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		<title><![CDATA[Latest posts for the thread "1999+1 points C:SM Iron Hands chapter tactics"]]></title>
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				<title>1999+1 points C:SM Iron Hands chapter tactics</title>
				<description><![CDATA[ Hello Dakka, what do you think of my list?<br /> <br /> <b>@<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [ 2 ]</b><br /> <br /> <b><u>Chapter Master;</u></b> Artificer armour; The Shield Eternal; Thunder hammer; Space Marine Bike; <br /> <br /> <b><u>Techmarine;</u></b><br /> <br /> <b>@Elites [ 3 ]</b><br /> <br /> <b><u>Ironclad Dreadnought </u></b>Power fist; Build-in Heavy flamer; Seismic hammer; Build-in Meltagun; <br /> &gt; <b>1x - Drop Pod;</b> Storm bolter<br /> <br /> <b><u>Ironclad Dreadnought </u></b>Power fist; Build-in Heavy flamer; Seismic hammer; Build-in Meltagun; <br /> &gt; <b>1x - Drop Pod;</b> Storm bolter; <br /> <br /> <b><u>Ironclad Dreadnought </u></b>Power fist; Build-in Heavy flamer; Seismic hammer; Build-in Meltagun; <br /> &gt; <b>1x - Drop Pod;</b> Storm bolter<br /> <br /> <b>@Troops [ 4 ]</b><br /> <br /> <b><u>10x - Tactical Squad</u></b> <br /> &gt; <b>1x - Space Marine Sergeant;</b>Chainsword; Bolt pistol; <br /> &gt; <b>1x - Space Marine;</b>Flamer; <br /> &gt; <b>8x - Space Marine;</b>Boltgun; <br /> &gt; <b>1x - Drop Pod;</b> Storm bolter; <br /> <br /> <b><u>10x - Tactical Squad</u></b> <br /> &gt; <b>1x - Space Marine Sergeant;</b>Chainsword; Bolt pistol; <br /> &gt; <b>1x - Space Marine;</b>Flamer; <br /> &gt; <b>8x - Space Marine;</b>Boltgun; <br /> &gt; <b>1x - Drop Pod;</b> Storm bolter; <br /> <br /> [<b><u>10x - Tactical Squad</u></b> <br /> &gt; <b>1x - Space Marine Sergeant;</b> Chainsword; Bolt pistol; <br /> &gt; <b>1x - Space Marine;</b> Flamer; <br /> &gt; <b>8x - Space Marine;</b> Boltgun; <br /> &gt; <b>1x - Drop Pod;</b> Storm bolter; <br /> <br /> <b><u>5x - Bike Squad</u></b> <br /> &gt; <b>1x - Biker Sergeant;</b> Combi-grav; <br /> &gt; <b>2x - Space Marine Biker;</b> Grav-gun; <br /> &gt; <b>2x - Space Marine Biker;</b> Bolt pistol; <br /> <br /> <b>@Heavy support [ 2 ]</b><br /> <br /> <b><u>Thunderfire cannon</u></b> <br /> &gt; <b>1x - Techmarine gunner ;</b><br /> <br /> <b><u>3x - Centurion Devastator Squad</u></b> <br /> &gt; <b>1x - Centurion Sergeant;</b> Hurricane bolter; Grav-cannon; Grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span>; Omniscope; <br /> &gt; <b>2x - Centurion;</b> Hurricane bolter; Grav-cannon; Grav-<span class="glossaryitem" onmouseover='gp(243);'>amp</span>; <br /> <br /> <b>@Fortification [ 1 ]</b><br /> <br /> <b><u>Aegis Defense Line (100pt.)</u></b> Quad-gun; <br /> <br /> Techmarine on Quad-gun<br /> Chapter Master with bikers<br /> <br /> What do people think?]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 10:07:57]]> GMT</pubDate>
				<author><![CDATA[ Rippy]]></author>
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				<title>1999+1 points C:SM Iron Hands chapter tactics</title>
				<description><![CDATA[ Rather then have the techmarine manning the gun, I might take one of the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads and keep them on the ground.  You have an even number of pods, so you can remove one and still have all three dreads hit first turn.<br /> <br /> But if you are keeping a squad back to man the guns, you probably want something besides a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad.  You could go with a <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad for more shooting, or a scout squad for 2+ cover saves.<br /> <br /> Your drop pod sergeants might want combis, and I might mix up their weapon loads.  I can understand not taking the heavy weapon (I still like it for tradition’s sake) but I might run one flamer, and one plasma squad.]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 14:12:01]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>1999+1 points C:SM Iron Hands chapter tactics</title>
