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Made in us
Grovelin' Grot Rigger





Hey all, I was hoping to get some C&C on this IG list I'm helping my brother put together for an upcoming local tournament.

-----

HQ

Company Command Squad - 180
Autocannon, Chimera, Astropath, Officer of the Fleet, Vox

TROOPS

Platoon Command Squad - 100
Autocannon, Chimera, Vox

3 Infantry Squads - 235
3 Autocannons, 3 Grenade Launchers, Commissar, Vox

Platoon Command Squad - 100
Autocannon, Chimera, Vox

3 Infantry Squads - 235
3 Autocannons, 3 Grenade Launchers, Commissar, Vox

Veteran Squad -100
3 Melta Guns

Veteran Squad -100
3 Melta Guns

FAST ATTACK

3 Scout Sentinels - 105

Vendetta Gunship - 130

Vendetta Gunship - 130

HEAVY SUPPORT

Ordnance Battery - 225
3 Griffons

Manticore - 160

FORTIFICATIONS

Aegis Defense Line - 50

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Veterans jump out of the Vendettas, Sentinels are probably outflanking just for potential side/rear armor lulz.

Poor kid loves Imperial Guard, but has yet to win a game... I thought I'd take a crack at a Guard list to help him out, and this is what I came up with. Thoughts? Changes? Am I a Dweeb or a Cool Guy?
   
Made in us
Regular Dakkanaut




I only have a couple ideas.

1. Add a quad gun to the ADL. I think it's the best 50 points you can spend on an IG army.

2. You have missed an opportunity to add special weapons to the CCS and PCS. Even if they are just 5 point weapons. Anything is better than a lasgun.
2a. You could also make them squads with 4 flamers and place them in the Vendettas instead of the veterans (who are better at shooting autocannons (but that's just a preference thing)).

3. The squadron of Griffons will most likely wipe out a whole squad of something every turn. But it would also be insanely easy for most armies to blow up all three of them on the first turn because they are in said squadron.
   
Made in us
Grovelin' Grot Rigger





jaxor1983 wrote:
I only have a couple ideas.

1. Add a quad gun to the ADL. I think it's the best 50 points you can spend on an IG army.

2. You have missed an opportunity to add special weapons to the CCS and PCS. Even if they are just 5 point weapons. Anything is better than a lasgun.
2a. You could also make them squads with 4 flamers and place them in the Vendettas instead of the veterans (who are better at shooting autocannons (but that's just a preference thing)).

3. The squadron of Griffons will most likely wipe out a whole squad of something every turn. But it would also be insanely easy for most armies to blow up all three of them on the first turn because they are in said squadron.


1. I think you're likely right about that. I'll try to find the points for it.

2. I guess I could give them a couple of nade launchers or plasma to complement the autocannon. Does Gets Hot! fired by a passenger cause damage to the passenger or the transport?

2a. The flamer squads are a pretty good idea, but I think the autocannons will do better in the blob squads so as to make orders like Bring it Down! and Fire on my Target! effect as many guns in one go as possible. Thus I'd need to get chimeras for the melta vets and I'm already strapped for points in this list. Also, I'd like the platoon command squads to be near the blob squads so they can issue orders, too.

Thinking about it further I'm pretty sure you can't hold just the platoon command squad in reserve, anyway, as technically the whole platoon functions as one entity, even though they are separate on the tabletop, correct? Not too familiar with Guard, sorry.

3. I suppose that's true, I was thinking the Manticore would be more likely to draw turn 1 fire. Either way, the 4+ cover provided by the ADL will help significantly in terms of their survivability, and their shooting is so strong and accurate that they likely only need one or two turns of shooting to make their points back in most cases.
   
 
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