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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ So here is the deal... I know that I will get a lil neg feedback for saying all this but I cannot sit by anymore. Besides DarkAvenger I have not seen to many people giving Beastmen any love whatsoever. The thing is, tournaments like the <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> have completely thrown BM aside when they feel like they need to give them additional !!300!! points to use over anyone else!! This is uncalled for! I have played my BM against the best of the cheese filled 8th ed lists and I have not lost. I know there is a mixed feeling about this and I hope that people like DarkA, myself and others can put them back on the map where they belong. Here is my main list that I pull out when people look at me silly when I tell them I play BM. <br /> <br /> 2500 Pts - Beastmen Roster<br /> <br /> Beastlord (1#, 213 pts)<br />    1 Beastlord, 213 pts (General; Primal Fury; Hand Weapon; Shield)<br />       1 Blackened Plate<br />       1 Talisman of Preservation<br /> <br /> Great Bray-Shaman (1#, 284 pts)<br />    1 Great Bray-Shaman, 284 pts (Primal Fury; Level 4 Upgrade; Hand Weapon; Extra Hand Weapon)<br />       1 Obsidian Lodestone<br />       1 The Lore of Death<br /> <br /> Wargor (1#, 210 pts)<br />    1 Wargor (Battle Standard Bearer), 210 pts (Primal Fury; Hand Weapon; Extra Hand Weapon; Heavy Armour; Shield; Battle Standard Bearer)<br />       1 Gnarled Hide<br />       1 The Beast Banner<br /> <br /> Bray-Shaman (1#, 162 pts)<br />    1 Bray-Shaman, 162 pts (Primal Fury; Level 2 Upgrade; Hand Weapon; Extra Hand Weapon)<br />       1 Shard of the Herdstone<br />       1 The Lore of Beasts<br /> <br /> Bray-Shaman (1#, 137 pts)<br />    1 Bray-Shaman, 137 pts (Primal Fury; Level 2 Upgrade; Hand Weapon; Extra Hand Weapon)<br />       1 Dispel Scroll<br />       1 The Lore of Shadow<br /> <br /> Bray-Shaman (1#, 112 pts)<br />    1 Bray-Shaman, 112 pts (Primal Fury; Level 2 Upgrade; Hand Weapon; Extra Hand Weapon)<br />       1 The Lore of Shadow<br /> <br /> Gor Herd (45#, 385 pts)<br />    44 Gor Herd, 385 pts (Ambush; Primal Fury; Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon)<br />       1 Foe-Render (Hand Weapon; Extra Hand Weapon)<br /> <br /> Gor Herd (24#, 217 pts)<br />    23 Gor Herd, 217 pts (Ambush; Primal Fury; Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon)<br />       1 Foe-Render (Hand Weapon; Extra Hand Weapon)<br /> <br /> Gor Herd (15#, 120 pts)<br />    15 Gor Herd, 120 pts (Ambush; Primal Fury; Hand Weapon; Extra Hand Weapon)<br /> <br /> Razorgor Herd (1#, 55 pts)<br /> <br /> Razorgor Herd (1#, 55 pts)<br /> <br /> Ghorgon (1#, 275 pts)<br /> <br /> Ghorgon (1#, 275 pts)<br /> <br /> Feedback is of course welcome!!!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 01:20:36]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Maybe you can give us the low down on your general strategy, deployment, regular opponents, etc.<br /> <br /> Your list is a different combination of elements I see from Beastmen players, but is overall very familiar. <br /> <br /> As a person with a soft spot for the Beasties, I definitely wish they were a more competitive army, have not dusted them off in too long a time myself!<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 01:58:11]]> GMT</pubDate>
				<author><![CDATA[ Pervertdhermit]]></author>
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				<title>Re:Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Awesome!!! <br /> <br /> For my strategy, it very much so depends on the opponent. Lets roll through an army that you would play against:<br /> <br /> Elves- <span class="glossaryitem" onmouseover='gp(474);'>ASF</span> vs. non-existent armor is a sentence for death! How is mitigate that is by Shadow. If I can cancel your re-rolls you will have to fall back on your strength to push wounds on me.... and S3 vs T4(maybe T5) will fail everytime. With things like Great Weapon Elves, if I drop your initiative I will hit you first with S4(maybe S5) with my re-rolls for hatred, I will lower the amount I am getting hit in return. <br /> <br /> For me to control the fate of my army, I MUST control my magic phase. The Herdstone is what does that for me. Lv4 Death, 2 Lv2 Shadows, and a Lv2 Beast give me pretty much every spell I could ever want for controlling my Phase. If I put so many "remains in play" hexes on you for dirt cheap in my phase, you must run the risk of dispelling them in your phase or having my hammer hit you in my next phase. Miasma is possibly the most annoying spell on earth, as is Withering and enfeebling foe. Doom and Darkness put on a Vampire Counts general will HAVE to be dispelled on their phase or they run the risk of me hitting him in the following phases with 5 or 6 dicing Spirit Leach and ending half your army. <br /> <br /> As for movement:  The Movement in my army AGAIN depends on the army that I am playing against. If I am playing against lets say, <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> which has little to no shooting. I have to fall back on my movement and harassment to control when and where I take a charge. With a army movement of at least 5 and having my two Razors re-directors and my two Gorgons at movement 7 I can kite and pull out anyone foolish enough to chase them. Or if they ignore them, I set them up for a counter rear charge. I NEVER use Miasma for movement reduction. I believe that it is a waste because if they are close enough to risk a charge they can afford to charge off of dice alone. <br /> <br /> You might notice that I do have one decent Hammer unit. That 45 Gor with a decent amount of Char might look like a death trap waiting to happen, but they actually have a decent amount of protection. 4+ ward to flaming attacks, 4+ ward to Magic attacks, base T4 but can be mitigated by boosting to T5 or by reducing opponents range armies <span class="glossaryitem" onmouseover='gp(14);'>BS</span> by spells that lets me "get there". <br /> <br /> I believe that you have hit it right on the head though Perv(if that is ok to call you).... ehhhh lets go with Herm instead. There are a few things in this book that might be a MUST, but overall every book in 8th ED has those things so why not take them!! It still falls down to how composed you are when you are up a "wall" in a battle. The bottom line is that, while it is not perfect, it is FAR from needing a pitty boost in turneys in the form of 300 points!!! <br /> <br /> And sorry for the rabble and semi wall of texts... I am not that great at writing my complete thoughts.<br /> <br /> Cheers]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 02:43:37]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Looking at your list you don't have as much chaff as I am used to seeing in Beasts lists, which is why I asked for your break down.<br /> <br /> You have ONE combat block, as you say, two smaller gor blocks (do you ambush them or use them as stall tactics?), and the two ghorgons. <br /> <br /> Usually I like to see a TON of chaff in a beasts list (war hounds, razor gors, harpies, chariots, etc.) to stall and redirect the enemy. <br /> <br /> I love that you have two ghorgons as I have always loved them and even like the model <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes for them, but they are very expensive and offer little protection for themselves.<br /> <br /> Have you not found them dying to small arms fire and artillery alike? Against your army I would chaff and flee from the frenzied monsters and combo charge your only block.<br /> <br /> In your own example, I look at <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> as being a huge problem for this list, especially with the "current meta cheese lists." Chimera in the back field will shred your dancing shamans/ herd stone set up, the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> can probably lock up your death star solo, but will have reinforcements from Skull Crushers, halberd warriors, and chariots regardless. <br /> <br /> Totally great that you are finding success with Beastmen though! I still think they NEED an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> with some changes to points costs/ mechanics to pull ahead as a formidable army.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 03:13:37]]> GMT</pubDate>
				<author><![CDATA[ Pervertdhermit]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ I understand what you are saying, I really do.  Afterall I play Beastmen as well.  However to say that you have taken on cheese lists and come out on to CONSISTANTLY really makes me wonder what you consider as a cheese list and whether you are tracking all your games.  Now winning with Beastmen can be done however I HIGHLY doubt you could take that list to a <span class="glossaryitem" onmouseover='gp(48);'>GT</span> and come away above middle of the pack.<br /> <br /> This is not an intent to question you generalism but it is to question how you feel we stack up to par with the newer books.  Hell even some of the older ones can give us trouble mainly due to some builds.<br /> <br /> You have no reliable way to deal with regen, the other Gor herds are at ST3 wich is rather lackluster.  You might roll double ones for magic and be stuck with 4 or 5 dice when you are depending on magic to pull the weight on this list because you have only one reliable combat block.  Nothing there to draw heat from the Ghorgons and no chalice to midigate at least on shooting phase.<br /> <br /> Honestly I would recommend you go to a <span class="glossaryitem" onmouseover='gp(48);'>GT</span> or two and then come back and tell us how Beastmen stack up.<br /> <br /> By the way Beastmen are my ONLY army and I do go to <span class="glossaryitem" onmouseover='gp(48);'>GT</span>'s have a decent win rate and believe I can hold my own against any list.  But would not be naive enough to think our book is on par with any book except probably <span class="glossaryitem" onmouseover='gp(418);'>TK</span>, <span class="glossaryitem" onmouseover='gp(411);'>WE</span> and Bretts...]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 05:13:00]]> GMT</pubDate>
