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		<title><![CDATA[Latest posts for the thread "Close combat is not dead. 2k nids double force org Competitive"]]></title>
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				<title>Close combat is not dead. 2k nids double force org Competitive</title>
				<description><![CDATA[ <span style="font-size: 18px; line-height: normal;"><u><b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: 925</b></u></span><br /> The Swarmlord, 3xGuard, <span class="glossaryitem" onmouseover='gp(495);'>LW</span>, 475 WARLORD<br /> Flyrant 2 x BLW 260<br /> Prime Regen, <span class="glossaryitem" onmouseover='gp(171);'>ST</span>, <span class="glossaryitem" onmouseover='gp(156);'>RC</span>, Regen 100<br /> Prime Regen, <span class="glossaryitem" onmouseover='gp(171);'>ST</span>, <span class="glossaryitem" onmouseover='gp(156);'>RC</span> 90<br /> <br /> <u><b><span style="font-size: 18px; line-height: normal;">Elites: 300</span></b></u><br /> (3)Hiveguard 150<br /> (3)Hiveguard 150<br /> <br /> <u><b><span style="font-size: 18px; line-height: normal;">Troops: 435</span></b></u><br /> Tervigon, <span class="glossaryitem" onmouseover='gp(130);'>TS</span> 170<br /> Tervigon, <span class="glossaryitem" onmouseover='gp(130);'>TS</span> 170<br /> (11)Termagaunts 55<br /> (10)Termagaunts 50<br /> <br /> <span style="font-size: 18px; line-height: normal;"><u><b>Heavy: 340</b></u></span><br /> Mawloc 170<br /> Mawloc 170<br /> <br /> <br /> <font color='red'>The three primes join the Broodlord and form a t5 deathstar. I will cast endurance on them if possible. I'm hoping swarmy can roll up a useful power from telepathy from that unit. I can ignore flyers. Hiveguard are can openers and Zoanthropes are tank hunters. Mawlocs start on the board. <span style="font-size: 18px; line-height: normal;">Thoughts?</span></font>]]></description>
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				<pubDate><![CDATA[Wed, 4 Dec 2013 23:49:12]]> GMT</pubDate>
				<author><![CDATA[ zaak]]></author>
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				<title>Close combat is not dead. 2k nids double force org Competitive</title>
				<description><![CDATA[ Doom is an Auto Include. ]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 00:48:28]]> GMT</pubDate>
				<author><![CDATA[ Stormbreed]]></author>
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				<title>Close combat is not dead. 2k nids double force org Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/566573/6312607.page"><b>Stormbreed wrote:</b></a><br/>Doom is an Auto Include. </div></blockquote><br /> <br /> Not really. I have not really need him and not been that impressed when I faced him.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Sneaky silly trick I do with my nids is make a Prime the Warlord since they are also LD10. that way I can send the big bad <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in to harms way and not worry about it while keeping the Warlord back and safe in a mas of Guants for example.]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 19:47:19]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Close combat is not dead. 2k nids double force org Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/566573/6314923.page"><b>barnowl wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/566573/6312607.page"><b>Stormbreed wrote:</b></a><br/>Doom is an Auto Include. </div></blockquote><br /> <br /> Not really. I have not really need him and not been that impressed when I faced him.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Sneaky silly trick I do with my nids is make a Prime the Warlord since they are also LD10. that way I can send the big bad <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in to harms way and not worry about it while keeping the Warlord back and safe in a mas of Guants for example.</div></blockquote><br /> <br /> Is that to claim backfield objective without running off the board?]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 01:23:44]]> GMT</pubDate>
				<author><![CDATA[ zaak]]></author>
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				<title>Close combat is not dead. 2k nids double force org Competitive</title>
				<description><![CDATA[ Not bad, but not scary. What if your opponent has a flyer? Or 2, 3, 4, etc. Stealers/Primes as a Deathstar also isn't really scary. I mean, it's Toughness 5, ok. But has no shooting, is slow, and is pretty vulnerable to... well being shot. And God help you if an <span class="glossaryitem" onmouseover='gp(93);'>MC</span> or two hits that unit. A Daemon Prince would carve it up, one character at a time. <br /> <br /> EDIT:<br /> <br /> Also, vehicles? 3 Hive Guard simply isn't enough. Transports, tanks etc laugh at you. There's a lot of points in Primes that could be better used. Also you went 2x <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>, use the extra Elites! ]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 01:48:39]]> GMT</pubDate>
				<author><![CDATA[ jifel]]></author>
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				<title>Close combat is not dead. 2k nids double force org Competitive</title>
				<description><![CDATA[ I don't really get what the "deathstar" is regarding the 3 primes and Broodlord.<br /> <br /> It's just as slow as the "Swarmstar" and isn't nearly as scary.<br /> <br /> At 2000 points you've got a very underwhelming list.  It looks super fun, don't get me wrong, but I wouldn't be too afraid of it and I play nids explicitly  ]]></description>
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				<pubDate><![CDATA[Sun, 8 Dec 2013 02:07:27]]> GMT</pubDate>
				<author><![CDATA[ roxor08]]></author>
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				<title>Close combat is not dead. 2k nids double force org Competitive</title>
