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				<title>1000 Daemons :3</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>: 1 lesser 2 greater gifts, Lv2 = 280<br /> tzerald: Lv3 + conjuration = 120<br /> <br /> 18 horrors: squad leader, instrument = 187<br /> 10 Plaguebearers: instrument = 100<br /> <br /> 3 Drones: squad leader w/ minor gift = 141<br /> <br /> Soulgrinder: Nurgle + Phlegm Cannon = 180<br /> <br /> 1000 points<br /> <br /> So hard to fit in all the goodies on everyone so had to trim off some "slightly less" important points off this list, however i think it looks good what do you guys say?]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 18:35:25]]> GMT</pubDate>
				<author><![CDATA[ TheComedian]]></author>
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				<title>Re:1000 Daemons :3</title>
				<description><![CDATA[ I've never liked the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> because hes basically a herald of tzeentch that can stand on his own. Hes a divination psyker that doesnt need a screamer star or pink horrors to protect him. Divination pyskers need synergy with a unit, they're supportive in nature, not something that flies around. If you want a bird, i'd take fateweaver.<br /> <br /> I've seen mixed results with soul grinders]]></description>
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				<pubDate><![CDATA[Mon, 13 Jan 2014 19:00:16]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>Re:1000 Daemons :3</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bac042a9c9d2d5a0b0bcba3ae88fd590.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573244/6433708.page"><b>changerofways wrote:</b></a><br/>I've never liked the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> because hes basically a herald of tzeentch that can stand on his own. Hes a divination psyker that doesnt need a screamer star or pink horrors to protect him. Divination pyskers need synergy with a unit, they're supportive in nature, not something that flies around. If you want a bird, i'd take fateweaver.<br /> <br /> I've seen mixed results with soul grinders</div></blockquote><br /> An <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> force multiplayer that can wreck most units reliably in combat and can always be where you most need him (plus can carry that grimoire around if you're stupid enough not to put it on a herald). Sign me up! Soulgrinders are great. Decent <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and Nurgle grinders can typically sit backfield guarding objectives/troops while hurling phlegm. They are also pretty damn hard to kill. A near auto include.<br /> <br /> As for the list itself, it's had very little synergy, what are your tactics? Let me just tell you Horrors and plaguebearers aren't going to be venturing into enemy deployment to grab objectives or linebreaker. The forces slow moving nature and lack of firepower will force you to play your <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> conservatively. I would recommend some flesh hounds/seekers/daemonettes to reliably gab objectives late game. ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 00:35:28]]> GMT</pubDate>
				<author><![CDATA[ RageAgainstReality]]></author>
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				<title>1000 Daemons :3</title>
				<description><![CDATA[ It's supposed to be more of a defensive list but after looking at and reviewing hounds i am very inclined to run like a unit of 16+ with a <span class="glossaryitem" onmouseover='gp(579);'>HoK</span> (if points allow) so probably dropping horrors to 10 and Tzerald and Drones if needed as well for a lot of wounds running up the field and a <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> with support from the Soulgrinder <br /> which would like something like:<br /> <br /> <span class="glossaryitem" onmouseover='gp(235);'>LoC</span>: 1 minor 2 major = 260<br /> Kherald: juggernaut, minor, banner of hatred (giving rage) = 130<br /> <br /> 15 hounds = 240<br /> <br /> 10 horrors: iridescent horror = 95<br /> 10 <span class="glossaryitem" onmouseover='gp(718);'>pb</span> = 90<br /> <br /> Soulgrinder: Nurgle w/ Phlegm cannon = 185<br /> <br /> 1000]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 17:24:31]]> GMT</pubDate>
				<author><![CDATA[ TheComedian]]></author>
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				<title>1000 Daemons :3</title>
				<description><![CDATA[ Far better than the other list but still lacking in troops. Daemons aren't great in games below 1500 points (unless you're playing kill team).]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 17:42:56]]> GMT</pubDate>
				<author><![CDATA[ RageAgainstReality]]></author>
