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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ Deathwing are not currently, in any sense of the word, a competitive army. They are expensive and not overly efficient at what they do. In smaller points games they are severely limited in their choice of builds due to the expensive cost of compulsory choices.<br /> <br /> These issue create a challenge when designing a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> list for 1000 points. Your options are so limited that you must make each one count.<br /> <br /> I'll post 2 of the lists that I currently play, but also want to see other players' ideas on what they feel would make the most competitive choice for a pure deathwing list. <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Belial - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> <br /> <br /> ELITES <br /> 7x Deathwing knights <br /> <br /> TROOPS <br /> 5x Deathwing Terminators - 1x assault cannon <br /> 5x Deathwing Terminators - 1x assault cannon </div></blockquote><br /> This list would centre around deepstriking the knights and belial in the middle of the enemy and threatening the opposing heavy hitters/ Warlord. The knights are the most durable option available for this kind of work, and need to be to survive the enemy's shooting phase. <br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Belial <br /> Deathwing command squad x 5 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, Standard of Fortitude. <br /> <br /> TOOPS<br /> Deathwing Squad x5 - assault cannon <br /> Deathwing Squad x5 - assault cannon</div></blockquote><br /> A list focussing around the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner, in a hope of keeping the terminators alive. Adds survivability, but does limit maneuverability somewhat. ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 16:56:20]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ My gut tells me the list with the Knights would fare better than the other.  I just think they would be able to munch through opponents better. In addition, 7 T5, 2+3++ marines is more durable than 5 T4, 2+5++ marines with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> (i would think). ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jan 2014 19:17:00]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ At that point-scale I would agree with Deuce and stick with the Knights.  At 2k, I would switch to the command squad as you'll have more termies to benefit from <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 04:32:16]]> GMT</pubDate>
				<author><![CDATA[ phoenix darkus]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ Don't forget how bad the DWKs are after using their smitemode (plus they're sitting ducks an entire enemy round, one Plasmacannon shot and you're bereft of everything). If you're not going against <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, that AP4 is not doing much against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 08:23:06]]> GMT</pubDate>
				<author><![CDATA[ Thairne]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ Does the banner of fortitude not benefit units within 12"?<br /> <br /> Depending on how you play it may be a lot better to take that banner!]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 08:53:12]]> GMT</pubDate>
				<author><![CDATA[ badgermeister]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1b83c307a3c969982e13be95280286b5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/576576/6487068.page"><b>Thairne wrote:</b></a><br/>Don't forget how bad the DWKs are after using their smitemode (plus they're sitting ducks an entire enemy round, one Plasmacannon shot and you're bereft of everything). If you're not going against <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, that AP4 is not doing much against <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>.</div></blockquote>People say they are 'bad' after smite, but they really aren't. With WS5 and <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 they still force a lot of saves. <br /> <br /> Against an <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> squad on the chrge, 5 DWK will do on average 5 unsaved wounds, at initiative order. 5 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators will do 6.2 wounds on average, striking last.  In the next round of combat the Knights will do 3, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> will do 4. This isn't too much of a difference.<br /> <br /> When you also consider that DWK are tougher in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, and factor in losses on the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> before they swing, I would say they are very comparable vs most targets. <br /> <br /> The biggest problem with the DWK is facing multiple <span class="glossaryitem" onmouseover='gp(9);'>AV</span> 13/14 walkers, wraithknights or 2+ save units. You an take one of them out, but another will bog you down. <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> will fare better here. Belial normally uses a hammer with the knights to help a little vs these issues. <br /> <br /> The real reason for the knights in this list is that they are cheaper than <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies (So I could get 7 instead of 6), and against the right targets they could group up to become T5, whih dramatically helps their survivability. <br /> <br /> <blockquote class="uncited"><div>Does the banner of fortitude not benefit units within 12"? </div></blockquote><br /> Yes it does, and can be nice if you are rolling well enough. But the banner might not last all that long, and it also limits your movement somewhat. <br /> I'm currently unsure about it. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 13:34:21]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ BBB, I am confused.  Are you running all of your command squad termies with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>? Because that is what it seems you are comparing above ^.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 14:09:35]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ The number of wounds may not differ, but the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> differs greatly.<br /> AP2 just ignores armor and always has <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 8 that <span class="glossaryitem" onmouseover='gp(269);'>ID</span>'s quite a lot of stuff.<br /> Compared to the Knights Str6 and Ap4, that's not as useful.<br /> <br /> With my calculation, they do 16 attacks on the charge.<br /> Against <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>, that's 10-11 hits, killing as much if they smite.<br /> The turn afterwards its 11 attacks, 7-8 hits, killing 2-3.<br /> So thats 14 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s dead.<br /> <br /> Termies would deal 15 attacks on the Charge, hitting and killing 7-8 <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>. Next round, 10 Attacks, 5 hits, 5 dead.<br /> So it's 12-13 dead vs 14 dead, albeit at higher Initiative.<br /> <br /> Problem is that DWK's start to drop off compared to Termies afterwards. Their job is to kill a big threat, and then be spent for the rest of the game.<br /> Yes, they are tougher, they have "burst"-damage, but fall off compared in damage output on the longer run and can be bogged down more easily. It's the AP4 that's killing them.<br /> If you go against <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>, well, go to town <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 14:38:22]]> GMT</pubDate>
				<author><![CDATA[ Thairne]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ Not to derail the thread but about that whole "versus chaos thing'...<br /> <br /> How do people play it? I mean, if i were playing <span class="glossaryitem" onmouseover='gp(25);'>DA</span> against a loyalist dex wouldn't it make sense that the Brotherhood was routing out some potential corruption and therefore the benefits provided when battling chaos should also be recognized?<br /> <br /> This might come down to tourney vs. friendly play.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 14:53:48]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ That would be a house rule you can agree on, but <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> and <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> is definately only against units from C:<span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 14:54:55]]> GMT</pubDate>
				<author><![CDATA[ Thairne]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1b83c307a3c969982e13be95280286b5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/576576/6487922.page"><b>Thairne wrote:</b></a><br/>That would be a house rule you can agree on, but <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> and <span class="glossaryitem" onmouseover='gp(110);'>RAI</span> is definately only against units from C:<span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.</div></blockquote><br /> <br /> Agreed. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 16:28:17]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24b50949850e4aa6ccaca5fc7a88492f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/576576/6487749.page"><b>Deuce11 wrote:</b></a><br/>BBB, I am confused.  Are you running all of your command squad termies with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>? Because that is what it seems you are comparing above ^.<br /> <br /> </div></blockquote>No sorry, in another list I played, I used 3 squads of terminators, with 1 of them working as an assault squad (all <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, except for 1, with a <span class="glossaryitem" onmouseover='gp(417);'>CML</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span> or <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span>).<br /> <br /> Basically the same as list number 1, but with 6 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> squad instead of the knights.<br /> <br /> In the end I decided the knights would be better, as they will certainly be taking fire before they get into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> and are cheaper and more durable than the alternative. <br /> <br /> <blockquote class="uncited"><div>Yes, they are tougher, they have "burst"-damage, but fall off compared in damage output on the longer run and can be bogged down more easily.</div></blockquote><br /> My maths was right before, over 2 turns, with the knights not using their power up, <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators deal 2 more wounds (8 vs 10) , but strike slower. So yeah they are a little slower at grinding through marines (they key is to keep the sergeant and his ap3 flail alive). <br /> <br /> However they are better vs other targets. A blob of termagants or ork boys would have a field day with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> terminators, because many will be killed before they get to attack. They would certainly bog it down with fearless numbers for most the game. The knights at WS5, I4 and T5 would fare much better. <br /> <br /> Also, belial can be used to tank <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 hits when with the knights, due to having T5. When with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termies it would be too risky to do this. <br /> <br /> I'm not saying <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> are bad here though. Certainly they are better vs many targets. However I would prefer them to be deployed in a <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> to make sure they get to <span class="glossaryitem" onmouseover='gp(19);'>cc</span>, and this greatly limits a 1k point list. <br /> <br /> The knights are better at deep striking in, as they might survive to actually do something. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 19:43:08]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ Clearly none of you DWK haters have used them with Ezekiel.<br /> With or without him they are incredible. Comparing them to <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Termies is silly, as you most definitely already have plenty of <span class="glossaryitem" onmouseover='gp(224);'>THs</span> if you're playing <span class="glossaryitem" onmouseover='gp(412);'>DW</span>. DWK complement them extremely well.<br /> <br /> On topic, here's my 1000 point Deathwing list:<br /> Belial<br /> <br /> Mortis Dreadnought - 2x <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span><br /> Mortis Dreadnought - 2x <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span><br /> <br /> Deathwing Squad (x5) - <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, 1x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> Deathwing Squad (x5) - <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, 1x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> <br /> Sometimes I'll swap out the dreads and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> for a Command Squad with the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner. At 1k <span class="glossaryitem" onmouseover='gp(412);'>DW</span> takes a huge handicap. There is no good 1k <span class="glossaryitem" onmouseover='gp(412);'>DW</span> list, unfortunately. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 19:57:54]]> GMT</pubDate>
				<author><![CDATA[ UnadoptedPuppy]]></author>
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				<title>Re:Best Deathwing list for 1000 points</title>
				<description><![CDATA[ I had considered a list with mortis dreads, though I haven't got the new <span class="glossaryitem" onmouseover='gp(62);'>IA2</span> though so I don't know if they changed the points of the weapons. I was disappointed about the points change to Contemptor mortis dreads though, I had a list like this<br /> <br /> Belial <br /> <br /> Contemptor Mortis Dreadnought - 2x Kheres assault cannon<br /> Contemptor Mortis Dreadnought - 2x Kheres assault cannon<br /> <br /> Deathwing Squad (x5) <br /> Deathwing Squad (x5) <br /> <br /> 990 points<br /> <br /> However I've heard they have upped the cost by on the dreads by 20 points now, so this list just wouldn't work anymore.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 20:07:03]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ In <span class="glossaryitem" onmouseover='gp(320);'>HH</span> Book 2 the <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span> Mortis Dread is 15 points more.  That version still has BS5 too whereas the AI version has apparently been errata'd back to BS4.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 21:34:37]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:Best Deathwing list for 1000 points</title>
				<description><![CDATA[ For the base mortis I'm still going off points from the free pdf update they did: <a href="http://www.forgeworld.co.uk/Downloads/Product/PDF/s/Smupdate.pdf" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/Downloads/Product/PDF/s/Smupdate.pdf</a><br /> <br /> I don't know if they are still the same though.<br /> <br /> Its a shame about the contemptor mortis, because the kheres cannons really solve a lot of problems (anti air/horde/armour). <br /> <br /> I'm currently balancing up the Lascannons or the Autocannons, I don't know which I prefer. Deathwing needs heavy anti armour (missile launchers are weaksauce vs AV13/14), and anti horde (because 40+ points for 2 bolter shots is not good).<br /> <br /> I would probably go for lascannon, as the <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span>/assault cannons in the list already provide mid strength firepower. ]]></description>
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				<pubDate><![CDATA[Wed, 29 Jan 2014 22:51:05]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/576576/6484571.page"><b>Big Blind Bill wrote:</b></a><br/>Deathwing are not currently, in any sense of the word, a competitive army. They are expensive and not overly efficient at what they do. In smaller points games they are severely limited in their choice of builds due to the expensive cost of compulsory choices.<br /> <br /> These issue create a challenge when designing a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> list for 1000 points. Your options are so limited that you must make each one count.