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		<title><![CDATA[Latest posts for the thread "DE 1500 mech army"]]></title>
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				<title>DE 1500 mech army</title>
				<description><![CDATA[ <br /> Homonculus /w hexrifle<br /> <br /> 3x Trueborn /w 2x splinter cannon<br /> 3x Trueborn /w 2x splinter cannon<br /> 3x Trueborn /w 2x splinter cannon<br /> <br /> 10x Kabalite warriors /w splinter cannon<br /> 10x Kabalite warriors /w splinter cannon<br /> 10x Kabalite warriors /w splinter cannon<br /> 10x Kabalite warriors /w splinter cannon<br /> <br /> Venom /w nightshield, splinter cannon<br /> Venom /w nightshield, splinter cannon<br /> Venom /w nightshield, splinter cannon<br /> Raider /w dark lance, splinter racks<br /> Raider /w dark lance, splinter racks<br /> Raider /w dark lance, splinter racks<br /> Raider /w dark lance, splinter racks<br /> <br /> Ravager /w 3 dark lances, nightshield<br /> Ravager /w 3 dark lances, nightshield<br /> Ravager /w 3 dark lances, nightshield<br /> <br /> I am thinking about dropping hexrifle on homonculi and spending my remaining points ( about 30) to replace 1 ravager with a voidraven bomber with shatterfield missiles. ]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 17:05:44]]> GMT</pubDate>
				<author><![CDATA[ Digriz636]]></author>
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				<title>DE 1500 mech army</title>
				<description><![CDATA[ Looks good, I'd personally go 4 venoms to 3 raiders at this point level, I'd keep three Ravagers though. Alpha strike and things that we can shoot turn 1 are very important to us. With our maneuverability I wouldn't worry too much about flyers.<br /> <br /> At 1850 I run something like this:<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> Vect (for the alpha strike)<br /> <br /> <br /> Troops:<br /> <br /> 10 kabalite warrior w/ splinter cannon; raider, splinter racks<br /> 10 kabalite warrior w/ splinter cannon; raider, splinter racks<br /> 10 kabalite warrior w/ splinter cannon; raider, splinter racks<br /> 10 kabalite warrior w/ splinter cannon; raider, splinter racks<br /> <br /> 5 wyches w/haywire ; Venom w/ dual splinter cannon<br /> 5 wyches w/haywire ; Venom w/ dual splinter cannon<br /> <br /> Elites:<br /> 3 Trueborn, 2 splinter cannon;; Venom w/ dual splinter cannon<br /> 3 Trueborn, 2 splinter cannon;; Venom w/ dual splinter cannon<br /> 3 Trueborn, 2 splinter cannon;; Venom w/ dual splinter cannon<br /> <br /> <br /> Heavy Support:<br /> <br /> Ravager, triple Dark Lance<br /> Ravager, triple Dark Lance<br /> Ravager, triple Dark Lance<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 17:35:48]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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				<title>DE 1500 mech army</title>
				<description><![CDATA[ while I really like <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and a mech theme, I feel like this list would have a really(really) hard time at a list with more than 1 flyer and/or Mechdar. I would incorporate more haywire as it is the best way to kill Wave Serpents, and a quad gun if want to keep the triple Ravagers!]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 19:10:17]]> GMT</pubDate>
				<author><![CDATA[ LinkXx]]></author>
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				<title>DE 1500 mech army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/582871/6595810.page"><b>LinkXx wrote:</b></a><br/>while I really like <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and a mech theme, I feel like this list would have a really(really) hard time at a list with more than 1 flyer and/or Mechdar. I would incorporate more haywire as it is the best way to kill Wave Serpents, and a quad gun if want to keep the triple Ravagers!</div></blockquote><br /> <br /> Venoms count as mech! Also, with the maneuverability the Dark Eldar have, before flyers come on, you can always move quickly to the opponents side, and the flyers will have to come on and fly past you, not having a front firing arc.]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 20:19:12]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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				<title>DE 1500 mech army</title>
				<description><![CDATA[ I never said Venoms don't count as mech? I run 2 Venoms myself in me Deldar list. I can also tell you from experience that flyers aren't as limited in their movement as you may think they are. Especially ones like the Crimson Hunter with the vector dance <span class="glossaryitem" onmouseover='gp(136);'>USR</span>.]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 20:36:51]]> GMT</pubDate>
				<author><![CDATA[ LinkXx]]></author>
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				<title>DE 1500 mech army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/582871/6596145.page"><b>LinkXx wrote:</b></a><br/>I never said Venoms don't count as mech? I run 2 Venoms myself in me Deldar list. I can also tell you from experience that flyers aren't as limited in their movement as you may think they are. Especially ones like the Crimson Hunter with the vector dance <span class="glossaryitem" onmouseover='gp(136);'>USR</span>.</div></blockquote><br /> <br /> <br /> I can tell you from experience that ignoring flyers is pretty sound for <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and by the time we're done inflicting our damage flyers won't save the day.]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 20:45:41]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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				<title>DE 1500 mech army</title>
