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![[Post New]](/s/i/i.gif) 2014/02/26 03:18:22
Subject: Beastmen Player tired of all the hate
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Mighty Gouge-Horn
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MR only works against magic damage from spells. It does nothing vs magical or mundane attacks.
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![[Post New]](/s/i/i.gif) 2014/02/26 14:31:52
Subject: Beastmen Player tired of all the hate
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Longtime Dakkanaut
United States of America
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OK? We established that, but does it stack with an existing wardsave?
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![[Post New]](/s/i/i.gif) 2014/02/26 14:43:56
Subject: Beastmen Player tired of all the hate
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Ultramarine Chaplain with Hate to Spare
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Yes it stacks with a normal Ward Save. Automatically Appended Next Post: So for instance Karl Franz has a 2+ ward versus wounds from spells.
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This message was edited 1 time. Last update was at 2014/02/26 14:44:29
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![[Post New]](/s/i/i.gif) 2014/02/26 15:12:20
Subject: Beastmen Player tired of all the hate
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Longtime Dakkanaut
United States of America
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Flingit you are the light in a dark place, THANK YOU!
So my only other question is does his MR and/or wardsave affect the mount he is on?
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![[Post New]](/s/i/i.gif) 2014/02/26 16:52:20
Subject: Beastmen Player tired of all the hate
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Impassive Inquisitorial Interrogator
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Monsters don't benefit from a rider's ward save, or else you'd see a lot more guys riding dragons and stuff. MR works on the mount I believe though.
I don't know, I still don't think Beastmen are a solid army and I've never seen one place at a tournament... heck, I don't even see people bring them to tournaments. Not sure how you've been beating kitted Daemon Princes, but I know my Khorne Daemon Prince would take a shot at this army.  I like Ghorgon models, wish they were on par with other monster costs though. They're pretty durable, and good at smashin'.
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You don't see da eyes of da Daemon, till him come callin'
- King Willy - Predator 2 |
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![[Post New]](/s/i/i.gif) 2014/02/26 17:38:14
Subject: Beastmen Player tired of all the hate
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Ultramarine Chaplain with Hate to Spare
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MR effects your mount and any unit you join. Your Ward only effects you.
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![[Post New]](/s/i/i.gif) 2014/02/26 17:59:32
Subject: Beastmen Player tired of all the hate
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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FlingitNow wrote:Armour doesn't matter in this case. You're relying on magic to do the damage you need to. As without it, the gor break the witches. Without the shadow magic and wildform, they get 10 wounds through. The gor get 11 back through to you. Without double 1-ing their Primal Frenzy. This results in the gor winning.
? 30 Witch Elves is 60 attacks 15 poison plus another 30 hits wounding on 5s is another 16.67 giving a total of 31.67 wounds. That's a lot more that 10! Plus whatever the Cauldron does (which has S5 impact hits). Perhaps you forgot poison and rerolls? Even with Wildform up they do 24.167 wounds to you.
I included rerolls.
Remember. The cauldron takes up the space of 9 models. So they get 21 for the first rank, and 14 for supporting.
Thirty five attacks, hitting on 4s(3/6=50%), resulting in 17.5(18) hits. 2.9(3)(1/6 of total hits) of those hits are poisoned. Out of the rerolls, you get eight hits(3/6 = 50% of the remainder), which results in 1.336(1) poisoned. So that's 4 dead gor already.
Out of those successful hits. It results in, 8.6(9) wounds.
The Gor unit listed above then has a 66.7% chance of passing the primal fury, twice. Assume it does. This means the gor have 40 attacks back. Hitting on 4s, So, that is 40 attacks. resulting in 20 hits. (3/6 = 50%), rerolling to get another 10.
Then they wound on 3s. (66.7%). This means they do 20.01 wounds(20). Of that, the witches get a 5++ ward/(33.3%) So that means 7 wounds.
The Gor are steadfast, and will grind the witches out.
HOWEVER, if we assume the beastmen player is even remotely skilled, when the witches get in, there is a guaranteed wildform on the gor. But, I won't even open that can of worms.