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				<title>Re:1000 Daemons :3</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/573244/6435163.page"><b>RageAgainstReality wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bac042a9c9d2d5a0b0bcba3ae88fd590.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573244/6433708.page"><b>changerofways wrote:</b></a><br/>I've never liked the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> because hes basically a herald of tzeentch that can stand on his own. Hes a divination psyker that doesnt need a screamer star or pink horrors to protect him. Divination pyskers need synergy with a unit, they're supportive in nature, not something that flies around. If you want a bird, i'd take fateweaver.<br /> <br /> I've seen mixed results with soul grinders</div></blockquote><br /> An <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> force multiplayer that can wreck most units reliably in combat and can always be where you most need him (plus can carry that grimoire around if you're stupid enough not to put it on a herald). Sign me up! Soulgrinders are great. Decent <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and Nurgle grinders can typically sit backfield guarding objectives/troops while hurling phlegm. They are also pretty damn hard to kill. A near auto include.<br /> <br /> As for the list itself, it's had very little synergy, what are your tactics? Let me just tell you Horrors and plaguebearers aren't going to be venturing into enemy deployment to grab objectives or linebreaker. The forces slow moving nature and lack of firepower will force you to play your <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> conservatively. I would recommend some flesh hounds/seekers/daemonettes to reliably gab objectives late game. </div></blockquote><br /> <br /> Soulgrinders are actually subpar <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, with only Str7 and a bad <span class="glossaryitem" onmouseover='gp(14);'>BS</span>... If you need decent anti air your can't go wrong with a slaanesh daemon prince with biomancy]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 17:43:56]]> GMT</pubDate>
				<author><![CDATA[ Django_Unchained]]></author>
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				<title>Re:1000 Daemons :3</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/573244/6437767.page"><b>Django_Unchained wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/573244/6435163.page"><b>RageAgainstReality wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bac042a9c9d2d5a0b0bcba3ae88fd590.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573244/6433708.page"><b>changerofways wrote:</b></a><br/>I've never liked the <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> because hes basically a herald of tzeentch that can stand on his own. Hes a divination psyker that doesnt need a screamer star or pink horrors to protect him. Divination pyskers need synergy with a unit, they're supportive in nature, not something that flies around. If you want a bird, i'd take fateweaver.<br /> <br /> I've seen mixed results with soul grinders</div></blockquote><br /> An <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> force multiplayer that can wreck most units reliably in combat and can always be where you most need him (plus can carry that grimoire around if you're stupid enough not to put it on a herald). Sign me up! Soulgrinders are great. Decent <span class="glossaryitem" onmouseover='gp(805);'>AA</span> and Nurgle grinders can typically sit backfield guarding objectives/troops while hurling phlegm. They are also pretty damn hard to kill. A near auto include.<br /> <br /> As for the list itself, it's had very little synergy, what are your tactics? Let me just tell you Horrors and plaguebearers aren't going to be venturing into enemy deployment to grab objectives or linebreaker. The forces slow moving nature and lack of firepower will force you to play your <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> conservatively. I would recommend some flesh hounds/seekers/daemonettes to reliably gab objectives late game. </div></blockquote><br /> <br /> Soulgrinders are actually subpar <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, with only Str7 and a bad <span class="glossaryitem" onmouseover='gp(14);'>BS</span>... If you need decent anti air your can't go wrong with a slaanesh daemon prince with biomancy</div></blockquote><br /> In this list you can.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 20:10:30]]> GMT</pubDate>
				<author><![CDATA[ RageAgainstReality]]></author>
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				<title>1000 Daemons :3</title>
				<description><![CDATA[ Your missing 2 things that will help.<br /> <br /> Give the <span class="glossaryitem" onmouseover='gp(235);'>LOC</span> a Greater & Exalted<br /> <br /> Depending on the mission, use the portalglyph or grimoire.<br /> <br /> Grimoire will help hounds survivability, portalglyph will add troops if needed for objective holding.<br /> <br /> I'd try to find a way to fit both in the list, problem is... can't get an axe & an exalted on the <span class="glossaryitem" onmouseover='gp(579);'>HoK</span>.]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 20:19:53]]> GMT</pubDate>
				<author><![CDATA[ OrksesNevaLooz]]></author>
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				<title>1000 Daemons :3</title>
				<description><![CDATA[ Two things.<br /> <br /> 1. I'd stick w the Tzeentch list over the Khorne one just because divination = win. An' Tzeentch is so much cooler anyway<br /> <br /> 2. <b><i>Where's the Burning Chariot?!</b></i>]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 21:23:33]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>1000 Daemons :3</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a75a240c05cc641d17e1c537ba5b9a32.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573244/6438645.page"><b>Brother Payne wrote:</b></a><br/><br /> 2. <b><i>Where's the Burning Chariot?!</b></i></div></blockquote><br /> Asking Tzeentch why it can't shoot...]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 22:13:05]]> GMT</pubDate>
				<author><![CDATA[ RageAgainstReality]]></author>
