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				<title>Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Belial W/ Storm Shield and Thunder Hammer - 190pts (Deathwing Assault W/ Knights) <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - Librarian W/ Terminator Armour and Storm Bolter - 95pts (W/ Other Squad of <span class="glossaryitem" onmouseover='gp(412);'>DW</span> Knights)<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Techmarine W / Boltgun and 2 servitors W/ Servo-arms (In Crusader 1) (also has power field <span class="glossaryitem" onmouseover='gp(44);'>gen</span>) -105pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>- Techmarine W/ Boltgun and 2 Servitors W/ Servo-arms (In Crusader 2) (also has power field <span class="glossaryitem" onmouseover='gp(44);'>gen</span>) - 100pts<br />  <br /> Troops - Deathwing Terminator Squad w/ 3 Storm Bolters. 1 cyclone missile launcher and Seargent with Power Sword and Storm bolter - 225pts (In 1 Crusader and with techmarine)<br /> <br /> Troops - Deathwing Terminator Squad w/ 4 Storm Bolters and Seargent with Power Sword, Storm bolter - 225pts (In other Crusader and with techmarine)<br /> <br /> Elites - Deathwing Knights (X5) With 4 Knights and 1 Knight Master - 235pts <br /> <br /> Elites - Deathwing Knights (X5) With 4 Knights and 1 Knight Master - 235pts <br /> <br /> Heavy Support - Land Raider Crusader W/ Multi-Melta - 290pts (Has 4+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> from power field <span class="glossaryitem" onmouseover='gp(44);'>gen</span> and is within 3" of other land raider too give a  4++ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>)<br /> <br /> Heavy Support - Land Raider Crusader W/ Multi-Melta - 290pts  (Has 4+ <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> from power field <span class="glossaryitem" onmouseover='gp(44);'>gen</span> and is within 3" of other land raider too give a 4++ <span class="glossaryitem" onmouseover='gp(162);'>inv</span>)<br /> <br /> <br /> -Repent, For Tommorow You Die !-                     <br /> <br /> <br /> ( 2000pts)<br /> <br /> <br /> )<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 24 Mar 2014 21:50:38]]> GMT</pubDate>
				<author><![CDATA[ DeathwingSeargent]]></author>
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				<title>Dark Angels Army List - Deathwing Redemption Force (1500pts)</title>
				<description><![CDATA[ Ok, what do you wanna hear? Firstly your list is illegal. Go back to the table, grab your codex and <span class="glossaryitem" onmouseover='gp(13);'>brb</span> and rewrite it. Deathwing termis and company veterans can only take 1 special weapon, company vets can't take banners, you need at least 2 troop choices, but I would recommend a few more, 2 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> plus a command squad is way too expensive for the low points, you already have 1500+ points.]]></description>
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				<pubDate><![CDATA[Tue, 25 Mar 2014 05:32:25]]> GMT</pubDate>
				<author><![CDATA[ Flurl]]></author>
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				<title>Dark Angels Army List - Deathwing Redemption Force (1500pts)</title>
				<description><![CDATA[ If you're going to do more than one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, I'd suggest Belial and a librarian (if you want to keep it deathwing, in terminator armor).  Get rid of the company master, he can't do anything for you that Belial can't and you're going to need all the points you can spare for troop choices if you're doing deathwing.<br /> <br /> Troops....you need two minimum.  You're rolling deathwing, shoot for 3-4 squads.  Low model count is your biggest weakness.  <br /> <br /> Elites are neat, but they don't score for you.  I'd stay away from the dread...if you're really intent on having a dread in your list for fluff reasons (I'll give you, they're neat painted up in deathwing colors) go with the rifleman dread.  <br /> <br /> From the looks of your heavy support selections you only have one land raider crusader.  Take both as crusaders with multi meltas.  The normal landraider just doesn't sit well with me, I think the crusader is a much better assault vehicle with it's weapon selection.<br /> <br /> As a side not, like Flurl said, a lot of your special weapon selections aren't legal.  Take a second look at the codex and be careful to read the fine print.]]></description>
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				<pubDate><![CDATA[Tue, 25 Mar 2014 19:47:55]]> GMT</pubDate>
				<author><![CDATA[ wikkedj]]></author>
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				<title>Re:Dark Angels Army List - Deathwing Redemption Force (1500pts)</title>
				<description><![CDATA[ Thanks for your comment wikkedj really appreciated, i didn't realise the deathiwing termies could only have 1 special weapon, i must have misread my codex <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Secondly i thought that if i take out the company master and replace him with a librarian, could i then use the veterans as his bodyguard and put a squad of 5 Deathwing Knights with Belial Deep-Striking. Then have two land raider crusaders, carrying a squad of 5 termies each and each of them have the cyclone missile launcher (because it has frag for infantry and krak for tanks) ? <br /> <br /> Thanks Again, <br /> <br /> Josh<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also Check out the UPDATED Version (I Edited the Original)]]></description>
