FlingitNow wrote:Well the list is a little tough the read. But it doesn't look like a blob list and looks a bit of a mess.
So you have Pask in a Punisher as your Warlord that with a 24" range you're putting him in harms way and you pair him with the weakest
LR possible. Any points you spend on Eradicators should instead be spent on 2 Wyverns who will do infinitely more damage. Then you have an Executioner in
HS? The tank that benefits most from being in a unit with Pask and you've got it on its own so it can kill itself with Gets Hot rolls?
You're blobs are what 2 twenty man squads. Those aren't blobs. With so few guardsmen you're better off with Vets. Blob squads are at a minimum 3 but generally 4-5 infantry squad with attached Priest for Fearless and a Psyker for Prescience. You want grenade launchers or plasma as the special weapon as you're largely going to be sitting backfield plinking away. You can chuck a few power axes in there to help in combat too. Though it is an all or nothing ploy either every sergeant wants the upgrade or none as you'll most likely have to refuse challenge every turn. That is blob guard.
If you're taking melta on the storm troopers you want to take 2 guns. They'll need that to be worth shooting at a tank.
So basically all I like about your list is the Aegis and perhaps the inquisitor. Every other option seems to be taken with no thought behind it.
Thanks for the feed back. I'm not surprised that its terrible. I've strap this list and make a better one hopefully. The storm troopers did have 2 meltas that was my fault.