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		<title><![CDATA[Latest posts for the thread "Kill Teams - Daemons/Necrons/Tau which to pick"]]></title>
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				<title>Kill Teams - Daemons/Necrons/Tau which to pick</title>
				<description><![CDATA[ Hello everyone.<br /> I decided to participate in my local <span class="glossaryitem" onmouseover='gp(3);'>40K</span> tourney and I cannot decide which of the 3 <span class="glossaryitem" onmouseover='gp(809);'>KT</span> to bring. This is not a poll thread, just give me suggestions<br /> 1. 3x Flamers of Tzeentch coupled with 3 Plague Drones of Nurgle.<br /> 2. 5x Deathmarks with 2/3x Wraiths (depends if I give coils or not) or a Night Scythe<br /> 3. 6x Stealth Suits with 4x burst cannons and 2x fusion blasters.<br /> <br /> Opponents will be all kind of armies, and I hope that there are not going to be many people spamming the Ork boyz or lootas. Plus I do not have any crisis suits to go with so..<br /> any help is really appreciated <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 10 Mar 2014 19:44:49]]> GMT</pubDate>
				<author><![CDATA[ Nestor]]></author>
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				<title>Kill Teams - Daemons/Necrons/Tau which to pick</title>
				<description><![CDATA[ Is a Night Scythe the flyer? Can't bring that. Flyers aren't allowed. Vehicles have to be less than 33 total <span class="glossaryitem" onmouseover='gp(9);'>AV</span> if you add up all 3 sides, too, so I don't think any Necron vehicles fit the bill. But like I said, I don't know.<br /> <br /> The thing about your lists is they are all really low model count. You'll kill things, but if any one of your guys dies, you'll really feel it. I'd think about running maybe smaller squads of the elite dudes and then as many weenies as you can fit into the army, rather than going with a heavy loadout of really powerful units.]]></description>
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				<pubDate><![CDATA[Mon, 10 Mar 2014 21:50:38]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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				<title>Kill Teams - Daemons/Necrons/Tau which to pick</title>
				<description><![CDATA[ What other Necron units do you have and think might be useful?]]></description>
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				<pubDate><![CDATA[Mon, 10 Mar 2014 22:45:50]]> GMT</pubDate>
				<author><![CDATA[ Volo Dynasty]]></author>
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				<title>Kill Teams - Daemons/Necrons/Tau which to pick</title>
				<description><![CDATA[ Hello. Scythe is a skimmer not a flyer, with 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and 33 overall. I think it fits the rules ok.]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 05:01:23]]> GMT</pubDate>
				<author><![CDATA[ Nestor]]></author>
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				<title>Kill Teams - Daemons/Necrons/Tau which to pick</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/40cc3db626b20c96b0c02d3af5abc509.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/584082/6620694.page"><b>Nestor wrote:</b></a><br/>Hello. Scythe is a skimmer not a flyer, with 3 <span class="glossaryitem" onmouseover='gp(661);'>HP</span> and 33 overall. I think it fits the rules ok.</div></blockquote><br /> <br /> Scythes are skimmers in 5th Edition.<br /> <br /> They are officially a Flyer in 6th Edition via <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br /> <br /> But on an interesting note regarding Necron Vehicles, technically they have 33 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> in total. It exceeds it only because of Wargear that only lasts one Penetrating hit..<br /> <br /> Are Necron vehicles Official ruled out of Kill teams?<br /> <br /> <br /> -Dert]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 05:31:07]]> GMT</pubDate>
				<author><![CDATA[ DerT84]]></author>
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				<title>Kill Teams - Daemons/Necrons/Tau which to pick</title>
				<description><![CDATA[ Both doom scythes and night scythes were reclassed as Flyers in a White Dwarf somewhere along the way, and were officially rebranded using flyer rules with "Death from the Skies."<br /> <br /> You can't bring a Night Scythe, therefore.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1aaca40b4908531cb7d1f46e06d3fe8e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/584082/6620734.page"><b>DerT84 wrote:</b></a><br/><br /> But on an interesting note regarding Necron Vehicles, technically they have 33 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> in total. It exceeds it only because of Wargear that only lasts one Penetrating hit..<br /> </div></blockquote>As that special rule is not optional, for all intents units with quantum shielding are not allowed.<br /> <br /> You could always play with one and ignore the Quantum Shielding rule, but that's a house rule thing. I am not sure there's an official do or do not with this, but I'm of the mind if it looks like it breaks the rules, it's breaking the rules. Kind of defeats the purpose of Kill Team to bring a Ghost Ark.]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 05:33:06]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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				<title>Kill Teams - Daemons/Necrons/Tau which to pick</title>
