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		<title><![CDATA[Latest posts for the thread "Eldar 1000 pts."]]></title>
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				<title>Eldar 1000 pts.</title>
				<description><![CDATA[ Hello! I'm starting a new Eldar Army. I have the Farseer, but other than that, I don't have anything but the codex. Feedback would be appreciated!<br /> <br /> <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span></b><br /> Farseer w/ Singing Spear - 105 pts<br /> Spiritseer - 70 pts.<br /> <br /> <b>Troops</b><br /> Dire Avengers w/ Exarch w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Avenger Shruiken Catapult, Battle Fortune - 95 pts.<br /> Wraithguard - 160 pts.<br /> Wraithguard - 160 pts.<br /> <br /> <b>Elites</b><br /> Striking Scorpions w/ Exarch w/ Scorpion's Claw - 125 pts.<br /> Fire Dragons w/ Exarch w/ Firepike, Fast Shot - 145 pts.<br />           Wave Serpent w/ <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(461);'>EML</span>, Shruiken Cannon - 140 pts.<br /> <br /> <b>TOTAL- 1000 pts.</b><br /> <br /> I play Tau, Space Marines, and Guard, but they are also starting Necrons and Tyranids. The Shadow of the Warp special rule is scary to me...]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 14:10:46]]> GMT</pubDate>
				<author><![CDATA[ BolterUnlimited]]></author>
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				<title>Eldar 1000 pts.</title>
				<description><![CDATA[ Looking at competitive this army needs to drop the avengers (to many points into them and not enough damage out put). The serpent needs to switch to <span class="glossaryitem" onmouseover='gp(219);'>SL</span> reguardless because <span class="glossaryitem" onmouseover='gp(461);'>EML</span> is to expensave. With points saved you should be able to buy another serpent for a <span class="glossaryitem" onmouseover='gp(225);'>WG</span> unit, in this goes the spiritseer.<br /> <br /> Other then that looks fine!]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 15:03:45]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Re:Eldar 1000 pts.</title>
				<description><![CDATA[ Hey!<br /> <br /> First of all, welcome to Eldar. I personally see some problems in this list... I think you lack troops, and I personally don't use 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s, but only 1. I personally don't use Wraithguard at 100 points either. So I have some ideas for you.<br /> 1) If you choose not to take Wraithguard and Spiritseer/Farseer, then I would reccomend taking a squad of 5 rangers, thats 70 points I think, to make them camp backfield objevtives. I would also take 1 more unit of Dire Avengers in a Waveserpent, really, don't footslog them. And last unit I then would get was a unit of jetbikes. I'm not enirely sure this adds up, but I hope it was useful. There will undoubtedly be more people to write <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 15:09:03]]> GMT</pubDate>
				<author><![CDATA[ Locksy]]></author>
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			<item>
				<title>Re:Eldar 1000 pts.</title>
				<description><![CDATA[ Generally, the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> upgrade for a Dire Avenger Exarch is pretty useless, he's BS5 already. I'd normally suggest the Power weapon & Shimmershield combo, since you're foot-slogging them, but since there's only 5 what I'd really suggest is dropping the Exarch for more plain <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s!<br /> <br /> The Striking Scorp Exarch can be a beast against certain opponents, but a small squad will hamper his chances of actually getting into combat - not terrible though.<br /> <br /> For Fire Dragons, the Exarch is not essential but I tend to run one for the extra range of the Pike (I'm terrible at Battle Focus'ing to get in half range).<br /> <br /> For the Wave Serpent, Internet opinion is that Scatter Lasers are the weapon of choice, since you can <span class="glossaryitem" onmouseover='gp(126);'>TL</span> the Serpent Shield shots with it and it's 1/3rd of the cost of the <span class="glossaryitem" onmouseover='gp(461);'>EML</span>.<br /> <br /> On the tactics front, you've got plenty of scary anti-tank guns (fusion guns and Wraithcannons), but they're only 12" range and you've only got room to transport one of the three units. Depending on the local meta (you might have lots of tank-heavy opponents, I don't know) I'd shelve the <span class="glossaryitem" onmouseover='gp(464);'>FD</span>'s until larger games and get another <span class="glossaryitem" onmouseover='gp(149);'>WS</span> so both units of Wraithguard can close the distance and aren't simply out of range for two or more turns - with the points saved from the <span class="glossaryitem" onmouseover='gp(461);'>EML</span>'s and <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Exarch, you can get another 4 <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s to fill out the unit a bit.<br /> <br /> If you're dead-set on the list as-is, consider combining the two units of Wraithguard. That way with the Spiritseer and Farseer Psychic buffs, the unit is more resilient (possibly Protect for a 2+, Fortune for a re-roll and Forewarning for a 4+ Invulnerable) and might survive crossing the board on foot - though this means only two scoring units.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 15:23:46]]> GMT</pubDate>
				<author><![CDATA[ Quanar]]></author>