<br /> <br /> I'll post 2 of the lists that I currently play, but also want to see other players' ideas on what they feel would make the most competitive choice for a pure deathwing list. <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> Belial - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> <br /> <br /> ELITES <br /> 7x Deathwing knights <br /> <br /> TROOPS <br /> 5x Deathwing Terminators - 1x assault cannon <br /> 5x Deathwing Terminators - 1x assault cannon </div></blockquote><br /> This list would centre around deepstriking the knights and belial in the middle of the enemy and threatening the opposing heavy hitters/ Warlord. The knights are the most durable option available for this kind of work, and need to be to survive the enemy's shooting phase. <br /> <br /> <blockquote class="uncited"><div><span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Belial <br /> Deathwing command squad x 5 - <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, Standard of Fortitude. <br /> <br /> TOOPS<br /> Deathwing Squad x5 - assault cannon <br /> Deathwing Squad x5 - assault cannon</div></blockquote><br /> A list focussing around the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner, in a hope of keeping the terminators alive. Adds survivability, but does limit maneuverability somewhat. </div></blockquote><br /> <br /> Belial - <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> <br /> <br /> ELITES <br /> 6x Deathwing knights <br /> <br /> TROOPS <br /> 5x Deathwing Terminators -3x Chainfist- 1x <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> 5x Deathwing Terminators -4x Chainfist 1x <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> <br /> Would draw fire away from the knights, tis assuming you deepstrike with EVERYONE!<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 01:29:14]]> GMT</pubDate>
				<author><![CDATA[ Bishop F Gantry]]></author>
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				<title>Re:Best Deathwing list for 1000 points</title>
				<description><![CDATA[ Personally I'd rather have the extra guy instead of all those <span class="glossaryitem" onmouseover='gp(500);'>CFs</span>, why would you need so many?<br /> <br /> <span class="glossaryitem" onmouseover='gp(17);'>Btw</span> you cannot deep strike everything. It would be cool if you could, but unfortunately Deathwing assault still uses reserves rules for determining how many units can deep strike. <br /> <br /> So with 3 squads and belial, you can deepstrike 2 things max. (Normally it would be knights with belial when I play). ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 01:38:48]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Best Deathwing list for 1000 points</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/576576/6489614.page"><b>Big Blind Bill wrote:</b></a><br/>For the base mortis I'm still going off points from the free pdf update they did: <a href="http://www.forgeworld.co.uk/Downloads/Product/PDF/s/Smupdate.pdf" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/Downloads/Product/PDF/s/Smupdate.pdf</a><br /> <br /> I don't know if they are still the same though.<br /> <br /> </div></blockquote><br /> <br /> Pretty sure the prices are the same but it doesn't mention Interceptor, Skyfire, or BS5... <span class="glossaryitem" onmouseover='gp(320);'>HH</span> is the way to go.  Thanks <span class="glossaryitem" onmouseover='gp(50);'>GW</span>! I love picking and choosing rules!]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 16:50:40]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Re:Best Deathwing list for 1000 points</title>
				<description><![CDATA[ This <span class="glossaryitem" onmouseover='gp(36);'>faq</span> they did for 6th edition adds the special rules and hull points: <a href="http://www.forgeworld.co.uk/Downloads/Product/PDF/v/vehicle6thupdates.pdf" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/Downloads/Product/PDF/v/vehicle6thupdates.pdf</a><br /> <br /> I've never known normal dreads to have BS5 in standard <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. Only venerables and contemptors get it I believe. <br /> <br /> Either way, on a standard mortis BS5 isn't all that important as you will nomrally be taking <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> or <span class="glossaryitem" onmouseover='gp(478);'>TLAC</span>, and the twin-linked already gives them a high accuracy. <br /> <br /> Lascannons seem the better choice for deathwing and 6th overall, even with the increased points cost, but I do like the autocannon dreads made by using the quadgun for their arms. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 17:01:51]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ Thanks for those links!]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 17:28:21]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/576576/6489037.page"><b>UnadoptedPuppy wrote:</b></a><br/>Clearly none of you DWK haters have used them with Ezekiel.<br /> With or without him they are incredible. Comparing them to <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> Termies is silly, as you most definitely already have plenty of <span class="glossaryitem" onmouseover='gp(224);'>THs</span> if you're playing <span class="glossaryitem" onmouseover='gp(412);'>DW</span>. DWK complement them extremely well.<br /> <br /> On topic, here's my 1000 point Deathwing list:<br /> Belial<br /> <br /> Mortis Dreadnought - 2x <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span><br /> Mortis Dreadnought - 2x <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span><br /> <br /> Deathwing Squad (x5) - <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, 1x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> Deathwing Squad (x5) - <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, 1x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> <br /> <br /> Sometimes I'll swap out the dreads and <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> for a Command Squad with the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> banner. At 1k <span class="glossaryitem" onmouseover='gp(412);'>DW</span> takes a huge handicap. There is no good 1k <span class="glossaryitem" onmouseover='gp(412);'>DW</span> list, unfortunately. </div></blockquote><br /> <br /> I might try this list out, but change it to this:<br /> <br /> Belial<br /> <br /> Mortis Dreadnought - 2x <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span><br /> Mortis Dreadnought - 2x <span class="glossaryitem" onmouseover='gp(756);'>TLLC</span><br /> <br /> Deathwing Squad (x5) - 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> Deathwing Squad (x5) - <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> <br /> This way I still get to try and get belial into the fight with some assault terminators.