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![[Post New]](/s/i/i.gif) 2014/02/05 12:24:53
Subject: 1995 Flying Circus
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Fresh-Faced New User
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So I have been toying back and forth and back again with my Flying Circus list. Had just a few games with it so not so much experience... Made a few adjustments along the way.
Fateweaver
Prince, Wings, armour, ML3, Nurgle, Balesword, Greater
15 Daemonettes
11 Horrors
11 Horrors
11 Fleshhounds
11 Fleshhounds
Prince, Wings, Armour, Tzeentch, ML3, Portal
Prince, Wings, Armour, Tzeentch, ML3, Portal
I added a little more bodies to the list after a few games to be able to disturb my opponent better and try to draw focus from the FMC's. I think my main concern right now is with the HQ-prince. Nurgle? Slaneesh with Lash? Another Tzeentch? A Balesword would make it easier to handle Riptides, Wraithknights and Nids while a Slaneesh could give me more crowd control with Lash and Telepathy-shenanigans... But im at a loss.
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![[Post New]](/s/i/i.gif) 2014/02/05 20:05:40
Subject: 1995 Flying Circus
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Sneaky Sniper Drone
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Getting the lesser reward for Tzeentch princes is really worth it. 10 points get you +2 Str at initiative and not half your attacks. So total your str 8 AP2 (MC is always AP2 even if the staff is AP4) with 5 attacks base.
I would change the HQ Nurgle prince to a Heavy Tzeentch prince (pretty sure you can't take a tzeentch DP as an HQ). Nurgle and Tzeentch hate each other more then most and you don't have any other nurgle units so the fluff just isn't there. You could also just take a Bloodthirster since you have flesh hounds instead which would make your army more themey. Might with Magic.
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![[Post New]](/s/i/i.gif) 2014/02/06 06:58:07
Subject: 1995 Flying Circus
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Fresh-Faced New User
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exploited751 wrote:Getting the lesser reward for Tzeentch princes is really worth it. 10 points get you +2 Str at initiative and not half your attacks. So total your str 8 AP2 ( MC is always AP2 even if the staff is AP4) with 5 attacks base.
I would change the HQ Nurgle prince to a Heavy Tzeentch prince (pretty sure you can't take a tzeentch DP as an HQ). Nurgle and Tzeentch hate each other more then most and you don't have any other nurgle units so the fluff just isn't there. You could also just take a Bloodthirster since you have flesh hounds instead which would make your army more themey. Might with Magic.
Not to concerned with the actual fluff even though it feels a bit wrong.
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![[Post New]](/s/i/i.gif) 2014/02/10 17:24:41
Subject: 1995 Flying Circus
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Sneaky Sniper Drone
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Well if you wanted to do Flying circus wouldn't you do 5 FMC? Here is a "not concerned with fluff or my army making sense" list.
HQ:
Fateweaver
Lord of Change - 2 Greater Rewards, 1 Lesser, Lvl 3
Troops:
Horrors/Plaguebearers (10)
Horrors/Plaguebearers (10)
Fast Attack:
Flesh Hounds of Khorne (9)
Heavy Support:
DP Tzeentch - 2 Greater Rewards, 1 Lesser, Wings, Armor, Lvl 3
DP Tzeentch - 2 Greater Rewards, 1 Lesser, Wings, Armor, Lvl 3
DP Tzeentch - 2 Greater Rewards, 1 Lesser, Wings, Armor, Lvl 3
Total: 1994
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This message was edited 2 times. Last update was at 2014/02/10 17:26:03
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![[Post New]](/s/i/i.gif) 2014/02/10 17:26:48
Subject: 1995 Flying Circus
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Monstrous Master Moulder
Cleveland, Ohio, USA
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Competitive Circus lists like either a Nurgle or Slaanesh Prince in the second HQ slot - the former for enemy MC killing (Balesword) and the latter for AA duty (Iron Arm Lash) - iirc.
Automatically Appended Next Post:
You also 100% want the Grimoire, and 95% want the Portalglyph. Make room for them. (@exploited)
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This message was edited 2 times. Last update was at 2014/02/10 17:28:08
They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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![[Post New]](/s/i/i.gif) 2014/02/10 19:14:05
Subject: 1995 Flying Circus
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Automated Rubric Marine of Tzeentch
Rose-Hulman Institute of Technology
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Grimm_81 wrote:So I have been toying back and forth and back again with my Flying Circus list. Had just a few games with it so not so much experience... Made a few adjustments along the way. Fateweaver Prince, Wings, armour, ML3, Nurgle, Balesword, Greater 15 Daemonettes 11 Horrors 11 Horrors 11 Fleshhounds 11 Fleshhounds Prince, Wings, Armour, Tzeentch, ML3, Portal Prince, Wings, Armour, Tzeentch, ML3, Portal I added a little more bodies to the list after a few games to be able to disturb my opponent better and try to draw focus from the FMC's. I think my main concern right now is with the HQ-prince. Nurgle? Slaneesh with Lash? Another Tzeentch? A Balesword would make it easier to handle Riptides, Wraithknights and Nids while a Slaneesh could give me more crowd control with Lash and Telepathy-shenanigans... But im at a loss. You seem to know all the best combos, so give them all a try! If you don't want to buy the models do a proxy game. If you're looking to hear other peoples experiences I can share one.. I was playing a small 1000 point game the other day with Be'Lakor and my opponent had 2 rhinos, and, without meaning to, LoS blocked all of his units from eachother, so I couldnt puppet master a single one. If your opponent has enough armor, he can really screw up puppet master without even meaning to.
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This message was edited 1 time. Last update was at 2014/02/10 19:14:37
"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
1250 Points of The Prodigal Sons |
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![[Post New]](/s/i/i.gif) 2014/02/10 19:14:06
Subject: 1995 Flying Circus
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Sinewy Scourge
Murfreesboro, TN
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I would recommend trying to make room for a bastion. It REALLY helps by giving you something to hide behind for when you are playing against a shooty army and don't get first turn (like that EVER happens).
Not to mention pink horror like shooting heavy bolters while they cast flickering fire out of windows.
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"I'm not much for prejudice, I prefer to judge people by whats inside, and how much fun it is to get to those insides." - Unknown Haemonculi |
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![[Post New]](/s/i/i.gif) 2014/02/10 19:18:52
Subject: 1995 Flying Circus
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Unrelenting Rubric Terminator of Tzeentch
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What's the best way to roll for psychic powers on the Tzeench Daemon Princes? 2 on Biomancy and then take Flickering Fire? Or is it best to go all out for Iron Arm assuming you don't get it on one of the first two rolls?
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"Backfield? I have no backfield." |
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