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![[Post New]](/s/i/i.gif) 2014/01/13 18:35:25
Subject: 1000 Daemons :3
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Perturbed Blood Angel Tactical Marine
Switzerland
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LoC: 1 lesser 2 greater gifts, Lv2 = 280
tzerald: Lv3 + conjuration = 120
18 horrors: squad leader, instrument = 187
10 Plaguebearers: instrument = 100
3 Drones: squad leader w/ minor gift = 141
Soulgrinder: Nurgle + Phlegm Cannon = 180
1000 points
So hard to fit in all the goodies on everyone so had to trim off some "slightly less" important points off this list, however i think it looks good what do you guys say?
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![[Post New]](/s/i/i.gif) 2014/01/13 19:00:16
Subject: Re:1000 Daemons :3
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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I've never liked the LoC because hes basically a herald of tzeentch that can stand on his own. Hes a divination psyker that doesnt need a screamer star or pink horrors to protect him. Divination pyskers need synergy with a unit, they're supportive in nature, not something that flies around. If you want a bird, i'd take fateweaver.
I've seen mixed results with soul grinders
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"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2014/01/14 00:35:28
Subject: Re:1000 Daemons :3
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Power-Hungry Cultist of Tzeentch
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changerofways wrote:I've never liked the LoC because hes basically a herald of tzeentch that can stand on his own. Hes a divination psyker that doesnt need a screamer star or pink horrors to protect him. Divination pyskers need synergy with a unit, they're supportive in nature, not something that flies around. If you want a bird, i'd take fateweaver.
I've seen mixed results with soul grinders
An FMC force multiplayer that can wreck most units reliably in combat and can always be where you most need him (plus can carry that grimoire around if you're stupid enough not to put it on a herald). Sign me up! Soulgrinders are great. Decent AA and Nurgle grinders can typically sit backfield guarding objectives/troops while hurling phlegm. They are also pretty damn hard to kill. A near auto include.
As for the list itself, it's had very little synergy, what are your tactics? Let me just tell you Horrors and plaguebearers aren't going to be venturing into enemy deployment to grab objectives or linebreaker. The forces slow moving nature and lack of firepower will force you to play your LoC conservatively. I would recommend some flesh hounds/seekers/daemonettes to reliably gab objectives late game.
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If God gives you lemons, get another God. |
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![[Post New]](/s/i/i.gif) 2014/01/14 17:24:31
Subject: 1000 Daemons :3
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Perturbed Blood Angel Tactical Marine
Switzerland
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It's supposed to be more of a defensive list but after looking at and reviewing hounds i am very inclined to run like a unit of 16+ with a HoK (if points allow) so probably dropping horrors to 10 and Tzerald and Drones if needed as well for a lot of wounds running up the field and a LoC with support from the Soulgrinder
which would like something like:
LoC: 1 minor 2 major = 260
Kherald: juggernaut, minor, banner of hatred (giving rage) = 130
15 hounds = 240
10 horrors: iridescent horror = 95
10 pb = 90
Soulgrinder: Nurgle w/ Phlegm cannon = 185
1000
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![[Post New]](/s/i/i.gif) 2014/01/14 17:42:56
Subject: 1000 Daemons :3
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Power-Hungry Cultist of Tzeentch
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Far better than the other list but still lacking in troops. Daemons aren't great in games below 1500 points (unless you're playing kill team).
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If God gives you lemons, get another God. |
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![[Post New]](/s/i/i.gif) 2014/01/14 17:43:56
Subject: Re:1000 Daemons :3
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Regular Dakkanaut
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RageAgainstReality wrote: changerofways wrote:I've never liked the LoC because hes basically a herald of tzeentch that can stand on his own. Hes a divination psyker that doesnt need a screamer star or pink horrors to protect him. Divination pyskers need synergy with a unit, they're supportive in nature, not something that flies around. If you want a bird, i'd take fateweaver.
I've seen mixed results with soul grinders
An FMC force multiplayer that can wreck most units reliably in combat and can always be where you most need him (plus can carry that grimoire around if you're stupid enough not to put it on a herald). Sign me up! Soulgrinders are great. Decent AA and Nurgle grinders can typically sit backfield guarding objectives/troops while hurling phlegm. They are also pretty damn hard to kill. A near auto include.
As for the list itself, it's had very little synergy, what are your tactics? Let me just tell you Horrors and plaguebearers aren't going to be venturing into enemy deployment to grab objectives or linebreaker. The forces slow moving nature and lack of firepower will force you to play your LoC conservatively. I would recommend some flesh hounds/seekers/daemonettes to reliably gab objectives late game.
