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		<title><![CDATA[Latest posts for the thread "1500 Ultramarines Semi-Competitive"]]></title>
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				<title>1500 Ultramarines Semi-Competitive</title>
				<description><![CDATA[ I love the idea of an all Drop Pod army so I came up with this list, and I was wondering how this it would do in a semi-competitive environment. Do you think it's effective, or does it need any tweaking to be better?<br /> <br /> <br /> Points: 1500  (ultramarines)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: (165)		<br /> Chief Librarian Tigurius (divination with sternguard)					<br /> <br /> Elites: (263)						<br /> 9 Sternguard							<br /> + 2 heavy flamers						<br /> + Drop Pod							<br /> <br /> Troops: (820)					<br /> 10 Tactical Marines						<br /> + Meltagun							<br /> + Multi-melta							<br /> + Combi-plasma						<br /> + Drop pod							<br /> 10 Tactical Marines						<br /> + Meltagun							<br /> + Multi-melta							<br /> + Combi-plasma						<br /> + Drop pod							<br /> 10 Tactical Marines						<br /> + Meltagun							<br /> + Multi-melta							<br /> + Combi-plasma						<br /> + Drop pod							<br /> 10 Tactical Marines						<br /> + Meltagun							<br /> + Multi-melta							<br /> + Combi-plasma						<br /> + Drop pod							<br /> <br /> Fast Attack: (250)		<br /> Stormtalon Gunship						<br /> + Skyhammer Missile Launcher				<br /> Stormtalon Gunship						<br /> + Skyhammer Missile Launcher				<br /> <br /> <br /> Any help is appreciated, thanks!<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 03:21:57]]> GMT</pubDate>
				<author><![CDATA[ grimgunman]]></author>
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				<title>1500 Ultramarines Semi-Competitive</title>
				<description><![CDATA[ I've seen a moderation of this list somewhere. If you take out one of the stern guard and replace it with a techmarine, it allows you to boost your cover save when you arrive from the pod. Tigurius allows you to use prescience on your 'guard... smart move. I'd drop the two heavy flamers and replace them with combi's. Then, replace one of the drop pod <span class="glossaryitem" onmouseover='gp(167);'>tac</span>. squads with a bike squad with 2 grav-guns and a combi-grav.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I've seen a moderation of this list somewhere. If you take out one of the stern guard and replace it with a techmarine, it allows you to boost your cover save when you arrive from the pod. Tigurius allows you to use prescience on your 'guard... smart move. I'd drop the two heavy flamers and replace them with combi's. Then, replace one of the drop pod <span class="glossaryitem" onmouseover='gp(167);'>tac</span>. squads with a bike squad with 2 grav-guns and a combi-grav.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 05:16:41]]> GMT</pubDate>
				<author><![CDATA[ Gabriel_Seth4247]]></author>
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				<title>1500 Ultramarines Semi-Competitive</title>
				<description><![CDATA[ I would switch the heavy flamers out but I'm not sure I have enough anti-horde. Maybe I could drop one sternguard and add 2 combi-meltas, or do I really not need the flamers?]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 17:06:41]]> GMT</pubDate>
				<author><![CDATA[ grimgunman]]></author>
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				<title>1500 Ultramarines Semi-Competitive</title>
				<description><![CDATA[ I think you have enough anti horde... if you give two <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads flamers instead of meltas... I think two flamer squads (or even one) can do some damage. Two meltas should be good. Combi's really let the sternguard shoot some templates then shoot really whatever else.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 17:55:33]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>1500 Ultramarines Semi-Competitive</title>
				<description><![CDATA[ @<span class="glossaryitem" onmouseover='gp(280);'>OP</span>: Cool list! i hope it does well.  I am not a believer in heavy flamers on the Sterns.  I don't think they will turn the tide in horde control. Not to mention most hordes will have the ability to assault from outside template range.  So really all you might want is a combi-flamer for the overwatch auto D3 hits. ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 18:22:24]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>1500 Ultramarines Semi-Competitive</title>