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![[Post New]](/s/i/i.gif) 2014/02/26 18:23:01
Subject: Beastmen Player tired of all the hate
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Ultramarine Chaplain with Hate to Spare
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Remember. The cauldron takes up the space of 9 models. So they get 21 for the first rank, and 14 for supporting.
Thirty five attacks, hitting on 4s(3/6=50%), resulting in 17.5(18) hits. 2.9(3)(1/6 of total hits) of those hits are poisoned. Out of the rerolls, you get eight hits(3/6 = 50% of the remainder), which results in 1.336(1) poisoned. So that's 4 dead gor already.
Well 10 For are 250mm wide. Cauldron + 10 Witches are 260mm wide so all witches get to attack. Also a 3rd of all hits are poisoned as only 4s, 5s and 6s hit. So yeah that's 32 dead plus the Cauldron. Probably only your characters survive to hit back...
Also 21 isn't divisible by 4 so I don't know how you got to 21 for the front rank.
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![[Post New]](/s/i/i.gif) 2014/02/26 19:13:03
Subject: Beastmen Player tired of all the hate
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Terrifying Doombull
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Glad to see someone that dares to figth for the Beastmen, they are a army I always have enjoyed playing.
But I know after x amount of years playing them, and against them that they will fall appart if your foe sets the pace of the game. Or simply shoots you to death, as the case often is with O&G, Dwarfs or DE
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![[Post New]](/s/i/i.gif) 2014/02/26 19:24:49
Subject: Beastmen Player tired of all the hate
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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FlingitNow wrote:Remember. The cauldron takes up the space of 9 models. So they get 21 for the first rank, and 14 for supporting. Thirty five attacks, hitting on 4s(3/6=50%), resulting in 17.5(18) hits. 2.9(3)(1/6 of total hits) of those hits are poisoned. Out of the rerolls, you get eight hits(3/6 = 50% of the remainder), which results in 1.336(1) poisoned. So that's 4 dead gor already. Well 10 For are 250mm wide. Cauldron + 10 Witches are 260mm wide so all witches get to attack. Also a 3rd of all hits are poisoned as only 4s, 5s and 6s hit. So yeah that's 32 dead plus the Cauldron. Probably only your characters survive to hit back... Also 21 isn't divisible by 4 so I don't know how you got to 21 for the front rank. Please show your maths behind that 32 dead. Wounding on 5s, without the rerolls to wound, to get 32, 200 attacks(16.7% wound). With the rerolls, 170(As you'd get 19.4% to wound) As for the number in contact, the "Cauldronstar" is 10 models wide INCLUDING the cauldron. because any wider and it becomes too unwieldy. As for the attacks, I didn't calculate the super frenzy. Base on Base with no character support.
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This message was edited 1 time. Last update was at 2014/02/26 19:24:57
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![[Post New]](/s/i/i.gif) 2014/02/26 20:38:15
Subject: Beastmen Player tired of all the hate
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Gor with Big Horns
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Grix wrote: Puddle_Pirate wrote:You are not looking at what the Herdstone does. I am sorry, but even if I roll double ones for winds, I will have 3 wizards around it and will end up with dice being 5 to 1 before channel. 5 dice is more than enough to get 2 or 3 spells off.
You might want to double check that if you are running the Herdstone at the FOWL GT. ETC rules cap you at +2 dice INCLUDING channels which is why I am not running it. Also D&D does not affect for the LD snipe, again why I will not be running death at FOWL.
Either way looking forward to seeing you there gonna be a challenge for best BM player.
Automatically Appended Next Post:
Also you are paying 4 points to make your BSB more vulnerable. 4 attacks with a 3+ AS is NOT better than 3 attacks with a 2+, 6++
Yes sir i know that. This is not the list that i will be taking to FOWL. With giving BM the actual BrB Ambush, i will be using about 4 10 man units for ambush. Also they just released a new update allowing Gor units to take Magic Banners...... OH HELL YA!!! 45man block will get the Armor Piercing Banner for sure!
