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				<title>Ork List - Battlewagons and Nob bikers - Any tweaks or suggestions?</title>
				<description><![CDATA[ Hey guys,<br /> <br /> So ive finally finished all my conversions for my vehicles and im about ready to finally go stomp some people. Heres my list; pretty much what I currently have in terms of models <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br /> <br /> The overall concept is clumping my wagons together with my trukks, rushing forward with vehicles while bikes turboboost down a flank, while the lootas sit behind the aegis defence line and pump stuff with lead <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> The tactic is basically having a group of high priority targets with the <span class="glossaryitem" onmouseover='gp(710);'>Manz</span> missle trukk, biker squad and wagons. The lootas can sit on an objective if needed and should get a few turns to blast away at any lighter vehicles. The quad gun incase I have to deal with a flyer, which should be supplimented with plenty of loota rounds (snap fire with 45 shoots aint so bad - hoping for 3s <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ). <br /> <br /> In terms of my last 100 remianing points, in terms of what I have available; A squad of bikes, a couple defcoptas, big gunz set. <br /> <br /> <br /> <b><font color='red'><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></font></b><br /> <font color='orange'>Warboss on bike</font><i><br /> - Power Klaw<br /> - Attack Squig<br /> - Cybork body<br /> - Boss pole<br /> - 'Eavy armour</i><br /> 160<br /> <br /> <font color='orange'>Big Mek</font><br /> <i>- burna<br /> - Kustom force field<br /> - Boss pole<br /> - Cybork body</i><br /> 120<br /> <br /> <font color='red'>Elite</font><br /> <font color='orange'>6x Nob bikers</font><br /> <i>- 2 Power Klaws<br /> - 3 Big choppas<br /> - Waagh banner<br /> - Painboy<br /> - Grot orderly<br /> - cybork bodies</i><br /> 415<br /> <br /> <font color='orange'>15x Lootas</font><br /> <font color='orange'>Aegis Defence line with quad gun</font><br /> 325<br /> <br /> <font color='orange'>3x Meganobs</font><br /> Trukk transport<br /> <i>- <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span><br /> - Grot riggers<br /> - Armour plates</i><br /> 175 <br /> <br /> <font color='red'>Troops</font><br /> <font color='orange'>19x boys</font><br /> <i>- Nob<br /> - Boss pole</i><br /> <font color='orange'>Battlewagon transport</font><br /> <i>- deff rolla<br /> - <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span><br /> - Grot riggers<br /> - Armour plates</i><br /> 284<br /> <br /> <font color='orange'>20x boys</font><br /> <i>- nob<br /> - bosspole </i><br /> <font color='orange'>Battlewagon transport</font><br /> <i>- deff rolla<br /> - <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span><br /> - Grot riggers<br /> - Armour plates</i><br /> 290<br /> <br /> <font color='orange'>12x boys</font><br /> <i>- Nob<br /> - Bosspole</i><br /> <font color='orange'>Trukk transport</font><br /> <i>- <span class="glossaryitem" onmouseover='gp(629);'>RPJ</span><br /> - Grot riggers<br /> - Armour plates</i><br /> 167<br /> <br /> <font color='red'><b>Total = 1906</b></font><br /> <br /> This leaves me about 100 points to play with, any suggestions?<br /> <br /> regards Solar <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 16:10:02]]> GMT</pubDate>
				<author><![CDATA[ Solar Shock]]></author>
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				<title>Ork List - Battlewagons and Nob bikers - Any tweaks or suggestions?</title>
				<description><![CDATA[ Hopefully this might help, as I have several lists posted up on my blog <a href="http://uniteallaction.blogspot.co.uk/search/label/40k%20Army%20Lists" target="_blank" rel="nofollow">http://uniteallaction.blogspot.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/search/label/<span class="glossaryitem" onmouseover='gp(3);'>40k</span>%20Army%20Lists</a>]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 16:24:25]]> GMT</pubDate>
				<author><![CDATA[ unite all action]]></author>
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				<title>Ork List - Battlewagons and Nob bikers - Any tweaks or suggestions?</title>
				<description><![CDATA[ Drop a Big Choppa on the Nobz get another 10 basic boyz and a basic trukk]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 16:38:58]]> GMT</pubDate>
				<author><![CDATA[ Overlord Thraka]]></author>
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				<title>Ork List - Battlewagons and Nob bikers - Any tweaks or suggestions?</title>
