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		<title><![CDATA[Latest posts for the thread "1500 Point Salamander Tournament List"]]></title>
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				<title>1500 Point Salamander Tournament List</title>
				<description><![CDATA[ Playing at my first tournament on Saturday. 1500 points. I'm looking at bringing the following list. Trying to keep it fluffy and as competitive as possible.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Vulkan<br /> <br /> Troops:<br /> <br /> 10x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad<br /> -Melta<br /> -Multi Melta<br /> -Combi Melta<br /> -Drop Pod<br /> <br /> 10x <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> Squad<br /> -Melta<br /> -Multi Melta<br /> -Combi Melta<br /> -Drop Pod<br /> <br /> 6x Scouts<br /> -5x Sniper Rifles (one is master crafted)<br /> -1x Heavy Bolter w/Hellfire Rounds<br /> -Teleport Homer<br /> <br /> <br /> Elites:<br /> <br /> 5x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Terminators<br /> <br /> Fast Attack:<br /> <br /> 1x Stormtalon<br /> -Skyhammer Missile Launcher<br /> <br /> 1x Stormtalon<br /> -Skyhammer Missile Launcher<br /> <br /> 5x Assault Marines<br /> -2x Flamer<br /> -Drop Pod w/ Locator Beacon<br /> <br /> Heavy Support:<br /> <br /> 2x Thunderfire Cannons<br /> <br /> Is this list just going to be torn apart? What would you change?]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 01:33:59]]> GMT</pubDate>
				<author><![CDATA[ NickTheButcher]]></author>
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				<title>1500 Point Salamander Tournament List</title>
				<description><![CDATA[ Maybe drop the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, add a scout team with beacon at an obj or pivotal point in your line and use the terminators as deterrents/lock down an area? Stick vulkan with the assault Marines. Use the points for a second talon, maybe a few upgrades.<br /> <br /> maybe swap melta for flamer and combat squad your Marines when they drop.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 02:59:56]]> GMT</pubDate>
				<author><![CDATA[ blackforge]]></author>
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				<title>1500 Point Salamander Tournament List</title>
				<description><![CDATA[ Ok, with such little time before the tournament, maybe let us know what other models you have to choose from?  That way the suggestions can be tempered by actual possibilities.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 03:31:33]]> GMT</pubDate>
				<author><![CDATA[ Archer]]></author>
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				<title>Re:1500 Point Salamander Tournament List</title>
				<description><![CDATA[ I have the following stuffs:<br /> <br /> Sternguard<br /> More Stormtalons<br /> More Drop Pods (5 total)<br /> Another Thunderfire Cannon<br /> More Marines<br /> Command Squad<br /> Devastators<br /> Another Landraider<br /> 10x Sniper Scouts<br /> <br /> I could also probably get my hands on a Razorback and some Vanguards too. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 06:15:36]]> GMT</pubDate>
				<author><![CDATA[ NickTheButcher]]></author>
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				<title>1500 Point Salamander Tournament List</title>
				<description><![CDATA[ I think I tend to agree with black forge, add in some scouts with locator beacons so the terminators can be an accurate deep striking threat.  They also give you more troop choices to boot which is never a bad thing.<br /> <br /> I would scrap the Land Raider, it will be a massive fire magnet for any anti-armour weapons your opponents have<br /> <br /> Having been on the receiving end of Drop Pod Sternguard they are always a useful option, albeit usually in a suicide fashion.<br /> <br /> Throw Vulkan in with the Assault Marines and maybe bulk them up to a full squad to increase survivability and impact..<br /> <br /> Just my thoughts, good luck with the tournament, have some fun.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 07:17:20]]> GMT</pubDate>
				<author><![CDATA[ Archer]]></author>
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				<title>Re:1500 Point Salamander Tournament List</title>
				<description><![CDATA[ Using the advice, I dropped the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, added another Stormtalon and 6 Scout with Snipers/Heavy Bolter/Teleport homer.<br /> <br /> I also added a locator beacon to the Assault Marines' Drop Pod -- idea is that if they get into trouble, I can land the Termies near them to help Vulkan in a pinch.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 08:14:46]]> GMT</pubDate>
				<author><![CDATA[ NickTheButcher]]></author>
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				<title>1500 Point Salamander Tournament List</title>
