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Made in gb
Been Around the Block





Hi all,

I'm thinking of running a flamer heavy list in my Enclaves, just because I love the idea of an insane amount of flame templates...

So:
HQ:
Farsight
Commander - 2 x Missile pod, drone controller, target lock

Elite:
Riptide - IA, EWO, SMS
Riptide - HBC, ECPA, EWO, VT, SMS

Troops
Crisis Suits [1] - 6 x flamers, 2 x TLock, 1 x Vectored retro-thrusters
Crisis Suits [2] - 6 x flamers, 2 x TLock, 1 x Vectored retro-thrusters
Crisis Suits [3] - 6 x flamers, 2 x TLock, 1 x Vectored retro-thrusters
Crisis Suits [4] - 6 x flamers, 2 x TLock, 1 x Vectored retro-thrusters
Crisis Suits [5] - 6 x plasma rifle
Crisis Suits [6] - 6 x fusion blaster, 2 x TLock

Fast Attack
4 x Marker Drone
4 x Marker Drone

Heavy Support
3 x Broadsides - HYMP, SMS, 2 x TLock
3 x Missile drones

Total 1852

My reasoning for the flamers is just the sheer number of auto-hitting attacks that I think outweighs the burst cannon (i.e a burst cannon will average 2 hits each), plus I'm not looking to avoid being charged as I plan on bunching 2 units together to make use of supporting fire (12 x D3 auto hits.... pretty disgusting).

I'll be using the HBC tide for AA, whilst the 3 broadsides and missile drones spam a nice amount of str 5 and 7 for both AV and AI.

Commander will be used as Mark'o

Flamers will be using JSJ and tempting units into combat, then pummeling them with overwatch - then hit'n'run for more flamer fun.

Because of the flamers I'm not relying heavily on marker lights so think 2 x drone squadrons should be sufficient to support the broadsides and riptides.

PR and FB squads will be used for specialist roles, i.e. heavy infantry and AV. Farsight will be joining one of these (probably the FB squad for targeting nasty tanks)

Comments and critism welcome!

This message was edited 1 time. Last update was at 2014/03/13 10:45:47


 
   
Made in gb
Speedy Swiftclaw Biker




nice theme really like it. you say your reason for flamers is the auto hits makes it better than the burst cannons, your theory hammer forgot 1 thing- range assuming you are deep striking them you have a 1 in 3 chance of landing where you want and when you don't will scatter an average of 7" seen as the flamer is only 8.5" long you have a problem. my suggestion is drop the target locks as you shouldn't be in range of more than 1 target (assuming your playing a competent player). if you drop the target lock and 1 flamer for a burst cannon this gives you a very reliable hoard hunting squad an d also that many shots is not bad against light armour as well.

I am not a fan of target locks on broadsides I prefer EWO for some intercepting sms against chaff troops like win-bikes and kroot. also means the squad focuses on 1 target as broadsides are used as unit removers.



   
Made in gb
Been Around the Block





I can see your point with the range of flamers, and that is my only concern with them really.. I think deepstriking would be too risky with 4/5 units of crisis suits, unless I infiltrated a stealth team nearby for homing beacon.... then I'm likely to be quite limited to where I can drop them. Whilst I see that the burst cannon variant is likely to be more competitive against most armies, I really like the theme of masses of flame templates...

I think dropping the target locks would be a good move and would free up spare points to add a few more missile drones...

As for the broadsides I'm torn between target lock and EWO - mainly because it's fairly possible I'll delete a unit / tank with only 1 or 2 broadsides plus missile drones... I guess I could add EWO to 2 and target lock on the other then I get to target one at something I can potentially wipe with a single broadside.
   
Made in us
Dakka Veteran





Alexandria, VA

Can template weapons fire overwatch? I was under the impression that they could not.
   
Made in gb
Speedy Swiftclaw Biker




another thing to consider is that you don't have a unit to sit and hold your home objective I would suggest perhaps swapping the fusion and plasma unit for:

2 crisis suits 2 missilepod each with target locks 4 marker drones
2 suits 2 fusion blasters each
2 suits 2 fusion blasters each

this lets you drop a unit of drones and attach the commander to the missile pod team making him more survivable. also this means you have 2 units to take out AV13/14 tanks.



Automatically Appended Next Post:
flamer weapons most certainly can fire over watch d3 auto hits=win

This message was edited 1 time. Last update was at 2014/03/13 13:42:48


 
   
Made in gb
Stealthy Space Wolves Scout



Rynn's World

 rryannn wrote:
Can template weapons fire overwatch? I was under the impression that they could not.


Blast weapons cannot fire overwatch. Flame templates get D3 auto hits for each flamer in the squad.

: 3000+
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Made in gb
Speedy Swiftclaw Biker




not each flamer in the squad in this case each model can fire only 1 weapon on overwatch. so only 3D3 not 6D3
   
Made in gb
Stealthy Space Wolves Scout



Rynn's World

clark10 wrote:
not each flamer in the squad in this case each model can fire only 1 weapon on overwatch. so only 3D3 not 6D3


Apologies, forgot that part.

: 3000+
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Made in gb
Been Around the Block





I think my biggest issue is not having a suit team to sit on objectives, considering flamers need to be up in their faces and FB group will be deepstriking 9 inches away from enemy tanks...

Even though I love the flamers I think it'd wouldn't be a bad idea to switch out 2 units of flamer suits for 2 x missile pod suits to sit at the back and stay out of trouble. And 12 str 7 shots from each isn't exactly shabby. Also, I think the expense of this squad + buff'mander would mean I lose a unit of cheaper, flamer crisis suits.

   
 
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