				<author><![CDATA[ Grix]]></author>
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				<title>Re:Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Beastmen are a great, great army. You must control your magic phase buffing your men while debuffing theirs. And you absolutely must pick your fights wisely.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 05:58:58]]> GMT</pubDate>
				<author><![CDATA[ Shadowbrand]]></author>
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				<title>Re:Beastmen Player tired of all the hate</title>
				<description><![CDATA[ I know that there is nothing i can really say to give you a good idea of the tests that i have put the BMs through. We have a really strong Fantasy store. We have a guy that runs a 40+ White Lion unit with the BotWd and the Everqueen along with 2 Frost Birds. We have a few <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> players running 2 Chimeras with a kitted <span class="glossaryitem" onmouseover='gp(262);'>DP</span>. Orges with gutstars and 3 stonehorns. There is also a guy with one of the most di <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0">ck nurgle beast demon lists that there is. We also have one of the best Vamp players you will ever see. This guy has about 130+ Skellies in as many units with 3 VansDance and 6 screams(3 of which are undead birds) and 2 units of 5 Etheral Horses. So when i say that we have all tested each other and tried to make each army the best it can be, you can take my word for it.<br /> <br /> As for some of the units in the book. It is my belief that most things are just not worth the points. Chariots are one of them: you can not use them as chaff because you cannot march. And unless you have a couple hit the same target at the SAME time, there is no way you will break anything. I find that Razorgors are FANTASTIC!! my three that i have do wonders for me! march 14" can put them into the best of spots for counter rear charges or kiting units away.<br /> <br /> Ghorgons..... 275 points of hurt. Period. Yes they CAN die to cannons. Yes they CAN die to semi small arms fire. BUT people should be scared of them when played properly. The way that i run mine are probably differant than other people might run them. I do not worry about them being frenzy. LD10 is relieable enough to restrain charging. If i am running against cannon armies, i NEVER present the full 100mm of base to the cannons. I will angle them so they have a smaller chance of getting a hit on them. Ghorgons main role for me are 3 things. 1) if opportunity presents itself, i use him as a bullet to throw all 7 attacks at a lv4 wizard or <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> if it matters. 2) if people want to chaff me to slow me down, i welcome that... please give me easy combat res to grow my attacks up ( i have gotten one up to 13 swings one time) 3) counter charge, I will never charge them into combat alone. I will, if anything, take a charge to my main block and then counter charge with the Ghorgons to sweep up.<br /> <br /> I love this though, I want to  get to the bottom and get EVERYONES opinion. Let use help to change how they are viewed. As for the <span class="glossaryitem" onmouseover='gp(48);'>GT</span> scene, i will be taking them to the Masters qualifier in MD in late march. Though i am really thinking i will not take the extra 300 points they are giving out to BMs.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 12:16:43]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ No Bestigors no party. Drop 1 Ghorgon maybe some gors or even 1 Shaman and take 38+ Bestigors.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 12:24:35]]> GMT</pubDate>
				<author><![CDATA[ KeyserSoze]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ This list is remarcably similar to mine! Except drop the second gor block and a ghorgon, and get a unit of 30 best gor with the standard of discipline.<br /> <br /> They are really amazing for a bunker. And they can fight knights. and stuff.<br /> <br /> I'd try and fit the stubborn crown on the beastlord, and get more chaff in the list.<br /> <br /> The beastmen book is not weak. It's just limited. Lots o chaff is the way forward.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 13:33:24]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ How do you think my list would do against yours? Mine is the 2500pt empire list by me (duh).]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 17:09:46]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Hey Arbiter, i think i might have played against you in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> at <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> this last year.  ---- I like your Empire list, but if i was staring at it from across the table, there would be a few things i would game plan out.  As Follows:<br /> <br /> 1) I would death out your Lv4 first then your Warrior Priest. They are in no way protected and would fall with only me using a couple dice to do so. If they are going in the 26 man block with all of your other heroes and lords then i would <span class="glossaryitem" onmouseover='gp(186);'>def</span> say put some <span class="glossaryitem" onmouseover='gp(408);'>MR</span> in it.<br /> 2) What little range you have in the list is easily ignorable. You would have to come to me to do any damage and I know that so i would not at all rush you! <br /> 3) Even if you hit me on the charge with your 26 man block, you are only hitting on 4s. If i Miasma your knights (of which i have 2 castings) I might get you down to needing 5s to hit me. And of which, when you do hit me, you are only S5 (well I think Inner Circle are S4 base right? If that's the case then that would be the target of more magic.) on the charge so you might kill a few, but i will <span class="glossaryitem" onmouseover='gp(186);'>def</span> hold, and then have a couple counter charges coming in the following turn. But a main thing that would most likely happen is that I would try to get a charge off with one of my T5 boars and tie you up for a turn.<br /> <br /> It was touched on before, but I believe that the BM books strength really comes from ACTUAL stategy.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Hey DarkAvenger, I knew we could draw you in <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> The Ghorgons in the list are my soft spot. I do have a couple other list with 120+ Gors and 30 Bestis but this is my softy list. My reasoning behind them was already covered, but <span class="glossaryitem" onmouseover='gp(186);'>def</span> do understand theirs limits. As for the CoC, again, that is usually a must, but did not put it in this one. Blackened Plate, Talis of Pro, and CoC is 100 points.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 18:49:51]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Re:Beastmen Player tired of all the hate</title>
				<description><![CDATA[ I would really be curious to see how will your list compete against a missile heavy dwarf list.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 19:35:51]]> GMT</pubDate>
				<author><![CDATA[ Padelis117]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/581736/6576026.page"><b>KeyserSoze wrote:</b></a><br/>No Bestigors no party. Drop 1 Ghorgon maybe some gors or even 1 Shaman and take 38+ Bestigors.</div></blockquote>Shocked as well to see no bestigors, they really are a brilliant unit that regularly tears my face off <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 19:37:48]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Someone finally says something about Dwarfs!!! <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> we have a couple people starting to put lists together. And that is what I am scared of. We have a guy that is planning to run 6 gyros and 2 bombers!!!! <span class="glossaryitem" onmouseover='gp(334);'>WTF</span>!! <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 19:40:35]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Re:Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/63e5a1ec24e39b71db180b8f64a19500.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581736/6577451.page"><b>Padelis117 wrote:</b></a><br/>I would really be curious to see how will your list compete against a missile heavy dwarf list.</div></blockquote><br /> <br /> This list has the same problems as the rest of the infantry lists do. The templates.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 19:49:15]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ @Pirate,<br /> <br /> Thanks for looking, as for being at <span class="glossaryitem" onmouseover='gp(755);'>NOVA</span> I wasn't there (i'm 17) <br /> i'm hoping to start actual fantasy playing (I played some with the empire 5th ed codex a long time ago) but as to this edition I love the idea of running 50 mounted models with a hero hammer for the big block, if I could get off pans pelt and savage beast of horrors then the front five characters would be insane at T7 S7 and min of A5 as well as all having 1+ <span class="glossaryitem" onmouseover='gp(400);'>AS</span> and some good <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> as for MS, I though about taking some but don't know where to free points up, I could swap hellblaster and engineer for another cannon and MS amulet?