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Made in us
Regular Dakkanaut




Astra Militarum 1500 points

HQ
Pask in vanquisher w/hull lascannon = 205
vanquisher w/hull lascannon = 145

TROOPS
Vets w/3 plasma in taurox w/TL autocannon = 155
Vets w/3 plasma in taurox w/TL autocannon = 155
Vets w/3 plasma in taurox w/TL autocannon = 155

FAST
Vendetta w/3x TL lascannon = 170
Vendetta w/3x TL lascannon = 170

HEAVY
Manticore w/hull heavy bolter = 170
Deathstrike w/hull heavy bolter and camo nets = 175

Vanquishers and vendettas wipe all armor off the table no questions asked. Pask rerolls to hit and to armor pen in his vanquisher. Almost everything is AP2. Manticore and Deathstrike provide big pie plates to hopefully wipe out some hordes. Volume of fire will hopefully help me in that regard from the vets and autocannons? What do you think? Too light on troops? Too light on troop killing power? I'd like to have taken chimeras, but points do not allow. Still, that's 9 vehicles at 1500 points which I think is pretty respectable.
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

Welcome to Dakka!

Just a quick note your list is at 1510 pts, the Pask tank is 215 total not 205.

I would maybe drop a vendetta and/or the deathstrike for some more troops, 3 Vet squads are pretty squishy and if you have an objective game someone can focus them down early and then try to hold out on just one objective and still win. You could also try to find some points to convert a Vendetta to a Valk with missile pods and an extra vet squad inside.

As an opposing IG or other horde player I would try to kill off your Manticore and Deathstrike early in the game, leaving you with a bunch of high strength/low ap but low rate of fire weapons. You would be able to kill at most 25 or so models per turn with a great shooting phase, so anything heavy on troops would pose a problem.

My Grey Knights would be pretty terrified to see this list, though so it depends on what you tend to face in your local meta.
   
Made in us
Automated Space Wolves Thrall




Hatboro, PA

I would definitely recommend looking at the Wyverns as well. They are great at going after troops which is going to be very helpful. It already looks like you have a lot of stuff to kill the bigger threats.

Also have you been able to play with the Deathstrike yet? I think it looks really fun and wanted to know how it has worked for you

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Made in us
Regular Dakkanaut




Oh shoot. You're right. I guess scratch the camo nets to bring it down to 1495.

I can see the logic behind going after the Deathstrike and Manticore first, but seeing as how neither of those require LOS I'd keep em hidden in the corner behind everything else.

I kinda want to drop a vendetta for more troop/troop killing power, but I'm afraid that would make me weak against flyers, since Vendettas are the only thing worth a damn in that regard.

I think manticore is an excellent horde killer, and the deathstrike is as well (well, anything killer really). And now that it fires on 3+ instead of 5+ I think it's pretty much guaranteed to go off.

But agreed that it might have trouble dislodging troops.

<edit> Wyverns though? I'm still not sold on them. It seems pretty great if you're facing troop-heavy non-MEQs, but as soon as those troops are in transports or you're facing power armor, wyvern's seem useless. Manticores seem flat out better in every regard. They threaten 4+, instakill most things due to absurd strength, and are actually strong anti-vehicle so there's always something to shoot at....

Hm.. maybe subtract one vendetta and add another manticore?


Automatically Appended Next Post:
HQ
Pask in vanquisher w/hull lascannon = 205
vanquisher w/hull lascannon = 145

TROOPS
Vets w/3 plasma in taurox w/TL autocannon = 155
Vets w/3 plasma in taurox w/TL autocannon = 155
Vets w/3 plasma in taurox w/TL autocannon = 155

FAST
Vendetta w/3x TL lascannon = 170

HEAVY
Manticore w/hull heavy bolter = 170
Manticore w/hull heavy bolter = 170
Deathstrike w/hull heavy bolter = 175

Updated list. Less anti-armor. More anti-horde. But now I'm afraid I lost too much anti-armor? And anti-air? I dunno.

Also, anyone remember votewar or whatever it was called? Making lists and then pitting them against other lists and voting on who would win? I miss that. Does anyone still do that? These forums? Librarium? HeresyOnline?

