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				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ Astra Militarum 1500 points<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Pask in vanquisher w/hull lascannon = 205<br /> vanquisher w/hull lascannon = 145<br /> <br /> TROOPS<br /> Vets w/3 plasma in taurox w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon = 155<br /> Vets w/3 plasma in taurox w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon = 155<br /> Vets w/3 plasma in taurox w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon = 155<br /> <br /> FAST<br /> Vendetta w/3x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon = 170<br /> Vendetta w/3x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon = 170<br /> <br /> HEAVY<br /> Manticore w/hull heavy bolter = 170<br /> Deathstrike w/hull heavy bolter and camo nets = 175<br /> <br /> Vanquishers and vendettas wipe all armor off the table no questions asked. Pask rerolls to hit and to armor pen in his vanquisher. Almost everything is AP2. Manticore and Deathstrike provide big pie plates to hopefully wipe out some hordes. Volume of fire will hopefully help me in that regard from the vets and autocannons? What do you think? Too light on troops? Too light on troop killing power? I'd like to have taken chimeras, but points do not allow. Still, that's 9 vehicles at 1500 points which I think is pretty respectable.]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 17:30:11]]> GMT</pubDate>
				<author><![CDATA[ ThePorcupine]]></author>
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				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ Welcome to Dakka!<br /> <br /> Just a quick note your list is at 1510 pts, the Pask tank is 215 total not 205.<br /> <br /> I would maybe drop a vendetta and/or the deathstrike for some more troops, 3 Vet squads are pretty squishy and if you have an objective game someone can focus them down early and then try to hold out on just one objective and still win. You could also try to find some points to convert a Vendetta to a Valk with missile pods and an extra vet squad inside.<br /> <br /> As an opposing <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or other horde player I would try to kill off your Manticore and Deathstrike early in the game, leaving you with a bunch of high strength/low <span class="glossaryitem" onmouseover='gp(6);'>ap</span> but low rate of fire weapons. You would be able to kill at most 25 or so models per turn with a great shooting phase, so anything heavy on troops would pose a problem.<br /> <br /> My Grey Knights would be pretty terrified to see this list, though so it depends on what you tend to face in your local meta.]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 18:01:27]]> GMT</pubDate>
				<author><![CDATA[ rabidguineapig]]></author>
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				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ I would definitely recommend looking at the Wyverns as well. They are great at going after troops which is going to be very helpful. It already looks like you have a lot of stuff to kill the bigger threats.<br /> <br /> Also have you been able to play with the Deathstrike yet? I think it looks really fun and wanted to know how it has worked for you]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 18:14:08]]> GMT</pubDate>
				<author><![CDATA[ SGMatt]]></author>
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				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ Oh shoot. You're right. I guess scratch the camo nets to bring it down to 1495.<br /> <br /> I can see the logic behind going after the Deathstrike and Manticore first, but seeing as how neither of those require <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> I'd keep em hidden in the corner behind everything else. <br /> <br /> I kinda want to drop a vendetta for more troop/troop killing power, but I'm afraid that would make me weak against flyers, since Vendettas are the only thing worth a damn in that regard.<br /> <br /> I think manticore is an excellent horde killer, and the deathstrike is as well (well, anything killer really). And now that it fires on 3+ instead of 5+ I think it's pretty much guaranteed to go off.<br /> <br /> But agreed that it might have trouble dislodging troops.<br /> <br /> &lt;edit&gt; Wyverns though? I'm still not sold on them. It seems pretty great if you're facing troop-heavy non-<span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>, but as soon as those troops are in transports or you're facing power armor, wyvern's seem useless. Manticores seem flat out better in every regard. They threaten 4+, instakill most things due to absurd strength, and are actually strong anti-vehicle so there's always something to shoot at.... <br /> <br /> Hm.. maybe subtract one vendetta and add another manticore?<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Pask in vanquisher w/hull lascannon = 205<br /> vanquisher w/hull lascannon = 145<br /> <br /> TROOPS<br /> Vets w/3 plasma in taurox w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon = 155<br /> Vets w/3 plasma in taurox w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon = 155<br /> Vets w/3 plasma in taurox w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> autocannon = 155<br /> <br /> FAST<br /> Vendetta w/3x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> lascannon = 170<br /> <br /> HEAVY<br /> Manticore w/hull heavy bolter = 170<br /> Manticore w/hull heavy bolter = 170<br /> Deathstrike w/hull heavy bolter = 175<br /> <br /> Updated list. Less anti-armor. More anti-horde. But now I'm afraid I lost too much anti-armor? And anti-air? I dunno.<br /> <br /> Also, anyone remember votewar or whatever it was called? Making lists and then pitting them against other lists and voting on who would win? I miss that. Does anyone still do that? These forums? Librarium? HeresyOnline?]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 18:21:36]]> GMT</pubDate>
