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		<title><![CDATA[Latest posts for the thread "Grey Knights Purifying Dreadknights 1500pts"]]></title>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b>- Castellan Crowe - 150<br /> Ordo Xenos Inquisitor with needle pistol, ML1 Divination, force sword, rad grenades, Ulumeanthi Plasma Syphon and 2x servo skulls - 96<br /> <br /> <b>Troops</b>- Purifier Squad with 2x Force Halberds, Daemonhammer and 2x psycannons - 149<br /> Purifier Squad with 2x Force Halberds, Daemonhammer and 2x psycannons - 149<br /> Terminator Squad with 2x Force Halberds, 2x Daemonhammers, psycannon and Warding Stave - 245<br /> <br /> <b>Fast Attack</b>- Stormraven Gunship with <span class="glossaryitem" onmouseover='gp(126);'>TL</span> multimeltas, <span class="glossaryitem" onmouseover='gp(126);'>TL</span> assault cannons, hurricane bolters and psybolt ammo - 255<br /> <br /> <b>Heavy Support</b>- Nemesis Dreadknight with Nemesis Greatsword and heavy incinerator - 185<br /> Nemesis Dreadknight with Nemesis Greatsword and heavy incinerator - 185<br /> <br /> <b>Fortification</b>- Aegis Defence Line with Icarus lascannon -  85<br /> <br /> So, I keep my Purifiers and Inquisitor (maybe Terminators) on table behind the Aegis. When my reserves come in, Crowe aims to kill enemy leader in challenge. My Dreadknights will take out any problems. I'll be facing <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br /> Thoughts?]]></description>
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				<pubDate><![CDATA[Fri, 20 Dec 2013 00:26:28]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ Hello? Any thoughts on this list?]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 10:20:59]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ Well, definitely not a bad list, but a bit light on models. Against Chaos it could work.]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 17:57:57]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ Well, that's a good thing, as <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> will be my main enemy with this army. Is there any way to perhaps get a few more men into this list?]]></description>
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				<pubDate><![CDATA[Sat, 21 Dec 2013 23:20:28]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ More units... Well drop all upgrade but mastery <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 (and force weapon included) from the inquisitor, and ally with the inquisition and take another inquisitor with mastery <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 1 and force weapon for double prescience!]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 02:24:08]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ Any more tips?]]></description>
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				<pubDate><![CDATA[Sun, 22 Dec 2013 21:56:17]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ That's all I can think of so your ready to kill some chaos.]]></description>
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				<pubDate><![CDATA[Mon, 23 Dec 2013 15:56:35]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ Thanks for all your help Arbiter, time to BURN THE HERETICS!!!]]></description>
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				<pubDate><![CDATA[Mon, 23 Dec 2013 18:59:23]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ DEATH <span class="glossaryitem" onmouseover='gp(421);'>TO</span> THE FORCES OF CHAOS (and Phil Kelly the 5th god of chaos).]]></description>
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				<pubDate><![CDATA[Mon, 23 Dec 2013 19:02:00]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Re:Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ I would change the list why purifiers? why the halberds and demon hammers if your doing a gunline get more guns, up the squads to 10 man get psy ammo, 20 shots s5, put in a prmaris psyker and theyre re rolling behinde a cover with 24 inch range, take out the terminators again swap them for more purifiers go heavey on Psycannons and light on <span class="glossaryitem" onmouseover='gp(19);'>CC</span> leave that to the monstorous dreadknights,]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 16:09:03]]> GMT</pubDate>
				<author><![CDATA[ Rupertrampton]]></author>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ I second the above about more guns for the Purifiers. Also, your inquisitor is wayyy too expensive. Also, where are your henchmen! You have access to 12 point scoring units! Get some.<br /> <br /> Lastly, NDKs need personal teleporters to work properly.]]></description>
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				<pubDate><![CDATA[Tue, 24 Dec 2013 16:17:48]]> GMT</pubDate>
				<author><![CDATA[ The Shrike]]></author>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ I took Purifiers because they're fluffy and seeing as I took Crowe, I may as well take advantage of scoring Purifiers. I took Terminators to residt any Heldrakes that come in, my Purifiers would be shredded my baleflamers. I can't have a primaries psyler, they are <span class="glossaryitem" onmouseover='gp(69);'>IG</span>. I took <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons on the Purifiers in case of any combats with Terminators. I'd rather have them than psybolts, unless I can find points elsewhere.<br /> <br /> I could drop the Syphon and maybe the rad grenades, but a little <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 firepower can help. I wasn't aware Henchmen were scoring, I didn't take Coteaz! Could you show me where regular Inquisitorial Henchmen are scoring? Teleporters amen my needed for the Dreadknights as they can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> with the Inquisitor's servo skulls. Teleporters are just too pricey.]