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Made in ph
Material for Haemonculus Experiments




Here's my first attempt at a competitive 6th edition csm list, all feedback welcome.

HQ 165points
Chaos Lord: Lightning claw, Power fist, Chaos bike, Sigil of Corruption, Mark of Slaneesh

Troops 468points
20 Chaos Cultists+Champion: 17 Autoguns, 2 Flamer

20 Chaos Cultists+Champion: 17 Autoguns, 2 Flamer

20 Chaos Cultists+Champion: 17 Autoguns, 2 Flamer

20 Chaos Cultists+Champion: 17 Autoguns, 2 Flamer

Fast Attack 586points
Heldrake, Hades autocannon

Heldrake, baleflamer

7 Chaos Bikers: 2 Meltagun, Champion: Lightning claw, melta bombs, Mark of Slaneesh, VotLW, Icon of excess.

Heavy Support 518points
2 Obliterators; Mark of Nurgle, VotLW

2 Obliterators; Mark of Nurgle, VotLW

5 Havocs; 4 Autocannons

Aegis Defence Line; Comms Relay

Total 1737points.

I don't really have a plan but here's what I am hoping from each unit.
Cultists either in reserve or start on objectives, autoguns so they can actually shoot at things. Flamers so that they can do something when they get charged and hopefully hold out until someone can come help them.
Bikers and Lord goes to kill stuff, supported by deep striking obliterators
Havocs camp in the back and take light armor, infantry or snapshots at fliers.
Heldrakes do whatever they can once they arrive.

Questions:
Will my bikers+lord be better with mark of nurgle? I am open for any configuration. on the unit.
13 points left, where to spend them?
ADL or bastion? Also I can't afford to lose the comms relay either way right?
- Should I drop the flamers for more cultists? I want to keep the autoguns if possible since thats the only basic anti infantry ranged weapons I have in the army. If autoguns aren't worth it in my list, I want to hear it.
What about dropping 2 cultists units, adding a helcult with 35 cultists (ccw & pistol),10 cultists and helbrute with mm and powerscourge. Using the big cult unit to tie enemy cc specialists in combat because fearless.
No psyker in the army, be'lakor is expensive and not sure if he compliments the list at all, in any case do I want a sorcerer?

Haven't played csm since third, and I want a powerful tac csm list. No restrictions, but I want to keep the bikers+bikelord because motorcycles are the coolest thing ever.
Hoping for some brutal feedback.

Thanks

This message was edited 1 time. Last update was at 2014/04/09 21:27:40


 
   
Made in gb
Blood Angel Neophyte Undergoing Surgeries





I honestly think you have too many cultists. You need some marine squads to add some tougher scoring units.

You slaneesh lord isn't fully benefiting from his mark as his int is 1 from the power fist. A nurgle lord with nurgle bikers maybe better. (and you can add plague marines into your troops)

I'm not a blood angel i'm an angels vermillion

 
   
Made in ph
Material for Haemonculus Experiments




I think plague marines are too expensive. cultists in +4 cover lose about the same points to small arms fire as plague marines do. And to anything that can threaten the plague marine they are both 1 wound models so the cultists would bleed less points to enemy shooting.
I could add some marines with MoN, but on paper I don't see the benefit over cultists. I don't want to give them a rhino since a single rhino would just get blown to bits as my only tank.

the powerfist is for vehicle hunting, main weapon is the lightning claw.
   
Made in ph
Material for Haemonculus Experiments




any chance to get more comments on the list?
   
Made in us
Fresh-Faced New User




Armed to the teeth in Montana

Cultists are fun but not fearless and can't damage tanks, no grenades, and I find autoguns lackluster. The obliteraters off set this if deployed in between the cultists. Unfortunately you will die to small arms fire. For the points you could trade for Huron Blackheart in order to infiltrate d3 units, anything to close the gap. Zombies work little better but never more then two units and only as objective holders.
   
Made in us
Graham McNeil





You have too many cultists that are too large to hide and too easily swept or scared off the board. Take two units of ten and hide them.

Get two blastmasters and run either two squads of five Noise Marines with one blastmaster in Rhinos, or one with two blastmasters. Two blastmasters firing at once is better than two units firing separately, but two fearless units in rhinos is good.

Use Crimson Slaughter rules and get the 2+ armor on your warlord.

You do not need the comms relay or the aegis in this list.

Autocannon havocs suck at killing everything. Buy more oblits.