				<description><![CDATA[ I'd also drop the armor plates and grot riggers on the battlewagons, in addition to the big choppas on the bikerboyz.<br /> <br /> Add a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> to the nobs in the battlewagons. Also I really enjoy the big shootas on the battlewagons. I mean they are only 5pts each, for a 36" str5 assault 3 weapon. really a great value, even if they are snapshots. <br /> <br /> With some remaining points, a few deffkoptas wouldn't be a bad idea as outflanking. I think two of them, each with the buzzsaw would still only be 95 points or something like that.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 19:41:05]]> GMT</pubDate>
				<author><![CDATA[ Icculus]]></author>
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				<title>Re:Ork List - Battlewagons and Nob bikers - Any tweaks or suggestions?</title>
				<description><![CDATA[ My 2 cents:<br /> 1) Either your Nob Bikers or Meganobz can be troops because of your warboss.  That will allow you to split your lootas into 2 squads, which is better as they will be less likely to be targeted and can go To Ground behind the Aegis.<br /> 2) With your extra 94 points you should definitely get:<br /> A) 3 Lobbas to add some sniping, and fire the quad gun.  (3 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> &gt; 2 <span class="glossaryitem" onmouseover='gp(14);'>BS</span>) - 75 points<br /> B) A single DefKopta that starts in reserve, and come on outflanking in hopes of a last minute linebreaker / contesting unit. - 35 points.<br /> 4) I don't think Grot riggers are worth it (especially since you have a Big Mek), and they certainly aren't worth it in trukks.  <br /> 5) Armour Plates are a little better than Grot riggers but not much. <br /> 6) You could run your Grot Riggers as Ammo runts with your Big Guns to finish out your points.  That way you won't need new models.<br /> <br /> Overall, I think you are on the right track, and will have a reasonable chance to win some games, and you certainly seemed to have used great foresight in acquiring a collection of useful models.<br /> <br /> One last technical note:  Lootas can't hold an objective.  They can contest, but not score.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 20:05:13]]> GMT</pubDate>
				<author><![CDATA[ tag8833]]></author>
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				<title>Ork List - Battlewagons and Nob bikers - Any tweaks or suggestions?</title>
				<description><![CDATA[ Get grots for that quad gun. Great back field scoring unit.]]></description>
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				<pubDate><![CDATA[Thu, 23 Jan 2014 20:13:53]]> GMT</pubDate>
				<author><![CDATA[ blackjack]]></author>
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				<title>Ork List - Battlewagons and Nob bikers - Any tweaks or suggestions?</title>
				<description><![CDATA[ Ah thanks guys thatsa whole load of really useful insights <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Totally forgot that lootas weren't scoring, so grots are definite the answer, I have a few squads, just need to build up a couple loobas then <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> think I have enough bits to make some <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> But with splitting the lootas into 2 squads at 7, 8 each I I then have the risk that my lootas can only lose two models before there rolling leadership, which is then potentially half my lootas gone. Whereas with the max size squad I benefit most from mob rule. Plus then if I roll a 1 for shots that turn I also still have a high chance of wrecking whatever my target was. Whereas with two I could only get 8 shots...... oh but then I suppose with two squads I can still target the same target with both. Hmmmm <br /> <br /> So its a trade off of staying power over split fire. I think perhaps I might take split actually <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> I think all my nobs in the BWs should already have a <span class="glossaryitem" onmouseover='gp(107);'>PK</span>, might have missed it out. But yeh Il possibly drop riggers and plates then. I like the sound of more big shootas, Ive been a fan of the quantity over quality <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> I also have a rhino I was about to chop shop, but I could quickly trukk it <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Il see what I can do, thanks for the input <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 00:05:31]]> GMT</pubDate>
				<author><![CDATA[ Solar Shock]]></author>
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				<title>Ork List - Battlewagons and Nob bikers - Any tweaks or suggestions?</title>