				<description><![CDATA[ Okay thanks for the advice. The reason I put the techmarine back is because he is cheap, i did consider putting some scouts back there. I will think about everything you said, thanks. ]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 21:08:13]]> GMT</pubDate>
				<author><![CDATA[ Rippy]]></author>
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				<title>Re:1999+1 points C:SM Iron Hands chapter tactics</title>
				<description><![CDATA[ <blockquote class="uncited"><div>@Elites [ 3 ] <br /> <br /> Ironclad Dreadnought Power fist; Build-in Heavy flamer; Seismic hammer; Build-in Meltagun; <br /> &gt; 1x - Drop Pod; Storm bolter <br /> <br /> Ironclad Dreadnought Power fist; Build-in Heavy flamer; Seismic hammer; Build-in Meltagun; <br /> &gt; 1x - Drop Pod; Storm bolter; <br /> <br /> Ironclad Dreadnought Power fist; Build-in Heavy flamer; Seismic hammer; Build-in Meltagun; <br /> &gt; 1x - Drop Pod; Storm bolter <br /> </div></blockquote><br /> <br /> I would drop the heavy flamer from one of these guys and run 2 as double heavy flamers .3 single BS4 meltas are sorta eh and the killing power of double heavy flamers vs nearly every backfield scoring unit will make this a vicious assault. Have fun burning away all their objective holders in one turn. ]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 02:24:42]]> GMT</pubDate>
				<author><![CDATA[ j0hnnyllama]]></author>
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				<title>Re:1999+1 points C:SM Iron Hands chapter tactics</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/579308/6532425.page"><b>j0hnnyllama wrote:</b></a><br/><blockquote class="uncited"><div>@Elites [ 3 ] <br /> <br /> Ironclad Dreadnought Power fist; Build-in Heavy flamer; Seismic hammer; Build-in Meltagun; <br /> &gt; 1x - Drop Pod; Storm bolter <br /> <br /> Ironclad Dreadnought Power fist; Build-in Heavy flamer; Seismic hammer; Build-in Meltagun; <br /> &gt; 1x - Drop Pod; Storm bolter; <br /> <br /> Ironclad Dreadnought Power fist; Build-in Heavy flamer; Seismic hammer; Build-in Meltagun; <br /> &gt; 1x - Drop Pod; Storm bolter <br /> </div></blockquote><br /> <br /> I would drop the heavy flamer from one of these guys and run 2 as double heavy flamers .3 single BS4 meltas are sorta eh and the killing power of double heavy flamers vs nearly every backfield scoring unit will make this a vicious assault. Have fun burning away all their objective holders in one turn. </div></blockquote><br /> That actually sounds pretty awesome, thanks dude, I will look at tweaking some more.]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 02:28:56]]> GMT</pubDate>
				<author><![CDATA[ Rippy]]></author>
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				<title>Re:1999+1 points C:SM Iron Hands chapter tactics</title>
				<description><![CDATA[ It's super satisfying when you look at your opponent and you're like "Yup, that's 4 flamer templates. S 5, Ap4. Say goodbye." I run a pretty similar list, and that's my absolute favorite part. ]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 05:25:39]]> GMT</pubDate>
				<author><![CDATA[ j0hnnyllama]]></author>
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				<title>1999+1 points C:SM Iron Hands chapter tactics</title>
				<description><![CDATA[ haha yeah I don't know why I didn't think of it before!]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 07:16:02]]> GMT</pubDate>
				<author><![CDATA[ Rippy]]></author>
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