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		<title><![CDATA[Latest posts for the thread "Space Marine Deathstar Units"]]></title>
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				<title>Space Marine Deathstar Units</title>
				<description><![CDATA[ I am new to the forums, but been playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span> for some time now. I play Space Marines, and want to start getting into the local gaming scene. It seems that the meta has shifted away from having well rounded armies to having one or two deathstar units that do all the heavy lifting, and a few token scoring units as backup. <br /> <br /> So here is my question: What are some viable space marine deathstar units that you have used successfully and their approximate point costs. Extra cool points if the unit uses allies.<br /> <br /> For example:<br /> 5 Termies<br /> 1 <span class="glossaryitem" onmouseover='gp(87);'>LR</span><br /> =450 pts <br /> <br /> and<br /> 3 Cent w Grav<br /> 1 <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> with ML1<br /> =315 pts]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 08:41:12]]> GMT</pubDate>
				<author><![CDATA[ Fisheyes]]></author>
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				<title>Space Marine Deathstar Units</title>
				<description><![CDATA[ Neither of what you suggested are remotely death stars.<br /> <br /> 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators in a <span class="glossaryitem" onmouseover='gp(87);'>LR</span> crusader with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> is the best version of your suggestion and is 485 points.<br /> <br /> Grav Centurions need so sort of invun tank. So thing like this:<br /> <br /> Farsight, O'Vesa, Loth, <span class="glossaryitem" onmouseover='gp(746);'>CM</span> with Shield Eternal, <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>, 3 Grav Centurions with Omniscope nearly 1100 points. That is a deathstar! You move 24" a turn due to gate not scattering due to Farsight are majority To and can splitfire <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">. Also no one really wants to assault that unit with Farsight, the <span class="glossaryitem" onmouseover='gp(746);'>CM</span> and a Riptide in there!<br /> <br /> Cheaper death star:<br /> <br /> Chapter Master as above (<span class="glossaryitem" onmouseover='gp(15);'>BT</span> tactics) 10 Honour guard, 6 mauls, 4 axes, banner, Chaplain in a Landraider Redeemer with <span class="glossaryitem" onmouseover='gp(330);'>MM</span> 845]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 09:56:41]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Space Marine Deathstar Units</title>
				<description><![CDATA[ 3 grav cent, 1 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> Cent, <span class="glossaryitem" onmouseover='gp(746);'>CM</span> on Bike with <span class="glossaryitem" onmouseover='gp(468);'>EW</span> and <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and another <span class="glossaryitem" onmouseover='gp(746);'>CM</span> on bike w/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>.  Allie UM Tyberius or <span class="glossaryitem" onmouseover='gp(25);'>DA</span> libby to give the squad preciance.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 10:30:36]]> GMT</pubDate>
				<author><![CDATA[ FeindusMaximus]]></author>
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				<title>Space Marine Deathstar Units</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6838df037aacd81bc1f84376ee74656c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570773/6387573.page"><b>FeindusMaximus wrote:</b></a><br/>3 grav cent, 1 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> Cent, <span class="glossaryitem" onmouseover='gp(746);'>CM</span> on Bike with <span class="glossaryitem" onmouseover='gp(468);'>EW</span> and <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and another <span class="glossaryitem" onmouseover='gp(746);'>CM</span> on bike w/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>.  Allie UM Tyberius or <span class="glossaryitem" onmouseover='gp(25);'>DA</span> libby to give the squad preciance.</div></blockquote><br /> <br /> You need to drop the bikes, otherwise the Centurions will be picked off right away. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 10:51:24]]> GMT</pubDate>
				<author><![CDATA[ Thud]]></author>
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				<title>Space Marine Deathstar Units</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/570773/6387605.page"><b>Thud wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6838df037aacd81bc1f84376ee74656c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570773/6387573.page"><b>FeindusMaximus wrote:</b></a><br/>3 grav cent, 1 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> Cent, <span class="glossaryitem" onmouseover='gp(746);'>CM</span> on Bike with <span class="glossaryitem" onmouseover='gp(468);'>EW</span> and <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and another <span class="glossaryitem" onmouseover='gp(746);'>CM</span> on bike w/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>.  Allie UM Tyberius or <span class="glossaryitem" onmouseover='gp(25);'>DA</span> libby to give the squad preciance.</div></blockquote><br /> <br /> You need to drop the bikes, otherwise the Centurions will be picked off right away. </div></blockquote><br /> <br /> He should drop the bike from SE <span class="glossaryitem" onmouseover='gp(746);'>CM</span> as it does literally nothing for him. But making the other <span class="glossaryitem" onmouseover='gp(746);'>CM</span> T5 helps him tank S8/9 Ap2 shots. Why would the bikes make the Cents get picked off any quicker?]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 11:36:45]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Space Marine Deathstar Units</title>