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				<title>1000 Daemons :3</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/573244/6438857.page"><b>RageAgainstReality wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a75a240c05cc641d17e1c537ba5b9a32.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573244/6438645.page"><b>Brother Payne wrote:</b></a><br/><br /> 2. <b><i>Where's the Burning Chariot?!</b></i></div></blockquote><br /> Asking Tzeentch why it can't shoot...</div></blockquote><br /> But it can shoot? Am I missing something...]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 22:39:27]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>1000 Daemons :3</title>
				<description><![CDATA[ @ burning chariot: Do i need to say anything XD<br /> <br /> Anyways i too also love Tzeentch the most as twisted evil space chickens that shoot str6/5 are just too strong <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> and funny<br /> <br /> However at 1000 I would either have to go all out shooty or more assaulty and i feel flesh hounds are just one of the best units. Think of 30 wounds + Kherald on steed scout moving backed by a <span class="glossaryitem" onmouseover='gp(235);'>LoC</span> using divination and wrecking stuff. Soulgrinder is extra flavor/sex-appeal and yes low troops but my scarier things should attract fire especially being very hard to kill with great cover abuse (unless against Tau but hey my army is in your face turn 1 you have 1 turn to pull through then youre dead)<br /> <br /> I also dont feel i have enough points for a grimoire or portaglyph would be available without dropping something crucial or <span class="glossaryitem" onmouseover='gp(280);'>OP</span> in this list. 1000 points is due to the normal <span class="glossaryitem" onmouseover='gp(211);'>LGS</span> tournament points level and most people run infantry spam (hordes and <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>) backed up by few mechs and a few exception lists (Flying circus with 3 daemons and 2 squads of nurglings) and some tau with no <span class="glossaryitem" onmouseover='gp(39);'>FW</span> and so on. ]]></description>
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				<pubDate><![CDATA[Tue, 14 Jan 2014 22:46:42]]> GMT</pubDate>
				<author><![CDATA[ TheComedian]]></author>
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				<title>1000 Daemons :3</title>
				<description><![CDATA[ But, but, 100pts for the choice of S5 AP3 torrent and S9 AP2 at BS4 both w warpflame. If people are playing infantry hordes those T tests aren't going to be any fun! Plus if you go for Blue Horror crew, enemies get -1Ld within 6" - have fun w that one tau (worth 10pts I'd say). Plus it's a chariot so it can keep up/stay out of harms way. <br /> <br /> It's one massive win unit! I never leave home without it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Unless I'm not playing Daemons of course...]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 09:41:33]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>1000 Daemons :3</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a75a240c05cc641d17e1c537ba5b9a32.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573244/6440389.page"><b>Brother Payne wrote:</b></a><br/>But, but, 100pts for the choice of S5 AP3 torrent and S9 AP2 at BS4 both w warpflame. If people are playing infantry hordes those T tests aren't going to be any fun! Plus if you go for Blue Horror crew, enemies get -1Ld within 6" - have fun w that one tau (worth 10pts I'd say). Plus it's a chariot so it can keep up/stay out of harms way. <br /> <br /> It's one massive win unit! I never leave home without it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Unless I'm not playing Daemons of course...</div></blockquote><br /> <br /> The issue with the Chariot is that it can never move and fire due to the rules concerning models within a transport. As it is the Exalted Flamer who has the two weapons it is he who is firing. A model within a transport that moves counts as having moved itself and as the weapons are both Heavy 1 and the model does not have relentless or Slow and Purposeful or similar, if the vehicle moves the weapons cannot be fired at all.<br /> Even if we somehow give the model Relentless, if the vehicle moves at Cruising Speed a transported model may only fire snapshots so if through some sort of shenanigans you give the model Relentless the vehicle can only move 6" and still fire at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span> or just snapshot the S9 AP2 weapon.<br /> <br /> Given that the vehicle itself is a Fast Skimmer you'd expect it to have some sort of rule that allows the firing of all the weapons(Just my opinion, <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> is very subjective) but we've been waiting for a proper <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for Daemons since the release of the codex and so far no luck.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 11:47:33]]> GMT</pubDate>
				<author><![CDATA[ Voodoo_Chile]]></author>