				<author><![CDATA[ ThePorcupine]]></author>
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				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ Vanquishers, although nice, tend to be a point sink (in my experience anyways) perhaps you will have better rolls than I do. Pasks tank is fine due to his <span class="glossaryitem" onmouseover='gp(14);'>BS</span> however I wouldnt reccomend a second. If anything <span class="glossaryitem" onmouseover='gp(269);'>Id</span> take a normal battle tank(give it the "kill on sight" order and shoot pask elsewhere). <br /> <br /> Deathstrikes and manticores are wonderful(especially the manticores)...but more for defensive play. Unpredictable scatter and units across the board from transport and Valk can really limit your options. <br /> <br /> If you want a mech/forward moving list I would drop your heavy support choices and find base battle tanks(no lascannons, not worth the points more often than so)and find a hydra or Wyvrn.  <br /> <br /> Lose pasks squad mate and invest the points in another troop choice to take the vendetta(or a stormtrooper squad).   <br /> <br /> The vets in the Taurox can all shoot their plasma and <span class="glossaryitem" onmouseover='gp(5);'>AC</span> so thats a good choice, just watch the armor. (i like that combo good idea I might use it in my new lists)<br /> <br /> All just suggestions, I'm sure I come across demanding. ]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 21:59:14]]> GMT</pubDate>
				<author><![CDATA[ ImpGuardPanzies]]></author>
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				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/590464/6737998.page"><b>ImpGuardPanzies wrote:</b></a><br/>Lose pasks squad mate and invest the points in another troop choice to take the vendetta(or a stormtrooper squad).</div></blockquote><br /> <br /> Unfortunately, Pask needs a second tank to be selected.]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 22:12:16]]> GMT</pubDate>
				<author><![CDATA[ Trickstick]]></author>
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				<title>Re:1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ Also remember that only 2 plasma guns can shoot out of the transport...I'm keeping my 3rd in for the get hot fails cause I tend to do that alot]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 22:29:06]]> GMT</pubDate>
				<author><![CDATA[ spaztacus]]></author>
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				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ Pask with Vanquisher is good and with <span class="glossaryitem" onmouseover='gp(487);'>PE</span> the second Vanquisher is also useful. Personally I prefer an Executioner with him as that gains the most benefit. <br /> <br /> I would drop a weapon from each vet squad you don't want them out of the transports. That saves you 45 points.<br /> <br /> Manticores are a little lacklustre. 6th Ed hurt them and thr new codex has made it worse by upping their points and introducing the Wyvern which is super powered by comparison. I would drop both the Manticores for loads on Wyverns you could just fit in 6 with the points above. That would make a massive difference to your killing power. Wyverns pretty much kill a 200 point unit of anything a turn.]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2014 22:45:29]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/590464/6738121.page"><b>spaztacus wrote:</b></a><br/>Also remember that only 2 plasma guns can shoot out of the transport...I'm keeping my 3rd in for the get hot fails cause I tend to do that alot</div></blockquote><br /> <br /> Actually Taurox has 4 fire points, chimera only 2.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 02:10:37]]> GMT</pubDate>
				<author><![CDATA[ TheSilo]]></author>
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				<title>Re:1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/19f13a9f90d547d32af3fc4bee436b60.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/590464/6738713.page"><b>TheSilo wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/590464/6738121.page"><b>spaztacus wrote:</b></a><br/>Also remember that only 2 plasma guns can shoot out of the transport...I'm keeping my 3rd in for the get hot fails cause I tend to do that alot</div></blockquote><br /> <br /> Actually Taurox has 4 fire points, chimera only 2.</div></blockquote><br /> <br /> And how do you plan on using all 4 of those points, considering two are each on opposite sides and your squad can't split fire?<br /> <br /> You still effectively have two fire points.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 02:24:15]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ I think, seconf Vanquisher will not get re-rolls from Pask. maybe better get usual tank commander and psyker to give divination to both tanks?]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 02:40:58]]> GMT</pubDate>
