<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Competitive Imperial Guard 1850 pts"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "Competitive Imperial Guard 1850 pts"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Competitive Imperial Guard 1850 pts</title>
				<description><![CDATA[ Hey all, I was hoping to get some C&C on this <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list I'm helping my brother put together for an upcoming local tournament.<br /> <br /> -----<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Company Command Squad - 180<br /> Autocannon, Chimera, Astropath, Officer of the Fleet, Vox<br /> <br /> TROOPS<br /> <br /> Platoon Command Squad - 100<br /> Autocannon, Chimera, Vox<br /> <br /> 3 Infantry Squads - 235<br /> 3 Autocannons, 3 Grenade Launchers, Commissar, Vox<br /> <br /> Platoon Command Squad - 100<br /> Autocannon, Chimera, Vox<br /> <br /> 3 Infantry Squads - 235<br /> 3 Autocannons, 3 Grenade Launchers, Commissar, Vox<br /> <br /> Veteran Squad -100<br /> 3 Melta Guns<br /> <br /> Veteran Squad -100<br /> 3 Melta Guns<br /> <br /> FAST ATTACK<br /> <br /> 3 Scout Sentinels - 105<br /> <br /> Vendetta Gunship - 130<br /> <br /> Vendetta Gunship - 130<br /> <br /> HEAVY SUPPORT<br /> <br /> Ordnance Battery - 225<br /> 3 Griffons<br /> <br /> Manticore - 160<br /> <br /> FORTIFICATIONS<br /> <br /> Aegis Defense Line - 50<br /> <br /> -----<br /> <br /> Veterans jump out of the Vendettas, Sentinels are probably outflanking just for potential side/rear armor lulz.<br /> <br /> Poor kid loves Imperial Guard, but has yet to win a game... I thought I'd take a crack at a Guard list to help him out, and this is what I came up with. Thoughts? Changes? Am I a Dweeb or a Cool Guy?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/581280/6566579.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/581280/6566579.page</link>
				<pubDate><![CDATA[Sat, 22 Feb 2014 07:17:59]]> GMT</pubDate>
				<author><![CDATA[ Grimdakka]]></author>
			</item>
			<item>
				<title>Re:Competitive Imperial Guard 1850 pts</title>
				<description><![CDATA[ I only have a couple ideas.<br /> <br /> 1. Add a quad gun to the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>. I think it's the best 50 points you can spend on an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army.<br /> <br /> 2. You have missed an opportunity to add special weapons to the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>. Even if they are just 5 point weapons. Anything is better than a lasgun.<br /> 2a. You could also make them squads with 4 flamers and place them in the Vendettas instead of the veterans (who are better at shooting autocannons (but that's just a preference thing)).<br /> <br /> 3. The squadron of Griffons will most likely wipe out a whole squad of something every turn. But it would also be insanely easy for most armies to blow up all three of them on the first turn because they are in said squadron.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/581280/6568555.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/581280/6568555.page</link>
				<pubDate><![CDATA[Sun, 23 Feb 2014 01:26:29]]> GMT</pubDate>
				<author><![CDATA[ jaxor1983]]></author>
			</item>
			<item>
				<title>Re:Competitive Imperial Guard 1850 pts</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/581280/6568555.page"><b>jaxor1983 wrote:</b></a><br/>I only have a couple ideas.<br /> <br /> 1. Add a quad gun to the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>. I think it's the best 50 points you can spend on an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army.<br /> <br /> 2. You have missed an opportunity to add special weapons to the <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> and <span class="glossaryitem" onmouseover='gp(331);'>PCS</span>. Even if they are just 5 point weapons. Anything is better than a lasgun.<br /> 2a. You could also make them squads with 4 flamers and place them in the Vendettas instead of the veterans (who are better at shooting autocannons (but that's just a preference thing)).<br /> <br /> 3. The squadron of Griffons will most likely wipe out a whole squad of something every turn. But it would also be insanely easy for most armies to blow up all three of them on the first turn because they are in said squadron.</div></blockquote><br /> <br /> 1. I think you're likely right about that. I'll try to find the points for it.<br /> <br /> 2.  I guess I could give them a couple of nade launchers or plasma to complement the autocannon. Does Gets Hot! fired by a passenger cause damage to the passenger or the transport?<br /> <br /> 2a. The flamer squads are a pretty good idea, but I think the autocannons will do better in the blob squads so as to make orders like Bring it Down! and Fire on my Target! effect as many guns in one go as possible. Thus I'd need to get chimeras for the melta vets and I'm already strapped for points in this list. Also, I'd like the platoon command squads to be near the blob squads so they can issue orders, too.<br /> <br /> Thinking about it further I'm pretty sure you can't hold just the platoon command squad in reserve, anyway, as technically the whole platoon functions as one entity, even though they are separate on the tabletop, correct? Not too familiar with Guard, sorry.<br /> <br /> 3. I suppose that's true, I was thinking the Manticore would be more likely to draw turn 1 fire. Either way, the 4+ cover provided by the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> will help significantly in terms of their survivability, and their shooting is so strong and accurate that they likely only need one or two turns of shooting to make their points back in most cases.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/581280/6569021.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/581280/6569021.page</link>
				<pubDate><![CDATA[Sun, 23 Feb 2014 06:03:26]]> GMT</pubDate>
				<author><![CDATA[ Grimdakka]]></author>
			</item>
	</channel>
</rss>