Cant wait to see you there (i will PM you and we can talk more)
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![[Post New]](/s/i/i.gif) 2014/02/26 21:18:30
Subject: Beastmen Player tired of all the hate
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Ultramarine Chaplain with Hate to Spare
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Please show your maths behind that 32 dead. Wounding on 5s, without the rerolls to wound, to get 32, 200 attacks(16.7% wound). With the rerolls, 170(As you'd get 19.4% to wound)
As for the number in contact, the "Cauldronstar" is 10 models wide INCLUDING the cauldron. because any wider and it becomes too unwieldy.
As for the attacks, I didn't calculate the super frenzy. Base on Base with no character support.
OK 60 attacks x 3/4 = 45 hits, a 3rd of those are 6s which means 15 poison. 30 hits x 5/9 = 16.67 more wounds for a total 31.67 (rounded to 32 wounds). With Wyssans on them you still get the same 15 poison but with 30 hits x 11/36 = 9.167 wounds for a total of 24.167 wounds. You can't say that it is down to competency that you'll have Wyssans off. It could get scrolled you could fail cast it. He could have killed your beasts wizard before combat is met etc. I've had Morathi fail to cast a 3+ spell on 2 dice as the first spell on 3 magic phases in 1 game before. It happens you can never rely on buffs happening. But as pointed out it doesn't necessarily make much of a difference. Automatically Appended Next Post: I've seen the Cauldron unit run 10 witches wide and I've seen it run 200mm wide Ive also seen it 8 witches wide.
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This message was edited 1 time. Last update was at 2014/02/26 21:20:25
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![[Post New]](/s/i/i.gif) 2014/02/26 22:37:46
Subject: Beastmen Player tired of all the hate
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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FlingitNow wrote:OK 60 attacks x 3/4 = 45 hits, a 3rd of those are 6s which means 15 poison. 30 hits x 5/9 = 16.67 more wounds for a total 31.67 (rounded to 32 wounds). With Wyssans on them you still get the same 15 poison but with 30 hits x 11/36 = 9.167 wounds for a total of 24.167 wounds. You can't say that it is down to competency that you'll have Wyssans off. It could get scrolled you could fail cast it. He could have killed your beasts wizard before combat is met etc. I've had Morathi fail to cast a 3+ spell on 2 dice as the first spell on 3 magic phases in 1 game before. It happens you can never rely on buffs happening. But as pointed out it doesn't necessarily make much of a difference.
A) You've miscalculated poison. You have 1/6 from the first lot. Which is 5(1/6 of 30.) Then you have 1/6 of the rerolls. WHich is 1/6 of 15. Which is 2.5. So you get 7.5 poisoned wounds. You don't just calculate 1 batch of poisoned attacks based on two rolls of the dice. Which also influences the roll to wound. Rounding it up to 8 dice, you have 25+12. So 37 hits. 18. So you get 18+8. Which is 26. And that is assuming you take a massive unwieldy unit. Which will then get combo charged to oblivion. And that is a fact. As for the buffs, have you played a sensible beast player with the herdstone list? You won't touch the gor until he charges and has the dice for all his spells. Especially after he snipes off the level 4.
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![[Post New]](/s/i/i.gif) 2014/02/27 01:16:35
Subject: Beastmen Player tired of all the hate
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Ultramarine Chaplain with Hate to Spare
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I haven't miscalculated poison. I have 60 attacks that's 30 hits 10 of which is poison, 30 rerolls 15 hits 5 of which are poison. If you don't understand maths don't correct people who do. With multiplication and division order doesn't matter you get the same result.
You are hitting only on 4s, 5s and 6s therefore a 3rd of your hits will be each roll meaning from the 45 hits on average there will be 15 "4s", 15 "5s" & 15 "6s", meaning 15 poisoned.
I've taken out the 15 poisoned (the correct number) leaving 30 hits each with a 5 in 9 chance of wounding. You talk about him sniping off the Lvl4 yet totally ignore the possibility of it happening to the Shaman. Which is the most likely way for him to die (not necessarily a snipe spell to spells in general or a miscast) and you've glazed over the chance to fail cast or be dispelled. Plus like I said even with Wyssans up and no buffs on the Witches they still butcher the Gor, due to 15 poison. Yes it is a massively unwieldy unit with a whole 10mm more width than your unit... You think the posted list would out chaff DE? Please.
