Switch Theme:

1750 Imperial Guard  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Storm Trooper with Maglight





Toronto, Ontario, Canada

Company Command Squad (235pts)
-Astropath
-Chimera
--Heavy Flamer
-Company Commander
-Senior Officer
-Plasma Pistol, Warlord
-Officer of the Fleet
-4x Plasma Gun Vet

Primaris Psyker (70pts)
-Pyromancy, Telepathy
-Force Staff

Infantry Platoon (390pts)
-Heavy Weapons Squad
--3x Lascannon
-Infantry Squad
--Flamer
--Missile Launcher
--Sergeant
---Power Axe
-Infantry Squad
--Flamer
--Missile Launcher
--Sergeant
---Power Axe
-Platoon Command Squad
--Commissar
---Power Axe
--Medi-pack
--Vox Caster
--Missile Launcher

Veteran Squad (102pts)
-2x Flamer
-Heavy Flamer
-Sergeant
-- Bolt Pistol

Veteran Squad (102pts)
-3x Meltagun
-Sergeant
-- Bolt pistol

Vendetta Gunship Squadron (130pts)
Vendetta Gunship Squadron (130pts)

Leman Russ Squadron (150pts)
-Battle Tank

Leman Russ Squadron (315pts)
-Demolisher
-Battle Tank

Ordnance Battery (140pts)
-Basilisk Artillery Tank

edit: Turns out chimeras can't have atocannons... veteran sergeants get bolt pistols!

This message was edited 2 times. Last update was at 2014/03/29 18:27:24


~2100 pts
~2400 pts (Paladins, not imperial fist or gryphons!)
~2000 pts
DT:80S+GM+B--I+Pw40k09#--D++A++/areWD-R++T(T)DM+
 
   
Made in gb
Regular Dakkanaut





 spartanghost wrote:
Company Command Squad (240pts)
-Astropath
-Chimera
--Heavy Flamer, Autocannon
-Company Commander
-Senior Officer
-Plasma Pistol, Warlord
-Officer of the Fleet
-4x Plasma Gun Vet

( i'd personaly drop a plasma gun for a medic as this squad needs it's numbers and a couple of bad rolls will kill it of.)

Primaris Psyker (70pts)
-Pyromancy, Telepathy
-Force Staff

Infantry Platoon (390pts)
-Heavy Weapons Squad
--3x Lascannon
-Infantry Squad
--Flamer
--Missile Launcher
--Sergeant
---Power Axe
-Infantry Squad
--Flamer
--Missile Launcher
--Sergeant
---Power Axe
-Platoon Command Squad
--Commissar
---Power Axe
--Medi-pack
--Vox Caster
--Missile Launcher

( first of what is this platoon trying to do dig in or will it be moving as flamer and missile launcher mix makes it hard to work out. also a commissar in your platoon command squad is asking for the platoon officer to die. stick him in a normal squad for his stubborn buff to be realy helpful.)

Veteran Squad (100pts)
-2x Flamer
-Heavy Flamer

Veteran Squad (100pts)
-3x Meltagun

Vendetta Gunship Squadron (130pts)
Vendetta Gunship Squadron (130pts)

Leman Russ Squadron (300pts)
-Battle Tank
-Battle Tank

Leman Russ Squadron (165pts)
-Demolisher

Ordnance Battery (140pts)
-Basilisk Artillery Tank

Only the Insane have strength enough to prosper, Only those who prosper may truly judge what is sane. 
   
Made in ca
Storm Trooper with Maglight





Toronto, Ontario, Canada

I don't have a medic in my CCS because they're going to be riding around neat my firebasekilling terminators or the linke who get too close. Is losing 2 plasma shots worth FNP?

Pretty much everything in the platoon will be combining to work as bubble wrap for my tanks, - the HWS will stay separate to take potshots at vehicles. The idea is that they will just get in the way of assaulty things and the commissar will really help to make them not die. I don't care too much about my platoon commander - by the time he gets executed, orders won't matter for them anyways, so the extra staying power is worth it IMO.

I'm willing to be convinced otherwise on both of these points, though.

as for the rest of my tactics - i'm going to try to deploy into a corner with my 3 Leman Russes surrounding my basilisk, so it's going to br front armor alll the time. Those 4 tanks will just drop pie plates on anything that needs to die. I think I'll move the second LRBT into the aquadron with the Demolisher, however, so I can battle cannon 2 separate targets.

Psyker will be with flamer vets, and both vets will ride in on valkyries to pop big armored targets or infantry in cover. Hopefully tehy'll survive enough to jump back in their valk after shooting, and then they can double as late-game objective grab.

Open to C&C on my tactics too!

~2100 pts
~2400 pts (Paladins, not imperial fist or gryphons!)
~2000 pts
DT:80S+GM+B--I+Pw40k09#--D++A++/areWD-R++T(T)DM+
 
   
 
Forum Index » 40K Army Lists
Go to: