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		<title><![CDATA[Latest posts for the thread "Ork KFF+ exhaust cloud ?"]]></title>
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				<title>Ork KFF+ exhaust cloud ?</title>
				<description><![CDATA[ Hey guys, my buddy (ork player) is trying to find out whether or not his <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> would stack with the exhaust cloud save for his ork bikers. Just hoping you guys can help out with this. Thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 15:03:16]]> GMT</pubDate>
				<author><![CDATA[ Adamdane]]></author>
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				<title>Re:Ork KFF+ exhaust cloud ?</title>
				<description><![CDATA[ Normally, cover saves do not stack. Stealth and Shrouded explicitly work to increase cover saves, as do Holo-Fields (Eldar) and Camo-Cloaks (<span class="glossaryitem" onmouseover='gp(119);'>SM</span> / <span class="glossaryitem" onmouseover='gp(69);'>IG</span>).<br /> <br /> An Ork Biker within a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, for example, has <i>three</i> cover saves: A 5+ from the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, a 5+ from Jink (since it's a bike) and a 4+ from Exhaust Cloud. If it was also partially obscured by a ruins (4+) on the other side of a Forest (5+) it would have<b> 5 cover saves</b>, but only be able to choose the best of those.<br /> <br /> This normally doesn't matter much, but there are a few things that will ignore only a specific type of cover save (Eldar Dark Reapers, for example, ignore Jink saves, but not other cover saves).]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 15:07:15]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Re:Ork KFF+ exhaust cloud ?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/aa8317d196bcc3ee6d4e1ca56ba6e2c4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/566893/6317396.page"><b>Quanar wrote:</b></a><br/>Normally, cover saves do not stack. Stealth and Shrouded explicitly work to increase cover saves, as do Holo-Fields (Eldar) and Camo-Cloaks (<span class="glossaryitem" onmouseover='gp(119);'>SM</span> / <span class="glossaryitem" onmouseover='gp(69);'>IG</span>).<br /> <br /> An Ork Biker within a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, for example, has <i>three</i> cover saves: A 5+ from the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span>, a 5+ from Jink (since it's a bike) and a 4+ from Exhaust Cloud. If it was also partially obscured by a ruins (4+) on the other side of a Forest (5+) it would have<b> 5 cover saves</b>, but only be able to choose the best of those.<br /> <br /> This normally doesn't matter much, but there are a few things that will ignore only a specific type of cover save (Eldar Dark Reapers, for example, ignore Jink saves, but not other cover saves).</div></blockquote><br /> <br /> Hmmm... that made me think of an interesting idea.<br /> <br /> In the next Ork codex, a lot of us Ork players are sort of hoping the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> gets a needed boost in power.  With cover changing from 4+ to 5+ across the board, Orks need some kind of a boost to keep all our Boyz from getting shot off the table by turn 3.<br /> <br /> With all the cover-denying equipment in 6th, some people have tossed around the idea of making the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> grant a 5+ or 4+ Invulnerable save instead.  I think this would be pretty powerful... but again, Orks need a leg up.<br /> <br /> Your post gave me a new idea.  What if the <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> granted Shrouded instead?  Then Orks out in the open would have a 5+ cover save, and Orks in cover would have a 3+ save.  That could be a real boon, and it would still be vulnerable to cover-denying weapons.]]></description>
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				<pubDate><![CDATA[Fri, 6 Dec 2013 17:31:35]]> GMT</pubDate>
				<author><![CDATA[ Murrdox]]></author>
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