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![[Post New]](/s/i/i.gif) 2014/02/27 05:34:36
Subject: Beastmen Player tired of all the hate
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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FlingitNow wrote:I haven't miscalculated poison. I have 60 attacks that's 30 hits 10 of which is poison, 30 rerolls 15 hits 5 of which are poison. If you don't understand maths don't correct people who do. With multiplication and division order doesn't matter you get the same result.
You are hitting only on 4s, 5s and 6s therefore a 3rd of your hits will be each roll meaning from the 45 hits on average there will be 15 "4s", 15 "5s" & 15 "6s", meaning 15 poisoned.
I've taken out the 15 poisoned (the correct number) leaving 30 hits each with a 5 in 9 chance of wounding. You talk about him sniping off the Lvl4 yet totally ignore the possibility of it happening to the Shaman. Which is the most likely way for him to die (not necessarily a snipe spell to spells in general or a miscast) and you've glazed over the chance to fail cast or be dispelled. Plus like I said even with Wyssans up and no buffs on the Witches they still butcher the Gor, due to 15 poison. Yes it is a massively unwieldy unit with a whole 10mm more width than your unit... You think the posted list would out chaff DE? Please.
I do understand maths. That's the problem. You're calculating the poisoned to be 1/3 of the total attacks. Which it isn't. It's (1/6*50%)+(1/6*25%). For it to be 1/3 of the total attacks, you need to have some form of super poison
I say that the dark elf characters will be sniped as the herd stone list has so much savage offensive magic Thai the moment you hit 24" of the level 4 shaman it's all dice death. As for the buffs, again. They have the dice to guarantee them. And if you want do delude yourself with the witches, at least learn maths to back it up. And beast men will out chaff dark elves as they should have, on average 12 chaff drops.
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![[Post New]](/s/i/i.gif) 2014/02/27 08:38:43
Subject: Beastmen Player tired of all the hate
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Ultramarine Chaplain with Hate to Spare
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You don't understand the maths. 60/6 = 10 you are dividing the hits by 6. It is the attacks you divide by 6 or the hits by 3. Again if you don't understand the maths at least read when someone who does is explaining it to you as I have done 3 times now.
With 60 attacks I get 45 hits right? 60 x 3/4 = 45. So if by your maths that is some how only 7.5 "6s", then there must be 7.5 "5s" and 7.5 "4s" which totals 22.5. So what are on the other 22.5 hits? They must be numbers between 4 & 6 excluding 4, 5 & 6. So what magical are you rolling that give you fractions of numbers?
Yes I know how the Herd Stone works. But Dark Elves are quicker. Your Death wizard would therefore only get the chance to snipe after the Dark Elves so as pointed out could be dead by then. Could also not be. Your Beasts wizard could have died to miscasts before that crucial turn. You could attempt to cast a 3 plus spell on 2 dice and fluff it, I could have saved my scroll till then. I'm not pinning any hopes on the Witch Elf unit, I'm not a massive fan of it. You said it does 9 wounds to the Gors unit when in fact it does 31 so I pointed that out so the OP would realise putting those Gors into the Witch Elves is a dumb idea and that even with Wyssans he's in real trouble.
I'm just giving him the accurate maths.
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![[Post New]](/s/i/i.gif) 2014/02/27 10:25:19
Subject: Beastmen Player tired of all the hate
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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FlingitNow wrote:You don't understand the maths. 60/6 = 10 you are dividing the hits by 6. It is the attacks you divide by 6 or the hits by 3. Again if you don't understand the maths at least read when someone who does is explaining it to you as I have done 3 times now.
With 60 attacks I get 45 hits right? 60 x 3/4 = 45. So if by your maths that is some how only 7.5 "6s", then there must be 7.5 "5s" and 7.5 "4s" which totals 22.5. So what are on the other 22.5 hits? They must be numbers between 4 & 6 excluding 4, 5 & 6. So what magical are you rolling that give you fractions of numbers?