				<description><![CDATA[ I would drop the Termies all together, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> they will hardly do any damage by the time they get into assault. <br /> <br /> If you have it i would get 2 Dreadnoughts in drop pods & give them a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>&<span class="glossaryitem" onmouseover='gp(336);'>HF</span> <br /> <br /> Also for your tactical and assault squads give your sergeants a melta bomb and mastercraft them.<br /> <br /> Unless you are really hard set on the scout w/ heavy bolter<br />  and Hellfire rounds i would drop him too.<br /> <br /> Also note: if you want to follow Salamanders fluff no flyers <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 12:12:35]]> GMT</pubDate>
				<author><![CDATA[ Nettik189]]></author>
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				<title>1500 Point Salamander Tournament List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1fcba674c78e901029c19ccd2120c169.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573975/6448151.page"><b>Nettik189 wrote:</b></a><br/>I would drop the Termies all together, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> they will hardly do any damage by the time they get into assault. <br /> <br /> If you have it i would get 2 Dreadnoughts in drop pods & give them a <span class="glossaryitem" onmouseover='gp(330);'>MM</span>&<span class="glossaryitem" onmouseover='gp(336);'>HF</span> <br /> <br /> Also for your tactical and assault squads give your sergeants a melta bomb and mastercraft them.<br /> <br /> Unless you are really hard set on the scout w/ heavy bolter<br />  and Hellfire rounds i would drop him too.<br /> <br /> Also note: if you want to follow Salamanders fluff no flyers <span class="glossaryitem" onmouseover='gp(84);'>lol</span></div></blockquote><br /> <br /> I don't have the Dreadnoughts built unfortunately. I also agree on the fluffyness of stormtalons. That's why I only had 1 initially, otherwise I had 0 flyer defense and I figured I should have something. <br /> <br /> As an aside I also have a Centurion <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad built with Grav Cannons. Any thoughts on using those? Was maybe thinking of putting them in a Skyshield Landing Pad<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 17:56:53]]> GMT</pubDate>
				<author><![CDATA[ NickTheButcher]]></author>
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				<title>1500 Point Salamander Tournament List</title>
				<description><![CDATA[ I dont like Centurions, i mainly just dont like the grav guns in general i guess thats just me though. My salamanders are purists <span class="glossaryitem" onmouseover='gp(84);'>lol</span> just flamers and meltas. <br /> <br /> I dont really see the point of you haveing a Skyshield landing pad, you can bolster 2 things so off the bat you will have 2 pieces of terrain that will give you at least a 4+ cover save. <br /> <br /> Idk what would be best to swap out for the Terminators but i dont see them doing any damage, and if they do i think it wont be enough to earn their points back.]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 18:32:44]]> GMT</pubDate>
				<author><![CDATA[ Nettik189]]></author>
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				<title>1500 Point Salamander Tournament List</title>
				<description><![CDATA[ You do relize that multi meltas will have to snap shot after coming in from reserve so i would drop them from the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads. ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 18:37:12]]> GMT</pubDate>
				<author><![CDATA[ ninjafiredragon]]></author>
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				<title>1500 Point Salamander Tournament List</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/09960bfd6ead633d604cf67e9caa71fd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/573975/6449233.page"><b>ninjafiredragon wrote:</b></a><br/>You do relize that multi meltas will have to snap shot after coming in from reserve so i would drop them from the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads. </div></blockquote><br /> <br /> They will likely end up in a deployed combat squad. If not they will still be twin linked, so ill at least have a slightly better chance at hitting on a snap shot<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 20:55:01]]> GMT</pubDate>
				<author><![CDATA[ NickTheButcher]]></author>
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				<title>1500 Point Salamander Tournament List</title>
				<description><![CDATA[ Ok just making sure you realized it<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 17 Jan 2014 22:37:40]]> GMT</pubDate>
				<author><![CDATA[ ninjafiredragon]]></author>
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