This message was edited 2 times. Last update was at 2014/04/17 20:17:30


 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

Vanquishers, although nice, tend to be a point sink (in my experience anyways) perhaps you will have better rolls than I do. Pasks tank is fine due to his BS however I wouldnt reccomend a second. If anything Id take a normal battle tank(give it the "kill on sight" order and shoot pask elsewhere).

Deathstrikes and manticores are wonderful(especially the manticores)...but more for defensive play. Unpredictable scatter and units across the board from transport and Valk can really limit your options.

If you want a mech/forward moving list I would drop your heavy support choices and find base battle tanks(no lascannons, not worth the points more often than so)and find a hydra or Wyvrn.

Lose pasks squad mate and invest the points in another troop choice to take the vendetta(or a stormtrooper squad).

The vets in the Taurox can all shoot their plasma and AC so thats a good choice, just watch the armor. (i like that combo good idea I might use it in my new lists)

All just suggestions, I'm sure I come across demanding.

 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

ImpGuardPanzies wrote:
Lose pasks squad mate and invest the points in another troop choice to take the vendetta(or a stormtrooper squad).


Unfortunately, Pask needs a second tank to be selected.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Regular Dakkanaut




Orem, UT

Also remember that only 2 plasma guns can shoot out of the transport...I'm keeping my 3rd in for the get hot fails cause I tend to do that alot
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Pask with Vanquisher is good and with PE the second Vanquisher is also useful. Personally I prefer an Executioner with him as that gains the most benefit.

I would drop a weapon from each vet squad you don't want them out of the transports. That saves you 45 points.

Manticores are a little lacklustre. 6th Ed hurt them and thr new codex has made it worse by upping their points and introducing the Wyvern which is super powered by comparison. I would drop both the Manticores for loads on Wyverns you could just fit in 6 with the points above. That would make a massive difference to your killing power. Wyverns pretty much kill a 200 point unit of anything a turn.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Longtime Dakkanaut





West Chester, PA

spaztacus wrote:
Also remember that only 2 plasma guns can shoot out of the transport...I'm keeping my 3rd in for the get hot fails cause I tend to do that alot


Actually Taurox has 4 fire points, chimera only 2.

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

500 points

Former:
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Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 TheSilo wrote:
spaztacus wrote:
Also remember that only 2 plasma guns can shoot out of the transport...I'm keeping my 3rd in for the get hot fails cause I tend to do that alot


Actually Taurox has 4 fire points, chimera only 2.


And how do you plan on using all 4 of those points, considering two are each on opposite sides and your squad can't split fire?

You still effectively have two fire points.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in ru
Lone Wolf Sentinel Pilot





Room

I think, seconf Vanquisher will not get re-rolls from Pask. maybe better get usual tank commander and psyker to give divination to both tanks?

Mordant 92nd 'Acid Dogs'
The Lost and Damned
Inquisition
 
   
Made in us
Regular Dakkanaut




It's true the second tank won't get rerolls to hit, but pask gets rerolls to hit AND rerolls to pen (no reroll to hit on lascannon).

Now if we were to do regular tank commander with a level 1 primaris instead of pask it would cost 10 points more. But it would lead to both tanks having rerolls to hit 2/3 of the time and no rerolls to pen.

I dunno. It might be worth it.
   
Made in gb
Nimble Mounted Yeoman




UK

 Blacksails wrote:
 TheSilo wrote:
spaztacus wrote:
Also remember that only 2 plasma guns can shoot out of the transport...I'm keeping my 3rd in for the get hot fails cause I tend to do that alot


Actually Taurox has 4 fire points, chimera only 2.


And how do you plan on using all 4 of those points, considering two are each on opposite sides and your squad can't split fire?

You still effectively have two fire points.


The two at to either side of the Driver's window overlap fire arcs, and the one behind the door overlaps with the closest front facing fire port. It's a squeeze, but you can fit all three in in you're lucky with your positioning and that of the target squad.

Or just park an inch from their face and get all four in, if you're that brave.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I think, second Vanquisher will not get re-rolls from Pask. maybe better get usual tank commander and psyker to give divination to both tanks?


Pask has the preferred enemy Warlord trait so the Vanquisher will get rerolls 1s to hit and wound. Give his mate an Executioner and he gets full rerolls to hit (including Gets Hot!) and rerolls 1s to wound. Which is why he's best with an Executioner or with 2 Executioners

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Gangly Grot Rebel



Scotland

Wave serpents will cause you problems. Any list needs anti armour that does not rely on penetrating hits to be truly competitive.

