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2014/03/24 21:50:38
Subject: Dark Angels Army List - Deathwing Repentation Force - 2000pts
HQ - Librarian W/ Terminator Armour and Storm Bolter - 95pts (W/ Other Squad of DW Knights)
HQ- Techmarine W / Boltgun and 2 servitors W/ Servo-arms (In Crusader 1) (also has power field gen) -105pts
HQ- Techmarine W/ Boltgun and 2 Servitors W/ Servo-arms (In Crusader 2) (also has power field gen) - 100pts
Troops - Deathwing Terminator Squad w/ 3 Storm Bolters. 1 cyclone missile launcher and Seargent with Power Sword and Storm bolter - 225pts (In 1 Crusader and with techmarine)
Troops - Deathwing Terminator Squad w/ 4 Storm Bolters and Seargent with Power Sword, Storm bolter - 225pts (In other Crusader and with techmarine)
Elites - Deathwing Knights (X5) With 4 Knights and 1 Knight Master - 235pts
Elites - Deathwing Knights (X5) With 4 Knights and 1 Knight Master - 235pts
Heavy Support - Land Raider Crusader W/ Multi-Melta - 290pts (Has 4+ Inv from power field gen and is within 3" of other land raider too give a 4++ inv)
Heavy Support - Land Raider Crusader W/ Multi-Melta - 290pts (Has 4+ Inv from power field gen and is within 3" of other land raider too give a 4++ inv)
-Repent, For Tommorow You Die !-
( 2000pts)
)
This message was edited 20 times. Last update was at 2014/03/30 21:42:08
J.Smith
2014/03/25 05:32:25
Subject: Dark Angels Army List - Deathwing Redemption Force (1500pts)
Ok, what do you wanna hear? Firstly your list is illegal. Go back to the table, grab your codex and brb and rewrite it. Deathwing termis and company veterans can only take 1 special weapon, company vets can't take banners, you need at least 2 troop choices, but I would recommend a few more, 2 HQs plus a command squad is way too expensive for the low points, you already have 1500+ points.
2014/03/25 19:47:55
Subject: Dark Angels Army List - Deathwing Redemption Force (1500pts)
If you're going to do more than one HQ, I'd suggest Belial and a librarian (if you want to keep it deathwing, in terminator armor). Get rid of the company master, he can't do anything for you that Belial can't and you're going to need all the points you can spare for troop choices if you're doing deathwing.
Troops....you need two minimum. You're rolling deathwing, shoot for 3-4 squads. Low model count is your biggest weakness.
Elites are neat, but they don't score for you. I'd stay away from the dread...if you're really intent on having a dread in your list for fluff reasons (I'll give you, they're neat painted up in deathwing colors) go with the rifleman dread.
From the looks of your heavy support selections you only have one land raider crusader. Take both as crusaders with multi meltas. The normal landraider just doesn't sit well with me, I think the crusader is a much better assault vehicle with it's weapon selection.
As a side not, like Flurl said, a lot of your special weapon selections aren't legal. Take a second look at the codex and be careful to read the fine print.
1300 points
2014/03/26 17:24:36
Subject: Re:Dark Angels Army List - Deathwing Redemption Force (1500pts)
Thanks for your comment wikkedj really appreciated, i didn't realise the deathiwing termies could only have 1 special weapon, i must have misread my codex Secondly i thought that if i take out the company master and replace him with a librarian, could i then use the veterans as his bodyguard and put a squad of 5 Deathwing Knights with Belial Deep-Striking. Then have two land raider crusaders, carrying a squad of 5 termies each and each of them have the cyclone missile launcher (because it has frag for infantry and krak for tanks) ?
Thanks Again,
Josh
Automatically Appended Next Post: Also Check out the UPDATED Version (I Edited the Original)
This message was edited 1 time. Last update was at 2014/03/26 17:53:02
J.Smith
2014/03/27 16:41:46
Subject: Dark Angels Army List - Deathwing Repentation Force - 2000pts
Looks better, and ultimately you'll have to play a few games and see if you like it and where any weak spots are.