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				<title>Eldar 1000 pts.</title>
				<description><![CDATA[ Well he has said he has bought nothing yet, so i'm not sure what he wants to keep, some more info would be helpful.]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 15:54:21]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Eldar 1000 pts.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581145/6563986.page"><b>Arbiter wrote:</b></a><br/>Looking at competitive this army needs to drop the avengers (to many points into them and not enough damage out put). The serpent needs to switch to <span class="glossaryitem" onmouseover='gp(219);'>SL</span> reguardless because <span class="glossaryitem" onmouseover='gp(461);'>EML</span> is to expensave. With points saved you should be able to buy another serpent for a <span class="glossaryitem" onmouseover='gp(225);'>WG</span> unit, in this goes the spiritseer.<br /> <br /> Other then that looks fine!</div></blockquote><br /> <br /> I'll pull the scatter laser. I may or may not get rid of my <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s, considering I need troops choices.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/581145/6564007.page"><b>Locksy wrote:</b></a><br/>Hey!<br /> <br /> First of all, welcome to Eldar. I personally see some problems in this list... I think you lack troops, and I personally don't use 2 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>'s, but only 1. I personally don't use Wraithguard at 100 points either. So I have some ideas for you.<br /> 1) If you choose not to take Wraithguard and Spiritseer/Farseer, then I would reccomend taking a squad of 5 rangers, thats 70 points I think, to make them camp backfield objevtives. I would also take 1 more unit of Dire Avengers in a Waveserpent, really, don't footslog them. And last unit I then would get was a unit of jetbikes. I'm not enirely sure this adds up, but I hope it was useful. There will undoubtedly be more people to write <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.</div></blockquote><br /> <br /> I'd prefer to run the Spiritseer/Wraithguard. I'll probably drop the Farseer for a squad of rangers.<br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/aa8317d196bcc3ee6d4e1ca56ba6e2c4.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581145/6564058.page"><b>Quanar wrote:</b></a><br/>Generally, the <span class="glossaryitem" onmouseover='gp(126);'>TL</span> upgrade for a Dire Avenger Exarch is pretty useless, he's BS5 already. I'd normally suggest the Power weapon & Shimmershield combo, since you're foot-slogging them, but since there's only 5 what I'd really suggest is dropping the Exarch for more plain <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s!<br /> <br /> The Striking Scorp Exarch can be a beast against certain opponents, but a small squad will hamper his chances of actually getting into combat - not terrible though.<br /> <br /> For Fire Dragons, the Exarch is not essential but I tend to run one for the extra range of the Pike (I'm terrible at Battle Focus'ing to get in half range).<br /> <br /> For the Wave Serpent, Internet opinion is that Scatter Lasers are the weapon of choice, since you can <span class="glossaryitem" onmouseover='gp(126);'>TL</span> the Serpent Shield shots with it and it's 1/3rd of the cost of the <span class="glossaryitem" onmouseover='gp(461);'>EML</span>.<br /> <br /> On the tactics front, you've got plenty of scary anti-tank guns (fusion guns and Wraithcannons), but they're only 12" range and you've only got room to transport one of the three units. Depending on the local meta (you might have lots of tank-heavy opponents, I don't know) I'd shelve the <span class="glossaryitem" onmouseover='gp(464);'>FD</span>'s until larger games and get another <span class="glossaryitem" onmouseover='gp(149);'>WS</span> so both units of Wraithguard can close the distance and aren't simply out of range for two or more turns - with the points saved from the <span class="glossaryitem" onmouseover='gp(461);'>EML</span>'s and <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Exarch, you can get another 4 <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s to fill out the unit a bit.<br /> <br /> If you're dead-set on the list as-is, consider combining the two units of Wraithguard. That way with the Spiritseer and Farseer Psychic buffs, the unit is more resilient (possibly Protect for a 2+, Fortune for a re-roll and Forewarning for a 4+ Invulnerable) and might survive crossing the board on foot - though this means only two scoring units.<br /> <br /> </div></blockquote><br /> <br /> Ten Dire Avengers sounds like a great idea. I never was a fan of giving Exarches Melee weapons. It made me feel like he was out of place.<br /> <br /> I play against a proper Imperial Guard player. He fields something like four or five vehicles. I'd prefer to be a little heavy on the <span class="glossaryitem" onmouseover='gp(482);'>AT</span> side, but I probably will end up shelving the Fire Dragons for another Wave Serpent for the Wraithguard.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'm going to be thinking it over and posting a new list here in a bit. Hmm...]]></description>
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				<pubDate><![CDATA[Fri, 21 Feb 2014 20:02:46]]> GMT</pubDate>
				<author><![CDATA[ BolterUnlimited]]></author>
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