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 08:47:55]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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				<title>Re:Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ It really depends on what type of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> you fight. If they are demon heavy and <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> heavy you will stomp them out. <br /> <br /> If they are running a competitive list you may be in for a harder fight.<br /> <br /> For example, some <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> go mech and opt for double preds with Twinlink and sponsor las. <br /> <br /> Also a Heldrake is gonna make it a difficult game.<br /> <br /> But it does sound like you know your opponent well and therefore I will support this build! <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 10:33:18]]> GMT</pubDate>
				<author><![CDATA[ Iron General]]></author>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ Psykers are in the henchmen unit, which your inquisitor unlocks as troops]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 22:15:49]]> GMT</pubDate>
				<author><![CDATA[ randomtoaster]]></author>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7afea1b10a84bef8fed5675b94687378.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/569133/6373792.page"><b>randomtoaster wrote:</b></a><br/>Psykers are in the henchmen unit, which your inquisitor unlocks as troops</div></blockquote><br /> <br /> Only Coteaz makes henchmen troops. 5 man purifier squads with two psycannons shooting out of the fire points on a rhino behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> is how I run them. They are protected from Heldrakes and small arms fire and the 4+ cover saves makes the rhinos last longer. When playing an elite army it is important to limit the damage they can take because at the end of the day they are just mArines toughness wise.]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 23:34:39]]> GMT</pubDate>
				<author><![CDATA[ Agtthot]]></author>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/569133/6373952.page"><b>Agtthot wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7afea1b10a84bef8fed5675b94687378.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/569133/6373792.page"><b>randomtoaster wrote:</b></a><br/>Psykers are in the henchmen unit, which your inquisitor unlocks as troops</div></blockquote><br /> <br /> Only Coteaz makes henchmen troops. 5 man purifier squads with two psycannons shooting out of the fire points on a rhino behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> is how I run them. They are protected from Heldrakes and small arms fire and the 4+ cover saves makes the rhinos last longer. When playing an elite army it is important to limit the damage they can take because at the end of the day they are just mArines toughness wise.</div></blockquote><br /> <br /> I'm pretty sure any inquisitor taken, makes the henchmen troops.]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 23:39:32]]> GMT</pubDate>
				<author><![CDATA[ randomtoaster]]></author>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7afea1b10a84bef8fed5675b94687378.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/569133/6373959.page"><b>randomtoaster wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/569133/6373952.page"><b>Agtthot wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7afea1b10a84bef8fed5675b94687378.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/569133/6373792.page"><b>randomtoaster wrote:</b></a><br/>Psykers are in the henchmen unit, which your inquisitor unlocks as troops</div></blockquote><br /> <br /> Only Coteaz makes henchmen troops. 5 man purifier squads with two psycannons shooting out of the fire points on a rhino behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> is how I run them. They are protected from Heldrakes and small arms fire and the 4+ cover saves makes the rhinos last longer. When playing an elite army it is important to limit the damage they can take because at the end of the day they are just mArines toughness wise.</div></blockquote><br /> <br /> I'm pretty sure any inquisitor taken, makes the henchmen troops.</div></blockquote><br /> <br /> Henchmen are listed as elites and only one squad can be taken per Inquisitor but does not use a <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> slot. Bringing Coteaz allows you to bring them troops.]]></description>
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				<pubDate><![CDATA[Wed, 25 Dec 2013 23:44:06]]> GMT</pubDate>
				<author><![CDATA[ Agtthot]]></author>
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				<title>Grey Knights Purifying Dreadknights 1500pts</title>
				<description><![CDATA[ The grey kngith codex states:<br /> <br /> For each Inquisitor in your army, you may also include a unit of 3-12 henchmen, chosen in any combination from those shown (all henchmen shown). So it works just like an honor guard (codex space maries)<br /> <br /> Inquisitor Coteaz:<br /> <br /> Inquisitorial henchmen warbands are TROOPS in an army that includes Inquisitor Coteaz and are not limeted by the number of Inquisitors in your army. So it states that in addition to being unlimeted they also can score.]]></description>
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				<pubDate><![CDATA[Thu, 26 Dec 2013 02:19:42]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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