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Made in us
Pewling Menial




Somewhere, The Warp

Hello! I'm starting a new Eldar Army. I have the Farseer, but other than that, I don't have anything but the codex. Feedback would be appreciated!

HQ
Farseer w/ Singing Spear - 105 pts
Spiritseer - 70 pts.

Troops
Dire Avengers w/ Exarch w/ TL Avenger Shruiken Catapult, Battle Fortune - 95 pts.
Wraithguard - 160 pts.
Wraithguard - 160 pts.

Elites
Striking Scorpions w/ Exarch w/ Scorpion's Claw - 125 pts.
Fire Dragons w/ Exarch w/ Firepike, Fast Shot - 145 pts.
Wave Serpent w/ TL EML, Shruiken Cannon - 140 pts.

TOTAL- 1000 pts.

I play Tau, Space Marines, and Guard, but they are also starting Necrons and Tyranids. The Shadow of the Warp special rule is scary to me...

This message was edited 2 times. Last update was at 2014/02/21 14:11:39


 
   
Made in us
Longtime Dakkanaut




United States of America

Looking at competitive this army needs to drop the avengers (to many points into them and not enough damage out put). The serpent needs to switch to SL reguardless because EML is to expensave. With points saved you should be able to buy another serpent for a WG unit, in this goes the spiritseer.

Other then that looks fine!

11k+
4k
7k
3k 
   
Made in dk
Fresh-Faced New User




Hey!

First of all, welcome to Eldar. I personally see some problems in this list... I think you lack troops, and I personally don't use 2 HQ's, but only 1. I personally don't use Wraithguard at 100 points either. So I have some ideas for you.
1) If you choose not to take Wraithguard and Spiritseer/Farseer, then I would reccomend taking a squad of 5 rangers, thats 70 points I think, to make them camp backfield objevtives. I would also take 1 more unit of Dire Avengers in a Waveserpent, really, don't footslog them. And last unit I then would get was a unit of jetbikes. I'm not enirely sure this adds up, but I hope it was useful. There will undoubtedly be more people to write .

This message was edited 1 time. Last update was at 2014/02/21 15:09:48


The more, the merrier
 
   
Made in gb
Executing Exarch






Generally, the TL upgrade for a Dire Avenger Exarch is pretty useless, he's BS5 already. I'd normally suggest the Power weapon & Shimmershield combo, since you're foot-slogging them, but since there's only 5 what I'd really suggest is dropping the Exarch for more plain DA's!

The Striking Scorp Exarch can be a beast against certain opponents, but a small squad will hamper his chances of actually getting into combat - not terrible though.

For Fire Dragons, the Exarch is not essential but I tend to run one for the extra range of the Pike (I'm terrible at Battle Focus'ing to get in half range).

For the Wave Serpent, Internet opinion is that Scatter Lasers are the weapon of choice, since you can TL the Serpent Shield shots with it and it's 1/3rd of the cost of the EML.

On the tactics front, you've got plenty of scary anti-tank guns (fusion guns and Wraithcannons), but they're only 12" range and you've only got room to transport one of the three units. Depending on the local meta (you might have lots of tank-heavy opponents, I don't know) I'd shelve the FD's until larger games and get another WS so both units of Wraithguard can close the distance and aren't simply out of range for two or more turns - with the points saved from the EML's and DA Exarch, you can get another 4 DA's to fill out the unit a bit.

If you're dead-set on the list as-is, consider combining the two units of Wraithguard. That way with the Spiritseer and Farseer Psychic buffs, the unit is more resilient (possibly Protect for a 2+, Fortune for a re-roll and Forewarning for a 4+ Invulnerable) and might survive crossing the board on foot - though this means only two scoring units.

   
Made in us
Longtime Dakkanaut




United States of America

Well he has said he has bought nothing yet, so i'm not sure what he wants to keep, some more info would be helpful.

11k+
4k
7k
3k 
   
Made in us
Pewling Menial




Somewhere, The Warp

 Arbiter wrote:
Looking at competitive this army needs to drop the avengers (to many points into them and not enough damage out put). The serpent needs to switch to SL reguardless because EML is to expensave. With points saved you should be able to buy another serpent for a WG unit, in this goes the spiritseer.

Other then that looks fine!


I'll pull the scatter laser. I may or may not get rid of my DA's, considering I need troops choices.


Automatically Appended Next Post:
Locksy wrote:
Hey!

First of all, welcome to Eldar. I personally see some problems in this list... I think you lack troops, and I personally don't use 2 HQ's, but only 1. I personally don't use Wraithguard at 100 points either. So I have some ideas for you.
1) If you choose not to take Wraithguard and Spiritseer/Farseer, then I would reccomend taking a squad of 5 rangers, thats 70 points I think, to make them camp backfield objevtives. I would also take 1 more unit of Dire Avengers in a Waveserpent, really, don't footslog them. And last unit I then would get was a unit of jetbikes. I'm not enirely sure this adds up, but I hope it was useful. There will undoubtedly be more people to write .


I'd prefer to run the Spiritseer/Wraithguard. I'll probably drop the Farseer for a squad of rangers.

Automatically Appended Next Post:
 Quanar wrote:
Generally, the TL upgrade for a Dire Avenger Exarch is pretty useless, he's BS5 already. I'd normally suggest the Power weapon & Shimmershield combo, since you're foot-slogging them, but since there's only 5 what I'd really suggest is dropping the Exarch for more plain DA's!

The Striking Scorp Exarch can be a beast against certain opponents, but a small squad will hamper his chances of actually getting into combat - not terrible though.

For Fire Dragons, the Exarch is not essential but I tend to run one for the extra range of the Pike (I'm terrible at Battle Focus'ing to get in half range).

For the Wave Serpent, Internet opinion is that Scatter Lasers are the weapon of choice, since you can TL the Serpent Shield shots with it and it's 1/3rd of the cost of the EML.

On the tactics front, you've got plenty of scary anti-tank guns (fusion guns and Wraithcannons), but they're only 12" range and you've only got room to transport one of the three units. Depending on the local meta (you might have lots of tank-heavy opponents, I don't know) I'd shelve the FD's until larger games and get another WS so both units of Wraithguard can close the distance and aren't simply out of range for two or more turns - with the points saved from the EML's and DA Exarch, you can get another 4 DA's to fill out the unit a bit.

If you're dead-set on the list as-is, consider combining the two units of Wraithguard. That way with the Spiritseer and Farseer Psychic buffs, the unit is more resilient (possibly Protect for a 2+, Fortune for a re-roll and Forewarning for a 4+ Invulnerable) and might survive crossing the board on foot - though this means only two scoring units.



Ten Dire Avengers sounds like a great idea. I never was a fan of giving Exarches Melee weapons. It made me feel like he was out of place.

I play against a proper Imperial Guard player. He fields something like four or five vehicles. I'd prefer to be a little heavy on the AT side, but I probably will end up shelving the Fire Dragons for another Wave Serpent for the Wraithguard.


Automatically Appended Next Post:
I'm going to be thinking it over and posting a new list here in a bit. Hmm...

This message was edited 4 times. Last update was at 2014/02/21 20:16:59


 
   
 
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