7 Bikers might be too many, but it might not. 5-6 bikers is the crossover to where Slaanesh becomes better than Nurgle. If you run 7, Slaanesh with FNP is better.

You are correct to run a hades autocannon on one of your Heldrakes and don't let anyone tell you otherwise.

This message was edited 1 time. Last update was at 2014/04/09 20:43:07


   
Made in ph
Material for Haemonculus Experiments




Thanks for the feedback, awesome!

I don't want huron since my only rule is "bikes are cool", so I want to stick with the bikelord.

But what about the helcult for fearless cultists blob?

I read the crimson slaguther rules, the warlord traits are tempting (chance to get shrouded/hatred/crusader for my bike unit)...
and the +2 save and IWND looks like it will do nicely
but one big weakness is that the oblits will lose VotLW which is bad in units of two? could mitigate that by running two units of 3.
So yay or nay?

I like the MSU of noise marines, I plan to paint the army as alpha legion. but slaneesh is cool enough to join the party

Here's the altered list as Crimson Slaughter

HQ
Chaos Lord: Lightning claw, Power fist, Chaos bike, Sigil of Corruption, Daemon Heart, Mark of Slaneesh

TROOPS
10 Chaos Cultists: 8 Autoguns, 1 Flamer

10 Chaos Cultists: 8 Autoguns, 1 Flamer

5 Noise Marines: 5 additonal CCW, 1 blastmaster: Rhino: Dirge caster, Dozer blade

5 Noise Marines: 5 additonal CCW, 1 blastmaster: Rhino: Dirge caster, Dozer blade

FA
Heldrake, Hades autocannon

Heldrake, baleflamer

9 Chaos Bikers: 2 Meltagun, Champion: Lightning claw, melta bombs, Mark of Slaneesh, VotLW, Icon of excess.

HS
3 Obliterators; Mark of Nurgle

3 Obliterators; Mark of Nurgle

Total 1750points.

Had 44 points spare, so I added two bikers, Could drop them and add 2 noise marines instead
Also am I correct to not give the noise marine champ any gear since he will want to challenge himself to death anyway?

This message was edited 1 time. Last update was at 2014/04/09 21:36:12


 
   
Made in us
Graham McNeil





ThrashPower wrote:
Thanks for the feedback, awesome!

I don't want huron since my only rule is "bikes are cool", so I want to stick with the bikelord.

But what about the helcult for fearless cultists blob?

I read the crimson slaguther rules, the warlord traits are tempting (chance to get shrouded/hatred/crusader for my bike unit)...
and the +2 save and IWND looks like it will do nicely
but one big weakness is that the oblits will lose VotLW which is bad in units of two? could mitigate that by running two units of 3.
So yay or nay?

I like the MSU of noise marines, I plan to paint the army as alpha legion. but slaneesh is cool enough to join the party

Here's the altered list as Crimson Slaughter

HQ
Chaos Lord: Lightning claw, Power fist, Chaos bike, Sigil of Corruption, Daemon Heart, Mark of Slaneesh

TROOPS
10 Chaos Cultists: 8 Autoguns, 1 Flamer

10 Chaos Cultists: 8 Autoguns, 1 Flamer

5 Noise Marines: 5 additonal CCW, 1 blastmaster: Rhino: Dirge caster, Dozer blade

5 Noise Marines: 5 additonal CCW, 1 blastmaster: Rhino: Dirge caster, Dozer blade

FA
Heldrake, Hades autocannon

Heldrake, baleflamer

9 Chaos Bikers: 2 Meltagun, Champion: Lightning claw, melta bombs, Mark of Slaneesh, VotLW, Icon of excess.

HS
3 Obliterators; Mark of Nurgle

3 Obliterators; Mark of Nurgle

Total 1750points.

Had 44 points spare, so I added two bikers, Could drop them and add 2 noise marines instead
Also am I correct to not give the noise marine champ any gear since he will want to challenge himself to death anyway?



I can't really find fault with that list. I love my Slaanesh Bikers as well, but I only have 6. You might experiment with 3 squads of 2 Oblits and see if you get better results. You'll probably never get any use of the dirge casters. I run havoc launchers on my Rhinos. Wiith the blastmaster and the havoc launcher, you have a decent scoring firebase with a 48" range.

Edit: Your Noise Marines should never be anywhere near assault or even out of the Rhino until it gets blow'd up or it's turn 5, so no gear on the champ.

This message was edited 1 time. Last update was at 2014/04/09 22:47:19


   
 
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