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		<title><![CDATA[Latest posts for the thread "BA Wall of Raiders"]]></title>
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				<title>BA Wall of Raiders</title>
				<description><![CDATA[ Hi all<br /> i came across this list on internet:<br /> - Librarian on <span class="glossaryitem" onmouseover='gp(332);'>TDA</span> with force axe; Blood Lance and <span class="glossaryitem" onmouseover='gp(433);'>SoS</span> <br /> - Corbulo<br /> - 5x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> termi<br /> all on <span class="glossaryitem" onmouseover='gp(261);'>LRC</span><br /> <br /> - 5 man ASM in <span class="glossaryitem" onmouseover='gp(87);'>LR</span><br /> - 5 man ASM in <span class="glossaryitem" onmouseover='gp(87);'>LR</span><br /> <br /> - Vindicator<br /> - Vindicator<br /> - Stormraven (<span class="glossaryitem" onmouseover='gp(330);'>MM</span> and <span class="glossaryitem" onmouseover='gp(80);'>LC</span>)<br /> ----<br /> 1850 points<br /> <br /> however the problem is: 10 scoring unit. Ok they are inside a big AV14 4HP box, and in 1/6 this is not a problem (well... 2/6 'cause in "big guns never tire" also veichle and vindicator/raven can score) but they are still very few scoring units<br /> so i'm wondering: how can be tweaked?<br /> <br /> first idea is removing termies for a 10 men ASM in <span class="glossaryitem" onmouseover='gp(475);'>LRR</span>, adding hand flamer and flamer to <span class="glossaryitem" onmouseover='gp(475);'>LRR</span> squad, and melta+plasmagun to <span class="glossaryitem" onmouseover='gp(87);'>LR</span>, and also 3 <span class="glossaryitem" onmouseover='gp(759);'>SP</span> (one for each Lando)<br /> second idea is removing termies for a 8 man <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with reclusiarch termies<br /> <br /> what do you think?]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 12:59:45]]> GMT</pubDate>
				<author><![CDATA[ each-uisge]]></author>
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				<title>BA Wall of Raiders</title>
				<description><![CDATA[ The lack of scoring models is huge a huge thing.<br /> You'll need at least third Assault Squad, fourth to be sure.<br /> <br /> I would consider the third unit to be Sniper Scouts behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>.<br /> Take Quad-gun for lighter vehicles/flyers or cheaper comms relay so that your Raven will come on time.]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 18:54:17]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>BA Wall of Raiders</title>
				<description><![CDATA[ I feel it is not a problem. You have 2 vindicators, a <span class="glossaryitem" onmouseover='gp(224);'>th</span>/<span class="glossaryitem" onmouseover='gp(221);'>ss</span> unit in a raider and a stormraven. If they are shooting your assault squad raiders then the rest of your army will be utterly wrecking face. Don't disembark them until they need to score.<br /> To tweak I would say either take <span class="glossaryitem" onmouseover='gp(428);'>FoD</span>, unleash rage or sword instead of lance power. Lance very rarely achieves anything due to needing to pass 4 rolls (and thats WITH auto hitting!).<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also I would advocate an assault cannon over a lascannon on your raven. Mathmatically it is better (or in some rare cases on par) against absolutely everything! ]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 19:09:58]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>BA Wall of Raiders</title>
				<description><![CDATA[ Agreed about the powers. Fear of Darkness has won me a couple of games.<br /> Divination is a bit better, but if I would take powers from codex I would recommend Unleash Rage.<br /> <br /> Gives you preferred enemy and Thunder Hammers + re-rolling ones = awesomeness.]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 19:18:06]]> GMT</pubDate>
				<author><![CDATA[ soomemafia]]></author>
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				<title>BA Wall of Raiders</title>
				<description><![CDATA[ Fun?  Sure.  But I can get more models in my <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army...Given that I play both <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and <span class="glossaryitem" onmouseover='gp(305);'>GK</span>, I can tell you that's a very bad thing.<br /> <br /> It'd be a fun list, but probably not a terribly viable one as it's too easy to nuke your scoring units.]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2014 20:29:31]]> GMT</pubDate>
