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		<title><![CDATA[Latest posts for the thread "Dragon-Wolf Drop Pods Combo! 2000pts. New Player to 6th"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Dragon-Wolf Drop Pods Combo! 2000pts. New Player to 6th"]]></description>
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				<title>Dragon-Wolf Drop Pods Combo! 2000pts. New Player to 6th</title>
				<description><![CDATA[ Hey guys, recently jumping back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> now that I have the funds for it but to save time and money I am going to go with Space Marines and a Drop Pod army. That being said have been looking around on here at tactica, army lists ect. and the general concensous is that Salamanders and Space Wolves are the most competitive build to go. That being said I think I have found a way to build a very competitive list utilizing both so please let me know what you guys think! <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> <br /> -Vulkan<br /> <br /> ELITES:<br /> <br /> -10 Sternguard<br /> -x5 Combi Meltas<br /> -x5 Combi Flamers<br /> -Drop Pod<br /> <br /> TROOPS: <br /> <br /> -5 Tactical Marines<br /> -x1 Melta Gun<br /> -x1 Combi-Flamer<br /> -Drop Pod<br /> <br /> -10 Tactical Marines<br /> -x1 Melta Gun<br /> -x1 Multi-Melta<br /> -x1 Combi-Flamer<br /> -Drop Pod<br /> <br /> -10 Tactical Marines<br /> -x1 Melta Gun<br /> -x1 Multi-Melta<br /> -x1 Combi-Flamer<br /> -Drop Pod<br /> <br /> -10 Tactical Marines<br /> -x1 Melta Gun<br /> -x1 Multi-Melta<br /> -x1 Combi-Flamer<br /> -Drop Pod<br /> <br /> FAST ATTACK:<br /> <br /> -Stormtalon Gunship<br /> -<span class="glossaryitem" onmouseover='gp(126);'>TL</span>-Lascannon<br /> <br /> SPACE WOLF ALLIES:<br /> <br /> -Rune Priest<br /> -Jaws of the World Wolf, Storm Caller, Chooser of the Slain <br /> -9 Grey Hunters<br /> -x1 Melta Gun<br /> -Drop Pod<br /> <br /> -Rune Priest<br /> -Jaws of the World Wolf, Storm Caller, Melta Bombs<br /> -9 Grey Hunters<br /> -x1 Melta Gun<br /> -Drop Pod<br /> <br /> TOTAL ARMY: 2000 POINTS<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 01:17:16]]> GMT</pubDate>
				<author><![CDATA[ StrykerMGS]]></author>
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				<title>Re:Dragon-Wolf Drop Pods Combo! 2000pts. New Player to 6th</title>
				<description><![CDATA[ Omitting Vulkan nothin is on your table edge if you go second. If your facing an army with fast movers like white scar rhinos/bikes or ravenwing. Or heck another ds heavy force, your match will be measured in seconds. On top of that your only long range is the gunship. Also you can only drop 2 pods a turn (meaning the most you will get to drop is 8 (turn four all reserves are auto fielded).<br /> <br /> Think about these things and come up with some adjustments you think would be appropriate]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 01:49:03]]> GMT</pubDate>
				<author><![CDATA[ ionusx]]></author>
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				<title>Re:Dragon-Wolf Drop Pods Combo! 2000pts. New Player to 6th</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/16edcada490435d2763b4edb1c826f91.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/589730/6723374.page"><b>ionusx wrote:</b></a><br/>Omitting Vulkan nothin is on your table edge if you go second. If your facing an army with fast movers like white scar rhinos/bikes or ravenwing. Or heck another ds heavy force, your match will be measured in seconds. On top of that your only long range is the gunship. Also you can only drop 2 pods a turn (meaning the most you will get to drop is 8 (turn four all reserves are auto fielded).<br /> <br /> Think about these things and come up with some adjustments you think would be appropriate</div></blockquote><br /> <br /> ...what? <br /> <br /> He will have 4 Pods land on turn one, then the rest come in if they are rolled in successful (up to all of them). And speed doesn't mean too much to Pod armies - they come in and get the first shots generally. I would be more worried about Interceptor (Tau, specifically). The gunship is most likely for anti-air, which I would recommend the Skyhammer, not so much for long-range support specifically. <br /> <br /> As for the list, you could stand to re-jigger some stuff for gear options, but overall, I think that is preference. I am a big fan of Pedro over Vulkan, but that is just my taste when it comes to Pods, especially since scoring Sternguard are kind of nasty. I do love the Wolves for the Rune Priests. I would think maybe trimming here and there to fit in another Stormtalon, if that is even an option or needed in your area.]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 01:58:04]]> GMT</pubDate>
				<author><![CDATA[ em_en_oh_pee]]></author>
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				<title>Dragon-Wolf Drop Pods Combo! 2000pts. New Player to 6th</title>
				<description><![CDATA[ Uh....  ionusx, you don't know how drop pods work me thinks...  Drop pod assault says that half the drop pods hit turn one.  <br /> <br /> That being said, <span class="glossaryitem" onmouseover='gp(737);'>TC</span> I'd put Vulkan with one of those units and I'd get rid of the storm talon.  Only one/two unit(s) on the board turn one is asking to have it wiped out.]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 01:59:07]]> GMT</pubDate>
				<author><![CDATA[ troa]]></author>
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				<title>Dragon-Wolf Drop Pods Combo! 2000pts. New Player to 6th</title>
				<description><![CDATA[ OK, a tip on how to run special weapons is "keep them the same type" so if you want an anti infantry squad, take flamer/combi flamer/heavy bolter, want anti tank take melta/multi melta/combi melta. Note on the turn you come in from <span class="glossaryitem" onmouseover='gp(471);'>DS</span> you have to snap shot heavy weapons.<br /> <br /> So only changes I would make are make the sternguard all combi meltas, their special issue ammo is much better then some flamers, so go for turn 1 killing all tanks/<span class="glossaryitem" onmouseover='gp(93);'>MC</span> then after that the bolters can get the rest.<br /> <br /> Also as been noted pedro kantor is fantastic when taking sternguard, and lastly the <span class="glossaryitem" onmouseover='gp(390);'>GH</span> squads can be dropped to minimum to allow points elsewhere.<br /> <br /> <span class="glossaryitem" onmouseover='gp(442);'>PS</span>: If you choose to, drop all tact squads to min size, take melta/combi melta, and repeat 6 times all in pods, will give a total of 8 scoring or 9 with kantor.]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2014 02:07:11]]> GMT</pubDate>
				<author><![CDATA[ Arbiter]]></author>
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