Soulgrinders are actually subpar AA, with only Str7 and a bad BS... If you need decent anti air your can't go wrong with a slaanesh daemon prince with biomancy
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![[Post New]](/s/i/i.gif) 2014/01/14 20:10:30
Subject: Re:1000 Daemons :3
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Power-Hungry Cultist of Tzeentch
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Django_Unchained wrote:RageAgainstReality wrote: changerofways wrote:I've never liked the LoC because hes basically a herald of tzeentch that can stand on his own. Hes a divination psyker that doesnt need a screamer star or pink horrors to protect him. Divination pyskers need synergy with a unit, they're supportive in nature, not something that flies around. If you want a bird, i'd take fateweaver.
I've seen mixed results with soul grinders
An FMC force multiplayer that can wreck most units reliably in combat and can always be where you most need him (plus can carry that grimoire around if you're stupid enough not to put it on a herald). Sign me up! Soulgrinders are great. Decent AA and Nurgle grinders can typically sit backfield guarding objectives/troops while hurling phlegm. They are also pretty damn hard to kill. A near auto include.
As for the list itself, it's had very little synergy, what are your tactics? Let me just tell you Horrors and plaguebearers aren't going to be venturing into enemy deployment to grab objectives or linebreaker. The forces slow moving nature and lack of firepower will force you to play your LoC conservatively. I would recommend some flesh hounds/seekers/daemonettes to reliably gab objectives late game.
Soulgrinders are actually subpar AA, with only Str7 and a bad BS... If you need decent anti air your can't go wrong with a slaanesh daemon prince with biomancy
In this list you can.
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If God gives you lemons, get another God. |
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![[Post New]](/s/i/i.gif) 2014/01/14 20:19:53
Subject: 1000 Daemons :3
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Been Around the Block
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Your missing 2 things that will help.
Give the LOC a Greater & Exalted
Depending on the mission, use the portalglyph or grimoire.
Grimoire will help hounds survivability, portalglyph will add troops if needed for objective holding.
I'd try to find a way to fit both in the list, problem is... can't get an axe & an exalted on the HoK.
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![[Post New]](/s/i/i.gif) 2014/01/14 21:23:33
Subject: 1000 Daemons :3
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Warning From Magnus? Not Listening!
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Two things.
1. I'd stick w the Tzeentch list over the Khorne one just because divination = win. An' Tzeentch is so much cooler anyway
2. Where's the Burning Chariot?!
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My P&M blog
DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/01/14 22:13:05
Subject: 1000 Daemons :3
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Power-Hungry Cultist of Tzeentch
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Asking Tzeentch why it can't shoot...
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If God gives you lemons, get another God. |
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![[Post New]](/s/i/i.gif) 2014/01/14 22:39:27
Subject: 1000 Daemons :3
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Warning From Magnus? Not Listening!
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But it can shoot? Am I missing something...
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My P&M blog
DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/01/14 22:46:42
Subject: 1000 Daemons :3
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Perturbed Blood Angel Tactical Marine
Switzerland
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@ burning chariot: Do i need to say anything XD
Anyways i too also love Tzeentch the most as twisted evil space chickens that shoot str6/5 are just too strong IMO and funny
However at 1000 I would either have to go all out shooty or more assaulty and i feel flesh hounds are just one of the best units. Think of 30 wounds + Kherald on steed scout moving backed by a LoC using divination and wrecking stuff. Soulgrinder is extra flavor/sex-appeal and yes low troops but my scarier things should attract fire especially being very hard to kill with great cover abuse (unless against Tau but hey my army is in your face turn 1 you have 1 turn to pull through then youre dead)
I also dont feel i have enough points for a grimoire or portaglyph would be available without dropping something crucial or OP in this list. 1000 points is due to the normal LGS tournament points level and most people run infantry spam (hordes and MEQ) backed up by few mechs and a few exception lists (Flying circus with 3 daemons and 2 squads of nurglings) and some tau with no FW and so on.
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![[Post New]](/s/i/i.gif) 2014/01/15 09:41:33
Subject: 1000 Daemons :3
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Warning From Magnus? Not Listening!
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But, but, 100pts for the choice of S5 AP3 torrent and S9 AP2 at BS4 both w warpflame. If people are playing infantry hordes those T tests aren't going to be any fun! Plus if you go for Blue Horror crew, enemies get -1Ld within 6" - have fun w that one tau (worth 10pts I'd say). Plus it's a chariot so it can keep up/stay out of harms way.
It's one massive win unit! I never leave home without it
Unless I'm not playing Daemons of course...
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My P&M blog
DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/01/15 11:47:33
Subject: 1000 Daemons :3
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Crazed Spirit of the Defiler
Ireland
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Brother Payne wrote:But, but, 100pts for the choice of S5 AP3 torrent and S9 AP2 at BS4 both w warpflame. If people are playing infantry hordes those T tests aren't going to be any fun! Plus if you go for Blue Horror crew, enemies get -1Ld within 6" - have fun w that one tau (worth 10pts I'd say). Plus it's a chariot so it can keep up/stay out of harms way.
