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		<title><![CDATA[Latest posts for the thread "1850 Points Ultramarines!"]]></title>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ Just using the models I have currently. C&C appreciated.<br /> <br /> Marneus Calgar<br /> <br /> 2x Dreadnoughts both with 2x Twin Linked Autocannons<br /> <br /> 5 Stock Terminators (Storm Bolters/Power Fists)<br /> <br /> 4x 10 Man Tactical Squads all with Rhinos<br /> <br /> 2 teams have Melta + Multimelta<br /> 2 teams have Plasma + Multimelta<br /> <br /> Stock Whirlwind<br /> Stock Predator<br /> Land Raider Crusader<br /> <br /> Marneus and Termies go into the Raider. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> There's no flyers present this weekend <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>.]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 17:38:24]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ a bit of proxy, I suggest taking either melee upgrades on your <span class="glossaryitem" onmouseover='gp(167);'>tac</span> sergeants, or give em combi-weapons. <br /> <br /> Proxy the terminators as <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> (if no proxy I suggest just saying one is an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> since the reason you bring <span class="glossaryitem" onmouseover='gp(167);'>tac</span> terminators is the heavy weapon).  to pay for the changes drop a whirlwind or dread, if you drop the dread proxy the whirlwind as a stalker or hunter, you need SOME anti air :/ <br /> <br /> EDIT: if your not playing vs fliers then forget what I said. ]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 17:41:01]]> GMT</pubDate>
				<author><![CDATA[ raiden]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ I may be buying a box of flyers this weekend. I'm thinking of dropping a Dread, the Pred, Land Raider, and Whirlwind.<br /> <br /> Replacing them with 2 Storm Talons with SHML's, and a Storm Raven Gunship which Calgar and the Termies ride into battle in, keeping the Terminators stock, and adding in a Sniper Scout Squad to camp backfield.]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 17:58:38]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>Re:1850 Points Ultramarines!</title>
				<description><![CDATA[ I would make the termies have <span class="glossaryitem" onmouseover='gp(224);'>TH</span> <span class="glossaryitem" onmouseover='gp(221);'>SS</span>. Then Calgar will be dangerous!]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 18:05:18]]> GMT</pubDate>
				<author><![CDATA[ Malik_Raynor]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ Marneus Calgar <br /> <br />  1- Dreadnought with 2x Twin Linked Autocannons <br /> <br />  5 Assault Terminators <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> <br /> <br />  4x 10 Man Tactical Squads all with Rhinos <br /> <br /> All with Melta + Multimelta <br /> <br /> 2x Storm Talons both with SHML's<br /> 1x Storm Raven<br /> <br /> Marneus and Assault Termies in Raven. 1850 on the nose. Good?]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 18:48:21]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ Just to note, Marneus' Armor of Antiloches has a unique power to allow sweeping advances.  Putting him with other Terminators (assuming he doesn't separate) wastes that power.<br /> <br /> I see AoA is not marked on your list, so this may be irrelevant.]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 19:07:55]]> GMT</pubDate>
				<author><![CDATA[ GeneralRetreat]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ Yeah no he doesn't have that for exactly the reason you listed. Decent list? ]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 19:35:48]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ Decent enough.  I think you'd get more out of Calgar using him with an assault unit that can also Sweeping Advance.  More assaults are won on resolution than sheer wound attrition.]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 20:45:25]]> GMT</pubDate>
				<author><![CDATA[ GeneralRetreat]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ I agree. But I cannot field terminators if I want todo so unfortunately. ]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 21:21:24]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ Mind find some proxy bait for Honor Guard. Marneus loves 'em.]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 22:15:18]]> GMT</pubDate>
				<author><![CDATA[ obsidiankatana]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/cd40025994d794e2c2d46f0b16ab1981.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579364/6531598.page"><b>obsidiankatana wrote:</b></a><br/>Mind find some proxy bait for Honor Guard. Marneus loves 'em.</div></blockquote><br /> <br /> Plus if you get his armor of antilochus you can put a teleport homer on it for terminators, getting some extra <span class="glossaryitem" onmouseover='gp(19);'>CC</span> goodness]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 23:26:49]]> GMT</pubDate>
				<author><![CDATA[ generalchaos34]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ Yeah good call, they're decently priced for what they are too! I'll try that I have some assault marines ill proxy as them. ]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 23:41:54]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(70);'>iirc</span> Calgar totes a 2+ anyway, and a 4++ via the Iron Halo. If I'm not wrong, only use AoA if you're intending to <span class="glossaryitem" onmouseover='gp(471);'>DS</span> Calgar or something near him. Else it's pretty useless.]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 23:45:49]]> GMT</pubDate>
				<author><![CDATA[ obsidiankatana]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ Wouldn't not putting him in AoA disallow a sweeping advance? ]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 23:49:24]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ Terminator Armor disallows sweeping advances, not Power or Artificer Armor (default Calgar being outfitted in the latter, <span class="glossaryitem" onmouseover='gp(70);'>iirc</span>). AoA is a special suit of Terminator armor that doesn't disallow it.]]></description>
