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		<title><![CDATA[Latest posts for the thread "1995 Flying Circus"]]></title>
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				<title>1995 Flying Circus</title>
				<description><![CDATA[ So I have been toying back and forth and back again with my Flying Circus list. Had just a few games with it so not so much experience... Made a few adjustments along the way.<br /> <br /> Fateweaver<br /> <br /> Prince, Wings, armour, ML3, Nurgle, Balesword, Greater<br /> <br /> 15 Daemonettes<br /> 11 Horrors<br /> 11 Horrors<br /> <br /> 11 Fleshhounds<br /> 11 Fleshhounds<br /> <br /> Prince, Wings, Armour, Tzeentch, ML3, Portal<br /> <br /> Prince, Wings, Armour, Tzeentch, ML3, Portal<br /> <br /> I added a little more bodies to the list after a few games to be able to disturb my opponent better and try to draw focus from the <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s. I think my main concern right now is with the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-prince. Nurgle? Slaneesh with Lash? Another Tzeentch? A Balesword would make it easier to handle Riptides, Wraithknights and Nids while a Slaneesh could give me more crowd control with Lash and Telepathy-shenanigans... But im at a loss. ]]></description>
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				<pubDate><![CDATA[Wed, 5 Feb 2014 12:24:53]]> GMT</pubDate>
				<author><![CDATA[ Grimm_81]]></author>
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				<title>1995 Flying Circus</title>
				<description><![CDATA[ Getting the lesser reward for Tzeentch princes is really worth it. 10 points get you +2 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> at initiative and not half your attacks. So total your <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 AP2 (<span class="glossaryitem" onmouseover='gp(93);'>MC</span> is always AP2 even if the staff is AP4) with 5 attacks base.<br /> <br /> I would change the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Nurgle prince to a Heavy Tzeentch prince (pretty sure you can't take a tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DP</span> as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>). Nurgle and Tzeentch hate each other more then most and you don't have any other nurgle units so the fluff just isn't there. You could also just take a Bloodthirster since you have flesh hounds instead which would make your army more themey. Might with Magic.]]></description>
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				<pubDate><![CDATA[Wed, 5 Feb 2014 20:05:40]]> GMT</pubDate>
				<author><![CDATA[ exploited751]]></author>
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				<title>1995 Flying Circus</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5eee0468bacdc1ff7c17a63c1a733a73.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/578137/6511518.page"><b>exploited751 wrote:</b></a><br/>Getting the lesser reward for Tzeentch princes is really worth it. 10 points get you +2 <span class="glossaryitem" onmouseover='gp(123);'>Str</span> at initiative and not half your attacks. So total your <span class="glossaryitem" onmouseover='gp(123);'>str</span> 8 AP2 (<span class="glossaryitem" onmouseover='gp(93);'>MC</span> is always AP2 even if the staff is AP4) with 5 attacks base.<br /> <br /> I would change the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Nurgle prince to a Heavy Tzeentch prince (pretty sure you can't take a tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DP</span> as an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>). Nurgle and Tzeentch hate each other more then most and you don't have any other nurgle units so the fluff just isn't there. You could also just take a Bloodthirster since you have flesh hounds instead which would make your army more themey. Might with Magic.</div></blockquote><br /> <br /> Not to concerned with the actual fluff even though it feels a bit wrong. ]]></description>
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				<pubDate><![CDATA[Thu, 6 Feb 2014 06:58:07]]> GMT</pubDate>
				<author><![CDATA[ Grimm_81]]></author>
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				<title>1995 Flying Circus</title>
