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		<title><![CDATA[Latest posts for the thread "1850 Farsight Flamer heavy list"]]></title>
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				<title>1850 Farsight Flamer heavy list</title>
				<description><![CDATA[ Hi all,<br /> <br /> I'm thinking of running a flamer heavy list in my Enclaves, just because I love the idea of an insane amount of flame templates...<br /> <br /> So:<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Farsight<br /> Commander - 2 x Missile pod, drone controller, target lock<br /> <br /> Elite:<br /> Riptide - <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> Riptide - HBC, ECPA, <span class="glossaryitem" onmouseover='gp(658);'>EWO</span>, VT, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span><br /> <br /> Troops<br /> Crisis Suits [1] - 6 x flamers, 2 x TLock, 1 x Vectored retro-thrusters<br /> Crisis Suits [2] - 6 x flamers, 2 x TLock, 1 x Vectored retro-thrusters<br /> Crisis Suits [3] - 6 x flamers, 2 x TLock, 1 x Vectored retro-thrusters<br /> Crisis Suits [4] - 6 x flamers, 2 x TLock, 1 x Vectored retro-thrusters<br /> Crisis Suits [5] - 6 x plasma rifle<br /> Crisis Suits [6] - 6 x fusion blaster, 2 x TLock<br /> <br /> Fast Attack<br /> 4 x Marker Drone<br /> 4 x Marker Drone<br /> <br /> Heavy Support<br /> 3 x Broadsides - <span class="glossaryitem" onmouseover='gp(657);'>HYMP</span>, <span class="glossaryitem" onmouseover='gp(388);'>SMS</span>, 2 x TLock<br /> 3 x Missile drones<br /> <br /> <b>Total 1852</b><br /> <br /> My reasoning for the flamers is just the sheer number of auto-hitting attacks that I think outweighs the burst cannon (i.e a burst cannon will average 2 hits each), plus I'm not looking to avoid being charged as I plan on bunching 2 units together to make use of supporting fire (12 x D3 auto hits.... pretty disgusting).<br /> <br /> I'll be using the HBC tide for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, whilst the 3 broadsides and missile drones spam a nice amount of <span class="glossaryitem" onmouseover='gp(123);'>str</span> 5 and 7 for both <span class="glossaryitem" onmouseover='gp(9);'>AV</span> and AI. <br /> <br /> Commander will be used as Mark'o<br /> <br /> Flamers will be using <span class="glossaryitem" onmouseover='gp(278);'>JSJ</span> and tempting units into combat, then pummeling them with overwatch - then hit'n'run for more flamer fun. <br /> <br /> Because of the flamers I'm not relying heavily on marker lights so think 2 x drone squadrons should be sufficient to support the broadsides and riptides. <br /> <br /> PR and <span class="glossaryitem" onmouseover='gp(153);'>FB</span> squads will be used for specialist roles, i.e. heavy infantry and <span class="glossaryitem" onmouseover='gp(9);'>AV</span>. Farsight will be joining one of these (probably the <span class="glossaryitem" onmouseover='gp(153);'>FB</span> squad for targeting nasty tanks)<br /> <br /> Comments and critism welcome!<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 09:35:22]]> GMT</pubDate>
				<author><![CDATA[ m4ggins]]></author>
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				<title>1850 Farsight Flamer heavy list</title>
				<description><![CDATA[ nice theme really like it. you say your reason for flamers is the auto hits makes it better than the burst cannons, your theory hammer forgot 1 thing- range assuming you are deep striking them you have a 1 in 3 chance of landing where you want and when you don't will scatter an average of 7" seen as the  flamer is only 8.5" long you have a problem. my suggestion is drop the target locks as you shouldn't be in range of more than 1 target (assuming your playing a competent player). if you drop the target lock and 1 flamer for a burst cannon this gives you a very reliable hoard hunting squad an d also that many shots is not bad against light armour as well.<br /> <br /> I am not a fan of target locks on broadsides I prefer <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> for some intercepting <span class="glossaryitem" onmouseover='gp(388);'>sms</span> against chaff troops like win-bikes and kroot. also means the squad focuses on 1 target as broadsides are used as unit removers.<br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 12:17:11]]> GMT</pubDate>
				<author><![CDATA[ clark10]]></author>
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				<title>Re:1850 Farsight Flamer heavy list</title>