				<description><![CDATA[ Warbikes have a 4+ save built in, drop the totally worthless eavy armour for an amazing kombi-skorcha]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 01:39:16]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Ork List - Battlewagons and Nob bikers - Any tweaks or suggestions?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3704ec1c08874dade1c2474ed9f330a6.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/575387/6470529.page"><b>Dakkamite wrote:</b></a><br/>Warbikes have a 4+ save built in, drop the totally worthless eavy armour for an amazing kombi-skorcha</div></blockquote><br /> <br /> Built in? where is that? They have a 4+ cover save from both exhaoust cloud and jink special rules, however that save can't be taken in combat. so in combat im rocking only the Cybork 5+ and <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>. <br /> <br /> so with the 'eavy armor ive got:<br /> a 6/9 chance to save the wound (whether Its saved by either armour or <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>)<br /> Whereas with cybork:<br /> a 5/9 chance To save<br /> <br /> Hmm so mathematically i only gain an extra 1/9th chance of saving the wound by wearing 'eavy armour. Ok, Definitely worth dropping For an extra 30 points to stick into those combi flamers. <br /> But then,<br /> With the combi flamers I can only shoot one weapon from the bike before assulting, So thats either these flamers or my dakkaguns. surely 18 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 shots while not outweighing the amount of hits I could get with flamers they still provide enough firepower to save the 30 points and bring another deffcopta?<br /> Hmm, although I guess I could supliment each charge with a couple flamers and the other dakkaguns, that way hopefully il charge but not completely destoy the unit in one turn, hmm guess its more aboutthe situation at hand. ]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 10:27:38]]> GMT</pubDate>
				<author><![CDATA[ Solar Shock]]></author>
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				<title>Ork List - Battlewagons and Nob bikers - Any tweaks or suggestions?</title>
				<description><![CDATA[ People need to stop getting that rule wrong. Look at the "warbike" entry under "warbikers"<br /> <br /> You can have three <span class="glossaryitem" onmouseover='gp(126);'>TL</span> BS2 shots or get like 8+ hits if you get into the right position. Theres seriously no contest, K skorchas are absolutely amazing on a mobile unit]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 10:51:49]]> GMT</pubDate>
				<author><![CDATA[ Dakkamite]]></author>
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				<title>Ork List - Battlewagons and Nob bikers - Any tweaks or suggestions?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/3704ec1c08874dade1c2474ed9f330a6.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/575387/6471384.page"><b>Dakkamite wrote:</b></a><br/>People need to stop getting that rule wrong. Look at the "warbike" entry under "warbikers"<br /> <br /> You can have three <span class="glossaryitem" onmouseover='gp(126);'>TL</span> BS2 shots or get like 8+ hits if you get into the right position. Theres seriously no contest, K skorchas are absolutely amazing on a mobile unit</div></blockquote><br /> <br /> Oh DUH! frickin brainfart that was <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> they have a standard 4+ save and then exhaust cloud on top <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> how the hell i missed that I dunno. Probably the thought of any ork having any useful save whatsoever being instantly crushed inside my head <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> Thanks for the point out. But I do have a question,  so when a nob becomes a biker his save goes from the nob save of 6+ to a 'warbiker' save of 4+. How does that work? why does his stat line change? as i am assuming he keeps his <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 4 and 2 wounds which he has over the warbiker <span class="glossaryitem" onmouseover='gp(123);'>str</span> 3 and 1 wound. So why does he get the armour save of the warbiker stat line and retain the rest of his stat line?<br /> <br /> EDIT: Ignore that last bit Dakkamite, just double checked the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and found the bit about that (Y)<br /> So again thanks for the info <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> gona give the combi's a go, I do love flamers simply because its a flamer <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Still working on building some nice burnawagons <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 24 Jan 2014 11:46:33]]> GMT</pubDate>
				<author><![CDATA[ Solar Shock]]></author>
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