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		<title><![CDATA[Latest posts for the thread "first try at blob guard 1760"]]></title>
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				<title>first try at blob guard 1760</title>
				<description><![CDATA[ pask <br /> punisher <br /> lascannon<br /> Eradicator<br /> <br /> platoon <br /> auto cannon<br /> <br /> squad <br /> auto cannon<br /> meta <br /> squad<br /> auto cannon<br /> <br /> Platoon<br /> auto cannon<br /> <br />  squad <br /> auto cannon<br /> meta <br /> squad<br /> auto cannon<br /> <br /> Storm trooper <br /> melta <br /> <br /> Storm trooper <br /> Melta <br /> <br /> Vendetta <br /> <br /> Defence line<br /> Quad gun<br /> <br /> Executioner <br /> <br /> Exterminator <br /> <br /> inquisition <br /> Psyker <br /> X3 servo skull<br /> pskyer<br /> <br /> Never tried playing blob guard before so anything this helpful thanks.]]></description>
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				<pubDate><![CDATA[Wed, 16 Apr 2014 04:37:59]]> GMT</pubDate>
				<author><![CDATA[ Zengu]]></author>
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				<title>Re:first try at blob guard 1760</title>
				<description><![CDATA[ Ive fought blob guards beffore. my friend almost always uses at least 2 50 man guardsment squads or 1 50 man supported by regular squads and maybe a blob of conscripts. 50 guardsmen kicked my keeper of secret's ass in ONE round of shooting!]]></description>
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				<pubDate><![CDATA[Wed, 16 Apr 2014 19:34:08]]> GMT</pubDate>
				<author><![CDATA[ FJ]]></author>
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				<title>first try at blob guard 1760</title>
				<description><![CDATA[ Well the list is a little tough the read. But it doesn't look like a blob list and looks a bit of a mess. <br /> <br /> So you have Pask in a Punisher as your Warlord that with a 24" range you're putting him in harms way and you pair him with the weakest <span class="glossaryitem" onmouseover='gp(87);'>LR</span> possible. Any points you spend on Eradicators should instead be spent on 2 Wyverns who will do infinitely more damage. Then you have an Executioner in <span class="glossaryitem" onmouseover='gp(57);'>HS</span>? The tank that benefits most from being in a unit with Pask and you've got it on its own so it can kill itself with Gets Hot rolls?<br /> <br /> You're blobs are what 2 twenty man squads. Those aren't blobs. With so few guardsmen you're better off with Vets. Blob squads are at a minimum 3 but generally 4-5 infantry squad with attached Priest for Fearless and a Psyker for Prescience. You want grenade launchers or plasma as the special weapon as you're largely going to be sitting backfield plinking away. You can chuck a few power axes in there to help in combat too. Though it is an all or nothing ploy either every sergeant wants the upgrade or none as you'll most likely have to refuse challenge every turn. That is blob guard.<br /> <br /> If you're taking melta on the storm troopers you want to take 2 guns. They'll need that to be worth shooting at a tank.<br /> <br /> So basically all I like about your list is the Aegis and perhaps the inquisitor. Every other option seems to be taken with no thought behind it.]]></description>
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				<pubDate><![CDATA[Wed, 16 Apr 2014 20:41:10]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>first try at blob guard 1760</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/65afb78ba94982239ee431d965e2013a.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/590209/6734150.page"><b>FlingitNow wrote:</b></a><br/>Well the list is a little tough the read. But it doesn't look like a blob list and looks a bit of a mess. <br /> <br /> So you have Pask in a Punisher as your Warlord that with a 24" range you're putting him in harms way and you pair him with the weakest <span class="glossaryitem" onmouseover='gp(87);'>LR</span> possible. Any points you spend on Eradicators should instead be spent on 2 Wyverns who will do infinitely more damage. Then you have an Executioner in <span class="glossaryitem" onmouseover='gp(57);'>HS</span>? The tank that benefits most from being in a unit with Pask and you've got it on its own so it can kill itself with Gets Hot rolls?<br /> <br /> You're blobs are what 2 twenty man squads. Those aren't blobs. With so few guardsmen you're better off with Vets. Blob squads are at a minimum 3 but generally 4-5 infantry squad with attached Priest for Fearless and a Psyker for Prescience. You want grenade launchers or plasma as the special weapon as you're largely going to be sitting backfield plinking away. You can chuck a few power axes in there to help in combat too. Though it is an all or nothing ploy either every sergeant wants the upgrade or none as you'll most likely have to refuse challenge every turn. That is blob guard.<br /> <br /> If you're taking melta on the storm troopers you want to take 2 guns. They'll need that to be worth shooting at a tank.<br /> <br /> So basically all I like about your list is the Aegis and perhaps the inquisitor. Every other option seems to be taken with no thought behind it.</div></blockquote><br /> Thanks for the feed back. I'm not surprised that its terrible. I've strap this list and make a better one hopefully. The storm troopers did have 2 meltas that was my fault. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Apr 2014 20:54:16]]> GMT</pubDate>
				<author><![CDATA[ Zengu]]></author>
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