White scars
Chapter master
Shield eternal, thunder hammer, bike, artificier armour, combi-grav.
Chapter master
Storm shield, burning blade, bike, artificier armour, combi-grav
(Allied in Iron Hands clann raukann) Chapter master
Gorgons chain, lightening claw, thunder hammer, bike, artificier armour, combi-grav
Bike squad
8 bikes, 2 grav, 1 combi-grav, powerfist, attack bike with multi-melta.
~1000pts
All the bikers are t5, 3+ with a 4+ jink. The chapter masters tank shots for the squad with their t5 2+/3++ 4w, two being eternal warrior.
Turn1 shooting involves 3 st10 ap2 large blast orbital strikes, 9 grav gun shots, 1
st 8 ap1 shot.
Turn 2 involves 15 grav shots, a
st 8
ap 1 shot in melta range and best of all, some of these can be at different targets because you may have split the star in the shooting phase with the intention of going after 2, 3 or 4 different targets.
Assault - now charge up to 4 different targets. If charging the same target, you get 11
st 8 ap2 concussive attacks, 5
st 7
ap 2 at initiative attacks which may blind, 3
st 8
ap 2 attacks and 17
st 4
ap- attacks. All after 12 autohitting I10
st 4
HoW attacks.
Pretty nasty unit if not playing anyone with a D weapon.
Automatically Appended Next Post:
FlingitNow wrote:Thud wrote:
FeindusMaximus wrote:3 grav cent, 1
LC Cent,
CM on Bike with
EW and
SS and another
CM on bike w/
SS. Allie UM Tyberius or
DA libby to give the squad preciance.
You need to drop the bikes, otherwise the Centurions will be picked off right away.
He should drop the bike from SE
CM as it does literally nothing for him. But making the other
CM T5 helps him tank S8/9 Ap2 shots. Why would the bikes make the Cents get picked off any quicker?
The bikes would allow the cents to get picked off quicker because if they move they get a jink save, thus the opponent can focus fire on the cents and ignore the tanking chappys.