<br /> <br /> Hordes would be a great threat against this list though, particularly melee ones. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 17:40:47]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ I actually have terminators enough to try out this funky list myself:<br /> <br /> <u><b>Army (1000 pts):</b></u><br /> Belial (<span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>)<br /> Deathwing Command  Squad	(1x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 2x <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, x1 <span class="glossaryitem" onmouseover='gp(331);'>PC</span>, Apothecary)<br /> <br /> Deathwing Terminator  Squad, (x2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, x2 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, x1 <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(417);'>CML</span>) <br /> <br /> Deathwing Terminator  Squad (x2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, x2 <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, x1 <span class="glossaryitem" onmouseover='gp(336);'>HF</span>, <span class="glossaryitem" onmouseover='gp(417);'>CML</span>)<br /> <br /> <u><b>Tactics:</b></u><br /> Squad with Assault Cannon starts on the table. It can fire the <span class="glossaryitem" onmouseover='gp(5);'>AC</span> and <span class="glossaryitem" onmouseover='gp(417);'>CML</span> at approaching units. This unit could advance towards the enemy in hope that Belial with draw some of the fire.<br /> <br /> Belial deep strikes on turn 1 without scatter, fires the Plasma Cannon and hopes to be in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> next turn (requires good positioning).<br /> <br /> The heavy flamer squad either goes in with them on turn 1 and risks to scatter or placed in reserve to try to utilise Belials teleport homer (that is probably more risky than scatter dice thou).<br /> <br /> <u><b>Thoughts:</b></u><br /> The idea is that with storm bolter, you will be heavily outgunned by a normal/shooty army, 30 bolt shots will probably not kill more than 2/3 <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>'s per turn.<br /> <br /> So get rid of those pesky storm bolters, replace with 2 <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> per squad and put these in front to soak up heavy weapon fire.<br /> <br /> 2 Lightning Claws in each squad will help against horde armies.<br /> <br /> The Plasma Cannon on terminators is rarely seen, but in a small game you have to roll 1 on the gets hot, fail the 2+ armour save and the 5+ <span class="glossaryitem" onmouseover='gp(265);'>FnP</span> to take a wound, Not a big risk since you should get in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> asap with Belial and the his command squad (its also twin-linked on first turn).<br /> The <span class="glossaryitem" onmouseover='gp(331);'>PC</span> will help against elite and vehicles and give the command squad something to do while being a sitting duck on the first turn.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 23:37:23]]> GMT</pubDate>
				<author><![CDATA[ flodihn]]></author>
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				<title>Re:Best Deathwing list for 1000 points</title>
				<description><![CDATA[ Just some thoughts on that list:<br /> <br /> i) The command squad is a waste <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. The only extra thing you take is the apothecary, but you lose a scoring unit for it. <br /> <br /> ii) The turn the terminators are deepstriking, if they are not going for a critical shot (<span class="glossaryitem" onmouseover='gp(336);'>HF</span> on an etheral in a tau gun line/ the rear armour of an important vehicle) then they may be better off running. This way you avoid any templates the opposition have to throw at you next turn, and also get into a better position to assault. <br /> <br /> iii) I hear you on the issue of storm bolters and their weak damage output, but lightning claws aren't great either, they are slightly better vs anything T4 3+ and below (we're talking 0.3 wounds each more than a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>). Against T5, 2+ and vehicles the standard loadout is better. I want lightning claws to be good again too, but <span class="glossaryitem" onmouseover='gp(258);'>atm</span> I'm not convinced. <br /> <br /> iv) Assault cannon & <span class="glossaryitem" onmouseover='gp(417);'>CML</span> on a standard loadout are leagues better than the plasma cannon in my experience. They offer better damage output vs most targets, and also better damage against vehicles. I only take them if I am out of points. ]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 00:59:58]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Best Deathwing list for 1000 points</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/576576/6497015.page"><b>Big Blind Bill wrote:</b></a><br/>Just some thoughts on that list:<br /> <br /> i) The command squad is a waste <span class="glossaryitem" onmouseover='gp(72);'>imo</span>. The only extra thing you take is the apothecary, but you lose a scoring unit for it. <br /> <br /> ii) The turn the terminators are deepstriking, if they are not going for a critical shot (<span