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		<title><![CDATA[Latest posts for the thread "How would I get into rouge trader, and what will I need?"]]></title>
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				<title>How would I get into rouge trader, and what will I need?</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(50);'>GW</span> site has nothing on it, so I turn to dakka. Do I just need the rule book and some paper?]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 20:59:46]]> GMT</pubDate>
				<author><![CDATA[ Hive Fleet Cerberus]]></author>
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				<title>How would I get into rouge trader, and what will I need?</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>?<br /> <br /> If you are talking about the game "Rogue Trader" from Fantasy Flight Games, it's a dice-and-paper <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>, like Dungeons & Dragons.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does not publish it or sell anything directly related to it (as is the case with all of the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> <span class="glossaryitem" onmouseover='gp(345);'>RPGs</span>) and so you will find nothing related to it on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> site.<br /> <br /> Anyway, to play it, you need at least the main Rogue Trader book, some paper, a stack of <span class="glossaryitem" onmouseover='gp(342);'>d10s</span>, and at least 1 other person.  4 to 6 extra people is much better, though.]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 21:06:13]]> GMT</pubDate>
				<author><![CDATA[ Psienesis]]></author>
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				<title>How would I get into rouge trader, and what will I need?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f1b18bd88cc3cc24f351fc83dc51f5cd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/586003/6654405.page"><b>Psienesis wrote:</b></a><br/>The <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>?<br /> <br /> If you are talking about the game "Rogue Trader" from Fantasy Flight Games, it's a dice-and-paper <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>, like Dungeons & Dragons.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does not publish it or sell anything directly related to it (as is the case with all of the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> <span class="glossaryitem" onmouseover='gp(345);'>RPGs</span>) and so you will find nothing related to it on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> site.<br /> <br /> Anyway, to play it, you need at least the main Rogue Trader book, some paper, a stack of <span class="glossaryitem" onmouseover='gp(342);'>d10s</span>, and at least 1 other person.  4 to 6 extra people is much better, though.</div></blockquote><br /> Yeah, the <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>. Now, for a really dumb question. Where would I begin to look for 10ds? My <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> doesnt seem to sell them.]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 22:11:26]]> GMT</pubDate>
				<author><![CDATA[ Hive Fleet Cerberus]]></author>
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				<title>How would I get into rouge trader, and what will I need?</title>
				<description><![CDATA[ Any store that sells roleplaying stuff should have dice available.]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 22:12:57]]> GMT</pubDate>
				<author><![CDATA[ Happyjew]]></author>
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				<title>How would I get into rouge trader, and what will I need?</title>
				<description><![CDATA[ <a href="http://www.chessex.com/" target="_blank" rel="nofollow">http://www.chessex.com/</a><br /> <br /> <br /> One of the best in the biz.]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 22:21:40]]> GMT</pubDate>
				<author><![CDATA[ Psienesis]]></author>
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				<title>How would I get into rouge trader, and what will I need?</title>
				<description><![CDATA[ One of the biggest things about Rogue Trader isn't getting the supplies. That's actually pretty simple. <br /> <br /> THe big thing is that all your players need a unified vision of what a Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> should be like. And you might want to make a "no xenos" rule off the start, or you'll have <span class="glossaryitem" onmouseover='gp(127);'>TFG</span> who insists on playing a Dark Eldar (( the rules to play them are in one of the adventure supplements)) even though there is no good reason to have one on a <span class="glossaryitem" onmouseover='gp(115);'>RT</span> ship.  (( ruins the fun for those that would want to play an Ork Mekboy, or Kroot Merc)) ]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 22:28:18]]> GMT</pubDate>
				<author><![CDATA[ Ralis]]></author>
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				<title>How would I get into rouge trader, and what will I need?</title>
				<description><![CDATA[ It's fairly easy to establish ground rules first, though.  Basically, hold up the main book and say "we're going with the Roles presented here".<br /> <br /> That way, disputes can go like this:<br /> <br /> "But I wanna play an Eldar Farseer!"<br /> "No."<br /> "I wanna play an Ork Freebooter!"<br /> "No."<br /> "I wanna play an Untouchable Dark Eldar Corsair!"<br /> "No."<br /> "I wanna-"<br /> "No."<br /> "I-"<br /> "No."<br /> "..."<br /> "Thou Shalt Not."]]></description>
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				<pubDate><![CDATA[Fri, 21 Mar 2014 22:31:16]]> GMT</pubDate>
				<author><![CDATA[ Psienesis]]></author>
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