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Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Spellweaver 295
Dispel Scroll
Longbow
Steed
Level 4
Dark
Ruby Ring

Spellweaver 280
Staff of Sorcery
Longbow
Steed
Level 4
High

Glade Captain 145
HoDA
Longbow
BSB
Steed
Hagbane
Shield

5 Glade Riders 135
Muso, Standard
Moonfire

5 Glade Riders 120
Muso
Trueflight

5 Glade Riders 120
Muso
Trueflight

5 Glade Riders 120
Muso
Trueflight

5 Glade Riders 120
Muso
Hagbane

5 Glade Riders 130
Muso, Standard
Hagbane

8 Sisters of the Thorn 228
Muso, Standard

6 Sisters of the Thorn 166
Muso

6 Sisters of the Thorn 166
Muso

3 Warhawk Riders 135

Great Eagle 50

8 Waywatchers 160



WELP. This is happening. All the ambushing fast cav, and a highly mobile army. All fleeing, all dancing, and it all ends up 20" beside my opponent and shoots them off.

This message was edited 1 time. Last update was at 2014/09/29 18:03:48


Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

What's the idea behind the second and Third unit of Sisters? Apart from just being more fast cav, they seem rather redundant. Their shooting is mediocre and while they are kind of survivable, but you are paying for a wizard you will never use. That High Magic and Death Magic mages will be very greedy with the power dice and i doubt you will need to cast Curse of Anrahir more then once in a phase.

Assuming both Wizards are in the big unit of Sisters to make a bunker, I'd consider swapping the other Sisters into either Wild Riders for some actual combat punch or some more Warhawks for a bit of punch and a lot of movement. Also consider that a Warhawk is better then a great Eagle in almost every way, being the same defensive stats who also has a bow and killing blow, consider swapping the Great Eagle into a Warhawk unless you feel you need the extra chaff of a single eagle.

Apart from that, the list seems infuriating to play against. Well done

 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Double flees. I need fast cav on the board to set stuff up before the glade riders arrive.

I will NEVER field wild riders, as if I'm in combat, I'm likely to have lost the game.

The only change likely to happen is swapping the level 4 to dark. That's just for the 100+ S5 hits doombolt that will inevitably happen.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

So, if the only reason they are there is for double flees, then you have no reason to spend the points on them extra from Hagbane Glade Riders. Because you are paying extra points for a Wizarding ability you will not use (other then channeling) and slightly better combat you won't use and a 4++ save, which you honestly shouldn't have to take assuming all goes to plan.

As for Wild Riders, i suppose we will agree to disagree.

In place of the Sisters would you not be better served points wise with Warhawk Riders, they are much faster, more survivable and can charge units that you double flee out of position with a good chance of success.

I prefer Death to Dark, Purple Sun is game changing in against many opponents.

 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

The units of sisters are there because I'm going to be making use of the terrain rules. As for the hagbane riders, I want fast cav that starts on the board, and can flee. Plus they have an amazing shooting attack. I can always pop 12 poisoned shots into something and get the wounds at BS5.

As for the warhawks, they're not that much faster(2" on the march) And the survivability shouldn't matter against anything that threatens the army, I.E. Dark Elf gunlines. At which point, the 4+ ward comes into play a lot more. And they won't ever be charging. Ever.

As for dark, I can pull some hilarious tricks with it, and Black Horror deals with elves really well, which are a troubling matchups. Well, more dark elves. as they can do this type of list far better.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I guess your dead set on a list then. Only thing i could suggest is to give your Sister Bunker some Magic Resistance, because they are survivable enough against shooting and they won't see combat, a 2++ ward vs magic would be nice.

Flying 20'' is much faster then marching 18'', which i am sure you know considering this army and your beloved Dark Elves both are extremely movement based armies. The ability to go over units vs going round them, even with infinite free reforms, goes miles.

Dark is good for mobile Fire Power sure, but Death snipes are also great at getting you some victory points, the type of points that this sort of army would find impossible to take such as well protected heroes or monsters.

Out of interest, what type of army would you say counters this one well? Other then Dark Elves pulling the same stunt of course.

 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

Anything with the movement to pin it down.

High Elves with 4 frosthearts.

Chaos with Chimerae and dragons.

Slaanesh demons.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

Or you know, anything that can shoot or magic your two puny wizards off of the table turn one.

The list of such armies includes, but is not limited to, everyone.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

You can shoot the unit. At -2. Or you can fire templates indirectly. Because that Mage bunker will deploy in my forest.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

I will definatley shoot at the unit because it is only 16 W at T3 with at best a 4+ ward, I'm gonna range bows on that or crossbows or handguns or cannons or stonethrowers or screams not to mention any magic missiles and direct damages that are probably available as well.

Templates only fire indirectly if you can obscure your entire unit's bases from my template, which a forest most definatley cannot do (one that most people wouldn't consider MFA at least).

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 Krellnus wrote:
I will definatley shoot at the unit because it is only 16 W at T3 with at best a 4+ ward, I'm gonna range bows on that or crossbows or handguns or cannons or stonethrowers or screams not to mention any magic missiles and direct damages that are probably available as well.

Templates only fire indirectly if you can obscure your entire unit's bases from my template, which a forest most definatley cannot do (one that most people wouldn't consider MFA at least).


Sure. If you can pin the list down.

Ballistic based shooting as a static firebase will do nothing to the list. As I can just vanguard backwards on turn 1 out of your range, and stay there until the glade riders arrive.

The threats to this kind of list are the things that can pin it down. I say that as someone who plays this kind of list regularly, and wrecks hobbies with it.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Killer Klaivex




Oceanside, CA

 thedarkavenger wrote:
Spellweaver 295
Longbow

Spellweaver 280
Longbow

Glade Captain 145
HoDA
Longbow

5 Glade Riders 135
5 Glade Riders 120
5 Glade Riders 120
5 Glade Riders 120
5 Glade Riders 120
5 Glade Riders 130

8 Sisters of the Thorn 228
6 Sisters of the Thorn 166
6 Sisters of the Thorn 166
3 Warhawk Riders 135
8 Waywatchers 160


WELP. This is happening. All the ambushing fast cav, and a highly mobile army. All fleeing, all dancing, and it all ends up 20" beside my opponent and shoots them off.

All fast is going to happen. What are you typically seeing on a table where 43 to 51 S3 shots, and 20 S4 javs are going to table an army?

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 HawaiiMatt wrote:
 thedarkavenger wrote:
Spellweaver 295
Longbow

Spellweaver 280
Longbow

Glade Captain 145
HoDA
Longbow

5 Glade Riders 135
5 Glade Riders 120
5 Glade Riders 120
5 Glade Riders 120
5 Glade Riders 120
5 Glade Riders 130

8 Sisters of the Thorn 228
6 Sisters of the Thorn 166
6 Sisters of the Thorn 166
3 Warhawk Riders 135
8 Waywatchers 160


WELP. This is happening. All the ambushing fast cav, and a highly mobile army. All fleeing, all dancing, and it all ends up 20" beside my opponent and shoots them off.

All fast is going to happen. What are you typically seeing on a table where 43 to 51 S3 shots, and 20 S4 javs are going to table an army?

-Matt



Not going to lie. Mostly Nagash right now.

Plus I never said table. I said, shoot them off.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Killer Klaivex




Oceanside, CA

It seems like you play in a meta of very few high point models.
This would be a fun match up for my lizardmen though...
130 skinks, 30 chameleons, 6 razordons, 2 salamanders, slann and 2 priests.
Those razordons could absorb all of the bow fire for 3-4 turns.
And that's not counting the 150 poison shots...

IMO, dark elves do this type of build much better.
The only thing the woodies bring is magical arrows, but having enough guys, and all the firepower, starting on the table is really important.


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

All those numbers depend on whether those skinks get into range. I can happily camp 19" away, and from the 130 skinks, shoot off the razordons and play for a small win. I did it for all of the last wood elf book. And I'm damn good at it.

And yes, dark elves do this list better. That's because Dark elves make a better wood elf book than the wood elf book does. Those 6" of range don't matter when you have 4 bolt throwers rerolling to wound, all the fast cav in the world and morathi rerolling death snipes.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Killer Klaivex




Oceanside, CA

 thedarkavenger wrote:
All those numbers depend on whether those skinks get into range. I can happily camp 19" away, and from the 130 skinks, shoot off the razordons and play for a small win. I did it for all of the last wood elf book. And I'm damn good at it.