				<description><![CDATA[ Combi-melta over plasma seems like a better choice for the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sargs. I like to have the combi match the special weapon, doubles the chance of blowing up a tank turn one haha <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 20:34:56]]> GMT</pubDate>
				<author><![CDATA[ psychosheep22]]></author>
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				<title>1500 Ultramarines Semi-Competitive</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/576889/6492640.page"><b>psychosheep22 wrote:</b></a><br/>Combi-melta over plasma seems like a better choice for the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sargs. I like to have the combi match the special weapon, doubles the chance of blowing up a tank turn one haha <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"></div></blockquote><br /> <br /> I agree with this.<br /> <br /> I might swap some of the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads around.  Do you need that much melta?  You could gear one squad with plasma/c-<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, another with flamer/c-flamer, etc.<br /> <br /> Another option if you are worried about hordes is the 5 man 2xflamer assault squad in a pod.  Costs dirt, lands and burns something.  Cheep way of boosting your pod count as well.]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 20:49:28]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>1500 Ultramarines Semi-Competitive</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/24b50949850e4aa6ccaca5fc7a88492f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/576889/6492209.page"><b>Deuce11 wrote:</b></a><br/> I am not a believer in heavy flamers on the Sterns.  I don't think they will turn the tide in horde control. Not to mention most hordes will have the ability to assault from outside template range.  So really all you might want is a combi-flamer for the overwatch auto D3 hits. </div></blockquote><br /> <br /> But 2 heavy flamers AND a combi-flamer in overwatch is quite fun (3D3 hits, watch your charging opponents face drop as half his charging unit is taking wounds).<br /> Suicide drop sternguard with 2 <span class="glossaryitem" onmouseover='gp(336);'>HF</span> and special ammo works quite well for me <span class="glossaryitem" onmouseover='gp(325);'>tbh</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 30 Jan 2014 22:21:25]]> GMT</pubDate>
				<author><![CDATA[ Rorschach9]]></author>
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				<title>Re:1500 Ultramarines Semi-Competitive</title>
				<description><![CDATA[ How's this?<br /> <br /> <br /> Points: 1500<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:	(165)<br /> Tigurius							<br /> <br /> Elites:  (251)<br /> 8 Sternguard							<br /> - Drop Pod						<br /> - 3 Combi-meltas						<br /> <br /> Troops:  (830)<br /> 10 Tactical Marines						<br /> - Meltagun						<br /> - Multi-melta						<br /> - Combi-melta						<br /> - Drop pod						<br /> 10 Tactical Marines						<br /> - Meltagun						<br /> - Multi-melta							<br /> - Combi-melta							<br /> - Drop pod							<br /> 10 Tactical Marines						<br /> - Plasma gun							<br /> - Multi-melta							<br /> - Combi-plasma						<br /> - Drop pod						<br /> 10 Tactical Marines						<br /> - Plasma gun						<br /> - Multi-melta							<br /> - Combi-plasma						<br /> - Drop pod						<br /> <br /> Fast Attack:  (250)<br /> Stormtalon Gunship						<br /> - Skyhammer Missile Launcher				<br /> Stormtalon Gunship						<br /> - Skyhammer Missile Launcher				<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 00:48:44]]> GMT</pubDate>
				<author><![CDATA[ grimgunman]]></author>
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				<title>1500 Ultramarines Semi-Competitive</title>
				<description><![CDATA[ I am a fan]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 14:29:39]]> GMT</pubDate>
				<author><![CDATA[ Deuce11]]></author>
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				<title>1500 Ultramarines Semi-Competitive</title>
				<description><![CDATA[ Looks solid.  I might swap one of the c-meltas on the sternguard for a heavy flamer.  But that might be the fact that I recently painted one myself and he did well in his first outing and I like the way he looks.<br /> <br /> In all seriousness, the <span class="glossaryitem" onmouseover='gp(336);'>HF</span> is the one weapon I’d give up the special ammo for.  And there are so many things out there that just need to burn to death.<br /> <br /> But at this point I’m just quibbling personal preferences, the list is solid.]]></description>
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				<pubDate><![CDATA[Fri, 31 Jan 2014 14:55:39]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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