<br /> <br /> Regardless than you and good luck! ]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 19:59:19]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span> ah ok. There is another guy running around here with a similar name, but I thought he was from England. Confused me for a few seconds. As for the game, beasts as a lore will boost the hell out of your cav, but like I said, I would pour quite a bit into killing out your Lv4. Magic Resist is a must in my mind. <br /> <br /> Please continue and talk it up though!! That is why I actually stopped snooping and posted something. I want to know what I am missing and want to be able to talk through people's ideas. I have said already that the <span class="glossaryitem" onmouseover='gp(349);'>DC</span> area has a pretty fantastic fantasy array, but we cannot possibly cover everything!]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 20:08:31]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ I'm always sad to see Beastmen lists without the hitback gorebull. I know he's a bit of a one-trick pony, but man is it fun to watch him wade through an entire unit and come out the other side, unharmed and even angrier.<br /> <br /> That said, I'll agree with others that your list is lacking in chaff. The game is won or lost in the movement phase, and without much shooting or chaff you're going to have trouble with board control. For instance, imagine what you're going to do against a <span class="glossaryitem" onmouseover='gp(411);'>WE</span> cauldron star. It'll chew through pretty much anything you have, and you really don't have anything to stop or even redirect it.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 20:08:44]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ I know it has been said that the list I have posted is "chaff" lacking. I think that the 2 boars that I have used the last year have proven their worth time and time again. To much chaff is a blatant waste of points. As for the <span class="glossaryitem" onmouseover='gp(411);'>WE</span> "star", again I will redirect you to what I said before. If I can take away your rerolls(which I believe that I have a decent chance at [<span class="glossaryitem" onmouseover='gp(474);'>ASF</span>] I don't remember off the top if they have hatred. Don't think so but could be wrong) I can make you have to use your strength to wound which is not as reliable at auto wounding with posion re-rolling misses. We only have one <span class="glossaryitem" onmouseover='gp(27);'>DE</span> player in our specific group. Can you point me to a actual <span class="glossaryitem" onmouseover='gp(27);'>DE</span> power list at 24 25 or 2800 point level so I can get him to run it? I would really like to see!!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 20:25:05]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/581736/6577560.page"><b>PirateRobotNinjaofDeath wrote:</b></a><br/>That said, I'll agree with others that your list is lacking in chaff. The game is won or lost in the movement phase, and without much shooting or chaff you're going to have trouble with board control. For instance, imagine what you're going to do against a <span class="glossaryitem" onmouseover='gp(411);'>WE</span> cauldron star. It'll chew through pretty much anything you have, and you really don't have anything to stop or even redirect it.</div></blockquote><br /> <br /> <br /> The <span class="glossaryitem" onmouseover='gp(411);'>WE</span>/Cauldron star is the most pointless unit ever. It's a low strength that is relying on an IF mindrazor to do anything. Especially in a meta full of T4+ or high armour stuff.<br /> <br /> Sure, you get a lot of attacks, but you're still S3.  And how the beastmen army deals with the unit is called Wildform. Or multiples.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 20:34:46]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ I disagree with above, I fight the <span class="glossaryitem" onmouseover='gp(411);'>WE</span> star and they will shred units with little to no <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, due to their insane attacks, as empire I can bog them down easily with reiks knights run them 1 x 5 and sit there the whole game, for BM they should be able to chew threw the witch elves with impact hits because there armour is non existent.<br /> <br /> Also as you say your magic will murder my characters looking through the numbers, you on average get 7 dice to cast (+1 for channel once every 2 turns) and I get 3 (+1 every 3 turns) you will have to try to IF your death magic for it to go through, also all my Characters (except the knight champion) has a minimum of 5+ wardsave  and in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> the knights alone getting 15 S6 hits with re rolls (hatred) and 2s (or 3s due to wildform) to wound which is kills, not including the horses attacks (which could help because BM have no armour) I think it could crumble your block of BM due to combat res.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 21:12:25]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ You are not looking at what the Herdstone does.  I am sorry, but even if I roll double ones for winds, I will have 3 wizards around it and will end up with dice being 5 to 1 before channel. 5 dice is more than enough to get 2 or 3 spells off.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 21:31:59]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Forgive me what does the heardstone do (I honestly don't know)? Also swapped the priests helm to MS (3) in addition if I can get his 5+ unit wardsave giving them a 2+ ward vs magic (is this right?).]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 21:45:12]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ The 5+ he gives is for combat alone if I am not mistaken. The MR3 however will give everyone in the unit a 4+ ward to magic spells. But moving on.... The Herdstone is a piece of terrain placed during deployment that gives me a power die for every wizard within 6" of it. So if I have 3 of my Shams chillin out next to it and during my magic phase I roll a 4 and 3 for winds. Right off the bat I have 10 and you have 4 dice, then we channel.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 22:07:39]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581736/6577830.page"><b>Arbiter wrote:</b></a><br/>I disagree with above, I fight the <span class="glossaryitem" onmouseover='gp(411);'>WE</span> star and they will shred units with little to no <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, due to their insane attacks, as empire I can bog them down easily with reiks knights run them 1 x 5 and sit there the whole game, for BM they should be able to chew threw the witch elves with impact hits because there armour is non existent.<br /> <br /> Also as you say your magic will murder my characters looking through the numbers, you on average get 7 dice to cast (+1 for channel once every 2 turns) and I get 3 (+1 every 3 turns) you will have to try to IF your death magic for it to go through, also all my Characters (except the knight champion) has a minimum of 5+ wardsave  and in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> the knights alone getting 15 S6 hits with re rolls (hatred) and 2s (or 3s due to wildform) to wound which is kills, not including the horses attacks (which could help because BM have no armour) I think it could crumble your block of BM due to combat res.</div></blockquote><br /> <br /> So an army that has witches wounding on a 5+ at a minimum isn't that great against it? 1 wildform means that your uber unit of death wounds on 6s. So you're relying solely on poisoned attacks.<br /> <br /> Armour doesn't matter in this case. You're relying on magic to do the damage you need to. As without it, the gor break the witches. Without the shadow magic and wildform, they get 10 wounds through. The gor get 11 back through to you. Without double 1-ing their Primal Frenzy. This results in the gor winning.<br /> <br /> On a side note, if I've made any mistakes, it's because it's late and I'm tired.]]></description>
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				<pubDate><![CDATA[Tue, 25 Feb 2014 23:21:23]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><cite>thedarkavenger wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581736/6577830.page"><b>Arbiter wrote:</b></a><br/>I disagree with above, I fight the <span class="glossaryitem" onmouseover='gp(411);'>WE</span> star and they will shred units with little to no <span class="glossaryitem" onmouseover='gp(400);'>AS</span>, due to their insane attacks, as empire I can bog them down easily with reiks knights run them 1 x 5 and sit there the whole game, for BM they should be able to chew threw the witch elves with impact hits because there armour is non existent.<br /> <br /> Also as you say your magic will murder my characters looking through the numbers, you on average get 7 dice to cast (+1 for channel once every 2 turns) and I get 3 (+1 every 3 turns) you will have to try to IF your death magic for it to go through, also all my Characters (except the knight champion) has a minimum of 5+ wardsave  and in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> the knights alone getting 15 S6 hits with re rolls (hatred) and 2s (or 3s due to wildform) to wound which is kills, not including the horses attacks (which could help because BM have no armour) I think it could crumble your block of BM due to combat res.</div></blockquote><br /> <br /> So an army that has witches wounding on a 5+ at a minimum isn't that great against it? 1 wildform means that your uber unit of death wounds on 6s. So you're relying solely on poisoned attacks.