				<description><![CDATA[ Well if you wanted to do Flying circus wouldn't you do 5 <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>? Here is a "not concerned with fluff or my army making sense" list.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Fateweaver<br /> Lord of Change - 2 Greater Rewards, 1 Lesser, <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3<br /> <br /> Troops:<br /> <br /> Horrors/Plaguebearers (10)<br /> Horrors/Plaguebearers (10)<br /> <br /> Fast Attack:<br /> <br /> Flesh Hounds of Khorne (9)<br /> <br /> Heavy Support:<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> Tzeentch - 2 Greater Rewards, 1 Lesser, Wings, Armor, <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> Tzeentch - 2 Greater Rewards, 1 Lesser, Wings, Armor, <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3<br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> Tzeentch - 2 Greater Rewards, 1 Lesser, Wings, Armor, <span class="glossaryitem" onmouseover='gp(347);'>Lvl</span> 3<br /> <br /> Total: 1994]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 17:24:41]]> GMT</pubDate>
				<author><![CDATA[ exploited751]]></author>
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				<title>1995 Flying Circus</title>
				<description><![CDATA[ Competitive Circus lists like either a Nurgle or Slaanesh Prince in the second <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot - the former for enemy <span class="glossaryitem" onmouseover='gp(93);'>MC</span> killing (Balesword) and the latter for <span class="glossaryitem" onmouseover='gp(805);'>AA</span> duty (Iron Arm Lash) - <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> You also 100% want the Grimoire, and 95% want the Portalglyph. Make room for them. (@exploited)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 17:26:48]]> GMT</pubDate>
				<author><![CDATA[ obsidiankatana]]></author>
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				<title>1995 Flying Circus</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/578137/6510116.page"><b>Grimm_81 wrote:</b></a><br/>So I have been toying back and forth and back again with my Flying Circus list. Had just a few games with it so not so much experience... Made a few adjustments along the way.<br /> <br /> Fateweaver<br /> <br /> Prince, Wings, armour, ML3, Nurgle, Balesword, Greater<br /> <br /> 15 Daemonettes<br /> 11 Horrors<br /> 11 Horrors<br /> <br /> 11 Fleshhounds<br /> 11 Fleshhounds<br /> <br /> Prince, Wings, Armour, Tzeentch, ML3, Portal<br /> <br /> Prince, Wings, Armour, Tzeentch, ML3, Portal<br /> <br /> I added a little more bodies to the list after a few games to be able to disturb my opponent better and try to draw focus from the <span class="glossaryitem" onmouseover='gp(630);'>FMC</span>'s. I think my main concern right now is with the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-prince. Nurgle? Slaneesh with Lash? Another Tzeentch? A Balesword would make it easier to handle Riptides, Wraithknights and Nids while a Slaneesh could give me more crowd control with Lash and Telepathy-shenanigans... But im at a loss. </div></blockquote><br /> <br /> You seem to know all the best combos, so give them all a try! If you don't want to buy the models do a proxy game. If you're looking to hear other peoples experiences I can share one..<br /> I was playing a small 1000 point game the other day with Be'Lakor and my opponent had 2 rhinos, and, without meaning to, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocked all of his units from eachother, so I couldnt puppet master a single one. If your opponent has enough armor, he can really screw up puppet master without even meaning to.]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 19:14:05]]> GMT</pubDate>
				<author><![CDATA[ changerofways]]></author>
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				<title>1995 Flying Circus</title>
				<description><![CDATA[ I would recommend trying to make room for a bastion.  It REALLY helps by giving you something to hide behind for when you are playing against a shooty army and don't get first turn (like that EVER happens).  <br /> <br /> Not to mention pink horror like shooting heavy bolters while they cast flickering fire out of windows.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 19:14:06]]> GMT</pubDate>
				<author><![CDATA[ gardeth]]></author>
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				<title>1995 Flying Circus</title>
				<description><![CDATA[ What's the best way to roll for psychic powers on the Tzeench Daemon Princes?  2 on Biomancy and then take Flickering Fire? Or is it best to go all out for Iron Arm assuming you don't get it on one of the first two rolls?]]></description>
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				<pubDate><![CDATA[Mon, 10 Feb 2014 19:18:52]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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