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Made in gr
Fresh-Faced New User




Greece

Hello everyone.
I decided to participate in my local 40K tourney and I cannot decide which of the 3 KT to bring. This is not a poll thread, just give me suggestions
1. 3x Flamers of Tzeentch coupled with 3 Plague Drones of Nurgle.
2. 5x Deathmarks with 2/3x Wraiths (depends if I give coils or not) or a Night Scythe
3. 6x Stealth Suits with 4x burst cannons and 2x fusion blasters.

Opponents will be all kind of armies, and I hope that there are not going to be many people spamming the Ork boyz or lootas. Plus I do not have any crisis suits to go with so..
any help is really appreciated
   
Made in us
Using Inks and Washes




St. George, Utah

Is a Night Scythe the flyer? Can't bring that. Flyers aren't allowed. Vehicles have to be less than 33 total AV if you add up all 3 sides, too, so I don't think any Necron vehicles fit the bill. But like I said, I don't know.

The thing about your lists is they are all really low model count. You'll kill things, but if any one of your guys dies, you'll really feel it. I'd think about running maybe smaller squads of the elite dudes and then as many weenies as you can fit into the army, rather than going with a heavy loadout of really powerful units.
   
Made in gb
Pile of Necron Spare Parts





What other Necron units do you have and think might be useful?
   
Made in gr
Fresh-Faced New User




Greece

Hello. Scythe is a skimmer not a flyer, with 3 HP and 33 overall. I think it fits the rules ok.
   
Made in au
Numberless Necron Warrior





Melbourne, VIC

 Nestor wrote:
Hello. Scythe is a skimmer not a flyer, with 3 HP and 33 overall. I think it fits the rules ok.


Scythes are skimmers in 5th Edition.

They are officially a Flyer in 6th Edition via FAQ.

But on an interesting note regarding Necron Vehicles, technically they have 33 AV in total. It exceeds it only because of Wargear that only lasts one Penetrating hit..

Are Necron vehicles Official ruled out of Kill teams?


-Dert

 
   
Made in us
Using Inks and Washes




St. George, Utah

Both doom scythes and night scythes were reclassed as Flyers in a White Dwarf somewhere along the way, and were officially rebranded using flyer rules with "Death from the Skies."

You can't bring a Night Scythe, therefore.


Automatically Appended Next Post:
 DerT84 wrote:

But on an interesting note regarding Necron Vehicles, technically they have 33 AV in total. It exceeds it only because of Wargear that only lasts one Penetrating hit..
As that special rule is not optional, for all intents units with quantum shielding are not allowed.

You could always play with one and ignore the Quantum Shielding rule, but that's a house rule thing. I am not sure there's an official do or do not with this, but I'm of the mind if it looks like it breaks the rules, it's breaking the rules. Kind of defeats the purpose of Kill Team to bring a Ghost Ark.

This message was edited 1 time. Last update was at 2014/03/11 05:39:36


 
   
Made in ca
Furious Fire Dragon




I'd go with the tau. Kill teams live and die in the shooting phase, and stealth suits are a pain to shoot at, while pumping out a lot of shots every turn. What are your USR gong to be?
   
Made in au
Numberless Necron Warrior





Melbourne, VIC

 SRSFACE wrote:
Both doom scythes and night scythes were reclassed as Flyers in a White Dwarf somewhere along the way, and were officially rebranded using flyer rules with "Death from the Skies."

You can't bring a Night Scythe, therefore.


Automatically Appended Next Post:
 DerT84 wrote:

But on an interesting note regarding Necron Vehicles, technically they have 33 AV in total. It exceeds it only because of Wargear that only lasts one Penetrating hit..
As that special rule is not optional, for all intents units with quantum shielding are not allowed.

You could always play with one and ignore the Quantum Shielding rule, but that's a house rule thing. I am not sure there's an official do or do not with this, but I'm of the mind if it looks like it breaks the rules, it's breaking the rules. Kind of defeats the purpose of Kill Team to bring a Ghost Ark.


I was not aware of that wording.

Don't get me wrong, I would not have brought a Necron Vehicle anyway in case there is a chance for a rules debate.


-Dert

 
   
Made in fr
Tzeentch Veteran Marine with Psychic Potential





France

I'd go with the stealth suit. You have everything you want :
Ranged power against all target type
Mobility
Stupidly good cover saves

   
Made in us
Using Inks and Washes




St. George, Utah

You also have extremely low model count on T3 units, and guys that are really, really prone to assault. Plus, you totally lack range. With my Marines lists, I'd been bringing a guy with a Rocket Launcher and Ignores Cover, and he does work. I could negate your ability to infiltrate near him through deployment and he's going to blow up a guy or two before you ever get to him.

Low model count without a transport is just a bad idea for kill team.

I think you'd be better served with less stealth suits (3 or 4) and then a backup squad of Fire Warriors with as many as you can fit in the list. That many more bodies, long range fire support, and you're only short 2 of the stealth suits. Tactical flexibility matters in Kill Team a lot more than in regular 40k.
   
Made in gr
Fresh-Faced New User




Greece

Bugger. I missed the part for the 6th ed :(
So, it boils down to TAU.. what about deathmarks with wraiths then
   
Made in us
Using Inks and Washes




St. George, Utah

Deathmarks are pretty good. Their specialists will cry as they get marked. The way Deathmarks work, you'd have 5 of their dudes marked and any deathmark could switch targets to one of the other dudes marked. Pretty mean. They are essentially space marine profile for only 4 points more a dude, AND have reanimation protocols.

Wraiths are also pretty nasty. Super mobile. I don't think I'd bother with whip coils. You're only ever assaulting one guy at a time in kill team, so you can pick and choose things that aren't going to give your wraiths much trouble. A basic squad of deathmarks and 3 wraiths is 200 points exactly and it's a fairly decent force.

I'd probably make the Weapon Specialist one of your wraiths, and give it Haywire. Perhaps give another one Feel No Pain and laugh at people unable to hurt what will likely be an unkillable monster for Kill Team. There's all sorts of really fun stuff left over whether you want to make the third wraith a specialist or make one of the deathmarks a little better. I think that Haywire wraith is too important to not utilize, though, because someone using a Rhino would ruin a lot of your fun in that list. Gotta take out the transport fast.
   
 
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