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		<title><![CDATA[Latest posts for the thread "1750 CSM - competitive"]]></title>
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				<title>1750 CSM - competitive</title>
				<description><![CDATA[ Here's my first attempt at a competitive 6th edition <span class="glossaryitem" onmouseover='gp(22);'>csm</span> list, all feedback welcome. <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 165points<br /> Chaos Lord: Lightning claw, Power fist, Chaos bike, Sigil of Corruption, Mark of Slaneesh<br /> <br /> Troops 468points<br /> 20 Chaos Cultists+Champion: 17 Autoguns, 2 Flamer<br /> <br /> 20 Chaos Cultists+Champion: 17 Autoguns, 2 Flamer<br /> <br /> 20 Chaos Cultists+Champion: 17 Autoguns, 2 Flamer<br /> <br /> 20 Chaos Cultists+Champion: 17 Autoguns, 2 Flamer<br /> <br /> Fast Attack 586points<br /> Heldrake, Hades autocannon<br /> <br /> Heldrake, baleflamer<br /> <br /> 7 Chaos Bikers: 2 Meltagun, Champion: Lightning claw, melta bombs, Mark of Slaneesh, <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span>, Icon of excess.<br /> <br /> Heavy Support 518points<br /> 2 Obliterators; Mark of Nurgle, <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span><br /> <br /> 2 Obliterators; Mark of Nurgle, <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span><br /> <br /> 5 Havocs; 4 Autocannons<br /> <br /> Aegis Defence Line; Comms Relay<br /> <br /> Total 1737points.<br /> <br /> I don't really have a plan but here's what I am hoping from each unit.<br /> Cultists either in reserve or start on objectives, autoguns so they can actually shoot at things. Flamers so that they can do something when they get charged and hopefully hold out until someone can come help them.<br /> Bikers and Lord goes to kill stuff, supported by deep striking obliterators<br /> Havocs camp in the back and take light armor, infantry or snapshots at fliers.<br /> Heldrakes do whatever they can once they arrive.<br /> <br /> Questions:<br /> Will my bikers+lord be better with mark of nurgle? I am open for any configuration. on the unit. <br /> 13 points left, where to spend them?<br /> <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> or bastion? Also I can't afford to lose the comms relay either way right?<br /> - Should I drop the flamers for more cultists? I want to keep the autoguns if possible since thats the only basic anti infantry ranged weapons I have in the army. If autoguns aren't worth it in my list, I want to hear it.<br /> What about dropping 2 cultists units, adding a helcult with 35 cultists (<span class="glossaryitem" onmouseover='gp(20);'>ccw</span> & pistol),10 cultists and helbrute with <span class="glossaryitem" onmouseover='gp(330);'>mm</span> and powerscourge. Using the big cult unit to tie enemy <span class="glossaryitem" onmouseover='gp(19);'>cc</span> specialists in combat because fearless.<br /> No psyker in the army, be'lakor is expensive and not sure if he compliments the list at all, in any case do I want a sorcerer?<br /> <br /> Haven't played <span class="glossaryitem" onmouseover='gp(22);'>csm</span> since third, and I want a powerful <span class="glossaryitem" onmouseover='gp(167);'>tac</span> <span class="glossaryitem" onmouseover='gp(22);'>csm</span> list. No restrictions, but I want to keep the bikers+bikelord because motorcycles are the coolest thing ever. <br /> Hoping for some brutal feedback.<br /> <br /> Thanks <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 6 Apr 2014 19:51:21]]> GMT</pubDate>
				<author><![CDATA[ ThrashPower]]></author>
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				<title>1750 CSM</title>
				<description><![CDATA[ I honestly think you have too many cultists. You need some marine squads to add some tougher scoring units.<br /> <br /> You slaneesh lord isn't fully benefiting from his mark as his int is 1 from the power fist. A nurgle lord with nurgle bikers maybe better. (and you can add plague marines into your troops)]]></description>
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				<pubDate><![CDATA[Sun, 6 Apr 2014 20:07:18]]> GMT</pubDate>
				<author><![CDATA[ angelsvermillion]]></author>
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				<title>Re:1750 CSM</title>