				<description><![CDATA[ You need one if not two Gargoyle broods flying across the board as a screen for the rest of your army.  Drop the Zoans pod, the genestealers and 11 gants to get them in some form.<br /> <br /> T5 isnt really much of a death star with the best save being a 3+  Swarmy adds almost nothing to the list for his points.  Give the Tervis Catalyst at least for guaranteed <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> if you are going to stay with this list.<br /> <br /> Zoans shooting is horrible, so many rolls to get it off.  Cast a power, deny the witch, roll to hit, roll to wound/pen, cover save, rerolls/<span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, damage table.  Potentially 7 rolls for a vehicle and 6 for a single wound on a unit is not a reliable method for doing anything especially if you are bringing them down in a pod since you might not get them till late game.<br /> <br /> Mawlocs on the table first turn are good, would even go with a third if you have the model. <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 03:57:44]]> GMT</pubDate>
				<author><![CDATA[ barit]]></author>
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				<title>Close combat is not dead. 2k nids double force org Competitive</title>
				<description><![CDATA[ I prefer horde of gribblies w/ toxic sacs, wound anything but vehicles on 4+? yes please. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 04:10:33]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Close combat is not dead. 2k nids double force org Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/566573/6324413.page"><b>barit wrote:</b></a><br/>You need one if not two Gargoyle broods flying across the board as a screen for the rest of your army.  Drop the Zoans pod, the genestealers and 11 gants to get them in some form.<br /> <br /> T5 isnt really much of a death star with the best save being a 3+  Swarmy adds almost nothing to the list for his points.  Give the Tervis Catalyst at least for guaranteed <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> if you are going to stay with this list.<br /> <br /> Zoans shooting is horrible, so many rolls to get it off.  Cast a power, deny the witch, roll to hit, roll to wound/pen, cover save, rerolls/<span class="glossaryitem" onmouseover='gp(265);'>FNP</span>, damage table.  Potentially 7 rolls for a vehicle and 6 for a single wound on a unit is not a reliable method for doing anything especially if you are bringing them down in a pod since you might not get them till late game.<br /> <br /> Mawlocs on the table first turn are good, would even go with a third if you have the model. <br /> </div></blockquote><br /> <br /> Zones drop in and have swapped their powers for Psy Shriek, Doom comes in, he's also swapped for Psy Shriek, with his pulse and the 1 to 4 other <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> leadership tests you're gonna suck the life right outta whatever you want. <br /> <br /> Swarmy or a Flyrant make those pods come in on. 2up turn 2. <br /> <br /> Two zones and Swarmlord used Psy Shriek to kill Abaddon and 3 Oblits in one turn for me this weekend before Swarmlord turned around and 1 shot a 300 point Bloodthurster. <br /> <br /> Primes never pay off for me, they die to weight of bolter fire far to easy. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 04:11:21]]> GMT</pubDate>
				<author><![CDATA[ Stormbreed]]></author>
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				<title>Close combat is not dead. 2k nids double force org Competitive</title>
				<description><![CDATA[ Your Swarmlord is 20 points too expensive. <br /> And your deathstar is maybe the least scary thing I've seen. Ooh... A bunch of T5 3+ wounds. Whatever shall I do?<br /> <br /> Oh. Throw a Iron Arm Tervigon at them. Yeah, that'll do it. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 04:18:41]]> GMT</pubDate>
				<author><![CDATA[ rigeld2]]></author>
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				<title>Close combat is not dead. 2k nids double force org Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/566573/6321498.page"><b>zaak wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/566573/6314923.page"><b>barnowl wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/566573/6312607.page"><b>Stormbreed wrote:</b></a><br/>Doom is an Auto Include. </div></blockquote><br /> <br /> Not really. I have not really need him and not been that impressed when I faced him.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Sneaky silly trick I do with my nids is make a Prime the Warlord since they are also LD10. that way I can send the big bad <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in to harms way and not worry about it while keeping the Warlord back and safe in a mas of Guants for example.</div></blockquote><br /> <br /> Is that to claim backfield objective without running off the board?</div></blockquote><br /> <br /> It works very well for that, but also creates up to 30 extra wounds for your warlord. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 05:21:39]]> GMT</pubDate>
				<author><![CDATA[ barnowl]]></author>
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				<title>Close combat is not dead. 2k nids double force org Competitive</title>
				<description><![CDATA[ You should add 3 tyrant guard and shove the 3 primes in a squad with swarmlord.<br /> <br /> Get gate of infinity on psychic powers. ]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 13:02:51]]> GMT</pubDate>
				<author><![CDATA[ Shingen]]></author>
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				<title>Close combat is not dead. 2k nids double force org Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/566573/6325214.page"><b>Shingen wrote:</b></a><br/>You should add 3 tyrant guard and shove the 3 primes in a squad with swarmlord.<br /> <br /> Get gate of infinity on psychic powers. </div></blockquote><br /> <br /> This right here seems extremely fun. <br /> <br /> I went ahead and swapped a Prime for a Flyrant with the spare points.<br /> <br /> I was hoping to have enough ground game to ignore flyers. Edited list in first post.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 9 Dec 2013 20:23:10]]> GMT</pubDate>
				<author><![CDATA[ zaak]]></author>
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