And yes, dark elves do this list better. That's because Dark elves make a better wood elf book than the wood elf book does. Those 6" of range don't matter when you have 4 bolt throwers rerolling to wound, all the fast cav in the world and morathi rerolling death snipes.

March 12, fire 12. Everybody skirmishers, so they can march and fire, 30 of the shooters can start as close as 12" away.
Razordons move 6* and fire 18, against a 24" exclusion zone.
*Slann has loremaster high magic, giving me both hand of glory (D3 movement, and BS, among other stats that don't matter) and walk between worlds (10"/20" movement).
Being able to swap less useful spells for more useful spells (fireball anyone?), is another solid advantage.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

So those skinks are hitting on 6s or 7s. Camo skinks get vanguarded 12" away from, followed by 18" of movement. Like I said, if you can't pin the list down, I can pick points off with dark magic and stack protection counters with high. Those skinks don't bother me.

Razordons are threat number 1.

The Slaan may be an issue, if he gets walk between worlds off. As it's the only way the list can pin me down.

Beyond Rippers and Terradons boxing the army in, you can't really do anything with skinks to stop me. God help you if there's a piece of impassable on the board.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in us
Killer Klaivex




Oceanside, CA

 thedarkavenger wrote:
So those skinks are hitting on 6s or 7s. Camo skinks get vanguarded 12" away from, followed by 18" of movement. Like I said, if you can't pin the list down, I can pick points off with dark magic and stack protection counters with high. Those skinks don't bother me.
Razordons are threat number 1.
The Slaan may be an issue, if he gets walk between worlds off. As it's the only way the list can pin me down.
Beyond Rippers and Terradons boxing the army in, you can't really do anything with skinks to stop me. God help you if there's a piece of impassable on the board.


I'll have to double check, but if I'm in the same woods as the target, I don't think you get the cover bonus. Hitting on 6's is fine, that's where poison is at. Half the skinks have javs, and are hitting on 5 or 6 (range, or range and cover).
You might need to see it on the table to grasp it. The skimishers can literally cover the table, from 1 table edge to the other, with no gaps to move through. (each 5 wide skirmishing unit is 6" wide, x12 units).
Sure, you can punch a hole in the line during your shooting phase, but turn 1, you've got nowhere to go to get further away.
Normally I'd run razordons in a 3x2 formation, but against this, I'd go 6 wide for a 12" block. Frees up some skink units to act as gap fillers.
With 1/2 your army off the table, you've got really limited firepower to punch through. With 2 dispel scrolls (scroll and cube of darkness) you won't be doing it in your first magic phase either, most likely not the 2nd either.

I've yet to see any wood elf army with more than 20 glad riders do anything but fail. It's just too many points off the table, amplifying the problem of running a T3 army with very few wounds.

Hopefully, ambush becomes optional in 9th edtion.




 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in au
Terrifying Treeman






The Fallen Realm of Umbar

 thedarkavenger wrote:
 Krellnus wrote:
I will definatley shoot at the unit because it is only 16 W at T3 with at best a 4+ ward, I'm gonna range bows on that or crossbows or handguns or cannons or stonethrowers or screams not to mention any magic missiles and direct damages that are probably available as well.

Templates only fire indirectly if you can obscure your entire unit's bases from my template, which a forest most definatley cannot do (one that most people wouldn't consider MFA at least).


Sure. If you can pin the list down.

Ballistic based shooting as a static firebase will do nothing to the list. As I can just vanguard backwards on turn 1 out of your range, and stay there until the glade riders arrive.

The threats to this kind of list are the things that can pin it down. I say that as someone who plays this kind of list regularly, and wrecks hobbies with it.

I pin it down by blasting it off the table by turn 2, and you can't sit back otherwise I just pick off your ambushers piecemeal which is not healthy for a T3 6+ unit of 5 models.

DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.

 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 Krellnus wrote:
 thedarkavenger wrote:
 Krellnus wrote:
I will definatley shoot at the unit because it is only 16 W at T3 with at best a 4+ ward, I'm gonna range bows on that or crossbows or handguns or cannons or stonethrowers or screams not to mention any magic missiles and direct damages that are probably available as well.

Templates only fire indirectly if you can obscure your entire unit's bases from my template, which a forest most definatley cannot do (one that most people wouldn't consider MFA at least).


Sure. If you can pin the list down.

Ballistic based shooting as a static firebase will do nothing to the list. As I can just vanguard backwards on turn 1 out of your range, and stay there until the glade riders arrive.