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				<pubDate><![CDATA[Wed, 26 Mar 2014 17:24:36]]> GMT</pubDate>
				<author><![CDATA[ DeathwingSeargent]]></author>
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				<title>Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ Looks better, and ultimately you'll have to play a few games and see if you like it and where any weak spots are.<br /> <br /> One note, I don't think terminator armor can ride in a razorback, I'm at work right now so don't have books in front of me, but double check that.<br /> <br /> In my opinion you're still too low on scoring units.  Two 5 man terminator squads can be taken out pretty quickly.  I'd look at dropping the vets, razorback and one squad of knights.  Add one big squad of terminators to footslog, remember you can add a special weapon for every 5, so this squad could take two <span class="glossaryitem" onmouseover='gp(417);'>CMLs</span> in a 10 man squad.  Any leftover points, add knights to the squad going with Belial.  Two squads of knights is overkill <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.<br /> <br /> Again, all this is just my opinion...if you really want to roll one way or another, try it out in a few games and see how you like it.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Alternatively, you could have the squad of 10 terminators (should you choose that route) come in after Belial with his teleport homer and kit them out with two heavy flamers to wipe out infantry targets in the enemies backfield.]]></description>
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				<pubDate><![CDATA[Thu, 27 Mar 2014 16:41:46]]> GMT</pubDate>
				<author><![CDATA[ wikkedj]]></author>
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				<title>Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ What are your vets doing that tacticals can't do? Switch that unit to a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad to help with your scoring]]></description>
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				<pubDate><![CDATA[Thu, 27 Mar 2014 19:06:05]]> GMT</pubDate>
				<author><![CDATA[ IndigoJack]]></author>
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				<title>Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef28e3aff3e4609e36cc881ed1954300.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/586513/6670983.page"><b>IndigoJack wrote:</b></a><br/>What are your vets doing that tacticals can't do? Switch that unit to a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad to help with your scoring</div></blockquote><br /> <br /> This is also an option...I was just going under the assumption he wanted to stick to deathwing.  Using other aspects of the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex opens up a lot of other options.<br /> <br /> Oh, I don't know why I didn't see this earlier...if you keep the vets, give the Sgt a power sword or stormbolter, not both.  It looks like with 3 bolters and a missile launcher you want to be shooty, so keep the storm bolter and drop the sword if that's the case...the sword isn't going to help that unit significantly.  But in that case, like was said above, a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad can be kitted the same way.]]></description>
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				<pubDate><![CDATA[Thu, 27 Mar 2014 19:41:57]]> GMT</pubDate>
				<author><![CDATA[ wikkedj]]></author>
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				<title>Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ Points costs for the libby and deathwing troops is off. <br /> <br /> Libby can't ride in razorback with termie armor.<br /> <br /> Vets could be replaced with tacticals to save points.<br /> <br /> Deathwing should have at least 1 <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> to tank AP2 wounds if possible]]></description>
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				<pubDate><![CDATA[Thu, 27 Mar 2014 19:46:08]]> GMT</pubDate>
				<author><![CDATA[ FirePainter]]></author>
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				<title>Re:Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ Well, my two units of Deathwing Knights can use there Maces of Absolution in smite mode so thats S 10 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 And can do alot of damage <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> Also ive redone and calculated an exact PURE deathwing 2000pts list (UPDATED OLD ONE)]]></description>
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				<pubDate><![CDATA[Thu, 27 Mar 2014 21:38:33]]> GMT</pubDate>
				<author><![CDATA[ DeathwingSeargent]]></author>
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				<title>Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ From the current <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> power field generators do not work while inside of a vehicle.<br /> <br /> The techmarines and deathing wing troops still do not have proper points costs. Your list is 40 points over 2000<br /> <br /> The Maces are S10 AP2 unless you are facing chaos space marines. <br /> <br /> <br /> EDIT: You also can only have 1 tech marine as you only have 1 other <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>]]></description>