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				<title>1000 Daemons :3</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f18224a1adfb7b3dbff668c9b655a35a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573244/6440614.page"><b>Voodoo_Chile wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a75a240c05cc641d17e1c537ba5b9a32.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573244/6440389.page"><b>Brother Payne wrote:</b></a><br/>But, but, 100pts for the choice of S5 AP3 torrent and S9 AP2 at BS4 both w warpflame. If people are playing infantry hordes those T tests aren't going to be any fun! Plus if you go for Blue Horror crew, enemies get -1Ld within 6" - have fun w that one tau (worth 10pts I'd say). Plus it's a chariot so it can keep up/stay out of harms way. <br /> <br /> It's one massive win unit! I never leave home without it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Unless I'm not playing Daemons of course...</div></blockquote><br /> <br /> The issue with the Chariot is that it can never move and fire due to the rules concerning models within a transport. As it is the Exalted Flamer who has the two weapons it is he who is firing. A model within a transport that moves counts as having moved itself and as the weapons are both Heavy 1 and the model does not have relentless or Slow and Purposeful or similar, if the vehicle moves the weapons cannot be fired at all.<br /> Even if we somehow give the model Relentless, if the vehicle moves at Cruising Speed a transported model may only fire snapshots so if through some sort of shenanigans you give the model Relentless the vehicle can only move 6" and still fire at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span> or just snapshot the S9 AP2 weapon.<br /> <br /> Given that the vehicle itself is a Fast Skimmer you'd expect it to have some sort of rule that allows the firing of all the weapons(Just my opinion, <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> is very subjective) but we've been waiting for a proper <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for Daemons since the release of the codex and so far no luck.</div></blockquote><br /> This is true but you can get away with only moving it a couple a times per game if you play the cover and placement game well. Torrent helps w this too giving you that little bit of extra range]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 14:24:32]]> GMT</pubDate>
				<author><![CDATA[ Brother Payne]]></author>
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				<title>1000 Daemons :3</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a75a240c05cc641d17e1c537ba5b9a32.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573244/6441012.page"><b>Brother Payne wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f18224a1adfb7b3dbff668c9b655a35a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573244/6440614.page"><b>Voodoo_Chile wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a75a240c05cc641d17e1c537ba5b9a32.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573244/6440389.page"><b>Brother Payne wrote:</b></a><br/>But, but, 100pts for the choice of S5 AP3 torrent and S9 AP2 at BS4 both w warpflame. If people are playing infantry hordes those T tests aren't going to be any fun! Plus if you go for Blue Horror crew, enemies get -1Ld within 6" - have fun w that one tau (worth 10pts I'd say). Plus it's a chariot so it can keep up/stay out of harms way. <br /> <br /> It's one massive win unit! I never leave home without it <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> Unless I'm not playing Daemons of course...</div></blockquote><br /> <br /> The issue with the Chariot is that it can never move and fire due to the rules concerning models within a transport. As it is the Exalted Flamer who has the two weapons it is he who is firing. A model within a transport that moves counts as having moved itself and as the weapons are both Heavy 1 and the model does not have relentless or Slow and Purposeful or similar, if the vehicle moves the weapons cannot be fired at all.<br /> Even if we somehow give the model Relentless, if the vehicle moves at Cruising Speed a transported model may only fire snapshots so if through some sort of shenanigans you give the model Relentless the vehicle can only move 6" and still fire at full <span class="glossaryitem" onmouseover='gp(14);'>BS</span> or just snapshot the S9 AP2 weapon.<br /> <br /> Given that the vehicle itself is a Fast Skimmer you'd expect it to have some sort of rule that allows the firing of all the weapons(Just my opinion, <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> is very subjective) but we've been waiting for a proper <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for Daemons since the release of the codex and so far no luck.</div></blockquote><br /> This is true but you can get away with only moving it a couple a times per game if you play the cover and placement game well. Torrent helps w this too giving you that little bit of extra range</div></blockquote> No you really cant. Its useless as it will never earn its points back.]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 16:04:29]]> GMT</pubDate>
				<author><![CDATA[ RageAgainstReality]]></author>
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				<title>1000 Daemons :3</title>
				<description><![CDATA[ Yeah sorry to say it is useless unless you play with cool opponents who let you ignore this stupid rule (like really, what were they thinking?) and they HAVE to come out with a way to fix this as I am sure that these new chariots have fallen short of how many they wanna sell as they are mostly pure crap outside any fun/friendly environment or really really hipster lists. I would definitely play some if they made them better or even work at all but for now oh well <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 15 Jan 2014 17:31:41]]> GMT</pubDate>
				<author><![CDATA[ TheComedian]]></author>
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