One note, I don't think terminator armor can ride in a razorback, I'm at work right now so don't have books in front of me, but double check that.
In my opinion you're still too low on scoring units. Two 5 man terminator squads can be taken out pretty quickly. I'd look at dropping the vets, razorback and one squad of knights. Add one big squad of terminators to footslog, remember you can add a special weapon for every 5, so this squad could take two CMLs in a 10 man squad. Any leftover points, add knights to the squad going with Belial. Two squads of knights is overkill imo.
Again, all this is just my opinion...if you really want to roll one way or another, try it out in a few games and see how you like it.
Automatically Appended Next Post: Alternatively, you could have the squad of 10 terminators (should you choose that route) come in after Belial with his teleport homer and kit them out with two heavy flamers to wipe out infantry targets in the enemies backfield.
This message was edited 2 times. Last update was at 2014/03/27 16:46:48
1300 points
2014/03/27 19:06:05
Subject: Dark Angels Army List - Deathwing Repentation Force - 2000pts
IndigoJack wrote: What are your vets doing that tacticals can't do? Switch that unit to a tac squad to help with your scoring
This is also an option...I was just going under the assumption he wanted to stick to deathwing. Using other aspects of the DA codex opens up a lot of other options.
Oh, I don't know why I didn't see this earlier...if you keep the vets, give the Sgt a power sword or stormbolter, not both. It looks like with 3 bolters and a missile launcher you want to be shooty, so keep the storm bolter and drop the sword if that's the case...the sword isn't going to help that unit significantly. But in that case, like was said above, a tac squad can be kitted the same way.
1300 points
2014/03/27 19:46:08
Subject: Dark Angels Army List - Deathwing Repentation Force - 2000pts
Well, my two units of Deathwing Knights can use there Maces of Absolution in smite mode so thats S 10 AP 1 And can do alot of damage Also ive redone and calculated an exact PURE deathwing 2000pts list (UPDATED OLD ONE)
J.Smith
2014/03/27 21:49:21
Subject: Dark Angels Army List - Deathwing Repentation Force - 2000pts
Looks fun! On the note of how competitive, your AT is kinda lacking with only a 24" range on your MM, Though it says that you have a techmarine and servitors in a land raider, and then a termi unit in the same one, this doesn't work as only one unit can ride in a transport at a time.
11k+
4k
7k
3k
2014/03/28 00:33:33
Subject: Dark Angels Army List - Deathwing Repentation Force - 2000pts
Servitors are kinda....bleh, 4+ save, BS 3? I guess it's a cheap heavy weapon....but I think your points are better spent elsewhere.
There are lots of armies that will be able to handle two land raiders better than you think and between those, techmarines and knights you have a LOT of points tied up with two small scoring units. I'm not saying a two raider list isn't viable...but I think you need to cut back on toys for a deathwing army.
1300 points
2014/03/28 02:16:55
Subject: Dark Angels Army List - Deathwing Repentation Force - 2000pts
I really feel like you haven't read your codex that well. you can only take one techmarine for each HQ. Since you only have one HQ, you only get one techmarine. You still have terrible scoring for 2000pts. If you're looking for a list that will win games, this isn't it. If you're looking for a fun list, this might be it.
This is my 2k list, and unless I'm fighting a very large horde army, it does pretty well.
Spoiler:
Belial
5x DWK w/ perfidious relic
LRC dedicated transport w/ MM
5x DW w/ 1x LC, 2x TH/SS, 1x CF & HF LRC dedicated transport w/ MM
5x DW w/ AC, CF
5x DW w/ AC, CF
5x DW w/ CML, CF
put belial and the DWKs in one LRC, put the assualt DW in the other. DS turn 2, use belial's TH to come in beside the LRCs, using them to block LOS to most of you're opponents army. Shoot what you can see, assault with the units in the LRC and next turn assault with the other two, work you're way across the board.
That's a good baseline for mechanized DW. Start with that and adjust it to your liking.