Yes I know how the Herd Stone works. But Dark Elves are quicker. Your Death wizard would therefore only get the chance to snipe after the Dark Elves so as pointed out could be dead by then. Could also not be. Your Beasts wizard could have died to miscasts before that crucial turn. You could attempt to cast a 3 plus spell on 2 dice and fluff it, I could have saved my scroll till then. I'm not pinning any hopes on the Witch Elf unit, I'm not a massive fan of it. You said it does 9 wounds to the Gors unit when in fact it does 31 so I pointed that out so the OP would realise putting those Gors into the Witch Elves is a dumb idea and that even with Wyssans he's in real trouble.
I'm just giving him the accurate maths.
You get 30, followed by 15. Not 45. Whilst this does total to 45, you use 30 and 15 for the poisoned attacks as they are two separate batches of dice. That is how rerolls work.
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![[Post New]](/s/i/i.gif) 2014/02/27 10:58:12
Subject: Beastmen Player tired of all the hate
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Ultramarine Chaplain with Hate to Spare
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Seriously read what I've read. Yes you get 30 hits then 15 hits. You can add them together that's how maths works. Trust me I did a degree in it. Where x is the probability of causing a wound (or poisoning) 30x + 15x = 45x so you can just work out x and multiply by 45.
So from the first 30 hits there are 3 possible outcomes 4, 5 & 6. 1, 2 & 3 are misses so are not possible outcomes from the 30 hits. So we have 3 possible outcomes and each is as likely as each other. Therefore on average those 30 hits will be 10 "4s", 10 "5s" and 10 "6s" therefore 10 poisons. Or 30/3 because thereare 3 equally likely outcomes one of which results in poison. Then the same for 15 getting you another 5 poisons.
Or if you want to divide by 6 you divide the entire number of attacks which is on average 90. 60 attacks gives 10 poisons and 30 rerolls which generate another 5 poisons. Total of 15 or just go straight to 90/6 which is shock and awe also 15.
The number of poisons you get is 15. You get 15 poisons on average. The average dice roll will result in 15 poisons. Get it yet?
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![[Post New]](/s/i/i.gif) 2014/02/27 11:43:06
Subject: Beastmen Player tired of all the hate
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Fresh-Faced New User
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Puddle_Pirate wrote:GETTING OFF TOPIC  Again, I will ask.... I have not seen this crazy witch list. If someone could be so kind as to send me ( PM me) a list my buddy can play against me so I can check it out.
Moving on, besides DE, anyone else have something that is a common build that I can try out or test up against?
A successful Beastmen player is a rare sight. Congratulations!
I would like to see how you list fares against a WoC list that allowed me to win a couple of turnaments. Here it is:
- Daemon Prince (D.of Nurgle, D.Flight, C.Armour, lvl4 L.of Death, C.Familiar, Scaled.S, S.Feeder, TOT.Shard, Charmed.S, Dragonbane.G) = 525pts
- BSB (M.of Tzeentch, Disc, Third Eye, T.of Preservation, Enchanted.S) = 235
- Sorcerer (L.of Shadows, H.Visage, D.Scroll) = 140
- 5 warhounds (vanguard) = 40pts
- 5 warhounds (vanguard) = 40pts
- 1 chariot (M.of Nurgle) = 125pts
- 1 chariot (M.of Nurgle) = 125pts
- 17 warriors (M.of Nurgle, Halberds, FC, G.Pennant) = 358
- 1 gorebeast (M.of Nurgle) = 140pts
- 1 gorebeast (M.of Nurgle) = 140pts
- 1 gorebeast (M.of Nurgle) = 140pts
- 3 skullcrushers (E.Weapons, Musician) = 244
- 3 skullcrushers (E.Weapons, Musician) = 244
This list was originally designed to crush the elves plaguing my local meta, but it works just as good against any infantry based army. Since the list is mainly made of rock-hard independent models, it keeps its power almost intact till late game, where other lists struggle to maintain their consistency, specially those who rely on a close sinergy between their models.
Mistifying Miasma is a killer on this list, making almost any non-elven model hit nurgle stuff on 6s, and Doom & Darkness solves the steadfast problem very consistently. Soulblight is perfect at downgrading elites to manageable levels, and the death snipes... well, those things are always good to have. And Purple Sun, don't forget the hideous Purple Sun!