<br /> <br /> Armour doesn't matter in this case. You're relying on magic to do the damage you need to. As without it, the gor break the witches. Without the shadow magic and wildform, they get 10 wounds through. The gor get 11 back through to you. Without double 1-ing their Primal Frenzy. This results in the gor winning.<br /> <br /> On a side note, if I've made any mistakes, it's because it's late and I'm tired.</div></blockquote><br /> <br /> It might just be a little pointless to argue that.... That is what I am trying to get across. It is a straight up disrespect for the army as a whole! on a side note, I will be <span class="glossaryitem" onmouseover='gp(634);'>PM</span>'in you to discuss some things further!<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 00:03:21]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Armour doesn't matter in this case. You're relying on magic to do the damage you need to. As without it, the gor break the witches. Without the shadow magic and wildform, they get 10 wounds through. The gor get 11 back through to you. Without double 1-ing their Primal Frenzy. This results in the gor winning. </div></blockquote><br /> <br /> ? 30 Witch Elves is 60 attacks 15 poison plus another 30 hits wounding on 5s is another 16.67 giving a total of 31.67 wounds. That's a lot more that 10! Plus whatever the Cauldron does (which has S5 impact hits). Perhaps you forgot poison and rerolls? Even with Wildform up they do 24.167 wounds to you.]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 00:58:08]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ GETTING OFF TOPIC <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Again, I will ask.... I have not seen this crazy witch list. If someone could be so kind as to send me (<span class="glossaryitem" onmouseover='gp(634);'>PM</span> me) a list my buddy can play against me so I can check it out. <br /> <br /> Moving on, besides <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, anyone else have something that is a common build that I can try out or test up against?]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 01:10:47]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a0ecceec282c1d8794fa8c428cfe5546.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581736/6577914.page"><b>Puddle_Pirate wrote:</b></a><br/>You are not looking at what the Herdstone does.  I am sorry, but even if I roll double ones for winds, I will have 3 wizards around it and will end up with dice being 5 to 1 before channel. 5 dice is more than enough to get 2 or 3 spells off.</div></blockquote><br /> <br /> You might want to double check that if you are running the Herdstone at the FOWL <span class="glossaryitem" onmouseover='gp(48);'>GT</span>.  <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> rules cap you at +2 dice INCLUDING channels which is why I am not running it.  Also D&D does not affect for the <span class="glossaryitem" onmouseover='gp(82);'>LD</span> snipe, again why I will not be running death at FOWL.  <br /> <br /> Either way looking forward to seeing you there gonna be a challenge for best BM player.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also you are paying 4 points to make your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> more vulnerable.  4 attacks with a 3+ <span class="glossaryitem" onmouseover='gp(400);'>AS</span> is NOT better than 3 attacks with a 2+, 6++]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 02:12:45]]> GMT</pubDate>
				<author><![CDATA[ Grix]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Ahh, that makes sense now with the herdstone, doesn't that make your wizards shooting fodder though, like a unit of ambushes/vanguard and they can get wiped which makes your magic faze go away (if i'm wrong correct my logic please).<br /> <br /> On topic with the witch elves it involves the couldron of blood about 30 witch elves (and/or corsairs) with a hag, and supreme sorceress they get double frenzy (so A2 +1 (2ccw) +2 double frenzy) so they shred anything with low T and low <span class="glossaryitem" onmouseover='gp(400);'>AS</span> and even high T models get killed by sheer amounts of poisoned wounds.<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>Ps</span>. I think you got confused about the 5+ wardsave adding with the <span class="glossaryitem" onmouseover='gp(408);'>MR</span> giving a 2+ ward vs magic attacks (I know the priests pray is <span class="glossaryitem" onmouseover='gp(19);'>CC</span> only but I mean on the heroes) sorry if its confusing.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 02:38:45]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(408);'>MR</span> only works against magic damage from spells.  It does nothing vs magical or mundane attacks.]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 03:18:22]]> GMT</pubDate>
				<author><![CDATA[ Grix]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ OK? We established that, but does it stack with an existing wardsave? ]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 14:31:52]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Yes it stacks with a normal Ward Save.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> So for instance Karl Franz has a 2+ ward versus wounds from spells.]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 14:43:56]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Flingit you are the light in a dark place, THANK YOU!<br /> <br /> So my only other question is does his <span class="glossaryitem" onmouseover='gp(408);'>MR</span> and/or wardsave affect the mount he is on?]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 15:12:20]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Monsters don't benefit from a rider's ward save, or else you'd see a lot more guys riding dragons and stuff.  <span class="glossaryitem" onmouseover='gp(408);'>MR</span> works on the mount I believe though. <br /> <br /> I don't know, I still don't think Beastmen are a solid army and I've never seen one place at a tournament... heck, I don't even see people bring them to tournaments.  Not sure how you've been beating kitted Daemon Princes, but I know my Khorne Daemon Prince would take a shot at this army. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  I like Ghorgon models, wish they were on par with other monster costs though.  They're pretty durable, and good at smashin'.]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 16:52:20]]> GMT</pubDate>
				<author><![CDATA[ Matt1785]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(408);'>MR</span> effects your mount and any unit you join. Your Ward only effects you.]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 17:38:14]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581736/6578515.page"><b>FlingitNow wrote:</b></a><br/><blockquote class="uncited"><div>Armour doesn't matter in this case. You're relying on magic to do the damage you need to. As without it, the gor break the witches. Without the shadow magic and wildform, they get 10 wounds through. The gor get 11 back through to you. Without double 1-ing their Primal Frenzy. This results in the gor winning. </div></blockquote><br /> <br /> ? 30 Witch Elves is 60 attacks 15 poison plus another 30 hits wounding on 5s is another 16.67 giving a total of 31.67 wounds. That's a lot more that 10! Plus whatever the Cauldron does (which has S5 impact hits). Perhaps you forgot poison and rerolls? Even with Wildform up they do 24.167 wounds to you.</div></blockquote><br /> <br /> <br /> I included rerolls.<br /> <br /> Remember. The cauldron takes up the space of 9 models. So they get 21 for the first rank, and 14 for supporting.<br /> <br /> Thirty five attacks, hitting on 4s(3/6=50%), resulting in 17.5(18) hits. 2.9(3)(1/6 of total hits) of those hits are poisoned. Out of the rerolls, you get eight hits(3/6 = 50% of the remainder), which results in 1.336(1) poisoned.  So that's 4 dead gor already.<br /> <br /> Out of those successful hits. It results in, 8.6(9) wounds. <br /> <br /> The Gor unit listed above then has a 66.7% chance of passing the primal fury, twice. Assume it does. This means the gor have 40 attacks back. Hitting on 4s, So, that is 40 attacks. resulting in 20 hits. (3/6 = 50%), rerolling to get another 10.<br /> <br /> Then they wound on 3s. (66.7%). This means they do 20.01 wounds(20). Of that, the witches get a 5++ ward/(33.3%) So that means 7 wounds. <br /> <br /> The Gor are steadfast, and will grind the witches out.<br /> <br /> HOWEVER, if we assume the beastmen player is even remotely skilled, when the witches get in, there is a guaranteed wildform on the gor. But, I won't even open that can of worms.]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 17:59:32]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Remember. The cauldron takes up the space of 9 models. So they get 21 for the first rank, and 14 for supporting. <br /> <br /> Thirty five attacks, hitting on 4s(3/6=50%), resulting in 17.5(18) hits. 2.9(3)(1/6 of total hits) of those hits are poisoned. Out of the rerolls, you get eight hits(3/6 = 50% of the remainder), which results in 1.336(1) poisoned. So that's 4 dead gor already. </div></blockquote><br /> <br /> Well 10 For are 250mm wide. Cauldron + 10 Witches are 260mm wide so all witches get to attack. Also a 3rd of all hits are poisoned as only 4s, 5s and 6s hit. So yeah that's 32 dead plus the Cauldron. Probably only your characters survive to hit back...<br /> <br /> Also 21 isn't divisible by 4 so I don't know how you got to 21 for the front rank.]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 18:23:01]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Glad to see someone that dares to figth for the Beastmen, they are a army I always have enjoyed playing. <br /> But I know after x amount of years playing them, and against them that they will fall appart if your foe sets the pace of the game. Or simply shoots you to death, as the case often is with O&G, Dwarfs or <span class="glossaryitem" onmouseover='gp(27);'>DE</span> ]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 19:13:03]]> GMT</pubDate>