				<description><![CDATA[ I can see your point with the range of flamers, and that is my only concern with them really.. I think deepstriking would be too risky with 4/5 units of crisis suits, unless I infiltrated a stealth team nearby for homing beacon.... then I'm likely to be quite limited to where I can drop them. Whilst I see that the burst cannon variant is likely to be more competitive against most armies, I really like the theme of masses of flame templates...<br /> <br /> I think dropping the target locks would be a good move and would free up spare points to add a few more missile drones... <br /> <br /> As for the broadsides I'm torn between target lock and <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> - mainly because it's fairly possible I'll delete a unit / tank with only 1 or 2 broadsides plus missile drones... I guess I could add <span class="glossaryitem" onmouseover='gp(658);'>EWO</span> to 2 and target lock on the other then I get to target one at something I can potentially wipe with a single broadside. ]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 13:12:41]]> GMT</pubDate>
				<author><![CDATA[ m4ggins]]></author>
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				<title>1850 Farsight Flamer heavy list</title>
				<description><![CDATA[ Can template weapons fire overwatch? I was under the impression that they could not.]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 13:40:50]]> GMT</pubDate>
				<author><![CDATA[ rryannn]]></author>
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				<title>1850 Farsight Flamer heavy list</title>
				<description><![CDATA[ another thing to consider is that you don't have a unit to sit and hold your home objective I would suggest perhaps swapping the fusion and plasma unit for:<br /> <br /> 2 crisis suits 2 missilepod each with target locks 4 marker drones<br /> 2 suits 2 fusion blasters each<br /> 2 suits 2 fusion blasters each<br /> <br /> this lets you drop a unit of drones and attach the commander to the missile pod team making him more survivable. also this means you have 2 units to take out AV13/14 tanks.<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> flamer weapons most certainly can fire over watch d3 auto hits=win]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 13:42:10]]> GMT</pubDate>
				<author><![CDATA[ clark10]]></author>
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				<title>1850 Farsight Flamer heavy list</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b1563a78ec59337587f6ab6397699afc.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/584550/6628393.page"><b>rryannn wrote:</b></a><br/>Can template weapons fire overwatch? I was under the impression that they could not.</div></blockquote><br /> <br /> Blast weapons cannot fire overwatch. Flame templates get D3 auto hits for each flamer in the squad.]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 13:51:11]]> GMT</pubDate>
				<author><![CDATA[ Pedro Kantor]]></author>
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				<title>1850 Farsight Flamer heavy list</title>
				<description><![CDATA[ not each flamer in the squad in this case each model can fire only 1 weapon on overwatch. so only 3D3 not 6D3]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 13:52:40]]> GMT</pubDate>
				<author><![CDATA[ clark10]]></author>
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				<title>1850 Farsight Flamer heavy list</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/584550/6628422.page"><b>clark10 wrote:</b></a><br/>not each flamer in the squad in this case each model can fire only 1 weapon on overwatch. so only 3D3 not 6D3</div></blockquote><br /> <br /> Apologies, forgot that part. <img src="/s/i/a/504660322487159bb25fddaa475847a6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 13:54:57]]> GMT</pubDate>
				<author><![CDATA[ Pedro Kantor]]></author>
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				<title>Re:1850 Farsight Flamer heavy list</title>
				<description><![CDATA[ I think my biggest issue is not having a suit team to sit on objectives, considering flamers need to be up in their faces and <span class="glossaryitem" onmouseover='gp(153);'>FB</span> group will be deepstriking 9 inches away from enemy tanks...<br /> <br /> Even though I love the flamers I think it'd wouldn't be a bad idea to switch out 2 units of flamer suits for 2 x missile pod suits to sit at the back and stay out of trouble. And 12 <span class="glossaryitem" onmouseover='gp(123);'>str</span> 7 shots from each isn't exactly shabby. Also, I think the expense of this squad + buff'mander would mean I lose a unit of cheaper, flamer crisis suits. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Mar 2014 14:28:24]]> GMT</pubDate>
				<author><![CDATA[ m4ggins]]></author>
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