class="glossaryitem" onmouseover='gp(336);'>HF</span> on an etheral in a tau gun line/ the rear armour of an important vehicle) then they may be better off running. This way you avoid any templates the opposition have to throw at you next turn, and also get into a better position to assault. <br /> <br /> iii) I hear you on the issue of storm bolters and their weak damage output, but lightning claws aren't great either, they are slightly better vs anything T4 3+ and below (we're talking 0.3 wounds each more than a <span class="glossaryitem" onmouseover='gp(105);'>PF</span>). Against T5, 2+ and vehicles the standard loadout is better. I want lightning claws to be good again too, but <span class="glossaryitem" onmouseover='gp(258);'>atm</span> I'm not convinced. <br /> <br /> iv) Assault cannon & <span class="glossaryitem" onmouseover='gp(417);'>CML</span> on a standard loadout are leagues better than the plasma cannon in my experience. They offer better damage output vs most targets, and also better damage against vehicles. I only take them if I am out of points. </div></blockquote><br /> <br /> I hear you, if you convert the command squad to a normal deathwing, getting rid of the apothecary you can add an <span class="glossaryitem" onmouseover='gp(417);'>CML</span> and replace the <span class="glossaryitem" onmouseover='gp(331);'>PC</span> with an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> for the same points.<br /> <br /> I was kind of amazed by small improvements of <span class="glossaryitem" onmouseover='gp(80);'>LC</span> vs <span class="glossaryitem" onmouseover='gp(105);'>PF</span>, its gets a little better against T3. If <span class="glossaryitem" onmouseover='gp(80);'>LC</span> also had the ability to rerolls failed hits but gotten a point cost, it would have made terminators interesting against horde.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 1 Feb 2014 12:45:11]]> GMT</pubDate>
				<author><![CDATA[ flodihn]]></author>
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				<title>Re:Best Deathwing list for 1000 points</title>
				<description><![CDATA[ It's been a while since the last post, but there have been several additions to the W40K world that may change deathwing lists, biggest among these being the astartes forgeworld book, and codex inquisition.<br /> <br /> I'm personally looking at something like this <span class="glossaryitem" onmouseover='gp(258);'>atm</span>:<br /> <br /> <blockquote class="uncited"><div>Belial<br /> <br /> Mortis dreadnought - 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span>-lascannons<br /> <br /> 5x Terminators - 3x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 x <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> 5x Terminators - 1x <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> <br /> Sicaran Battle tank - Sponson lascannons</div></blockquote><br /> <br /> Codex inquisition also has some great synergy with <span class="glossaryitem" onmouseover='gp(412);'>DW</span>. Servo skulls will make deep striking potentially easier, and if taking coteaz you gain access to very cheap scoring units, a major weakness of <span class="glossaryitem" onmouseover='gp(412);'>DW</span>.<br /> It doesn't feel very fluffy for an inquisitor to be working closely with the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> however. <br /> <br /> Anyone have any thoughts on this or other potential 1k point lists? <br /> <br /> Edit: Possibly something like this using coteaz:<br /> <blockquote class="uncited"><div>Belial<br /> <br /> 5x Terminators - 3x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1 x <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> 5x Terminators - 1x <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> <br /> Sicaran Battle tank - Sponson lascannons<br /> <br /> Coteaz<br /> 3x Acolyte - Bolters<br /> 3x Acolyte - Bolters<br /> 3x Acolyte - Bolters</div></blockquote>]]></description>
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				<pubDate><![CDATA[Sun, 6 Apr 2014 11:11:38]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ I really, really like the idea of using the Sicaran (while it may fit better in a <span class="glossaryitem" onmouseover='gp(744);'>RW</span> list) as well as cheap scoring via Inquisition. They both do great things for a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> list (not enough to get them way up there, but hey, this is <span class="glossaryitem" onmouseover='gp(25);'>DA</span> we're talking about). <br /> <br /> Fluff wise, huge no-no, but I'm just interested in making the army more usable on the table. <br /> <br /> I don't have the Inquisition Codex, so I can't really think of lists implementing them.]]></description>
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				<pubDate><![CDATA[Sun, 6 Apr 2014 22:22:05]]> GMT</pubDate>
				<author><![CDATA[ UnadoptedPuppy]]></author>
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				<title>Re:Best Deathwing list for 1000 points</title>
