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		<title><![CDATA[Latest posts for the thread "Finishing a 1200 pt Dark Angels list"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Finishing a 1200 pt Dark Angels list"]]></description>
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				<title>Finishing a 1200 pt Dark Angels list</title>
				<description><![CDATA[ Hey there...looking to finish up a <span class="glossaryitem" onmouseover='gp(25);'>DA</span> list for a map campaign coming up at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>. So far I have the following:<br /> <br /> Azrael<br /> <br /> 2x Terminator Squads (5-man)<br />      -Assault Cannon<br />      -Cyclone Missile Launcher<br /> <br /> 2x Ravenwing Attack Squad (3-man)<br />      -Plasmagun / Sarge w/ meltabombs<br /> <br /> 1x Ravenwing Black Knights<br />      - 1x grenade launcher / sarge w/ meltabombs<br /> <br /> <br /> So far I am at 1076 of 1200. I am not sure of how to spend the rest. Any Ideas are more than appreciated. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Dec 2013 06:40:17]]> GMT</pubDate>
				<author><![CDATA[ Neomagicwarrior]]></author>
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				<title>Finishing a 1200 pt Dark Angels list</title>
				<description><![CDATA[ I presume you mean, 1 terminator squad has an Assault Cannon, whilst the other has a Cyclone <span class="glossaryitem" onmouseover='gp(328);'>ML</span>...right? You can't have both in one squad unless it's 10 man.<br /> <br /> You've got an insanely low model count right now. You're already playing a weak codex, so you can't expect to weather dice fluctuations too. The lower the model count, the more susceptible you are to bad dice runs and the less forgiveness you have to recover.<br /> <br /> My suggestion? More boys, less toys.]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 01:29:23]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Finishing a 1200 pt Dark Angels list</title>
				<description><![CDATA[ I suggest dropping the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> for a <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, <span class="glossaryitem" onmouseover='gp(331);'>PC</span> give me more points back way more often than <span class="glossaryitem" onmouseover='gp(417);'>CML</span>. but I guess <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>. <br /> <br /> <br /> Honestly, I would only suggest upping your squads to 5 (finish up the black knights first) then up the other bike squads. ]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 01:40:46]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Finishing a 1200 pt Dark Angels list</title>
				<description><![CDATA[ 20 guys at 1200p is not good.<span class="glossaryitem" onmouseover='gp(269);'>id</span> be spending the last 140 odd points (170 odd if you drop the <span class="glossaryitem" onmouseover='gp(417);'>CML</span>) on a <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad or missile <span class="glossaryitem" onmouseover='gp(29);'>devs</span>]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 01:57:15]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>Finishing a 1200 pt Dark Angels list</title>
				<description><![CDATA[ 25 won't be much different. ]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 02:01:25]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>Finishing a 1200 pt Dark Angels list</title>
				<description><![CDATA[ Thats the inherent problem with Termies at such low point value. They're ~ 250pts for 5 wounds.]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 12:30:50]]> GMT</pubDate>
				<author><![CDATA[ Thairne]]></author>
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				<title>Re:Finishing a 1200 pt Dark Angels list</title>
				<description><![CDATA[ Seperat from the other questions, my chief one is : Where is Azrael going in all this?  If you put him with Bikes, he slows them down, and if you put him with Terminators they have to walk (not somewhere they want to be for 3 turns).<br /> <br /> At a minimum I'd add some Marines or scouts to give azrael some company.  I think you could drop one of the Ravenwing squads, as they all have teleport homers (if that is their intended use), and that will add another 80 points.  I'd consider adding some storm shields just to make those 40ish point models more survivable.  ]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 12:54:29]]> GMT</pubDate>
				<author><![CDATA[ General Duf]]></author>
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				<title>Finishing a 1200 pt Dark Angels list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/9817dad0e9cb34fd1e46a0eecbc02eaa.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/566627/6316138.page"><b>raiden wrote:</b></a><br/>25 won't be much different. </div></blockquote> for 170p you can get a full <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 16:04:08]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>Finishing a 1200 pt Dark Angels list</title>
				<description><![CDATA[ yeah a full <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad will make a hell of a difference, especially with heavy and special weapon choices!]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 19:13:52]]> GMT</pubDate>
				<author><![CDATA[ Greenwingf_ftw]]></author>
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