<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "My shot at nids"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "My shot at nids"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>My shot at nids</title>
				<description><![CDATA[ This is just conceptual thinking and not worrying about points but I am thinking<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(154);'>HT</span> 165  WINGS 35   Pincer tail10(MAYBE) 2 sets of <span class="glossaryitem" onmouseover='gp(503);'>TWL</span> <span class="glossaryitem" onmouseover='gp(29);'>DEV</span> +30      Used for sniping things with Precision shot and tying up units Until i can get my other <span class="glossaryitem" onmouseover='gp(154);'>HT</span> to them<br /> <br /> <span class="glossaryitem" onmouseover='gp(154);'>HT</span> 165 Wings  35   Pincer Tail10(Maybe just for this melee one) <span class="glossaryitem" onmouseover='gp(446);'>OA</span> 15     Not sure on weapons I want this dude to be hunting hard to bust open units or getting deep into lines and removing a Character in a challenege<br /> <br /> <br /> Troops<br /> Gaunts 40<br /> Gaunts 40<br /> Gaunts 40<br /> Gaunts 40<br /> Gaunts 120 t0 get my tervigon<br /> Tervigon 195                                             keeping it cheap just to spawn gaunts and to have another 1/3 chance at getting Lance on something, also more synpase<br /> <br /> Elites<br /> <br /> <span class="glossaryitem" onmouseover='gp(337);'>HG</span> 3x55       165   For the seeking missle and ability to insta gib most characters, codex lacks much <span class="glossaryitem" onmouseover='gp(269);'>ID</span> and since we have no debate about the whole <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> causing a wound i think they are a auto include<br /> <br /> Lictor 50           Look below and you will see why<br /> Lictor 50            ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^<br /> <br /> Heavy support<br /> <br /> Mawloc 140   Lictors prevent scattering of the <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 Ap2 large blast AND mawlocs now have HIT AND RUN so they cannot be tied up in combat<br /> Mawloc 140   ^^^^^^^^^^^^^^^^<br /> <br /> Biovore x3   ^120     Range and the ability to drop spore mines everywhere has been a auto include for any serious player since last edition<br /> <br /> <br /> Fast Attck<br /> <br /> HIVE CRONE       155    <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> 4 template with 1 shot, Anti air with Haywire, and the ability to VECTOR STRIKE <span class="glossaryitem" onmouseover='gp(482);'>AT</span> <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 8 NEED I SAY MORE?<br /> HIVE CRONE       155<br /> HIVE CRONE       155<br /> <br /> I dont see any reason to add points with biomorphs as i dont expect anything on this list to live very long. Without iron Arm nids will be going down ad going down FAST.<br /> <br /> The only things i can think of maybe tweaking are replacing a mawloc with a Trygon and using the tunnel for maybe a set of Pyrovores coming out?(Problem with this is Crones and Biovores dot he infantry killing just fine <span class="glossaryitem" onmouseover='gp(72);'>imo</span>)   Or maybe getting tricky and having a Exocrine or something big come out forcing people to deal with that unit and not all my flyers on turn 2<br /> <br /> Also considering taking the Swardlord for the +1 reserves and starting both mawlocs on the board. So turn 2 the lictors come in and leave a trail as well as mawlocs burrow and then If a player concentrates on the lictors AWESOME A <span class="glossaryitem" onmouseover='gp(93);'>MC</span> IS NOT DYING, where as if they dont next turn 2 mawlocs WILL NOT SCATTER.<br /> <br /> Considering taking the Swardlord for +1 reserves and putting another Priortiy target on the board for people to shoot at???<br /> <br /> And lastly maybe including Zoanthropes if im reading this correctly.<br /> <br /> If your going to comment please take the time to give the pros and cons of what you think the list can do not how bad the Codex is because GO <span class="glossaryitem" onmouseover='gp(421);'>TO</span> HELL <span class="glossaryitem" onmouseover='gp(50);'>GW</span>!!!!!!!!!!!<br /> <br />  <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/572736/6425443.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/572736/6425443.page</link>
				<pubDate><![CDATA[Sat, 11 Jan 2014 07:18:53]]> GMT</pubDate>
				<author><![CDATA[ Bloodynecronight]]></author>
			</item>
			<item>
				<title>My shot at nids</title>
				<description><![CDATA[ I'm no pro, but it looks like a ton of models out there...<br /> <br /> I think I would have a hard time using my army to beat that.  Laugh all you want, it's the truth.  No new toys until summer for me, so yeah.  This list would probably work me, hahaha!<br /> <br /> Even so,  if it were me  I would try to shoot down your Lichtor thingies as soon as I figured out the no scatter thing.   <br /> <br /> There is a chance I could be playing against some 'nids one day soon so some discussion on this would be great, help a guy brush up before the fight ya know!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/572736/6425463.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/572736/6425463.page</link>
				<pubDate><![CDATA[Sat, 11 Jan 2014 07:29:15]]> GMT</pubDate>