				<author><![CDATA[ troa]]></author>
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				<title>BA Wall of Raiders</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dae95c1d89807594606455cf1a04c247.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/587373/6679246.page"><b>soomemafia wrote:</b></a><br/>The lack of scoring models is huge a huge thing.<br /> You'll need at least third Assault Squad, fourth to be sure.<br /> <br /> I would consider the third unit to be Sniper Scouts behind an <span class="glossaryitem" onmouseover='gp(637);'>ADL</span>.<br /> Take Quad-gun for lighter vehicles/flyers or cheaper comms relay so that your Raven will come on time.</div></blockquote>maybe i would play it at 1950 points, so for 100 point i can put inside a scout sniper squad for third scoring unit<br /> <br /> or i can always remove termies and goes for another assault squad (even maybe increasing other assault squad). But, as noted, assault squad should stay inside <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and exit only on the last turn to score objective, and termies are a need to force him shoot something else than assault squad/<span class="glossaryitem" onmouseover='gp(87);'>LR</span> on objective...]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 14:14:45]]> GMT</pubDate>
				<author><![CDATA[ each-uisge]]></author>
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				<title>BA Wall of Raiders</title>
				<description><![CDATA[ Play 2k. Invest in 10 scouts. Combat squad. Put 5 in the raven. Put another 5 in reserve ready to outflank to grab objectives.<br /> 10pts to spare - give both assault squads a flamer.]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 18:37:09]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>BA Wall of Raiders</title>
				<description><![CDATA[ I think scouts w/ snipers and cloaks going to ground behind ruin for 2+ will guarantee some objective. Plus they aren't that big of a threat so they won't get shot at much.]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2014 22:25:49]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>BA Wall of Raiders</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/587373/6681980.page"><b>Poly Ranger wrote:</b></a><br/>Play 2k. Invest in 10 scouts. Combat squad. Put 5 in the raven. Put another 5 in reserve ready to outflank to grab objectives.<br /> 10pts to spare - give both assault squads a flamer.</div></blockquote>i'm playing in a campaign, so points are fixed (and a bonus based on territories)<br /> 'cause i lose always, at the moment i can play at 1850 vs almost everyone, and up to 1950 vs some of them<br /> <br /> in a couple of month probably i should be able to play at escalation level u_u]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 16:11:14]]> GMT</pubDate>
				<author><![CDATA[ each-uisge]]></author>
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				<title>BA Wall of Raiders</title>
				<description><![CDATA[ Problem with scouts outside of a raider or raven in this list is that every st6 or lower weapon will be aimed at them due to the scouts being the only thing these things can harm barring the vindis side armour. Until a raider goes down anyhow...]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 18:23:16]]> GMT</pubDate>
				<author><![CDATA[ Poly Ranger]]></author>
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				<title>BA Wall of Raiders</title>
				<description><![CDATA[ Yeah, at that little points I wouldn't get three raiders. just not enough points left over.]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2014 22:16:56]]> GMT</pubDate>
				<author><![CDATA[ Glorywarrior]]></author>
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				<title>BA Wall of Raiders</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/587373/6685168.page"><b>Poly Ranger wrote:</b></a><br/>Problem with scouts outside of a raider or raven in this list is that every st6 or lower weapon will be aimed at them due to the scouts being the only thing these things can harm barring the vindis side armour. Until a raider goes down anyhow...</div></blockquote>mmmmhhh ok<br /> and what if i put scout on reserve and outflank with them?<br /> <br /> in second turn (or more) maybe one raider are out (i play with very lucky guys -_- ) and scout could be more useful]]></description>
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				<pubDate><![CDATA[Thu, 10 Apr 2014 02:00:21]]> GMT</pubDate>
				<author><![CDATA[ each-uisge]]></author>
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