				<author><![CDATA[ Trondheim]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581736/6580639.page"><b>FlingitNow wrote:</b></a><br/><blockquote class="uncited"><div>Remember. The cauldron takes up the space of 9 models. So they get 21 for the first rank, and 14 for supporting. <br /> <br /> Thirty five attacks, hitting on 4s(3/6=50%), resulting in 17.5(18) hits. 2.9(3)(1/6 of total hits) of those hits are poisoned. Out of the rerolls, you get eight hits(3/6 = 50% of the remainder), which results in 1.336(1) poisoned. So that's 4 dead gor already. </div></blockquote><br /> <br /> Well 10 For are 250mm wide. Cauldron + 10 Witches are 260mm wide so all witches get to attack. Also a 3rd of all hits are poisoned as only 4s, 5s and 6s hit. So yeah that's 32 dead plus the Cauldron. Probably only your characters survive to hit back...<br /> <br /> Also 21 isn't divisible by 4 so I don't know how you got to 21 for the front rank.</div></blockquote><br /> <br /> <br /> Please show your maths behind that 32 dead.  Wounding on 5s, without the rerolls to wound, to get 32, 200 attacks(16.7% wound).  With the rerolls, 170(As you'd get 19.4% to wound)<br /> <br /> <br /> As for the number in contact, the "Cauldronstar" is 10 models wide INCLUDING the cauldron. because any wider and it becomes too unwieldy.<br /> <br /> As for the attacks, I didn't calculate the super frenzy. Base on Base with no character support.]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 19:24:49]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><cite>Grix wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a0ecceec282c1d8794fa8c428cfe5546.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581736/6577914.page"><b>Puddle_Pirate wrote:</b></a><br/>You are not looking at what the Herdstone does.  I am sorry, but even if I roll double ones for winds, I will have 3 wizards around it and will end up with dice being 5 to 1 before channel. 5 dice is more than enough to get 2 or 3 spells off.</div></blockquote><br /> <br /> You might want to double check that if you are running the Herdstone at the FOWL <span class="glossaryitem" onmouseover='gp(48);'>GT</span>.  <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> rules cap you at +2 dice INCLUDING channels which is why I am not running it.  Also D&D does not affect for the <span class="glossaryitem" onmouseover='gp(82);'>LD</span> snipe, again why I will not be running death at FOWL.  <br /> <br /> Either way looking forward to seeing you there gonna be a challenge for best BM player.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also you are paying 4 points to make your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> more vulnerable.  4 attacks with a 3+ <span class="glossaryitem" onmouseover='gp(400);'>AS</span> is NOT better than 3 attacks with a 2+, 6++</div></blockquote><br /> <br /> Yes sir i know that. This is not the list that i will be taking to FOWL. With giving BM the actual <span class="glossaryitem" onmouseover='gp(13);'>BrB</span> Ambush, i will be using about 4 10 man units for ambush. Also they just released a new update allowing Gor units to take Magic Banners...... OH HELL YA!!! 45man block will get the Armor Piercing Banner for sure! <br /> <br /> Cant wait to see you there (i will <span class="glossaryitem" onmouseover='gp(634);'>PM</span> you and we can talk more)]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 20:38:15]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Please show your maths behind that 32 dead. Wounding on 5s, without the rerolls to wound, to get 32, 200 attacks(16.7% wound). With the rerolls, 170(As you'd get 19.4% to wound)<br /> <br /> <br /> As for the number in contact, the "Cauldronstar" is 10 models wide INCLUDING the cauldron. because any wider and it becomes too unwieldy.<br /> <br /> As for the attacks, I didn't calculate the super frenzy. Base on Base with no character support.</div></blockquote><br /> <br /> OK 60 attacks x 3/4 = 45 hits, a 3rd of those are 6s which means 15 poison. 30 hits x 5/9 = 16.67 more wounds for a total 31.67 (rounded to 32 wounds). With Wyssans on them you still get the same 15 poison but with 30 hits x 11/36 = 9.167 wounds for a total of 24.167 wounds. You can't say that it is down to competency that you'll have Wyssans off. It could get scrolled you could fail cast it. He could have killed your beasts wizard before combat is met etc. I've had Morathi fail to cast a 3+ spell on 2 dice as the first spell on 3 magic phases in 1 game before. It happens you can never rely on buffs happening. But as pointed out it doesn't necessarily make much of a difference.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I've seen the Cauldron unit run 10 witches wide and I've seen it run 200mm wide Ive also seen it 8 witches wide.]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 21:18:30]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581736/6581306.page"><b>FlingitNow wrote:</b></a><br/>OK 60 attacks x 3/4 = 45 hits, a 3rd of those are 6s which means 15 poison. 30 hits x 5/9 = 16.67 more wounds for a total 31.67 (rounded to 32 wounds). With Wyssans on them you still get the same 15 poison but with 30 hits x 11/36 = 9.167 wounds for a total of 24.167 wounds. You can't say that it is down to competency that you'll have Wyssans off. It could get scrolled you could fail cast it. He could have killed your beasts wizard before combat is met etc. I've had Morathi fail to cast a 3+ spell on 2 dice as the first spell on 3 magic phases in 1 game before. It happens you can never rely on buffs happening. But as pointed out it doesn't necessarily make much of a difference.<br /> </div></blockquote><br /> <br /> A) You've miscalculated poison. You have 1/6 from the first lot. Which is 5(1/6 of 30.) Then you have 1/6 of the rerolls. WHich is 1/6 of 15. Which is 2.5. So you get 7.5 poisoned wounds. You don't just calculate 1 batch of poisoned attacks based on two rolls of the dice. Which also influences the roll to wound. Rounding it up to 8 dice, you have  25+12. So 37 hits. 18. So you get 18+8. Which is 26. And that is assuming you take a massive unwieldy unit. Which will then get combo charged to oblivion.  And that is a fact. As for the buffs, have you played a sensible beast player with the herdstone list? You won't touch the gor until he charges and has the dice for all his spells. Especially after he snipes off the level 4.]]></description>
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				<pubDate><![CDATA[Wed, 26 Feb 2014 22:37:46]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ I haven't miscalculated poison. I have 60 attacks that's 30 hits 10 of which is poison, 30 rerolls 15 hits 5 of which are poison. If you don't understand maths don't correct people who do. With multiplication and division order doesn't matter you get the same result.<br /> <br /> You are hitting only on 4s, 5s and 6s therefore a 3rd of your hits will be each roll meaning from the 45 hits on average there will be 15 "4s", 15 "5s" & 15 "6s", meaning 15 poisoned.<br /> <br /> I've taken out the 15 poisoned (the correct number) leaving 30 hits each with a 5 in 9 chance of wounding. You talk about him sniping off the Lvl4 yet totally ignore the possibility of it happening to the Shaman. Which is the most likely way for him to die (not necessarily a snipe spell to spells in general or a miscast) and you've glazed over the chance to fail cast or be dispelled. Plus like I said even with Wyssans up and no buffs on the Witches they still butcher the Gor, due to 15 poison. Yes it is a massively unwieldy unit with a whole 10mm more width than your unit... You think the posted list would out chaff <span class="glossaryitem" onmouseover='gp(27);'>DE</span>? Please.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 01:16:35]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581736/6582046.page"><b>FlingitNow wrote:</b></a><br/>I haven't miscalculated poison. I have 60 attacks that's 30 hits 10 of which is poison, 30 rerolls 15 hits 5 of which are poison. If you don't understand maths don't correct people who do. With multiplication and division order doesn't matter you get the same result.<br /> <br /> You are hitting only on 4s, 5s and 6s therefore a 3rd of your hits will be each roll meaning from the 45 hits on average there will be 15 "4s", 15 "5s" & 15 "6s", meaning 15 poisoned.<br /> <br /> I've taken out the 15 poisoned (the correct number) leaving 30 hits each with a 5 in 9 chance of wounding. You talk about him sniping off the Lvl4 yet totally ignore the possibility of it happening to the Shaman. Which is the most likely way for him to die (not necessarily a snipe spell to spells in general or a miscast) and you've glazed over the chance to fail cast or be dispelled. Plus like I said even with Wyssans up and no buffs on the Witches they still butcher the Gor, due to 15 poison. Yes it is a massively unwieldy unit with a whole 10mm more width than your unit... You think the posted list would out chaff <span class="glossaryitem" onmouseover='gp(27);'>DE</span>? Please.</div></blockquote><br /> <br /> I do understand maths. That's the problem. You're calculating the poisoned to be 1/3 of the total attacks. Which it isn't. It's (1/6*50%)+(1/6*25%).  For it to be 1/3 of the total attacks, you need to have some form of super poison<br /> <br /> I say that the dark elf characters will be sniped as the herd stone list has so much savage offensive magic Thai the moment you hit 24" of the level 4 shaman it's all dice death.  