				<description><![CDATA[ This is the current Deathwing list I am trying to use:<br /> <blockquote class="uncited"><div> Belial <br /> <br /> Terminators x5 - Assault cannon<br /> Terminators x5 - 4xTH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1xCF/<span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <br /> Spartan assault tank - Ceramite armour, quad lascannons</div></blockquote><br /> Belial can join either unit, dropping the ranged terminators in accurately, or using his beacon to bring them down with cover of the tank.<br /> The assault terminators ride in the tank & deal with big threats, like <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s threatening the tanks with their smash attacks.<br /> <br /> The spartan makes a nice centre piece and provides melta immune mobile cover.<br /> Most lists at 1k have limited answers to the spartan, the only big issue being lance weapons. <br /> <br /> Edit: I'm also liking the landraider Achilles at the moment. Whilst it does not transport any units (only 6 cap means 3 terminators), Belial can start the game in it, and bring the 2 squads of terminators down around him.<br /> It is immune to lance and melta, which makes using it less of a gamble, and also counters 2 of <span class="glossaryitem" onmouseover='gp(412);'>DWs</span> weaknesses: hordes and taking out armour vehicles at range. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 24 Apr 2014 10:49:44]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ Not possible. At 1000 pts you can't field enough supporting units to make terminators effective. Sure your threatening but there so few of you. My 1000pts list has two lascannon preds and a whirlwind. On top of the other heavy weapons, you won't have a prayer]]></description>
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				<pubDate><![CDATA[Thu, 24 Apr 2014 12:06:05]]> GMT</pubDate>
				<author><![CDATA[ ionusx]]></author>
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				<title>Re:Best Deathwing list for 1000 points</title>
				<description><![CDATA[ Sure, this is <span class="glossaryitem" onmouseover='gp(412);'>DW</span> we are talking about, everyone knows they are not competitive. The thread is about making the best of what we've got and using it at 1000 points. It is certain that any of the lists posted here will not compare favourably to a standard list, but that's one of the aspects of fielding an underdog army. ]]></description>
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				<pubDate><![CDATA[Thu, 24 Apr 2014 13:31:04]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ How bout?<br /> <br /> <br /> Belial<br /> -<br /> X5 Termies 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> 1x <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> X5 Termies 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> 1x <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> X5 Termies 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> 1x <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2014 06:01:52]]> GMT</pubDate>
				<author><![CDATA[ Bishop F Gantry]]></author>
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				<title>Best Deathwing list for 1000 points</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/576576/6762901.page"><b>Bishop F Gantry wrote:</b></a><br/>How bout?<br /> <br /> <br /> Belial<br /> -<br /> X5 Termies 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> 1x <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> X5 Termies 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> 1x <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> X5 Termies 4x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> 1x <span class="glossaryitem" onmouseover='gp(417);'>CML</span><br /> </div></blockquote><br /> Certainly viable, gives you the most scoring units and as we know <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> are great. You would have enough points to give the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> marines a chainfist each (this is if you are giving the sergeant a <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, and not the <span class="glossaryitem" onmouseover='gp(417);'>CML</span> guy). <br /> <br /> That said, getting the terminator squads into <span class="glossaryitem" onmouseover='gp(19);'>cc</span> will be difficult due to lack of transports, and only belial to provide risk free deepstrike.<br /> <br /> With footslogging terminators I find I have no answer to gunlines, particularly tau ones with their massed firepower. Because of this I find myself taking landraider variants more and more, in an attempt to block line of sight and keep my terminators safe by only exposing them to things they want to shoot at. ]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2014 07:39:03]]> GMT</pubDate>
				<author><![CDATA[ Big Blind Bill]]></author>
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				<title>Re:Best Deathwing list for 1000 points</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24b50949850e4aa6ccaca5fc7a88492f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/576576/6491895.page"><b>Deuce11 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/75ae2db8519dec356597412dae470de8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/576576/6489614.page"><b>Big Blind Bill wrote:</b></a><br/>For the base mortis I'm still going off points from the free pdf update they did: <a href="http://www.forgeworld.co.uk/Downloads/Product/PDF/s/Smupdate.pdf" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/Downloads/Product/PDF/s/Smupdate.pdf</a><br /> <br /> I don't know if they are still the same though.<br /> <br /> </div></blockquote><br /> <br /> Pretty sure the prices are the same but it doesn't mention Interceptor, Skyfire, or BS5... <span class="glossaryitem" onmouseover='gp(320);'>HH</span> is the way to go.  Thanks <span class="glossaryitem" onmouseover='gp(50);'>GW</span>! I love picking and choosing rules!</div></blockquote><br /> <br /> Except that you aren't allowed to just cherry-pick the stuff from the <span class="glossaryitem" onmouseover='gp(320);'>HH</span> books with a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army, unless you have some very permissive friends? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 25 Apr 2014 16:53:40]]> GMT</pubDate>
				<author><![CDATA[ GlauG]]></author>
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