				<author><![CDATA[ Freakazoitt]]></author>
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				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ It's true the second tank won't get rerolls to hit, but pask gets rerolls to hit AND rerolls to pen (no reroll to hit on lascannon).<br /> <br /> Now if we were to do regular tank commander with a level 1 primaris instead of pask it would cost 10 points more. But it would lead to both tanks having rerolls to hit 2/3 of the time and no rerolls to pen.<br /> <br /> I dunno. It might be worth it.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 07:00:58]]> GMT</pubDate>
				<author><![CDATA[ ThePorcupine]]></author>
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				<title>Re:1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5719842a2ca26f9922fe6de695a66636.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/590464/6738745.page"><b>Blacksails wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/19f13a9f90d547d32af3fc4bee436b60.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/590464/6738713.page"><b>TheSilo wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/590464/6738121.page"><b>spaztacus wrote:</b></a><br/>Also remember that only 2 plasma guns can shoot out of the transport...I'm keeping my 3rd in for the get hot fails cause I tend to do that alot</div></blockquote><br /> <br /> Actually Taurox has 4 fire points, chimera only 2.</div></blockquote><br /> <br /> And how do you plan on using all 4 of those points, considering two are each on opposite sides and your squad can't split fire?<br /> <br /> You still effectively have two fire points.</div></blockquote><br /> <br /> The two at to either side of the Driver's window overlap fire arcs, and the one behind the door overlaps with the closest front facing fire port. It's a squeeze, but you can fit all three in in you're lucky with your positioning and that of the target squad. <br /> <br /> Or just park an inch from their face and get all four in, if you're that brave.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 07:24:06]]> GMT</pubDate>
				<author><![CDATA[ Brachiaraidos]]></author>
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				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ <blockquote class="uncited"><div> I think, second Vanquisher will not get re-rolls from Pask. maybe better get usual tank commander and psyker to give divination to both tanks?</div></blockquote><br /> <br /> Pask has the preferred enemy Warlord trait so the Vanquisher will get rerolls 1s to hit and wound.  Give his mate an Executioner and he gets full rerolls to hit (including Gets Hot!) and rerolls 1s to wound. Which is why he's best with an Executioner or with 2 Executioners <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 07:37:57]]> GMT</pubDate>
				<author><![CDATA[ FlingitNow]]></author>
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				<title>Re:1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ Wave serpents will cause you problems. Any list needs anti armour that does not rely on penetrating hits to be truly competitive. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 10:12:02]]> GMT</pubDate>
				<author><![CDATA[ jamin484]]></author>
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				<title>Re:1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/92b1341b2a110d6bfd85fc8ff96c598b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/590464/6739287.page"><b>Brachiaraidos wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5719842a2ca26f9922fe6de695a66636.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/590464/6738745.page"><b>Blacksails wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/19f13a9f90d547d32af3fc4bee436b60.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/590464/6738713.page"><b>TheSilo wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/590464/6738121.page"><b>spaztacus wrote:</b></a><br/>Also remember that only 2 plasma guns can shoot out of the transport...I'm keeping my 3rd in for the get hot fails cause I tend to do that alot</div></blockquote><br /> <br /> Actually Taurox has 4 fire points, chimera only 2.</div></blockquote><br /> <br /> And how do you plan on using all 4 of those points, considering two are each on opposite sides and your squad can't split fire?<br /> <br /> You still effectively have two fire points.</div></blockquote><br /> <br /> The two at to either side of the Driver's window overlap fire arcs, and the one behind the door overlaps with the closest front facing fire port. It's a squeeze, but you can fit all three in in you're lucky with your positioning and that of the target squad. <br /> <br /> Or just park an inch from their face and get all four in, if you're that brave.</div></blockquote><br /> <br /> Errr...while we obviously don't have clarification as to which holes are the fire points, I'm fairly positive the two fire points are on the door and just behind the door.<br /> <br /> The angled slits at the front are all apart of the drivers compartment and not fire points.<br /> <br /> The two slits on the side of the vehicle have virtually no overlapping arcs with the other two slits on the opposite side of the vehicle.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 17:13:21]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ Very true I forgot the tank commanders needed a second tank. Valid points on Pask and other options (although im still leery of  second vanquisher)<br /> I think ill shut my mouth before I put my other foot in :p<br /> <br /> Taurox fire points are not specified as to which holes are the points, however whoever uses this argument to prevent you from overlapping fire arcs as listed above..is using a double edged sword. It doesnt specify, so neither player can claim "truth" kinda sucks. I guess the best bet would be to ask your opponent(s) before each game starts...make sure you both are in agreement as to which holes will be fire points. That way you can make your moves in accordance. ]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 17:34:11]]> GMT</pubDate>