As for the buffs, again. They have the dice to guarantee them. And if you want do delude yourself with the witches, at least learn maths to back it up.  And beast men will out chaff dark elves as they should have, on average 12 chaff drops. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 05:34:36]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ You don't understand the maths. 60/6 = 10 you are dividing the hits by 6. It is the attacks you divide by 6 or the hits by 3. Again if you don't understand the maths at least read when someone who does is explaining it to you as I have done 3 times now.<br /> <br /> With 60 attacks I get 45 hits right? 60 x 3/4 = 45. So if by your maths that is some how only 7.5 "6s", then there must be 7.5 "5s" and 7.5 "4s" which totals 22.5. So what are on the other 22.5 hits? They must be numbers between 4 & 6 excluding 4, 5 & 6. So what magical are you rolling that give you fractions of numbers?<br /> <br /> Yes I know how the Herd Stone works. But Dark Elves are quicker. Your Death wizard would therefore only get the chance to snipe after the Dark Elves so as pointed out could be dead by then. Could also not be. Your Beasts wizard could have died to miscasts before that crucial turn. You could attempt to cast a 3 plus spell on 2 dice and fluff it, I could have saved my scroll till then. I'm not pinning any hopes on the Witch Elf unit, I'm not a massive fan of it. You said it does 9 wounds to the Gors unit when in fact it does 31 so I pointed that out so the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> would realise putting those Gors into the Witch Elves is a dumb idea and that even with Wyssans he's in real trouble.<br /> <br /> I'm just giving him the accurate maths.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 08:38:43]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581736/6582803.page"><b>FlingitNow wrote:</b></a><br/>You don't understand the maths. 60/6 = 10 you are dividing the hits by 6. It is the attacks you divide by 6 or the hits by 3. Again if you don't understand the maths at least read when someone who does is explaining it to you as I have done 3 times now.<br /> <br /> With 60 attacks I get 45 hits right? 60 x 3/4 = 45. So if by your maths that is some how only 7.5 "6s", then there must be 7.5 "5s" and 7.5 "4s" which totals 22.5. So what are on the other 22.5 hits? They must be numbers between 4 & 6 excluding 4, 5 & 6. So what magical are you rolling that give you fractions of numbers?<br /> <br /> Yes I know how the Herd Stone works. But Dark Elves are quicker. Your Death wizard would therefore only get the chance to snipe after the Dark Elves so as pointed out could be dead by then. Could also not be. Your Beasts wizard could have died to miscasts before that crucial turn. You could attempt to cast a 3 plus spell on 2 dice and fluff it, I could have saved my scroll till then. I'm not pinning any hopes on the Witch Elf unit, I'm not a massive fan of it. You said it does 9 wounds to the Gors unit when in fact it does 31 so I pointed that out so the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> would realise putting those Gors into the Witch Elves is a dumb idea and that even with Wyssans he's in real trouble.<br /> <br /> I'm just giving him the accurate maths.</div></blockquote><br /> <br /> You get 30, followed by 15. Not 45. Whilst this does total to 45, you use 30 and 15 for the poisoned attacks as they are two separate batches of dice.   That is how rerolls work. ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 10:25:19]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Seriously read what I've read. Yes you get 30 hits then 15 hits. You can add them together that's how maths works. Trust me I did a degree in it. Where x is the probability of causing a wound (or poisoning) 30x + 15x = 45x so you can just work out x and multiply by 45.<br /> <br /> So from the first 30 hits there are 3 possible outcomes 4, 5 & 6. 1, 2 & 3 are misses so are not possible outcomes from the 30 hits. So we have 3 possible outcomes and each is as likely as each other. Therefore on average those 30 hits will be 10 "4s", 10 "5s" and 10 "6s" therefore 10 poisons. Or 30/3 because thereare 3 equally likely outcomes one of which results in poison. Then the same for 15 getting you another 5 poisons.<br /> <br /> Or if you want to divide by 6 you divide the entire number of attacks which is on average 90. 60 attacks gives 10 poisons and 30 rerolls which generate another 5 poisons. Total of 15 or just go straight to 90/6 which is shock and awe also 15.<br /> <br /> The number of poisons you get is 15. You get 15 poisons on average. The average dice roll will result in 15 poisons. Get it yet?]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 10:58:12]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a0ecceec282c1d8794fa8c428cfe5546.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581736/6578547.page"><b>Puddle_Pirate wrote:</b></a><br/>GETTING OFF TOPIC <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> Again, I will ask.... I have not seen this crazy witch list. If someone could be so kind as to send me (<span class="glossaryitem" onmouseover='gp(634);'>PM</span> me) a list my buddy can play against me so I can check it out. <br /> <br /> Moving on, besides <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, anyone else have something that is a common build that I can try out or test up against?</div></blockquote><br /> A successful Beastmen player is a rare sight. Congratulations!<br /> <br /> I would like to see how you list fares against a <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> list that allowed me to win a couple of turnaments. Here it is:<br /> <br /> - Daemon Prince (D.of Nurgle, D.Flight, C.Armour, lvl4 L.of Death, C.Familiar, Scaled.S, S.Feeder, TOT.Shard, Charmed.S, Dragonbane.G) = 525pts<br /> <br /> - <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> (M.of Tzeentch, Disc, Third Eye, T.of Preservation, Enchanted.S) = 235<br /> - Sorcerer (L.of Shadows, H.Visage, D.Scroll) =  140<br /> <br /> - 5 warhounds (vanguard) = 40pts<br /> - 5 warhounds (vanguard) = 40pts<br /> - 1 chariot (M.of Nurgle) = 125pts<br /> - 1 chariot (M.of Nurgle) = 125pts<br /> - 17 warriors (M.of Nurgle, Halberds, <span class="glossaryitem" onmouseover='gp(397);'>FC</span>, G.Pennant) = 358<br /> <br /> - 1 gorebeast (M.of Nurgle) = 140pts<br /> - 1 gorebeast (M.of Nurgle) = 140pts<br /> - 1 gorebeast (M.of Nurgle) = 140pts<br /> <br /> - 3 skullcrushers (E.Weapons, Musician) = 244<br /> - 3 skullcrushers (E.Weapons, Musician) = 244<br /> <br /> This list was originally designed to crush the elves plaguing my local meta, but it works just as good against any infantry based army. Since the list is mainly made of rock-hard independent models, it keeps its power almost intact till late game, where other lists struggle to maintain their consistency, specially those who rely on a close sinergy between their models.<br /> <br /> Mistifying Miasma is a killer on this list, making almost any non-elven model hit nurgle stuff on 6s, and Doom & Darkness solves the steadfast problem very consistently. Soulblight is perfect at downgrading elites to manageable levels, and the death snipes... well, those things are always good to have. And Purple Sun, don't forget the hideous Purple Sun!<br /> <br /> If you ever play against such a list, please tell us the results!]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 11:43:06]]> GMT</pubDate>
				<author><![CDATA[ adicto20]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581736/6582970.page"><b>FlingitNow wrote:</b></a><br/>Seriously read what I've read. Yes you get 30 hits then 15 hits. You can add them together that's how maths works. Trust me I did a degree in it. Where x is the probability of causing a wound (or poisoning) 30x + 15x = 45x so you can just work out x and multiply by 45.<br /> <br /> So from the first 30 hits there are 3 possible outcomes 4, 5 & 6. 1, 2 & 3 are misses so are not possible outcomes from the 30 hits. So we have 3 possible outcomes and each is as likely as each other. Therefore on average those 30 hits will be 10 "4s", 10 "5s" and 10 "6s" therefore 10 poisons. Or 30/3 because thereare 3 equally likely outcomes one of which results in poison. Then the same for 15 getting you another 5 poisons.<br /> <br /> Or if you want to divide by 6 you divide the entire number of attacks which is on average 90. 60 attacks gives 10 poisons and 30 rerolls which generate another 5 poisons. Total of 15 or just go straight to 90/6 which is shock and awe also 15.<br /> <br /> The number of poisons you get is 15. You get 15 poisons on average. The average dice roll will result in 15 poisons. Get it yet?</div></blockquote><br /> <br /> <br /> That is not how percentages work.<br /> <br /> If you were rolling 30 twice, then it would be 1/3 of the total is sixes. But you're not. You're calculating the total number of 6s on 30. then rolling 15 and calculating that. So,as per the rules of percentages. You cannot just lump them together. As 1/6 of 30 is different to 1/6 of 15.  This is because <u>you roll two batches of dice</u>.<br /> <br /> <br /> So, for the average % of dice from the REROLLED attacks, you take 16.7% of 30, which is 5.01. And 16.7% of 15. Which is 2.505. Not 15. You'd need a full 60 hits for 15 poisoned.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 12:34:54]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Look, we can sit here and argue math, but I have done this before and lost.  You cannot go in horded as Beastmen into a Witch Elves unit with a cauldron.  You will loose, because they strike before you and every poison may as well be killing blow to a Gor.  So you loose 20 odd Gor you are now striking back with 30ish attacks not 40.  You will hit 3/4 of the time and if your <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> is stll alive will wound 2/3 of the time. Thats still only 14 odd wounds, but they have a 5++ if I am not mistaken. So only 11is wounds stick.  You are still on snake eyes and prob not steadfast.<br /> <br /> When I see <span class="glossaryitem" onmouseover='gp(27);'>DE</span> I put my Gor unit in Bus formation, with my Beastlord and Lv4 out front.  My shaman will challenge with WS10 S5 T5 A3 and a 4++ all without buffs.  My Beastlord will lay waste at WS6 S6 T5 A7 going at I6 all to go along with his 4+,4++.  So are only able to attack 2 files of RAF because the 3rd is the champ.  Win combat, they loose Frenzy and <span class="glossaryitem" onmouseover='gp(198);'>dmg</span> output goes way down.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 13:26:04]]> GMT</pubDate>