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				<pubDate><![CDATA[Thu, 27 Mar 2014 21:49:21]]> GMT</pubDate>
				<author><![CDATA[ FirePainter]]></author>
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				<title>Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ Looks fun! On the note of how competitive, your <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is kinda lacking with only a 24" range on your <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Though it says that you have a techmarine and servitors in a land raider, and then a termi unit in the same one, this doesn't work as only one unit can ride in a transport at a time.]]></description>
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				<pubDate><![CDATA[Thu, 27 Mar 2014 21:49:53]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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				<title>Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ Servitors are kinda....bleh, 4+ save, <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3?  I guess it's a cheap heavy weapon....but I think your points are better spent elsewhere.<br /> <br /> There are lots of armies that will be able to handle two land raiders better than you think and between those, techmarines and knights you have a LOT of points tied up with two small scoring units.  I'm not saying a two raider list isn't viable...but I think you need to cut back on toys for a deathwing army.]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 00:33:33]]> GMT</pubDate>
				<author><![CDATA[ wikkedj]]></author>
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				<title>Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ I really feel like you haven't read your codex that well. you can only take one techmarine for each <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Since you only have one <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, you only get one techmarine. You still have terrible scoring for 2000pts. If you're looking for a list that will win games, this isn't it. If you're looking for a fun list, this might be it.<br /> <br /> This is my 2k list, and unless I'm fighting a very large horde army, it does pretty well.<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> Belial<br /> <br /> 5x DWK w/ perfidious relic<br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> dedicated transport w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 5x <span class="glossaryitem" onmouseover='gp(412);'>DW</span> w/ 1x <span class="glossaryitem" onmouseover='gp(80);'>LC</span>, 2x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 1x <span class="glossaryitem" onmouseover='gp(500);'>CF</span> & <span class="glossaryitem" onmouseover='gp(336);'>HF</span><br /> <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> dedicated transport w/ <span class="glossaryitem" onmouseover='gp(330);'>MM</span><br /> <br /> 5x <span class="glossaryitem" onmouseover='gp(412);'>DW</span> w/ <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> <br /> 5x <span class="glossaryitem" onmouseover='gp(412);'>DW</span> w/ <span class="glossaryitem" onmouseover='gp(5);'>AC</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> <br /> 5x <span class="glossaryitem" onmouseover='gp(412);'>DW</span> w/ <span class="glossaryitem" onmouseover='gp(417);'>CML</span>, <span class="glossaryitem" onmouseover='gp(500);'>CF</span><br /> <br /> <br /> put belial and the DWKs in one <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>, put the assualt <span class="glossaryitem" onmouseover='gp(412);'>DW</span> in the other. <span class="glossaryitem" onmouseover='gp(471);'>DS</span> turn 2, use belial's <span class="glossaryitem" onmouseover='gp(224);'>TH</span> to come in beside the <span class="glossaryitem" onmouseover='gp(261);'>LRCs</span>, using them to block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to most of you're opponents army. Shoot what you can see, assault with the units in the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> and next turn assault with the other two, work you're way across the board.<br /> 
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</div><br /> <br /> That's a good baseline for mechanized <span class="glossaryitem" onmouseover='gp(412);'>DW</span>. Start with that and adjust it to your liking.]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 02:16:55]]> GMT</pubDate>
				<author><![CDATA[ IndigoJack]]></author>
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				<title>Re:Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ Nice list but my main current problem is the dam Dark Eldar with their Wyches in combat and the Haywire Grenades and Haywire Blasters for my poor land raiders. Nearly every game they end up dead within the first 3 turns due to them, Anyone got any ideas to counter their tactics ?]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 17:33:03]]> GMT</pubDate>
				<author><![CDATA[ DeathwingSeargent]]></author>
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				<title>Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ Flurl you have no idea what you are talking about. Grab a Dark Angels codex and read up yourself.]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 17:44:20]]> GMT</pubDate>
				<author><![CDATA[ Cuchulain]]></author>
