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		<title><![CDATA[Latest posts for the thread "1750 Daemons Competitive, not Flying Circus"]]></title>
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				<title>1750 Daemons Competitive, not Flying Circus</title>
				<description><![CDATA[ Ok so I'm looking to make a Daemons list that will give Tau, Eldar, 'Crons a run for their money, but as stated I just don't wanna use a Flying Circus to do it.<br /> <br /> Here goes, let me know what you think:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Fateweaver<br /> Herald of Tzeentch<br /> --ML3, Disc, Locus of Conjuration, Exalted<br /> Herald of Tzeentch <br /> --ML3, Disc, Exalted<br /> Herald of Khorne<br /> --Juggernaut, Locus of Fury, Lesser<br /> <br /> Troops<br /> 12x Pink Horrors<br /> 11x Pink Horrors<br /> <br /> Fast Attack<br /> 7x Screamers<br /> 14x Hounds<br /> 13x Hounds<br /> <br /> Heavy Support<br /> Soul Grinder<br /> DoN, Phlegm<br /> <br /> All C&C encouraged! Thanks for the read.]]></description>
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				<pubDate><![CDATA[Mon, 17 Mar 2014 19:35:49]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>1750 Daemons Competitive, not Flying Circus</title>
				<description><![CDATA[ No love for ze Daemons? I'm curious about dakka's thoughts on the lone Soul Grinder (ie only thing on the board with an <span class="glossaryitem" onmouseover='gp(9);'>AV</span>).<br /> <br /> I feel like there are enough other threats on the board to keep it alive for at least a couple of turns, but maybe not. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 15:25:53]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>1750 Daemons Competitive, not Flying Circus</title>
				<description><![CDATA[ Yeah, it's a screamerstar/hound hybrid list. These aren't new, you'll do fine with it. The lone Soul Grinder isn't bad; especially since you've made him Nurgle. That way he can sit in the backfield (preferably with some cover) and guard your troops.]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 16:50:08]]> GMT</pubDate>
				<author><![CDATA[ blackarmchair]]></author>
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				<title>Re:1750 Daemons Competitive, not Flying Circus</title>
				<description><![CDATA[ What about dropping the grinder for another Khorne Herald (they're just so dern killtastic!) and a another unit of horrors like so:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Fateweaver<br /> Herald of Tzeentch<br /> --ML3, Disc, Locus of Conjuration, Exalted<br /> Herald of Tzeentch<br /> --ML3, Disc, Exalted<br /> Herald of Khorne<br /> --Juggernaut, Locus of Fury, Lesser<br /> Herald of Khorne<br /> --Juggernaut, Locus of Fury, Lesser<br /> <br /> <br /> Troops<br /> 11x Pink Horrors<br /> 11x Pink Horrors<br /> 10x Pink Horrors<br /> <br /> Fast Attack<br /> 7x Screamers<br /> 12x Hounds<br /> 13x Hounds <br /> <br /> For better or for worse? Played a 1500 pt tourney recently and the one Kh'erald I had really pulled his weight and more in pretty much every game so two can't be bad, yah? Or would the Grinder be better?<br /> <br /> At this point I'd be tempted to swap out two units of Horrors for a blob of 20 Daemonettes to exert more of a follow up threat to the hounds and control space on the board, but then I'm risking offering up a scoring unit. Will require playtesting I suppose.]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 18:00:35]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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				<title>1750 Daemons Competitive, not Flying Circus</title>
				<description><![CDATA[ I'd want another Herald for the Screamerstar.  The sologrinder is just giving melta and haywire something to do so I'd drop that to buff the star. Any spare points should go to more dogs.<br /> <br /> There's some hard counters to this list so watch out for stuff that ignores invuns (i.e. destroyer weapons) and watch out for stuff that can shut down your powers (The Horror, Space Wolves) and stuff that forces perils (Sisters and Grey Knights). Otherwise it looks fairly strong. It is not the best deathstar out there but it is one of the most viable at 1500.]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 18:11:55]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>1750 Daemons Competitive, not Flying Circus</title>
				<description><![CDATA[ I have a question actually, why would you take the Herald of khorne??? He can only join with the hounds but if he does would he be better off with Karanak??? ]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 18:21:31]]> GMT</pubDate>
				<author><![CDATA[ Eowyn Cloud]]></author>
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				<title>1750 Daemons Competitive, not Flying Circus</title>
				<description><![CDATA[ You're probably right, although I just don't really enjoy playing all out deathstars. This is more deathstar-lite with a good amount of support units. <br /> <br /> At 1500 I did feel like I had to play the Screamers a little too conservatively for their cost due in part to not always rolling the right powers but also to spending the grimoire on the hounds to force some really hard target priority issues. <br /> <br /> What's you're opinion one Daemonette blob and one unit of horrors VS 3 small units of Horrors?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/585226/6643645.page"><b>Eowyn Cloud wrote:</b></a><br/>I have a question actually, why would you take the Herald of khorne??? He can only join with the hounds but if he does would he be better off with Karanak??? </div></blockquote><br /> <br /> The herald has an AP2 weapon is the main reason. Karanak's collar is kinda cool for messing with other psykers, but beyond that he's pretty much just a really expensive hound. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 18 Mar 2014 18:21:50]]> GMT</pubDate>
				<author><![CDATA[ astro_nomicon]]></author>
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