It's one massive win unit! I never leave home without it
Unless I'm not playing Daemons of course...
The issue with the Chariot is that it can never move and fire due to the rules concerning models within a transport. As it is the Exalted Flamer who has the two weapons it is he who is firing. A model within a transport that moves counts as having moved itself and as the weapons are both Heavy 1 and the model does not have relentless or Slow and Purposeful or similar, if the vehicle moves the weapons cannot be fired at all.
Even if we somehow give the model Relentless, if the vehicle moves at Cruising Speed a transported model may only fire snapshots so if through some sort of shenanigans you give the model Relentless the vehicle can only move 6" and still fire at full BS or just snapshot the S9 AP2 weapon.
Given that the vehicle itself is a Fast Skimmer you'd expect it to have some sort of rule that allows the firing of all the weapons(Just my opinion, RAI is very subjective) but we've been waiting for a proper FAQ for Daemons since the release of the codex and so far no luck.
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By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2014/01/15 14:24:32
Subject: 1000 Daemons :3
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Warning From Magnus? Not Listening!
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Voodoo_Chile wrote: Brother Payne wrote:But, but, 100pts for the choice of S5 AP3 torrent and S9 AP2 at BS4 both w warpflame. If people are playing infantry hordes those T tests aren't going to be any fun! Plus if you go for Blue Horror crew, enemies get -1Ld within 6" - have fun w that one tau (worth 10pts I'd say). Plus it's a chariot so it can keep up/stay out of harms way.
It's one massive win unit! I never leave home without it
Unless I'm not playing Daemons of course...
The issue with the Chariot is that it can never move and fire due to the rules concerning models within a transport. As it is the Exalted Flamer who has the two weapons it is he who is firing. A model within a transport that moves counts as having moved itself and as the weapons are both Heavy 1 and the model does not have relentless or Slow and Purposeful or similar, if the vehicle moves the weapons cannot be fired at all.
Even if we somehow give the model Relentless, if the vehicle moves at Cruising Speed a transported model may only fire snapshots so if through some sort of shenanigans you give the model Relentless the vehicle can only move 6" and still fire at full BS or just snapshot the S9 AP2 weapon.
Given that the vehicle itself is a Fast Skimmer you'd expect it to have some sort of rule that allows the firing of all the weapons(Just my opinion, RAI is very subjective) but we've been waiting for a proper FAQ for Daemons since the release of the codex and so far no luck.
This is true but you can get away with only moving it a couple a times per game if you play the cover and placement game well. Torrent helps w this too giving you that little bit of extra range
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My P&M blog
DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/01/15 16:04:29
Subject: 1000 Daemons :3
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Power-Hungry Cultist of Tzeentch
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Brother Payne wrote: Voodoo_Chile wrote: Brother Payne wrote:But, but, 100pts for the choice of S5 AP3 torrent and S9 AP2 at BS4 both w warpflame. If people are playing infantry hordes those T tests aren't going to be any fun! Plus if you go for Blue Horror crew, enemies get -1Ld within 6" - have fun w that one tau (worth 10pts I'd say). Plus it's a chariot so it can keep up/stay out of harms way.
It's one massive win unit! I never leave home without it
Unless I'm not playing Daemons of course...
The issue with the Chariot is that it can never move and fire due to the rules concerning models within a transport. As it is the Exalted Flamer who has the two weapons it is he who is firing. A model within a transport that moves counts as having moved itself and as the weapons are both Heavy 1 and the model does not have relentless or Slow and Purposeful or similar, if the vehicle moves the weapons cannot be fired at all.
Even if we somehow give the model Relentless, if the vehicle moves at Cruising Speed a transported model may only fire snapshots so if through some sort of shenanigans you give the model Relentless the vehicle can only move 6" and still fire at full BS or just snapshot the S9 AP2 weapon.
Given that the vehicle itself is a Fast Skimmer you'd expect it to have some sort of rule that allows the firing of all the weapons(Just my opinion, RAI is very subjective) but we've been waiting for a proper FAQ for Daemons since the release of the codex and so far no luck.
This is true but you can get away with only moving it a couple a times per game if you play the cover and placement game well. Torrent helps w this too giving you that little bit of extra range
No you really cant. Its useless as it will never earn its points back.
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If God gives you lemons, get another God. |
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![[Post New]](/s/i/i.gif) 2014/01/15 17:31:41
Subject: 1000 Daemons :3
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Perturbed Blood Angel Tactical Marine
Switzerland
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Yeah sorry to say it is useless unless you play with cool opponents who let you ignore this stupid rule (like really, what were they thinking?) and they HAVE to come out with a way to fix this as I am sure that these new chariots have fallen short of how many they wanna sell as they are mostly pure crap outside any fun/friendly environment or really really hipster lists. I would definitely play some if they made them better or even work at all but for now oh well
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