				<description><![CDATA[ White scars<br /> Chapter master<br /> Shield eternal, thunder hammer, bike, artificier armour, combi-grav.<br /> Chapter master<br /> Storm shield, burning blade, bike, artificier armour, combi-grav<br /> (Allied in Iron Hands clann raukann) Chapter master<br /> Gorgons chain, lightening claw, thunder hammer, bike, artificier armour, combi-grav<br /> Bike squad<br /> 8 bikes, 2 grav, 1 combi-grav, powerfist, attack bike with multi-melta.<br /> ~1000pts<br /> <br /> All the bikers are t5, 3+ with a 4+ jink. The chapter masters tank shots for the squad with their t5 2+/3++ 4w, two being eternal warrior.<br /> Turn1 shooting involves 3 st10 ap2 large blast orbital strikes, 9 grav gun shots, 1 <span class="glossaryitem" onmouseover='gp(171);'>st</span> 8 ap1 shot.<br /> Turn 2 involves 15 grav shots, a <span class="glossaryitem" onmouseover='gp(171);'>st</span> 8 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 1 shot in melta range and best of all, some of these can be at different targets because you may have split the star in the shooting phase with the intention of going after 2, 3 or 4 different targets.<br /> Assault - now charge up to 4 different targets. If charging the same target, you get 11 <span class="glossaryitem" onmouseover='gp(171);'>st</span> 8 ap2 concussive attacks, 5 <span class="glossaryitem" onmouseover='gp(171);'>st</span> 7 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 at initiative attacks which may blind, 3 <span class="glossaryitem" onmouseover='gp(171);'>st</span> 8 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 2 attacks and 17 <span class="glossaryitem" onmouseover='gp(171);'>st</span> 4 <span class="glossaryitem" onmouseover='gp(6);'>ap</span>- attacks. All after 12 autohitting I10 <span class="glossaryitem" onmouseover='gp(171);'>st</span> 4 <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> attacks.<br /> Pretty nasty unit if not playing anyone with a D weapon.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570773/6387676.page"><b>FlingitNow wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/570773/6387605.page"><b>Thud wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6838df037aacd81bc1f84376ee74656c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/570773/6387573.page"><b>FeindusMaximus wrote:</b></a><br/>3 grav cent, 1 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> Cent, <span class="glossaryitem" onmouseover='gp(746);'>CM</span> on Bike with <span class="glossaryitem" onmouseover='gp(468);'>EW</span> and <span class="glossaryitem" onmouseover='gp(221);'>SS</span> and another <span class="glossaryitem" onmouseover='gp(746);'>CM</span> on bike w/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>.  Allie UM Tyberius or <span class="glossaryitem" onmouseover='gp(25);'>DA</span> libby to give the squad preciance.</div></blockquote><br /> <br /> You need to drop the bikes, otherwise the Centurions will be picked off right away. </div></blockquote><br /> <br /> He should drop the bike from SE <span class="glossaryitem" onmouseover='gp(746);'>CM</span> as it does literally nothing for him. But making the other <span class="glossaryitem" onmouseover='gp(746);'>CM</span> T5 helps him tank S8/9 Ap2 shots. Why would the bikes make the Cents get picked off any quicker?</div></blockquote><br /> <br /> The bikes would allow the cents to get picked off quicker because if they move they get a jink save, thus the opponent can focus fire on the cents and ignore the tanking chappys.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 11:50:41]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>Space Marine Deathstar Units</title>
				<description><![CDATA[ <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> good point well made <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 12:27:36]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Space Marine Deathstar Units</title>
				<description><![CDATA[ You can force C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> to make a deathstar but it isn't something the codex does well.  <br /> <br /> The codex is really, REALLY good at running flexible deathstar counters though.  Pods with sternguard or 2+ pods of well equipped tacticals can be used to get around many deathstars main selling point: a single model that stands in front soaking every wound and ignoring most.  Whirlwinds love putting S5 blasts that largely ignore the front model onto the table.  Well positioned and guarded vindicators love deathstars.  A variety of units, well played, can carry the day against a deathstar, and C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span> excels at putting a variety of survivable units on the table.  ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2013 13:34:31]]> GMT</pubDate>
				<author><![CDATA[ Slackermagee]]></author>
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