| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/12/01 18:15:49
Subject: Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
So after a while, I've tried another list of Blood Angels.
Recently I've seen/heard of many Drop Pod themed lists for our Angels, and since I like bikes I tried to combine these two.
A succesful plan or another folly to waste money for? You decide!
HQ
Libarian - 135p
- Bike; Divination
Elites
Sanguinary Priest - 100p
- Bike; Power Axe
5x Sternguard Veterans - 185p
- 5x Combi-meltas; Drop Pod
Troops
10x Assault Marines - 200p
- 2x Flamers; Drop Pod
10x Assault Marines - 230p
- 2x Melta Guns; Power Axe; Melta Bombs
Fast Attack
3x Attack Bikes - 150p
- 3x Multi-Meltas
Sternguard in turn one to get rid of annoying enemy tank (First Blood if possible), Assault Marines and my Bike squad will move in the center (hopefully close enough for FnP).
In turn two the Bikes will go after tank/TEQ/MC-hunting with Divination precience for re-rolls. Assault Marines will fill whichever gap is needed and go after infantry (let's just assume that the Sternguard Vets are dead by now, okay?).
T2-3 the Pod Marines will come at objective and see what they can do.
Opinions? C&C appreciated.
|
|
This message was edited 1 time. Last update was at 2013/12/01 18:30:44
4000p
1500p
=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/01 18:29:27
Subject: Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?
|
 |
Regular Dakkanaut
|
I would swap divination for unleashed rage and put the second squad in a drop pod as well. Automatically Appended Next Post: I would swap divination for unleashed rage and put the second squad in a drop pod as well.
|
|
This message was edited 1 time. Last update was at 2013/12/01 18:29:52
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/01 18:34:16
Subject: Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
kranki wrote:I would swap divination for unleashed rage and put the second squad in a drop pod as well.
- I took the Divinations for twin-linked MM shots. If that isn't a good AT-solution, I don't know what is
- With the other Assault squad I tought that mobility is good, especially in the later game. Also I dind't want my biggest weapon to be my only squad on the field when the game starts.
|
4000p
1500p
=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/01 18:54:55
Subject: Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?
|
 |
Regular Dakkanaut
|
Unleash rage gives preferred enemy - re roll hits (twin link) and 1s to wound which is divination +
I think your priority is wrong, your troops are your most important units unless you never play objective games (no troops means no objectives)
If you want them to have jump packs then drop the drop pod on the other assault marines, combat squad them and keep them safe.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/01 19:15:22
Subject: Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?
|
 |
Prophetic Blood Angel Librarian
|
They will be reasonably safe tbf. They wont be coming on till turn two earliest, when the opponent already has his hands full with the other threats. Defo combat squad them on the drop though. Or you could scrap the flamers and take them as 2 squads of 5 in pods, then you have the option of deploying them in seperate areas. And you also get two pods arriving turn 1.
Blood rage only allows rerolls on a 1 to hit not a 2 to hit so its about the same as presience.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/01 19:26:09
Subject: Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?
|
 |
Homicidal Veteran Blood Angel Assault Marine
|
@kranki
I believe that Unleash Rage only works at Assault Phase, whereas with Precience I get to re-roll all to hits on my turn (shooting + CC = win)
@Poly Ranger
I actually like the idea of two separate units, but I'd rather have a flamer in each so maybe I could also drop a single meltagun on the other squad?
Overall I'd have 20 scoring marines and half of them will have FnP in the beginning whereas the other one will be relatively safe the first two turns.
|
4000p
1500p
=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/01 19:41:49
Subject: Yet another 1000 points of Blood Angels. Let's see how it goes, shall we?
|
 |
Regular Dakkanaut
|
I tend to only unleashed rage with might of heroes for making my units hit like a truck completely forgot its an assault only cast.
|
|
|
 |
 |
|
|