				<author><![CDATA[ Grix]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Perfect way to go about it!!! Great strat Grix!]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 14:07:46]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote class="uncited"><div>That is not how percentages work.<br /> <br /> If you were rolling 30 twice, then it would be 1/3 of the total is sixes. But you're not. You're calculating the total number of 6s on 30. then rolling 15 and calculating that. So,as per the rules of percentages. You cannot just lump them together. As 1/6 of 30 is different to 1/6 of 15. This is because you roll two batches of dice.<br /> <br /> <br /> So, for the average % of dice from the REROLLED attacks, you take 16.7% of 30, which is 5.01. And 16.7% of 15. Which is 2.505. Not 15. You'd need a full 60 hits for 15 poisoned.</div></blockquote><br /> <br /> Again you are trying to argue something you don't understand. It is NOT a 6th of hits. It is a 6th of dice rolled. I roll a dice I have 6 possible outcomes one of which is poison. So if I roll 60 attacks that is 10 poisons, and 30 rerolls which is another 5 poisons. It is 15 poisons please go take a course in maths, read what I've actually written or just concede. My maths is Perfect here.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 14:17:23]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581736/6583318.page"><b>FlingitNow wrote:</b></a><br/><blockquote class="uncited"><div>That is not how percentages work.<br /> <br /> If you were rolling 30 twice, then it would be 1/3 of the total is sixes. But you're not. You're calculating the total number of 6s on 30. then rolling 15 and calculating that. So,as per the rules of percentages. You cannot just lump them together. As 1/6 of 30 is different to 1/6 of 15. This is because you roll two batches of dice.<br /> <br /> <br /> So, for the average % of dice from the REROLLED attacks, you take 16.7% of 30, which is 5.01. And 16.7% of 15. Which is 2.505. Not 15. You'd need a full 60 hits for 15 poisoned.</div></blockquote><br /> <br /> Again you are trying to argue something you don't understand. It is NOT a 6th of hits. It is a 6th of dice rolled. I roll a dice I have 6 possible outcomes one of which is poison. So if I roll 60 attacks that is 10 poisons, and 30 rerolls which is another 5 poisons. It is 15 poisons please go take a course in maths, read what I've actually written or just concede. My maths is Perfect here.</div></blockquote><br /> <br /> I'm just going to agree to disagree. Because, my knowledge of maths, whilst isn't University level, it certainly is above average A-level, tells me otherwise, and it's clear that I cannot convince you of anything.<br /> And we're just derailing the thread.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 15:48:29]]> GMT</pubDate>
				<author><![CDATA[ thedarkavenger]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ It isn't that beastmen are bad, but more like all lists that work are nearly the same.<br /> <br /> Cygors, Jabbers and Giants are really hard to make work.<br /> Minotaur don't like step up, and haven't done well in 8th.<br /> Centigors did not do well in 7th, and that's carried over to 8th.<br /> Very poor leadership army wide, with some sub par units has more or less reduced beastmen to a single type of build.<br /> <br /> The single build that's left is effective, but lacks variety.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 15:59:26]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Agreed Matt! Thanks for the support!]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 18:34:49]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote class="uncited"><div>I'm just going to agree to disagree. Because, my knowledge of maths, whilst isn't University level, it certainly is above average A-level, tells me otherwise, and it's clear that I cannot convince you of anything. <br /> And we're just derailing the thread.</div></blockquote><br /> <br /> What I have stated for the maths is fact.<br /> <br /> Right let's try 1 more level at this I've explained it so an A-level student could understand. I've explained it so a GCSE student could understand and I'll try at primary school level.<br /> <br /> 1) If I have 60 attacks and roll them how many on average will come up a 6? <br /> <br /> 2)If I roll 60 dice where there are 6 equally likely outcomes how many of each outcome would I get on average?<br /> <br /> 3)If I roll 30 dice where there are 6 equally likely outcomes how many of each outcome would I get on average?<br /> <br /> 4) If I have 30 dice with 3 possible out comes say 4, 5 & 6. How many 4s would I roll on average? How many 5s? How many 6s?<br /> <br /> So you should have realised the first, 2nd and forth questions have the same answer. You will know if I have 60 attacks hitting on a 4 I will get 30 hits. However I have rolled 60 dice not 30. So it is 60 that gets divided by 6. Because for the 30 hits there are only 3 possible outcomes of 4, 5 & 6 as 1, 2 & 3 all are misses. Thus if you want to work out the poisons from hits you divide by 3 not 6. If I was hitting on 3s instead that would mean I have 40 hits but now there are 4 possible outcomes of 3, 4, 5 & 6 so I would divide the 40 by 4 or still divide the original 60 by 6.<br /> <br /> So all that should prove to you that you get 10 poisons from 60 attacks without rerolls. Now I get on average 30 rerolls following exactly from above you get the same answer but halved. So that would be 5 poisons.<br /> <br /> 10 + 5 so let's count that up so 11 is +1, 12 is +2, 13 is +3, 14 is +4 so 10 + 5 is 15! Get it now? Or do we have to cover counting too?<br /> <br /> So from now on my advice to you is to not use Math hammer in posts. You clearly have no grasp of basic mathematics and there's no shame in that. But if you try to use maths to give advice you will make mistakes as you don't understand it like here where you thought 9 wounds would be done when intact it is 32 that makes a massive difference to a Gor unit charging in. So in the interests of yourself and the people you're trying to help please stay away from maths until a point in time where you have a decent grasp of GCSE level.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 18:36:00]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><cite>FlingitNow wrote:</cite><blockquote class="uncited"><div>I'm just going to agree to disagree. Because, my knowledge of maths, whilst isn't University level, it certainly is above average A-level, tells me otherwise, and it's clear that I cannot convince you of anything. <br /> And we're just derailing the thread.</div></blockquote><br /> <br /> What I have stated for the maths is fact.<br /> <br /> Right let's try 1 more level at this I've explained it so an A-level student could understand. I've explained it so a GCSE student could understand and I'll try at primary school level.<br /> <br /> 1) If I have 60 attacks and roll them how many on average will come up a 6? <br /> <br /> 2)If I roll 60 dice where there are 6 equally likely outcomes how many of each outcome would I get on average?<br /> <br /> 3)If I roll 30 dice where there are 6 equally likely outcomes how many of each outcome would I get on average?<br /> <br /> 4) If I have 30 dice with 3 possible out comes say 4, 5 & 6. How many 4s would I roll on average? How many 5s? How many 6s?<br /> <br /> So you should have realised the first, 2nd and forth questions have the same answer. You will know if I have 60 attacks hitting on a 4 I will get 30 hits. However I have rolled 60 dice not 30. So it is 60 that gets divided by 6. Because for the 30 hits there are only 3 possible outcomes of 4, 5 & 6 as 1, 2 & 3 all are misses. Thus if you want to work out the poisons from hits you divide by 3 not 6. If I was hitting on 3s instead that would mean I have 40 hits but now there are 4 possible outcomes of 3, 4, 5 & 6 so I would divide the 40 by 4 or still divide the original 60 by 6.<br /> <br /> So all that should prove to you that you get 10 poisons from 60 attacks without rerolls. Now I get on average 30 rerolls following exactly from above you get the same answer but halved. So that would be 5 poisons.<br /> <br /> 10 + 5 so let's count that up so 11 is +1, 12 is +2, 13 is +3, 14 is +4 so 10 + 5 is 15! Get it now? Or do we have to cover counting too?<br /> <br /> So from now on my advice to you is to not use Math hammer in posts. You clearly have no grasp of basic mathematics and there's no shame in that. But if you try to use maths to give advice you will make mistakes as you don't understand it like here where you thought 9 wounds would be done when intact it is 32 that makes a massive difference to a Gor unit charging in. So in the interests of yourself and the people you're trying to help please stay away from maths until a point in time where you have a decent grasp of GCSE level.</div></blockquote><br /> <br /> Ok, well this thread is done. Thanks for taking over with worthless things. Most all of that was not needed. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 18:58:21]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Sorry for derailing thread I didn't want you parking your Gor into Witch elves and expecting them not all to die which they would (even with Wyssans) and for some reason Darkavenger wanted to argue maths he didn't understand. <br /> <br /> I think your list is fairly solid for beast men. I think you lack a bit of chaff. If you're convinced by it and do well with it take it to tournaments and see how you go. Good luck!]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 19:51:31]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ I will <span class="glossaryitem" onmouseover='gp(186);'>def</span> let everyone know what happens! The <span class="glossaryitem" onmouseover='gp(472);'>ETC</span> turney is giving 300 extra points to BM. So my 2700 point list is actually quite differant.<br /> <br /> And its all good on all side <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 20:34:12]]> GMT</pubDate>