If you ever play against such a list, please tell us the results!
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![[Post New]](/s/i/i.gif) 2014/02/27 12:34:54
Subject: Beastmen Player tired of all the hate
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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FlingitNow wrote:Seriously read what I've read. Yes you get 30 hits then 15 hits. You can add them together that's how maths works. Trust me I did a degree in it. Where x is the probability of causing a wound (or poisoning) 30x + 15x = 45x so you can just work out x and multiply by 45. So from the first 30 hits there are 3 possible outcomes 4, 5 & 6. 1, 2 & 3 are misses so are not possible outcomes from the 30 hits. So we have 3 possible outcomes and each is as likely as each other. Therefore on average those 30 hits will be 10 "4s", 10 "5s" and 10 "6s" therefore 10 poisons. Or 30/3 because thereare 3 equally likely outcomes one of which results in poison. Then the same for 15 getting you another 5 poisons. Or if you want to divide by 6 you divide the entire number of attacks which is on average 90. 60 attacks gives 10 poisons and 30 rerolls which generate another 5 poisons. Total of 15 or just go straight to 90/6 which is shock and awe also 15. The number of poisons you get is 15. You get 15 poisons on average. The average dice roll will result in 15 poisons. Get it yet? That is not how percentages work. If you were rolling 30 twice, then it would be 1/3 of the total is sixes. But you're not. You're calculating the total number of 6s on 30. then rolling 15 and calculating that. So,as per the rules of percentages. You cannot just lump them together. As 1/6 of 30 is different to 1/6 of 15. This is because you roll two batches of dice. So, for the average % of dice from the REROLLED attacks, you take 16.7% of 30, which is 5.01. And 16.7% of 15. Which is 2.505. Not 15. You'd need a full 60 hits for 15 poisoned.
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This message was edited 1 time. Last update was at 2014/02/27 12:36:56
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![[Post New]](/s/i/i.gif) 2014/02/27 13:26:04
Subject: Beastmen Player tired of all the hate
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Mighty Gouge-Horn
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Look, we can sit here and argue math, but I have done this before and lost. You cannot go in horded as Beastmen into a Witch Elves unit with a cauldron. You will loose, because they strike before you and every poison may as well be killing blow to a Gor. So you loose 20 odd Gor you are now striking back with 30ish attacks not 40. You will hit 3/4 of the time and if your BSB is stll alive will wound 2/3 of the time. Thats still only 14 odd wounds, but they have a 5++ if I am not mistaken. So only 11is wounds stick. You are still on snake eyes and prob not steadfast.
When I see DE I put my Gor unit in Bus formation, with my Beastlord and Lv4 out front. My shaman will challenge with WS10 S5 T5 A3 and a 4++ all without buffs. My Beastlord will lay waste at WS6 S6 T5 A7 going at I6 all to go along with his 4+,4++. So are only able to attack 2 files of RAF because the 3rd is the champ. Win combat, they loose Frenzy and dmg output goes way down.
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![[Post New]](/s/i/i.gif) 2014/02/27 14:07:46
Subject: Beastmen Player tired of all the hate
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Gor with Big Horns
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Perfect way to go about it!!! Great strat Grix!
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Boom
When your opponent starts to complain that your army is overpowered and you look down at your Beastmen army book and smile to yourself, your doing something right |
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![[Post New]](/s/i/i.gif) 2014/02/27 14:17:23
Subject: Beastmen Player tired of all the hate
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Ultramarine Chaplain with Hate to Spare
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That is not how percentages work.
If you were rolling 30 twice, then it would be 1/3 of the total is sixes. But you're not. You're calculating the total number of 6s on 30. then rolling 15 and calculating that. So,as per the rules of percentages. You cannot just lump them together. As 1/6 of 30 is different to 1/6 of 15. This is because you roll two batches of dice.
So, for the average % of dice from the REROLLED attacks, you take 16.7% of 30, which is 5.01. And 16.7% of 15. Which is 2.505. Not 15. You'd need a full 60 hits for 15 poisoned.