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				<title>Re:Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>lol</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d81b47dfb9a4f54637b4fde9fe70169b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/586513/6671570.page"><b>Arbiter wrote:</b></a><br/>Looks fun! On the note of how competitive, your <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is kinda lacking with only a 24" range on your <span class="glossaryitem" onmouseover='gp(330);'>MM</span>, Though it says that you have a techmarine and servitors in a land raider, and then a termi unit in the same one, this doesn't work as only one unit can ride in a transport at a time.</div></blockquote><br /> The Techmarine is with the termie unit]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2014 17:46:21]]> GMT</pubDate>
				<author><![CDATA[ DeathwingSeargent]]></author>
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				<title>Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ Your points costs for the deathwing terminators are wrong. And as I said above the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> states that power field generators do not work from inside a vehicle. If you want to give those landraiders 4++ then the tech marines need to be out side them.<br /> <br /> Best way to do this would be to remove the servitors, they are not giving you anything anyway. Use those points to give each techmarine a bike. They then can follow behind the raiders out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and then give the 4++ <br /> <br /> Overall the list is weak even for <span class="glossaryitem" onmouseover='gp(412);'>DW</span>. You have 22 termies and 2 landraiders. 10 of those termies will be kitted all day and not do much unless you get a lucky charge and the others are sitting in raiders not shooting at anything. Your range <span class="glossaryitem" onmouseover='gp(482);'>AT</span> is limited to 2 <span class="glossaryitem" onmouseover='gp(330);'>MM</span> and your Anti-Horde is the bolters which are not bad but not great either]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 15:54:49]]> GMT</pubDate>
				<author><![CDATA[ FirePainter]]></author>
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				<title>Re:Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ Sorry but this list FirePainter is NOT weak, i have won every game i have played with them, against Dark Eldar, Chaos Space Marines, Imperial Guard, Tyranids and even Tau. But thanks for that <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> update <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> And also for lack of <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, What do you think the Cyclone Missile Launcher is there for with S8 Shooting and 48" range, not including the fact you may only have 1 special issue wargear option and the Bike and Power field are both Special issue.....I wont worry about it though, i even asked a games workshop staff member at Warhammer World and as far as they know it does confer a 4+ if the model is inside the vehicle. Plus i dont play tournaments, just with my friends and my army is known for being overpowered, so dont call it weak <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 21:45:45]]> GMT</pubDate>
				<author><![CDATA[ DeathwingSeargent]]></author>
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				<title>Dark Angels Army List - Deathwing Repentation Force - 2000pts</title>
				<description><![CDATA[ I am glad you are having success with <span class="glossaryitem" onmouseover='gp(412);'>DW</span>. Just for your information here is the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> I am refering to<br /> <br /> Page 64 – Power Field Generator<br /> Add “If the bearer is embarked upon a Transport vehicle, the<br /> power field’s effects only apply to models embarked upon that<br /> vehicle”.<br /> <br /> So that means while the PFG is inside the raider it only gives the 4++ to the models inside the raider and not the raider itself.<br /> <br /> As to only being allowed 1 special issue wargear, I am not sure why you think you can only have 1. <span class="glossaryitem" onmouseover='gp(329);'>Pg</span> 91 of the codex says that "A model can take up to one of <b>each</b> of the following:" <br /> emphasis mine. So you can in fact take a bike and a PFG.<br /> <br /> In my opinion a single cyclone is not enough anti-tank. I do regularly face a necron and <span class="glossaryitem" onmouseover='gp(10);'>BA</span> player so I am used to seeing lots of AV13 and S8 does not cut it. Besides you stated that the cyclone is starting inside the raider and therefor not shooting<br /> <br /> I do not mean to sound condesending or beligerent. But as a long time <span class="glossaryitem" onmouseover='gp(412);'>DW</span> player this list just does not seem to cut it in my eyes. Again I am glad you are having success with it but I still view it as weak and unable to deal with a lot of threats <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, Anti-Horde, <span class="glossaryitem" onmouseover='gp(805);'>AA</span> (but not that important) Anti-<span class="glossaryitem" onmouseover='gp(93);'>MC</span> (you wont catch them), mech]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 14:14:35]]> GMT</pubDate>
				<author><![CDATA[ FirePainter]]></author>
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