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		<title><![CDATA[Latest posts for the thread "1750 Imperial Guard"]]></title>
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				<title>1750 Imperial Guard</title>
				<description><![CDATA[ Company Command Squad (235pts) <br /> -Astropath <br /> -Chimera <br /> --Heavy Flamer<br /> -Company Commander <br /> -Senior Officer <br /> -Plasma Pistol, Warlord <br /> -Officer of the Fleet <br /> -4x Plasma Gun Vet <br /> <br /> Primaris Psyker (70pts) <br /> -Pyromancy, Telepathy <br /> -Force Staff <br /> <br /> Infantry Platoon (390pts) <br /> -Heavy Weapons Squad <br /> --3x Lascannon <br /> -Infantry Squad <br /> --Flamer <br /> --Missile Launcher <br /> --Sergeant <br /> ---Power Axe <br /> -Infantry Squad <br /> --Flamer <br /> --Missile Launcher <br /> --Sergeant <br /> ---Power Axe <br /> -Platoon Command Squad <br /> --Commissar <br /> ---Power Axe <br /> --Medi-pack <br /> --Vox Caster <br /> --Missile Launcher <br /> <br /> Veteran Squad (102pts) <br /> -2x Flamer <br /> -Heavy Flamer<br /> -Sergeant<br /> -- Bolt Pistol<br /> <br /> Veteran Squad (102pts) <br /> -3x Meltagun <br /> -Sergeant<br /> -- Bolt pistol<br /> <br /> Vendetta Gunship Squadron (130pts) <br /> Vendetta Gunship Squadron (130pts) <br /> <br /> Leman Russ Squadron (150pts) <br /> -Battle Tank <br /> <br /> Leman Russ Squadron (315pts) <br /> -Demolisher <br /> -Battle Tank <br /> <br /> Ordnance Battery (140pts) <br /> -Basilisk Artillery Tank <br /> <br /> edit: Turns out chimeras can't have atocannons... veteran sergeants get bolt pistols!<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 16:00:48]]> GMT</pubDate>
				<author><![CDATA[ spartanghost]]></author>
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				<title>1750 Imperial Guard</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e8cb5f581442030021d62fd780fa674d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/587269/6676545.page"><b>spartanghost wrote:</b></a><br/>Company Command Squad (240pts) <br /> -Astropath <br /> -Chimera <br /> --Heavy Flamer, Autocannon <br /> -Company Commander <br /> -Senior Officer <br /> -Plasma Pistol, Warlord <br /> -Officer of the Fleet <br /> -4x Plasma Gun Vet <br /> <br /> <font color='red'>( i'd personaly drop a plasma gun for a medic as this squad needs it's numbers and a couple of bad rolls will kill it of.)</font><br /> <br /> Primaris Psyker (70pts) <br /> -Pyromancy, Telepathy <br /> -Force Staff <br /> <br /> Infantry Platoon (390pts) <br /> -Heavy Weapons Squad <br /> --3x Lascannon <br /> -Infantry Squad <br /> --Flamer <br /> --Missile Launcher <br /> --Sergeant <br /> ---Power Axe <br /> -Infantry Squad <br /> --Flamer <br /> --Missile Launcher <br /> --Sergeant <br /> ---Power Axe <br /> -Platoon Command Squad <br /> --Commissar <br /> ---Power Axe <br /> --Medi-pack <br /> --Vox Caster <br /> --Missile Launcher <br /> <br /> <font color='red'>( first of what is this platoon trying to do dig in or will it be moving as flamer and missile launcher mix makes it hard to work out. also a commissar in your platoon command squad is asking for the platoon officer to die. stick him in a normal squad for his stubborn buff to be realy helpful.)</font><br /> <br /> Veteran Squad (100pts) <br /> -2x Flamer <br /> -Heavy Flamer <br /> <br /> Veteran Squad (100pts) <br /> -3x Meltagun <br /> <br /> Vendetta Gunship Squadron (130pts) <br /> Vendetta Gunship Squadron (130pts) <br /> <br /> Leman Russ Squadron (300pts) <br /> -Battle Tank <br /> -Battle Tank <br /> <br /> Leman Russ Squadron (165pts) <br /> -Demolisher <br /> <br /> Ordnance Battery (140pts) <br /> -Basilisk Artillery Tank <br /> </div></blockquote>]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 16:20:38]]> GMT</pubDate>
				<author><![CDATA[ brochtree]]></author>
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				<title>Re:1750 Imperial Guard</title>
				<description><![CDATA[ I don't have a medic in my <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span> because they're going to be riding around neat my firebasekilling terminators or the linke who get too close.  Is losing 2 plasma shots worth <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>?<br /> <br /> Pretty much everything in the platoon will be combining to work as bubble wrap for my tanks, - the <span class="glossaryitem" onmouseover='gp(59);'>HWS</span> will stay separate to take potshots at vehicles. The idea is that they will just get in the way of assaulty things and the commissar will really help to make them not die. I don't care too much about my platoon commander - by the time he gets executed, orders won't matter for them anyways, so the extra staying power is worth it <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br /> <br /> I'm willing to be convinced otherwise on both of these points, though.<br /> <br /> as for the rest of my tactics - i'm going to try to deploy into a corner with my 3 Leman Russes surrounding my basilisk, so it's going to br front armor alll the time. Those 4 tanks will just drop pie plates on anything that needs to die.  I think I'll move the second <span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> into the aquadron with the Demolisher, however, so I can battle cannon 2 separate targets.<br /> <br /> Psyker will be with flamer vets, and both vets will ride in on valkyries to pop big armored targets or infantry in cover. Hopefully tehy'll survive enough to jump back in their valk after shooting, and then they can double as late-game objective grab.<br /> <br /> Open to C&C on my tactics too!]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2014 16:59:48]]> GMT</pubDate>
				<author><![CDATA[ spartanghost]]></author>
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