The threats to this kind of list are the things that can pin it down. I say that as someone who plays this kind of list regularly, and wrecks hobbies with it.

I pin it down by blasting it off the table by turn 2, and you can't sit back otherwise I just pick off your ambushers piecemeal which is not healthy for a T3 6+ unit of 5 models.



I think you don't quite understand how the list works. I have a 30" threat range and M9" fast cav. The list is designed to dealt with static shooty armies.


Automatically Appended Next Post:
So. I got a game with this list in. First game in at least 3-4 months. I was a little rusty on my tactics. Like, using fast cav to redirect a unit into running straight forward. Gah!

I was also persuaded to swap in some wild riders, which I did at the last minute. WON'T BE DOING THAT AGAIN.

Anyway. The rustiness showed, when I had a UL army blocked out of screaming anything that mattered, and was waiting on the glade riders to turn up on turn 2 to take out the casket and catapult. 6 rolls of a 1 later, and I had to feed the 'gheist a unit of wild riders. They pinned it there, allowing grave guard to hit them in the flank, and I had to spend the rest of the game mopping up chaff, and avoiding it.

The moral is, Combat sucks. Double fleeing is the best thing ever, and this list is amazing when it works. On my first turn, I had my opponent ready to quit. And on my second turn, I got a face on, as he got himself in control of the game.

This message was edited 1 time. Last update was at 2014/09/30 18:32:00


Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
Made in za
Auspicious Skink Shaman






The only real problem I have with your strategy is that you aren't playing on an infinitely large table. Pretty soon you won't be able to be 20" away from any non-static army. You also realistically don't have the power to take on low AS armies like WoC, Empire knight builds and Bretonnia.

I would definitely suggest a Metal wizard also.


Ogre Kingdoms: 5 500 pts

Lizardmen: 6 000 pts

Undead Legions: 20 000 pts 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

That is one of the things I can remember how to do though. Frustrate people with fast cav units they can't catch. Beyond stuff like chickens, thirsted and flying characters, the sisters can't really be caught.

I didn't mention that I used the warhawk riders to redirect his ghoul deathstar. That being said, I gave him a double six overrun into my waywatchers, who were 2" away from the sisters. I then had to focus on getting the unit out of danger.

Don't get me wrong, I blame myself for making the mistakes in a matchup that I'm comfortable with(Old wood elf book style.). However, my dice rolls were shocking. 6 Wild Riders managing to get 2 hits on a terrorgheist over two rounds of combat?

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

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Made in za
Auspicious Skink Shaman






That is shocking...

I would love to take you on with my Lizards, alas I'm quite far away.

This message was edited 1 time. Last update was at 2014/10/01 11:43:02


Ogre Kingdoms: 5 500 pts

Lizardmen: 6 000 pts

Undead Legions: 20 000 pts 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

2 hits? that is ridiculous and hardly a good bases for the assumption that they suck. On the charge you would of had 15 attacks which would hit on 3's with re-rolls. That should of been 13 hits not even counting the 2 attacks each horses! But 2! Over two turns! Burn those dice in font of the others to make an example!

Out of interest, how did Dark do for you? Did it make enough of a difference to put it miles above Death or Shadow?

 
   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

 ALEXisAWESOME wrote:
2 hits? that is ridiculous and hardly a good bases for the assumption that they suck. On the charge you would of had 15 attacks which would hit on 3's with re-rolls. That should of been 13 hits not even counting the 2 attacks each horses! But 2! Over two turns! Burn those dice in font of the others to make an example!

Out of interest, how did Dark do for you? Did it make enough of a difference to put it miles above Death or Shadow?


It put my level 4 on 6 wounds on turn 1.

The template was amazing.

S4 poisoned Javelins rock on sisters. Especially combo'd with Hand of Glory.

I'd rather take Dark on this list over shadow, as I have a mobile list. The double magic missile provides far more threat than the miasma, which I don't need, due to the mobility of the list. I don't really need the toughness dropping of withering either due to the abundance of shots I can put out, plus if all else fails, I can get a minor win and keep my stuff safe. Which Dark and High are both good for.

As for death, there were points I was wishing for the snipes and purple sun. That was mostly because I misread the dark lore attribute. But that's just my mistake. Dark, for Wood Elves, is up there with death for this type of list.

Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
 
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