				<description><![CDATA[ I'd go with the tau. Kill teams live and die in the shooting phase, and stealth suits are a pain to shoot at, while pumping out a lot of shots every turn. What are your <span class="glossaryitem" onmouseover='gp(136);'>USR</span> gong to be?]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 05:54:40]]> GMT</pubDate>
				<author><![CDATA[ danny1995]]></author>
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				<title>Kill Teams - Daemons/Necrons/Tau which to pick</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b83e67f0baef8ccfede6a6db84e7b4b.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/584082/6620738.page"><b>SRSFACE wrote:</b></a><br/>Both doom scythes and night scythes were reclassed as Flyers in a White Dwarf somewhere along the way, and were officially rebranded using flyer rules with "Death from the Skies."<br /> <br /> You can't bring a Night Scythe, therefore.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1aaca40b4908531cb7d1f46e06d3fe8e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/584082/6620734.page"><b>DerT84 wrote:</b></a><br/><br /> But on an interesting note regarding Necron Vehicles, technically they have 33 <span class="glossaryitem" onmouseover='gp(9);'>AV</span> in total. It exceeds it only because of Wargear that only lasts one Penetrating hit..<br /> </div></blockquote><u>As that special rule is not optional, for all intents units with quantum shielding are not allowed.</u><br /> <br /> You could always play with one and ignore the Quantum Shielding rule, but that's a house rule thing. I am not sure there's an official do or do not with this, but I'm of the mind if it looks like it breaks the rules, it's breaking the rules. Kind of defeats the purpose of Kill Team to bring a Ghost Ark.</div></blockquote><br /> <br /> I was not aware of that wording.<br /> <br /> Don't get me wrong, I would not have brought a Necron Vehicle anyway in case there is a chance for a rules debate.<br /> <br /> <br /> -Dert]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 06:15:03]]> GMT</pubDate>
				<author><![CDATA[ DerT84]]></author>
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				<title>Kill Teams - Daemons/Necrons/Tau which to pick</title>
				<description><![CDATA[ I'd go with the stealth suit. You have everything you want :<br /> Ranged power against all target type<br /> Mobility<br /> Stupidly good cover saves]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 08:55:05]]> GMT</pubDate>
				<author><![CDATA[ Seb]]></author>
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				<title>Kill Teams - Daemons/Necrons/Tau which to pick</title>
				<description><![CDATA[ You also have extremely low model count on T3 units, and guys that are really, really prone to assault. Plus, you totally lack range. With my Marines lists, I'd been bringing a guy with a Rocket Launcher and Ignores Cover, and he does work. I could negate your ability to infiltrate near him through deployment and he's going to blow up a guy or two before you ever get to him.<br /> <br /> Low model count without a transport is just a bad idea for kill team.<br /> <br /> I think you'd be better served with less stealth suits (3 or 4) and then a backup squad of Fire Warriors with as many as you can fit in the list. That many more bodies, long range fire support, and you're only short 2 of the stealth suits. Tactical flexibility matters in Kill Team a lot more than in regular <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 09:08:51]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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				<title>Kill Teams - Daemons/Necrons/Tau which to pick</title>
				<description><![CDATA[ Bugger. I missed the part for the 6th ed :(<br /> So, it boils down to TAU.. what about deathmarks with wraiths then]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 09:23:52]]> GMT</pubDate>
				<author><![CDATA[ Nestor]]></author>
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				<title>Kill Teams - Daemons/Necrons/Tau which to pick</title>
				<description><![CDATA[ Deathmarks are pretty good. Their specialists will cry as they get marked. The way Deathmarks work, you'd have 5 of their dudes marked and any deathmark could switch targets to one of the other dudes marked. Pretty mean. They are essentially space marine profile for only 4 points more a dude, AND have reanimation protocols.<br /> <br /> Wraiths are also pretty nasty. Super mobile. I don't think I'd bother with whip coils. You're only ever assaulting one guy at a time in kill team, so you can pick and choose things that aren't going to give your wraiths much trouble. A basic squad of deathmarks and 3 wraiths is 200 points exactly and it's a fairly decent force.<br /> <br /> I'd probably make the Weapon Specialist one of your wraiths, and give it Haywire. Perhaps give another one Feel No Pain and laugh at people unable to hurt what will likely be an unkillable monster for Kill Team. There's all sorts of really fun stuff left over whether you want to make the third wraith a specialist or make one of the deathmarks a little better. I think that Haywire wraith is too important to not utilize, though, because someone using a Rhino would ruin a lot of your fun in that list. Gotta take out the transport fast.]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2014 12:14:06]]> GMT</pubDate>
				<author><![CDATA[ SRSFACE]]></author>
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