				<description><![CDATA[ I think plague marines are too expensive. cultists in +4 cover lose about the same points to small arms fire as plague marines do. And to anything that can threaten the plague marine they are both 1 wound models so the cultists would bleed less points to enemy shooting. <br /> I could add some marines with <span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, but on paper I don't see the benefit over cultists. I don't want to give them a rhino since a single rhino would just get blown to bits as my only tank.<br /> <br /> the powerfist is for vehicle hunting, main weapon is the lightning claw.]]></description>
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				<pubDate><![CDATA[Sun, 6 Apr 2014 21:01:55]]> GMT</pubDate>
				<author><![CDATA[ ThrashPower]]></author>
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				<title>Re:1750 CSM</title>
				<description><![CDATA[ any chance to get more comments on the list?]]></description>
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				<pubDate><![CDATA[Mon, 7 Apr 2014 18:57:35]]> GMT</pubDate>
				<author><![CDATA[ ThrashPower]]></author>
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				<title>1750 CSM</title>
				<description><![CDATA[ Cultists are fun but not fearless and can't damage tanks, no grenades, and I find autoguns lackluster. The obliteraters off set this if deployed in between the cultists. Unfortunately you will die to small arms fire. For the points you could trade for Huron Blackheart in order to infiltrate d3 units, anything to close the gap. Zombies work little better but never more then two units and only as objective holders. ]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 20:23:58]]> GMT</pubDate>
				<author><![CDATA[ lunawolf7th]]></author>
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				<title>1750 CSM</title>
				<description><![CDATA[ You have too many cultists that are too large to hide and too easily swept or scared off the board. Take two units of ten and hide them.<br /> <br /> Get two blastmasters and run either two squads of five Noise Marines with one blastmaster in Rhinos, or one with two blastmasters. Two blastmasters firing at once is better than two units firing separately, but two fearless units in rhinos is good.<br /> <br /> Use Crimson Slaughter rules and get the 2+ armor on your warlord. <br /> <br /> You do not need the comms relay or the aegis in this list.<br /> <br /> Autocannon havocs suck at killing everything. Buy more oblits.<br /> <br /> 7 Bikers might be too many, but it might not. 5-6 bikers is the crossover to where Slaanesh becomes better than Nurgle. If you run 7, Slaanesh with <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> is better.<br /> <br /> You are correct to run a hades autocannon on one of your Heldrakes and don't let anyone tell you otherwise.]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 20:40:23]]> GMT</pubDate>
				<author><![CDATA[ slaede]]></author>
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				<title>Re:1750 CSM</title>
				<description><![CDATA[ Thanks for the feedback, awesome!<br /> <br /> I don't want huron since my only rule is "bikes are cool", so I want to stick with the bikelord.<br /> <br /> But what about the helcult for fearless cultists blob?<br /> <br /> I read the crimson slaguther rules, the warlord traits are tempting (chance to get shrouded/hatred/crusader for my bike unit)... <br /> and the +2 save and <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> looks like it will do nicely<br /> but one big weakness is that the oblits will lose <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> which is bad in units of two? could mitigate that by running two units of 3.<br /> So yay or nay?