Again you are trying to argue something you don't understand. It is NOT a 6th of hits. It is a 6th of dice rolled. I roll a dice I have 6 possible outcomes one of which is poison. So if I roll 60 attacks that is 10 poisons, and 30 rerolls which is another 5 poisons. It is 15 poisons please go take a course in maths, read what I've actually written or just concede. My maths is Perfect here.
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![[Post New]](/s/i/i.gif) 2014/02/27 15:48:29
Subject: Beastmen Player tired of all the hate
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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FlingitNow wrote:That is not how percentages work.
If you were rolling 30 twice, then it would be 1/3 of the total is sixes. But you're not. You're calculating the total number of 6s on 30. then rolling 15 and calculating that. So,as per the rules of percentages. You cannot just lump them together. As 1/6 of 30 is different to 1/6 of 15. This is because you roll two batches of dice.
So, for the average % of dice from the REROLLED attacks, you take 16.7% of 30, which is 5.01. And 16.7% of 15. Which is 2.505. Not 15. You'd need a full 60 hits for 15 poisoned.
Again you are trying to argue something you don't understand. It is NOT a 6th of hits. It is a 6th of dice rolled. I roll a dice I have 6 possible outcomes one of which is poison. So if I roll 60 attacks that is 10 poisons, and 30 rerolls which is another 5 poisons. It is 15 poisons please go take a course in maths, read what I've actually written or just concede. My maths is Perfect here.
I'm just going to agree to disagree. Because, my knowledge of maths, whilst isn't University level, it certainly is above average A-level, tells me otherwise, and it's clear that I cannot convince you of anything.
And we're just derailing the thread.
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![[Post New]](/s/i/i.gif) 2014/02/27 15:59:26
Subject: Beastmen Player tired of all the hate
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Killer Klaivex
Oceanside, CA
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It isn't that beastmen are bad, but more like all lists that work are nearly the same.
Cygors, Jabbers and Giants are really hard to make work.
Minotaur don't like step up, and haven't done well in 8th.
Centigors did not do well in 7th, and that's carried over to 8th.
Very poor leadership army wide, with some sub par units has more or less reduced beastmen to a single type of build.
The single build that's left is effective, but lacks variety.
-Matt
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This message was edited 1 time. Last update was at 2014/02/27 15:59:44
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![[Post New]](/s/i/i.gif) 2014/02/27 18:34:49
Subject: Beastmen Player tired of all the hate
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Gor with Big Horns
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Agreed Matt! Thanks for the support!
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Boom
When your opponent starts to complain that your army is overpowered and you look down at your Beastmen army book and smile to yourself, your doing something right |
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![[Post New]](/s/i/i.gif) 2014/02/27 18:36:00
Subject: Beastmen Player tired of all the hate
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Ultramarine Chaplain with Hate to Spare
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I'm just going to agree to disagree. Because, my knowledge of maths, whilst isn't University level, it certainly is above average A-level, tells me otherwise, and it's clear that I cannot convince you of anything.
And we're just derailing the thread.
What I have stated for the maths is fact.
Right let's try 1 more level at this I've explained it so an A-level student could understand. I've explained it so a GCSE student could understand and I'll try at primary school level.
1) If I have 60 attacks and roll them how many on average will come up a 6?
2)If I roll 60 dice where there are 6 equally likely outcomes how many of each outcome would I get on average?
3)If I roll 30 dice where there are 6 equally likely outcomes how many of each outcome would I get on average?
4) If I have 30 dice with 3 possible out comes say 4, 5 & 6. How many 4s would I roll on average? How many 5s? How many 6s?
So you should have realised the first, 2nd and forth questions have the same answer. You will know if I have 60 attacks hitting on a 4 I will get 30 hits. However I have rolled 60 dice not 30. So it is 60 that gets divided by 6. Because for the 30 hits there are only 3 possible outcomes of 4, 5 & 6 as 1, 2 & 3 all are misses. Thus if you want to work out the poisons from hits you divide by 3 not 6. If I was hitting on 3s instead that would mean I have 40 hits but now there are 4 possible outcomes of 3, 4, 5 & 6 so I would divide the 40 by 4 or still divide the original 60 by 6.
