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				<title>1750 - First try at Tzeentch daemons</title>
				<description><![CDATA[ First time with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> daemons.<br /> Want to stay with Tzeentch.<br /> May not be comparative but want to get as close as I can.<br /> Any suggestions would be helpful!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> 150 - Herald of Tzeentch – level 2 psyker exalted rewards, burning chariot<br /> 150 - Herald of Tzeentch – level 2 psyker exalted rewards, burning chariot<br /> 150 - Herald of Tzeentch – level 2 psyker exalted rewards, burning chariot<br /> 75 – The Changeling<br /> <br /> Elites<br /> 107 – 4 Flamers of Tzeentch<br /> <br /> Troops<br /> 215 – 20 Pink Horrors, Icon of Chaos, Instrument, Iridescent Horror with lesser rewards<br /> 215 – 20 Pink Horrors, Icon of Chaos, Instrument, Iridescent Horror with lesser rewards<br /> 215 – 20 Pink Horrors, Icon of Chaos, Instrument, Iridescent Horror with lesser rewards<br /> <br /> Fast Attack<br /> 125 – 5 Screamers<br /> 125 – 5 Screamers<br /> <br /> Heavy Support<br /> 110 – Burning Chariot, Blue Horror Crew<br /> 110 – Burning Chariot, Blue Horror Crew<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 02:42:08]]> GMT</pubDate>
				<author><![CDATA[ Octal]]></author>
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				<title>Re:1750 - First try at Tzeentch daemons</title>
				<description><![CDATA[ I'm assuming that you want this list to be competitive.<br /> <br /> Congratulations! Tzeentch is the most competitive god of the Chaos Daemons Codex and his lists are among the top 3 or so strongest armies in all of warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> in the current meta. Prepare to wreck face!<br /> <br /> The basic idea with his 2 competitive lists is to take the minimum amount of troops, and start them out in reserves to keep them off the board and when it comes time to claim objective, deep strike them in where needed. Also, with the exalted reward the portal glyph, if you place it strategically, you can spawn all the troops you need for just a 30 point investment.<br /> <br /> With all those extra points, you buy the most deadly and durable units in the game!<br /> <br /> List one, the screamer star:<br /> <br /> Fateweaver<br /> Herald of Tzeentch- disk of tzeentch, ML3, Grimoire of true names<br /> Herald of Tzeentch- disk of tzeentch, ML3<br /> Herald of Tzeentch- disk of tzeentch, ML3<br /> Herald of Tzeentch- disk of tzeentch, ML3<br /> 10 Pink Horrors<br /> 10 Pink Horrors<br /> 10 Pink Horrors<br /> 10 Pink Horrors<br /> 9 Screamers<br /> Daemon Prince- <span class="glossaryitem" onmouseover='gp(804);'>DoT</span>, armor, wings, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 2, exalted reward<br /> Daemon Prince- <span class="glossaryitem" onmouseover='gp(804);'>DoT</span>, armor, wings, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 2, greater reward<br /> <br /> The heralds all join the screamer unit as <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>, and the grimoire holder blesses the squad. All the heralds roll on divination. One is bound to get the 4++ save blessing. Combined with the grimoire and <span class="glossaryitem" onmouseover='gp(804);'>DoT</span> rules, this gives the whole unit but the grimoire holder a 2++ re-rollable invuln save. INCREDIBLY BROKEN. Just make sure the grimore holder doesnt get killed. Keep in mind you have to roll a 3+ for the grimoire to work, otherwise it makes your save into a 5++ rerollable and your opponent will take the opportunity to strike you, but FEAR NOT! Fateweaver's staff of tomorrow will allow you to re-roll that failed roll and chances are you will get it the second time. The <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with the exalted reward takes the portal glyph<br /> <br /> List two, the flying circus:<br /> Fateweaver<br /> Be'Lakor<br /> 10 Pink Horrors<br /> 10 Pink Horrors<br /> 10 Pink Horrors<br /> 10 Pink Horrors<br /> Daemon Prince- <span class="glossaryitem" onmouseover='gp(804);'>DoT</span>, armor, wings, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3, exalted reward grimoire<br /> Daemon Prince- <span class="glossaryitem" onmouseover='gp(804);'>DoT</span>, armor, wings, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3, exalted reward portal glyph<br /> Daemon Prince- <span class="glossaryitem" onmouseover='gp(804);'>DoT</span>, armor, wings, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> 3, greater reward<br /> <br /> This list basically capitalizes on the fact that flying monstrous creatures are the flavor of the month. 