				<description><![CDATA[ I do agree that outmaneuvering flyers isn't that hard, especially with dark elder. I can easily outmaneuver flyers (except eldar ones) with my nidz so with good planning i can easily avoid flyers. Also, if enemy is packing 2+ flyers at 1500 i can easily alpha strike crap out of enemy's ground forces (especially if I get 1st turn). ]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 21:04:24]]> GMT</pubDate>
				<author><![CDATA[ Digriz636]]></author>
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				<title>DE 1500 mech army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/582871/6596252.page"><b>Digriz636 wrote:</b></a><br/>I do agree that outmaneuvering flyers isn't that hard, especially with dark elder. I can easily outmaneuver flyers (except eldar ones) with my nidz so with good planning i can easily avoid flyers. Also, if enemy is packing 2+ flyers at 1500 i can easily alpha strike crap out of enemy's ground forces (especially if I get 1st turn). </div></blockquote><br /> <br /> <br /> See the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> gets it!]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 21:11:37]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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				<title>DE 1500 mech army</title>
				<description><![CDATA[ not to hijack this thread, but for argument's sake, what if you came up against a list like this one I'm currently fielding?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Autarch Scorpion Chainsword <br /> <br /> Troops: <br /> Dire Avengers(5) <br /> Wave Serpent <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter Laser Holo-Fields <br /> Dire Avengers(5) <br /> Wave Serpent <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter Laser Holo-Fields <br /> Dire Avengers(5) <br /> Wave Serpent <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter Laser Holo-Fields <br /> Dire Avengers(5) <br /> Wave Serpent <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter Laser Holo-Fields <br /> WJB(3) Shuriken Cannon <br /> WJB(3) Shuriken Cannon <br /> <br /> Fast Attack: <br /> Crimson Hunter<br /> Crimson Hunter<br /> Crimson Hunter<br /> <br /> Total: 1475(1495 with 1 Crimson Hunter Exarch with 2 Starcannons)]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 21:15:44]]> GMT</pubDate>
				<author><![CDATA[ LinkXx]]></author>
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				<title>DE 1500 mech army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/582871/6596311.page"><b>LinkXx wrote:</b></a><br/>not to hijack this thread, but for argument's sake, what if you came up against a list like this one I'm currently fielding?<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Autarch Scorpion Chainsword <br /> <br /> Troops: <br /> Dire Avengers(5) <br /> Wave Serpent <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter Laser Holo-Fields <br /> Dire Avengers(5) <br /> Wave Serpent <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter Laser Holo-Fields <br /> Dire Avengers(5) <br /> Wave Serpent <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter Laser Holo-Fields <br /> Dire Avengers(5) <br /> Wave Serpent <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Scatter Laser Holo-Fields <br /> WJB(3) Shuriken Cannon <br /> WJB(3) Shuriken Cannon <br /> <br /> Fast Attack: <br /> Crimson Hunter<br /> Crimson Hunter<br /> Crimson Hunter<br /> <br /> Total: 1475(1495 with 1 Crimson Hunter Exarch with 2 Starcannons)</div></blockquote><br /> <br /> <br /> Wave serpent spam is a hard counter to Dark Eldar, we'd probably lose. But I'll tell you what wouldn't have made us lose, the crimson hunters. It's the wave serpents. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I'd love to see that list with my Daemons though!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Actually, I take that back... I think The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> list could handle this... With the alpha strike could seriously kill 2 wave serpents turn one, turn 2 finish off the other 2<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 21:17:36]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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				<title>DE 1500 mech army</title>
				<description><![CDATA[ this is what I mean though. If your plan is to avoid enemy air, chances are you will drive straight into something on the ground that will kill you equally as fast if not faster.]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 21:21:54]]> GMT</pubDate>
				<author><![CDATA[ LinkXx]]></author>
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				<title>DE 1500 mech army</title>
				<description><![CDATA[ Avoiding air doesnt matter against eldar as even if we grt close, they have table range on those serpent sheilds anyway. <br /> <br /> Against other armies we clear out a flank tyrn one and move there. Its not hard. Triple ravager is always more competitive than our flyers. ]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 21:55:11]]> GMT</pubDate>
				<author><![CDATA[ Dalymiddleboro]]></author>
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				<title>DE 1500 mech army</title>
				<description><![CDATA[ WARNING: Wave serpent rant ahead!<br /> <br /> Dalymiddleboro is absolutely right about serpent spam matchup. Crimson hunters are not THE problem, it's those damned, fast, land raider - tough (even tougher for <span class="glossaryitem" onmouseover='gp(27);'>DE</span> xD) vehicles that can carry scoring units and pack heat with 60" S7 ignores cover gun.]]></description>
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				<pubDate><![CDATA[Mon, 3 Mar 2014 22:26:39]]> GMT</pubDate>
				<author><![CDATA[ Digriz636]]></author>
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