				<author><![CDATA[ ImpGuardPanzies]]></author>
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				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/590464/6740774.page"><b>ImpGuardPanzies wrote:</b></a><br/><br /> <br /> Taurox fire points are not specified as to which holes are the points, however whoever uses this argument to prevent you from overlapping fire arcs as listed above..is using a double edged sword. It doesnt specify, so neither player can claim "truth" kinda sucks. I guess the best bet would be to ask your opponent(s) before each game starts...make sure you both are in agreement as to which holes will be fire points. That way you can make your moves in accordance. </div></blockquote><br /> <br /> Sure, clarifying with your opponent is always a good move.<br /> <br /> My point is simply that its pretty sketchy trying to use the two angled driver ports as firing points, when there are already to slits on each side of the hull, which matches perfectly what the rule for the fire points is described as being.<br /> <br /> As far as I'm concerned, the two fire points are on each of the side doors, and the slit just behind those next to the pair of exhaust pipes.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2014 18:01:57]]> GMT</pubDate>
				<author><![CDATA[ Blacksails]]></author>
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				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ I love my vanquisher, but it hurts when you miss on the single dice, I'd go vanquisher for pask and something else for his secondary (Probably standard Russ)... Mind you I don't use Pask any more cause he's alot of skill but forcing your tanks to pump firepower into only 1 unit a turn... Taurox are cool but die to bolters, and then your guys die inside... If you want my advice, keep the detta, flyers are cool, esp if you got more than your enemy, also Manticores and Deathstrike are better when used with servo skulls, get some <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> Allies,  a single <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> with 3 servo skulls for 33 points and help your blasts land where you want them (works for your russ too)...]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 02:16:58]]> GMT</pubDate>
				<author><![CDATA[ major_payne]]></author>
			</item>
			<item>
				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/590464/6742145.page"><b>major_payne wrote:</b></a><br/>I love my vanquisher, but it hurts when you miss on the single dice, I'd go vanquisher for pask and something else for his secondary (Probably standard Russ)... Mind you I don't use Pask any more cause he's alot of skill but forcing your tanks to pump firepower into only 1 unit a turn... Taurox are cool but die to bolters, and then your guys die inside... If you want my advice, keep the detta, flyers are cool, esp if you got more than your enemy, also Manticores and Deathstrike are better when used with servo skulls, get some <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> Allies,  a single <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> with 3 servo skulls for 33 points and help your blasts land where you want them (works for your russ too)...</div></blockquote><br /> That's why I give vanquishers lascannons. You get 2 shots instead of the 1. Plus Pask gives him rerolls. And he doesn't force your tanks to pump firepower into only 1 unit a turn. He gets an order that lets his unit split fire.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 02:44:49]]> GMT</pubDate>
				<author><![CDATA[ ThePorcupine]]></author>
			</item>
			<item>
				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, yeah sorry, just getting used to the new Astra codex... Like I said, I love Vanquishers, nothing puts fear on a face like a <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> AP2 pene roll...<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 02:52:20]]> GMT</pubDate>
				<author><![CDATA[ major_payne]]></author>
			</item>
			<item>
				<title>1500 Astra Militarum armored co tips?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/590464/6742197.page"><b>major_payne wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, yeah sorry, just getting used to the new Astra codex... Like I said, I love Vanquishers, nothing puts fear on a face like a <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> AP2 pene roll...<br /> </div></blockquote> <br /> <br /> Not to mention the 72" range. I'm pretty sure it is the longest range armour bane weapon, and that makes me a happy commander.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2014 03:03:55]]> GMT</pubDate>
				<author><![CDATA[ Hardrockfreak]]></author>
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