6th edition made them incredibly strong. From smash attacks that can kill AV14 vehicles even with ease, the durability and mobility that flying provides, and the all around high statline most have, they really dominate. Roll on biomancy for their magic to make them beefy as hell! Fateweavers re-roll in this list is focused on re-rolling grounding tests. A grounded <span class="glossaryitem" onmouseover='gp(630);'>FMC</span> is a dead one, often times. Another good use of fateweavers reroll is the warpstorm table. <br /> <br /> Remember these are just templates. The details are argued about here and there.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 04:10:04]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>1750 - First try at Tzeentch daemons</title>
				<description><![CDATA[ Mono Tzeentch can be pretty deadly actually.<br /> <br /> You run the 4 Heralds and attach them to the 9 Screamers. You give one Herald the Grimoir to give the squad +2 to its invul save (if you fail this you can use Kairos' power to reroll it once per turn) you then use a certain power on the Divnation table (can't remember the name) to give your squad a 4++ invul save. This then stacks with the Grimoir so the squad now has a 2++ save which is re-rollable thanks to Tzeentch Daemons re-rolling all saving throws of 1. You also use the Divination Primaris power so you can re-roll to hit and there are some other useful powers as well. Also roll once on the Tzeentch table for all of the Heralds so they have a shooting attack of some description.<br /> <br /> Use Kairos and Be'lakor as annoying support psychic buffers just flying around. Be'lakor is a nice duelist as well so don't be afraid to take on the enemies beat stick.<br /> <br /> Try this out.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Kairos Fateweaver (Warlord) - 300<br /> <br /> Herald of Tzeentch w/ Mastery Level 3, Disc of Tzeentch, Grimoir of True Names - 140<br /> Herald of Tzeentch w/ Mastery Level 3, Disc of Tzeentch, Exalted Locus of Conjuration - 135<br /> Herald of Tzeentch w/ Mastery Level 3, Disc of Tzeentch - 110<br /> Herald of Tzeentch w/ Mastery Level 2, Disc of Tzeentch - 85<br /> <br /> Troops:<br /> 10 Horrors - 90<br /> 10 Horrors - 90<br /> <br /> Fast Attack:<br /> 9 Screamers - 225<br /> <br /> <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Allies:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Be'lakor - 350<br /> <br /> Troops:<br /> 10 Cultist - 50<br /> <br /> Fast Attack: <br /> Heldrake w/ Baleflamer - 170<br /> <br /> This is called a Screamerstar and is one of the best builds going around at the moment in terms of competitiveness.  <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/bac042a9c9d2d5a0b0bcba3ae88fd590.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/576214/6479679.page"><b>changerofways wrote:</b></a><br/> Another good use of fateweavers reroll is the warpstorm table. </div></blockquote><br /> <br /> His warlord trait does that by default so you probably shouldn't waste his re-roll.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 04:19:27]]> GMT</pubDate>
				<author><![CDATA[ Zande4]]></author>
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				<title>Re:1750 - First try at Tzeentch daemons</title>
				<description><![CDATA[ Very good info.<br /> Thank you guys.<br /> going to work on a new list along the lines you are laying out.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 04:35:25]]> GMT</pubDate>
				<author><![CDATA[ Octal]]></author>
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				<title>1750 - First try at Tzeentch daemons</title>
				<description><![CDATA[ I believe the staff of tomorrow re-rolling the warpstorm table was due to Be'Lakor being in the C<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> detachment, thus needing to be the warlord.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 05:17:21]]> GMT</pubDate>
				<author><![CDATA[ obsidiankatana]]></author>
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				<title>1750 - First try at Tzeentch daemons</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cd40025994d794e2c2d46f0b16ab1981.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/576214/6479805.page"><b>obsidiankatana wrote:</b></a><br/>I believe the staff of tomorrow re-rolling the warpstorm table was due to Be'Lakor being in the C<img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> detachment, thus needing to be the warlord.</div></blockquote><br /> <br /> Oh yeah. That's why I usually like to pay the 50 point Cultist tax and take him in Allies.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jan 2014 08:35:22]]> GMT</pubDate>
				<author><![CDATA[ Zande4]]></author>
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