<br /> <br /> I like the <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> of noise marines, I plan to paint the army as alpha legion. but slaneesh is cool enough to join the party<br /> <br /> Here's the altered list as Crimson Slaughter<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chaos Lord: Lightning claw, Power fist, Chaos bike, Sigil of Corruption, Daemon Heart, Mark of Slaneesh<br /> <br /> TROOPS<br /> 10 Chaos Cultists: 8 Autoguns, 1 Flamer<br /> <br /> 10 Chaos Cultists: 8 Autoguns, 1 Flamer<br /> <br /> 5 Noise Marines: 5 additonal <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, 1 blastmaster: Rhino: Dirge caster, Dozer blade<br /> <br /> 5 Noise Marines: 5 additonal <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, 1 blastmaster: Rhino: Dirge caster, Dozer blade<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span><br /> Heldrake, Hades autocannon<br /> <br /> Heldrake, baleflamer<br /> <br /> 9 Chaos Bikers: 2 Meltagun, Champion: Lightning claw, melta bombs, Mark of Slaneesh, <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span>, Icon of excess.<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> 3 Obliterators; Mark of Nurgle<br /> <br /> 3 Obliterators; Mark of Nurgle<br /> <br /> Total 1750points. <br /> <br /> Had 44 points spare, so I added two bikers, Could drop them and add 2 noise marines instead<br /> Also am I correct to not give the noise marine champ any gear since he will want to challenge himself to death anyway?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 21:27:00]]> GMT</pubDate>
				<author><![CDATA[ ThrashPower]]></author>
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				<title>Re:1750 CSM</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/588473/6709076.page"><b>ThrashPower wrote:</b></a><br/>Thanks for the feedback, awesome!<br /> <br /> I don't want huron since my only rule is "bikes are cool", so I want to stick with the bikelord.<br /> <br /> But what about the helcult for fearless cultists blob?<br /> <br /> I read the crimson slaguther rules, the warlord traits are tempting (chance to get shrouded/hatred/crusader for my bike unit)... <br /> and the +2 save and <span class="glossaryitem" onmouseover='gp(681);'>IWND</span> looks like it will do nicely<br /> but one big weakness is that the oblits will lose <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span> which is bad in units of two? could mitigate that by running two units of 3.<br /> So yay or nay?<br /> <br /> I like the <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> of noise marines, I plan to paint the army as alpha legion. but slaneesh is cool enough to join the party<br /> <br /> Here's the altered list as Crimson Slaughter<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chaos Lord: Lightning claw, Power fist, Chaos bike, Sigil of Corruption, Daemon Heart, Mark of Slaneesh<br /> <br /> TROOPS<br /> 10 Chaos Cultists: 8 Autoguns, 1 Flamer<br /> <br /> 10 Chaos Cultists: 8 Autoguns, 1 Flamer<br /> <br /> 5 Noise Marines: 5 additonal <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, 1 blastmaster: Rhino: Dirge caster, Dozer blade<br /> <br /> 5 Noise Marines: 5 additonal <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, 1 blastmaster: Rhino: Dirge caster, Dozer blade<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span><br /> Heldrake, Hades autocannon<br /> <br /> Heldrake, baleflamer<br /> <br /> 9 Chaos Bikers: 2 Meltagun, Champion: Lightning claw, melta bombs, Mark of Slaneesh, <span class="glossaryitem" onmouseover='gp(644);'>VotLW</span>, Icon of excess.<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span><br /> 3 Obliterators; Mark of Nurgle<br /> <br /> 3 Obliterators; Mark of Nurgle<br /> <br /> Total 1750points. <br /> <br /> Had 44 points spare, so I added two bikers, Could drop them and add 2 noise marines instead<br /> Also am I correct to not give the noise marine champ any gear since he will want to challenge himself to death anyway?<br /> <br /> </div></blockquote><br /> <br /> I can't really find fault with that list. I love my Slaanesh Bikers as well, but I only have 6. You might experiment with 3 squads of 2 Oblits and see if you get better results. You'll probably never get any use of the dirge casters. I run havoc launchers on my Rhinos. Wiith the blastmaster and the havoc launcher, you have a decent scoring firebase with a 48" range.<br /> <br /> Edit: Your Noise Marines should never be anywhere near assault or even out of the Rhino until it gets blow'd up or it's turn 5, so no gear on the champ.]]></description>
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				<pubDate><![CDATA[Wed, 9 Apr 2014 22:36:30]]> GMT</pubDate>
				<author><![CDATA[ slaede]]></author>
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