So all that should prove to you that you get 10 poisons from 60 attacks without rerolls. Now I get on average 30 rerolls following exactly from above you get the same answer but halved. So that would be 5 poisons.
10 + 5 so let's count that up so 11 is +1, 12 is +2, 13 is +3, 14 is +4 so 10 + 5 is 15! Get it now? Or do we have to cover counting too?
So from now on my advice to you is to not use Math hammer in posts. You clearly have no grasp of basic mathematics and there's no shame in that. But if you try to use maths to give advice you will make mistakes as you don't understand it like here where you thought 9 wounds would be done when intact it is 32 that makes a massive difference to a Gor unit charging in. So in the interests of yourself and the people you're trying to help please stay away from maths until a point in time where you have a decent grasp of GCSE level.
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![[Post New]](/s/i/i.gif) 2014/02/27 18:58:21
Subject: Beastmen Player tired of all the hate
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Gor with Big Horns
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FlingitNow wrote:I'm just going to agree to disagree. Because, my knowledge of maths, whilst isn't University level, it certainly is above average A-level, tells me otherwise, and it's clear that I cannot convince you of anything.
And we're just derailing the thread.
What I have stated for the maths is fact.
Right let's try 1 more level at this I've explained it so an A-level student could understand. I've explained it so a GCSE student could understand and I'll try at primary school level.
1) If I have 60 attacks and roll them how many on average will come up a 6?
2)If I roll 60 dice where there are 6 equally likely outcomes how many of each outcome would I get on average?
3)If I roll 30 dice where there are 6 equally likely outcomes how many of each outcome would I get on average?
4) If I have 30 dice with 3 possible out comes say 4, 5 & 6. How many 4s would I roll on average? How many 5s? How many 6s?
So you should have realised the first, 2nd and forth questions have the same answer. You will know if I have 60 attacks hitting on a 4 I will get 30 hits. However I have rolled 60 dice not 30. So it is 60 that gets divided by 6. Because for the 30 hits there are only 3 possible outcomes of 4, 5 & 6 as 1, 2 & 3 all are misses. Thus if you want to work out the poisons from hits you divide by 3 not 6. If I was hitting on 3s instead that would mean I have 40 hits but now there are 4 possible outcomes of 3, 4, 5 & 6 so I would divide the 40 by 4 or still divide the original 60 by 6.
So all that should prove to you that you get 10 poisons from 60 attacks without rerolls. Now I get on average 30 rerolls following exactly from above you get the same answer but halved. So that would be 5 poisons.
10 + 5 so let's count that up so 11 is +1, 12 is +2, 13 is +3, 14 is +4 so 10 + 5 is 15! Get it now? Or do we have to cover counting too?
So from now on my advice to you is to not use Math hammer in posts. You clearly have no grasp of basic mathematics and there's no shame in that. But if you try to use maths to give advice you will make mistakes as you don't understand it like here where you thought 9 wounds would be done when intact it is 32 that makes a massive difference to a Gor unit charging in. So in the interests of yourself and the people you're trying to help please stay away from maths until a point in time where you have a decent grasp of GCSE level.
Ok, well this thread is done. Thanks for taking over with worthless things. Most all of that was not needed.
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![[Post New]](/s/i/i.gif) 2014/02/27 19:51:31
Subject: Beastmen Player tired of all the hate
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Ultramarine Chaplain with Hate to Spare
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Sorry for derailing thread I didn't want you parking your Gor into Witch elves and expecting them not all to die which they would (even with Wyssans) and for some reason Darkavenger wanted to argue maths he didn't understand.
I think your list is fairly solid for beast men. I think you lack a bit of chaff. If you're convinced by it and do well with it take it to tournaments and see how you go. Good luck!
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![[Post New]](/s/i/i.gif) 2014/02/27 20:34:12
Subject: Beastmen Player tired of all the hate
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Gor with Big Horns
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I will def let everyone know what happens! The ETC turney is giving 300 extra points to BM. So my 2700 point list is actually quite differant.
And its all good on all side
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Boom
When your opponent starts to complain that your army is overpowered and you look down at your Beastmen army book and smile to yourself, your doing something right |
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