This message was edited 1 time. Last update was at 2014/03/28 02:23:22
~5000+ pts (95% Deathwing )
~1500 pts
"Uncertainty is an uncomfortable position. But certainty is an absurd one" - Voltaire
"You have to learn the rules of the game. And then you have to play better than anyone else." -Einstein
2014/03/28 17:33:03
Subject: Re:Dark Angels Army List - Deathwing Repentation Force - 2000pts
Nice list but my main current problem is the dam Dark Eldar with their Wyches in combat and the Haywire Grenades and Haywire Blasters for my poor land raiders. Nearly every game they end up dead within the first 3 turns due to them, Anyone got any ideas to counter their tactics ?
This message was edited 1 time. Last update was at 2014/03/28 17:35:36
J.Smith
2014/03/28 17:44:20
Subject: Dark Angels Army List - Deathwing Repentation Force - 2000pts
Arbiter wrote: Looks fun! On the note of how competitive, your AT is kinda lacking with only a 24" range on your MM, Though it says that you have a techmarine and servitors in a land raider, and then a termi unit in the same one, this doesn't work as only one unit can ride in a transport at a time.
The Techmarine is with the termie unit
This message was edited 1 time. Last update was at 2014/03/28 19:26:21
J.Smith
2014/03/31 15:54:49
Subject: Dark Angels Army List - Deathwing Repentation Force - 2000pts
Your points costs for the deathwing terminators are wrong. And as I said above the FAQ states that power field generators do not work from inside a vehicle. If you want to give those landraiders 4++ then the tech marines need to be out side them.
Best way to do this would be to remove the servitors, they are not giving you anything anyway. Use those points to give each techmarine a bike. They then can follow behind the raiders out of LOS and then give the 4++
Overall the list is weak even for DW. You have 22 termies and 2 landraiders. 10 of those termies will be kitted all day and not do much unless you get a lucky charge and the others are sitting in raiders not shooting at anything. Your range AT is limited to 2 MM and your Anti-Horde is the bolters which are not bad but not great either
Forest hunter sept ~3500 guardians of the covenant 4th company ~ 6000
Warrior based hive fleet
Sorry but this list FirePainter is NOT weak, i have won every game i have played with them, against Dark Eldar, Chaos Space Marines, Imperial Guard, Tyranids and even Tau. But thanks for that FAQ update
Automatically Appended Next Post: And also for lack of AT, What do you think the Cyclone Missile Launcher is there for with S8 Shooting and 48" range, not including the fact you may only have 1 special issue wargear option and the Bike and Power field are both Special issue.....I wont worry about it though, i even asked a games workshop staff member at Warhammer World and as far as they know it does confer a 4+ if the model is inside the vehicle. Plus i dont play tournaments, just with my friends and my army is known for being overpowered, so dont call it weak
This message was edited 1 time. Last update was at 2014/03/31 21:57:38
J.Smith
2014/04/01 14:14:35
Subject: Dark Angels Army List - Deathwing Repentation Force - 2000pts
I am glad you are having success with DW. Just for your information here is the FAQ I am refering to
Page 64 – Power Field Generator
Add “If the bearer is embarked upon a Transport vehicle, the
power field’s effects only apply to models embarked upon that
vehicle”.
So that means while the PFG is inside the raider it only gives the 4++ to the models inside the raider and not the raider itself.
As to only being allowed 1 special issue wargear, I am not sure why you think you can only have 1. Pg 91 of the codex says that "A model can take up to one of each of the following:"
emphasis mine. So you can in fact take a bike and a PFG.
In my opinion a single cyclone is not enough anti-tank. I do regularly face a necron and BA player so I am used to seeing lots of AV13 and S8 does not cut it. Besides you stated that the cyclone is starting inside the raider and therefor not shooting
I do not mean to sound condesending or beligerent. But as a long time DW player this list just does not seem to cut it in my eyes. Again I am glad you are having success with it but I still view it as weak and unable to deal with a lot of threats AT, Anti-Horde, AA (but not that important) Anti-MC (you wont catch them), mech
Forest hunter sept ~3500 guardians of the covenant 4th company ~ 6000
Warrior based hive fleet