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				<pubDate><![CDATA[Tue, 11 Feb 2014 23:51:00]]> GMT</pubDate>
				<author><![CDATA[ obsidiankatana]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ Yeah I know I think you misunderstood what I replied, I really enjoy Marneus! He brings so much flexibility. Anybody run him with great success? Or mainly just Tigurius?]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 03:23:52]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2a25e55eb2f917f2420f3c55268aeb43.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/579364/6531933.page"><b>MephistonLoD wrote:</b></a><br/>Wouldn't not putting him in AoA disallow a sweeping advance? </div></blockquote><br /> <br /> Not sure what was to misread. Not putting him in AoA -&gt; Keeping him in Artificer Armor, which does not disallow a sweeping advance. So... one word answer? No.<br /> <br /> Most people run Tiggy. Marneus buffs Tactical Squads primarly, and most people use Bikes instead of Tacticals.]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 03:25:44]]> GMT</pubDate>
				<author><![CDATA[ obsidiankatana]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ "Wouldn't NOT putting him in AoA, disallow sweeping advances" .. Meaning if I did not put him in his AoA armor, it wouldn't allow me to sweeping advance. <br /> <br /> Anyhow, Bikes? I'm assuming for a White Scars list correct?]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 03:39:20]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ Not necessarily, but usually. Iron hands do it well too.]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 03:48:38]]> GMT</pubDate>
				<author><![CDATA[ obsidiankatana]]></author>
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				<title>1850 Points Ultramarines!</title>
				<description><![CDATA[ I'm dead set on the UM tactics. Although I do own bikes... but painted all smurfs baby <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 04:05:02]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>Re:1850 Points Ultramarines!</title>
				<description><![CDATA[ A Stormraven is a bad place for that unit. If you get shot down via interceptor, the entire unit save Marneus will be vaporized. Consider a Land Raider as a deployment mechanism. <br /> <br /> --Edit: Sorry, read that as regular termies not assault. Still, consider a Land Raider. What'll happen when your raven comes in turn 4 and you can't charge until turn 5?]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 05:47:54]]> GMT</pubDate>
				<author><![CDATA[ j0hnnyllama]]></author>
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				<title>Re:1850 Points Ultramarines!</title>
				<description><![CDATA[ Personally, I wouldn't want Calgar out of combat through sweeping advance.  Keep in combat with an important unit then jump him forward after that unit is gone.  Slay the Warlord with Calgar would hurt you more than taking out just one unit.  I could be wrong as I mostly play bikes and pods :/]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 07:59:06]]> GMT</pubDate>
				<author><![CDATA[ Malik_Raynor]]></author>
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				<title>Re:1850 Points Ultramarines!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/579364/6533171.page"><b>Malik_Raynor wrote:</b></a><br/>Personally, I wouldn't want Calgar out of combat through sweeping advance.  Keep in combat with an important unit then jump him forward after that unit is gone.  Slay the Warlord with Calgar would hurt you more than taking out just one unit.  I could be wrong as I mostly play bikes and pods :/</div></blockquote><br /> <br /> No you're very far from wrong, plus the fact he's in a unreliable Storm Raven is a very good point... especially if that baby gets shot down. I could drop a Dreadnought and add a squad of footslogging Tacticals with a Lascannon (backfield camping and a Lascannon) and put Calgar into the Raider with Assault Termies. Slay the Warlord against Calgar would be absolutely awful, he's much more of an incredible force multiplier than a deathstar unit such as Abaddon.]]></description>
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				<pubDate><![CDATA[Wed, 12 Feb 2014 12:57:51]]> GMT</pubDate>
				<author><![CDATA[ MephistonLoD]]></author>
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				<title>Re:1850 Points Ultramarines!</title>
				<description><![CDATA[ 4 tactical squads is a bit overkill.  At 1850 points you want to bring as much as the heavy hitting units as you can.  You don't have any of your heavy slots filled.  Look at it this way, drop one of the tactical squads and you can bring two thunder-fire cannons.   Those thunder fire cannons while vastly out shoot your one tactical squad.  Your army is lacking a lot of anti-horde elements, the thunder fire cannons will handle that nicely.  <br /> <br /> I am not a big fan of the storm raven, I would stick with a land raider.  Storm-ravens are 250 pts of a target waiting to get blown up.  My advice drop the storm-raven for a land raider, drop a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad for some thunder-fire, or whirl winds or vindicators.  At that point I think you would have a pretty solid list.  Also I agree your Sargent would benefit a lot from combi-meltas. to go with your meltas.<br /> <br /> Good luck with calgar, I know last codex he was not considered very strong, not sure if they changed him at all, hope he works out for you.<br /> <br />   ]]></description>
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				<pubDate><![CDATA[Thu, 13 Feb 2014 02:05:41]]> GMT</pubDate>
				<author><![CDATA[ Desrok1]]></author>
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