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![[Post New]](/s/i/i.gif) 2014/03/21 20:59:46
Subject: How would I get into rouge trader, and what will I need?
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Terrifying Wraith
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The GW site has nothing on it, so I turn to dakka. Do I just need the rule book and some paper?
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Dear old friends, remember Navarro |
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![[Post New]](/s/i/i.gif) 2014/03/21 21:06:13
Subject: How would I get into rouge trader, and what will I need?
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Gore-Soaked Lunatic Witchhunter
Seattle
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The RPG?
If you are talking about the game "Rogue Trader" from Fantasy Flight Games, it's a dice-and-paper RPG, like Dungeons & Dragons. GW does not publish it or sell anything directly related to it (as is the case with all of the 40K RPGs) and so you will find nothing related to it on the GW site.
Anyway, to play it, you need at least the main Rogue Trader book, some paper, a stack of d10s, and at least 1 other person. 4 to 6 extra people is much better, though.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/03/21 22:11:26
Subject: How would I get into rouge trader, and what will I need?
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Terrifying Wraith
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Psienesis wrote:The RPG?
If you are talking about the game "Rogue Trader" from Fantasy Flight Games, it's a dice-and-paper RPG, like Dungeons & Dragons. GW does not publish it or sell anything directly related to it (as is the case with all of the 40K RPGs) and so you will find nothing related to it on the GW site.
Anyway, to play it, you need at least the main Rogue Trader book, some paper, a stack of d10s, and at least 1 other person. 4 to 6 extra people is much better, though.
Yeah, the RPG. Now, for a really dumb question. Where would I begin to look for 10ds? My FLGS doesnt seem to sell them.
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Dear old friends, remember Navarro |
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![[Post New]](/s/i/i.gif) 2014/03/21 22:12:57
Subject: How would I get into rouge trader, and what will I need?
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Powerful Phoenix Lord
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Any store that sells roleplaying stuff should have dice available.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/03/21 22:21:40
Subject: How would I get into rouge trader, and what will I need?
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Gore-Soaked Lunatic Witchhunter
Seattle
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http://www.chessex.com/
One of the best in the biz.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2014/03/21 22:28:18
Subject: How would I get into rouge trader, and what will I need?
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Dakka Veteran
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One of the biggest things about Rogue Trader isn't getting the supplies. That's actually pretty simple.
THe big thing is that all your players need a unified vision of what a Warhammer 40k RPG should be like. And you might want to make a "no xenos" rule off the start, or you'll have TFG who insists on playing a Dark Eldar (( the rules to play them are in one of the adventure supplements)) even though there is no good reason to have one on a RT ship. (( ruins the fun for those that would want to play an Ork Mekboy, or Kroot Merc))
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This message was edited 1 time. Last update was at 2014/03/21 22:28:44
I like to say I have two armies: Necrons, and Imperium.....
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![[Post New]](/s/i/i.gif) 2014/03/21 22:31:16
Subject: How would I get into rouge trader, and what will I need?
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Gore-Soaked Lunatic Witchhunter
Seattle
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It's fairly easy to establish ground rules first, though. Basically, hold up the main book and say "we're going with the Roles presented here".
That way, disputes can go like this:
"But I wanna play an Eldar Farseer!"
"No."
"I wanna play an Ork Freebooter!"
"No."
"I wanna play an Untouchable Dark Eldar Corsair!"
"No."
"I wanna-"
"No."
"I-"
"No."
"..."
"Thou Shalt Not."
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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