				<author><![CDATA[ darkcloak]]></author>
			</item>
			<item>
				<title>Re:My shot at nids</title>
				<description><![CDATA[ I like the list in general, though you'll have to stretch those 3 synapse creatures well to cover everyone.<br /> <br /> Where are you seeing precision shot for hive tyrants? The only weapon I see with precision shot is the haruspex tongue (which is right next to devourers in the codex).<br /> <br /> The lictors preventing scatter is a nice idea, the only problem is that they have to arrive the turn BEFORE the mawlocs do in order to grant the no scatter.  Meaning theyll have to live that long and your mawlocs will have to fail their reserve roll.<br /> <br /> I love a good gant swarm, you better watch out for when your tervigon goes down though, 12" range on its gant explosion now (meaning all squads in synapse).<br /> <br /> Tervigons can't use warp lance even if you roll it because they only have mastery level 1 unfortunately.<br /> <br /> Good start though, lots of the competitive units are there.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/572736/6425475.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/572736/6425475.page</link>
				<pubDate><![CDATA[Sat, 11 Jan 2014 07:41:24]]> GMT</pubDate>
				<author><![CDATA[ Nomnomifex]]></author>
			</item>
			<item>
				<title>My shot at nids</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(154);'>HT</span> are characters on the roll of a 6 all characters can precision allocate a wound<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also im htinking of starting the mawlocs on the board because if they burrow they go into ONGOING reserve and auto come in the following turn, <br /> <br /> Even if they kill the lictors AWESOME shoot at something not a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> PLZ GOD because the mawlocs can still come out and not scatter]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/572736/6425478.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/572736/6425478.page</link>
				<pubDate><![CDATA[Sat, 11 Jan 2014 07:44:22]]> GMT</pubDate>
				<author><![CDATA[ Bloodynecronight]]></author>
			</item>
			<item>
				<title>My shot at nids</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/572736/6425478.page"><b>Bloodynecronight wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(154);'>HT</span> are characters on the roll of a 6 all characters can precision allocate a wound<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also im htinking of starting the mawlocs on the board because if they burrow they go into ONGOING reserve and auto come in the following turn, <br /> <br /> Even if they kill the lictors AWESOME shoot at something not a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> PLZ GOD because the mawlocs can still come out and not scatter</div></blockquote><br /> <br /> Good idea on burrowing them to control when they come in, I hadn't thought of that.  Even still, if an opponent sees a lictor, in most scenarios he'll probably move the units out of the 6".  But for just 50 points I suppose it's worth a shot.<br /> <br /> Also, I did not know that about characters (really need to buy a rule book), thanks for that.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/572736/6425515.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/572736/6425515.page</link>
				<pubDate><![CDATA[Sat, 11 Jan 2014 08:11:36]]> GMT</pubDate>
				<author><![CDATA[ Nomnomifex]]></author>
			</item>
			<item>
				<title>My shot at nids</title>
				<description><![CDATA[ I mean a lictor DOESNT SCATTER ever so you have 1 turn to kill it or I can <span class="glossaryitem" onmouseover='gp(471);'>DS</span> within 6 of it ONTO your models<br /> <br /> w/e can keep people off my flyers a damn turn ill do<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> On a aside note 40points for YGMARL factor seems pretty damn intense on my <span class="glossaryitem" onmouseover='gp(154);'>HT</span>'s<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Im now thinking I might drop <span class="glossaryitem" onmouseover='gp(503);'>TWL</span> <span class="glossaryitem" onmouseover='gp(29);'>dev</span> and make both <span class="glossaryitem" onmouseover='gp(154);'>HT</span> melee adding Ygmarl factor to both for a First turn +1 armor and then 2nd turn charge with +1str or Attck<br /> <br /> 80 points for a rounds worth of armor doesnt seem to bad]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/572736/6425521.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/572736/6425521.page</link>
				<pubDate><![CDATA[Sat, 11 Jan 2014 08:16:51]]> GMT</pubDate>
				<author><![CDATA[ Bloodynecronight]]></author>
			</item>
			<item>
				<title>Re:My shot at nids</title>
				<description><![CDATA[ Keep in mind the ymgarl factor works only during the assault phase, which in most circumstances wont help you turn 1.  It could still be an interesting option, I feel like our <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> are gonna have to land quite often to melee things down.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/572736/6426535.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/572736/6426535.page</link>
				<pubDate><![CDATA[Sat, 11 Jan 2014 17:15:44]]> GMT</pubDate>
				<author><![CDATA[ Nomnomifex]]></author>
			</item>
	</channel>
</rss>