				<author><![CDATA[ Puddle_Pirate]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Good Luck at the ECT, heck if you have enough time could you make a picture batrep?<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>Ps</span> @flingitnow,<br /> <br /> Some people may have problems understanding your english because it (being english) is not their first language so lets darkavenger the benifit of the doubt.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 22:49:08]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ I'm pretty sure Darkavenger is actually English. Though I could be wrong so let's give him the benefit of the doubt. It is just frustrating when some one asks you to show your working you do and then they tell you are wrong, you explain they don't listen and keep telling you that you are wrong. It wasnt even complicated maths which was the most frustrating part. You know 60/6 is hardly mind bogglingly difficult is it.<br /> <br /> But back on topic I'm also keen to hear how you get on in Tourneys. I always like it when someone takes something a bit different to a tournament and does well with it. Shakes up peoples thinking.]]></description>
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				<pubDate><![CDATA[Thu, 27 Feb 2014 23:06:05]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581736/6584311.page"><b>FlingitNow wrote:</b></a><br/>Sorry for derailing thread I didn't want you parking your Gor into Witch elves and expecting them not all to die which they would (even with Wyssans) and for some reason Darkavenger wanted to argue maths he didn't understand. <br /> <br /> I think your list is fairly solid for beast men. I think you lack a bit of chaff. If you're convinced by it and do well with it take it to tournaments and see how you go. Good luck!</div></blockquote><br /> <br /> If witch elves hold popular, I don't see much choice but investing in a lot of chariots.  I've lost very solid combat blocks by flank charging witches with cauldrons.  Now I redirect, flee, or shoot them, though with beasts massed chariots has some appeal.<br /> <br /> -Matt]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 05:52:48]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ The massive amount of chaff available to a beasts player is the answer to a witch horde. <br /> <br /> With the huge frenzy modifier, they should be pretty easy charge bait. Feed the horde a few units of hounds, harpies, or razors and attack what you can else where.<br /> <br /> I guess chariots work as well, but unless you hit the unit with 5 chariots simultaneously, I fear they will all explode in 1-2 rounds of combat... <br /> <br /> Similarly, the same chariots could be used to support other elements in your list in taking out whatever else the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> general has brought along...Though Warlocks remain stupid good regardless.]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 06:14:50]]> GMT</pubDate>
				<author><![CDATA[ Pervertdhermit]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Oh jesus, what a shitstorm I started!<br /> <br /> My purpose in mentioning the witch star was to give an example of a unit in the meta that is quite popular, not particularly expensive, and will create serious problems for any thing that your list were to throw into it head-to-head. The cauldronstar is only 760 points, so try to think of how many points you'd have to spend to deal with that?<br /> <br /> Leading it around with chaff is really the best way of dealing with it. Yeah you can try to buff your unit up to survive the witches, but don't forget that they have a magic phase as well (and in <span class="glossaryitem" onmouseover='gp(27);'>DE</span> case have warlocks casting soulblight onto you in addition to the wizard).<br /> <br /> Chaff allows for board control, and without any shooting you're going to have trouble with that since they can just chaff up your big blocks and engage you at their leisure. It's a big problem for an army like beastmen that relies on big blocks of infantry; they're really easy to screw up with chaff.<br /> <br /> On an unrelated note, the witch-star is pretty much the funniest thing to send the hitback doombull into. All he's gotta do is tank that death hag for one round and he'll chew through her and the rest of the unit and come out even stronger on the other side.]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 07:52:49]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ I don't know about you piraterobo, but I think my brain is all the wiser from reading the math behind witches screwing BM (review all of page 2).<br /> <br /> As far as BM vs <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, remember there will still be other armies to fight and who knows, maybe that <span class="glossaryitem" onmouseover='gp(27);'>DE</span> dude will lose vs dwarfs  while you win vs empire, and you and the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> never have to fight!]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2014 16:28:43]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Haha. That may be true...but it doesn't mean you shouldn't come prepared. When you don't have the tools to dismantle an army, you can at least bring the tools to soften the blow. Bring enough chaff and you can keep a unit like that tied up all game. Remember they're frenzied, so they HAVE to overrun. Chaff on your turn, they charge and overrun on theirs, you chaff on your turn, they chaff and overrun AGAIN.<br /> <br /> Of course the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> have plenty of options for clearing out chaff, but that doesn't mean they'll be successful.<br /> <br /> The alternative is that you end up having to throw one of your own expensive units head-to-head against the <span class="glossaryitem" onmouseover='gp(411);'>WE</span>, in a match where they'll statistically come out ontop. Yeah you can whittle a witch star, but the vast bulk of its attacks are coming out of just the girls along the front.  If the frenzystar has 21 witches to make it horde (plus 9 displaced by the cauldron), you're talking about 28 attacks from the witches in the front rank and 14 from the witches in behind. Reduce the unit in volume by 2/3rds and you've only reduced the number of attacks by 1/3rd. Kill off 2/3rds of your beastmen and see how far that gets 'em.<br /> <br /> The trick is just to beat them in combat ONCE. That's all you need to do. Knock frenzy off 'em and suddenly it's a much less scary unit.]]></description>
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				<pubDate><![CDATA[Sat, 1 Mar 2014 00:08:07]]> GMT</pubDate>
				<author><![CDATA[ PirateRobotNinjaofDeath]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ Wait a second.. The witch brew means they never lose their frenzy (that's how it was played vs me like 4 days after <span class="glossaryitem" onmouseover='gp(27);'>DE</span> was released) but if hes got herdstone maybe he can just death mage them to pieces.]]></description>
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				<pubDate><![CDATA[Sat, 1 Mar 2014 03:59:18]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/581736/6588693.page"><b>Arbiter wrote:</b></a><br/>Wait a second.. The witch brew means they never lose their frenzy (that's how it was played vs me like 4 days after <span class="glossaryitem" onmouseover='gp(27);'>DE</span> was released) but if hes got herdstone maybe he can just death mage them to pieces.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, witch brew now gives another attack, and forces a -3 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> on the witches test to restrain a charge.]]></description>
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				<pubDate><![CDATA[Sat, 1 Mar 2014 16:35:04]]> GMT</pubDate>
				<author><![CDATA[ HawaiiMatt]]></author>
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				<title>Beastmen Player tired of all the hate</title>
				<description><![CDATA[ I believe you are correct mat, so witches still get A4 base, even without the added frenzy but downside is they can get led off by chaff easily.]]></description>
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				<pubDate><![CDATA[Sun, 2 Mar 2014 02:19:22]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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