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				<title>1850 First crack at the new Tyranid codex</title>
				<description><![CDATA[ It's not that bad, guys!  I made a list to try with friends.  Our local meta doesn't have many flyers, and all of this is just models I have (except I'm using Hive Guard as counts-as Biovores because I don't like the Biovore model and Hive Guard are a lot less effective now)<br /> <br /> Hive Tyrant	-<br /> Wings	<br /> <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Devourers	<br /> 		<br /> Hive Tyrant	205	<br /> Lash Whip and Bonesword	<br /> Heavy Venom Cannon	<br /> 		<br /> Tyrant Guard x2	100<br /> 		<br /> 		<br /> Zoanthrope	50<br /> 		<br /> Venomthrope	45<br /> 		<br /> Warriors x3    -110<br /> Barbed Strangler, 2 Deathspitter<br /> 		<br /> 		<br /> Termagants x30  120<br /> 		<br /> Termagants x30  120<br /> 		<br /> Hormagants x20  100<br /> 		<br /> Biovore	x3    120<br /> 		<br /> Tyrannofex	205<br /> Rupture Cannon<br /> 		<br /> Carnifex	x3    405<br /> Crushing Claws<br /> <br /> <br /> The Carnifexes are probably the least effective use of points, and I can do something else with them.  I can also make the Tyrannofex a Tervigon.   I know that adding a Trygon or couple more <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> to get in the opponents' face while the swarm rolls up is the best plan, but I don't have the models.<br /> <br /> Thoughts?  Mostly dealing with <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>, not a super-competitive meta.]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 04:49:13]]> GMT</pubDate>
				<author><![CDATA[ kayla1994]]></author>
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				<title>1850 First crack at the new Tyranid codex</title>
				<description><![CDATA[ Looks OK (looking at 2nd list). I don't like the Non-Flyrant I think having 2 <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> just draws fire better and makes target priority harder.<br /> <br /> I think the Carnifexes need devourers so they can start pulling their Weight turn 2-3. As is they are going to be doing something so late your opponent can completely ignore them whilst dealing with the Flyrant and Tfex. But Carnifexes are very strong in this codex so don't drop them just get them better equipment <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">. Having all 3 with Crushing claws is hugely inefficient. 1 with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is enough between 3d3 S9 <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> and 10 S9 attacks plus 1 set of 5 S10 <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> pen attacks they'll kill ANY vehicle they fight so the extra <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCs</span></span> are just wasted points. Adrenal glands are useful on Fexes again now as they give fleet.<br /> <br /> Tfex could do with a buddy though you lose the Biovores warriors with stranglers can do basically the same job. Again like the Flyrant duel threat and redundancy is the name of the game. If you had more Zoanthropes I would advise them. ]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 08:13:46]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1850 First crack at the new Tyranid codex</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573775/6444023.page"><b>FlingitNow wrote:</b></a><br/>Looks OK (looking at 2nd list). I don't like the Non-Flyrant I think having 2 <span class="glossaryitem" onmouseover='gp(630);'>FMCs</span> just draws fire better and makes target priority harder.<br /> <br /> I think the Carnifexes need devourers so they can start pulling their Weight turn 2-3. As is they are going to be doing something so late your opponent can completely ignore them whilst dealing with the Flyrant and Tfex. But Carnifexes are very strong in this codex so don't drop them just get them better equipment <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">. Having all 3 with Crushing claws is hugely inefficient. 1 with <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is enough between 3d3 S9 <span class="glossaryitem" onmouseover='gp(627);'>HoW</span> and 10 S9 attacks plus 1 set of 5 S10 <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> pen attacks they'll kill ANY vehicle they fight so the extra <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCs</span></span> are just wasted points. Adrenal glands are useful on Fexes again now as they give fleet.<br /> <br /> Tfex could do with a buddy though you lose the Biovores warriors with stranglers can do basically the same job. Again like the Flyrant duel threat and redundancy is the name of the game. If you had more Zoanthropes I would advise them. </div></blockquote><br /> <br /> I've got two hive tyrants, one has wings.  I also wanted some redundant synapse so I can play to objectives without Tervigons.  If I were to get a second Flyrant, I would definitely have to have a Tervigon instead of a Tyrannofex.<br /> <br /> I'll drop the crushing claws on the carnifexes, it's just how I've got them modeled.  I don't know if I want to make them shooting models.  The way I see it there's enough stuff for any non-Tau opponent (fortunately we don't have Tau or Eldar players) to worry about shooting that the carnifexes won't be top priority.  Plus I don't like the way dakkafexes look.<br /> <br /> 1-3 more zoanthropes are definitely on the list.  They were last edition too, I just never got any and ran my solo zoanthrope as the Doom instead.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'm thinking that adding a unit of Gargoyles would be a good idea.  Thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 16 Jan 2014 13:36:15]]> GMT</pubDate>
				<author><![CDATA[ kayla1994]]></author>
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