I'm a god damned sexual Tyrannosaurus.
 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Brachiaraidos wrote:
 Blacksails wrote:
 TheSilo wrote:
spaztacus wrote:
Also remember that only 2 plasma guns can shoot out of the transport...I'm keeping my 3rd in for the get hot fails cause I tend to do that alot


Actually Taurox has 4 fire points, chimera only 2.


And how do you plan on using all 4 of those points, considering two are each on opposite sides and your squad can't split fire?

You still effectively have two fire points.


The two at to either side of the Driver's window overlap fire arcs, and the one behind the door overlaps with the closest front facing fire port. It's a squeeze, but you can fit all three in in you're lucky with your positioning and that of the target squad.

Or just park an inch from their face and get all four in, if you're that brave.


Errr...while we obviously don't have clarification as to which holes are the fire points, I'm fairly positive the two fire points are on the door and just behind the door.

The angled slits at the front are all apart of the drivers compartment and not fire points.

The two slits on the side of the vehicle have virtually no overlapping arcs with the other two slits on the opposite side of the vehicle.


Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Storm Trooper with Maglight



EARTH- America- Rochester MI

Very true I forgot the tank commanders needed a second tank. Valid points on Pask and other options (although im still leery of second vanquisher)
I think ill shut my mouth before I put my other foot in :p

Taurox fire points are not specified as to which holes are the points, however whoever uses this argument to prevent you from overlapping fire arcs as listed above..is using a double edged sword. It doesnt specify, so neither player can claim "truth" kinda sucks. I guess the best bet would be to ask your opponent(s) before each game starts...make sure you both are in agreement as to which holes will be fire points. That way you can make your moves in accordance.

 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

ImpGuardPanzies wrote:


Taurox fire points are not specified as to which holes are the points, however whoever uses this argument to prevent you from overlapping fire arcs as listed above..is using a double edged sword. It doesnt specify, so neither player can claim "truth" kinda sucks. I guess the best bet would be to ask your opponent(s) before each game starts...make sure you both are in agreement as to which holes will be fire points. That way you can make your moves in accordance.


Sure, clarifying with your opponent is always a good move.

My point is simply that its pretty sketchy trying to use the two angled driver ports as firing points, when there are already to slits on each side of the hull, which matches perfectly what the rule for the fire points is described as being.

As far as I'm concerned, the two fire points are on each of the side doors, and the slit just behind those next to the pair of exhaust pipes.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in au
Raging Ravener





I love my vanquisher, but it hurts when you miss on the single dice, I'd go vanquisher for pask and something else for his secondary (Probably standard Russ)... Mind you I don't use Pask any more cause he's alot of skill but forcing your tanks to pump firepower into only 1 unit a turn... Taurox are cool but die to bolters, and then your guys die inside... If you want my advice, keep the detta, flyers are cool, esp if you got more than your enemy, also Manticores and Deathstrike are better when used with servo skulls, get some Inq Allies, a single Inq with 3 servo skulls for 33 points and help your blasts land where you want them (works for your russ too)...

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1500pts
Sons of Orar 2000pts
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Knights 1850pts
 
   
Made in us
Regular Dakkanaut




major_payne wrote:
I love my vanquisher, but it hurts when you miss on the single dice, I'd go vanquisher for pask and something else for his secondary (Probably standard Russ)... Mind you I don't use Pask any more cause he's alot of skill but forcing your tanks to pump firepower into only 1 unit a turn... Taurox are cool but die to bolters, and then your guys die inside... If you want my advice, keep the detta, flyers are cool, esp if you got more than your enemy, also Manticores and Deathstrike are better when used with servo skulls, get some Inq Allies, a single Inq with 3 servo skulls for 33 points and help your blasts land where you want them (works for your russ too)...

That's why I give vanquishers lascannons. You get 2 shots instead of the 1. Plus Pask gives him rerolls. And he doesn't force your tanks to pump firepower into only 1 unit a turn. He gets an order that lets his unit split fire.
   
Made in au
Raging Ravener





Lol, yeah sorry, just getting used to the new Astra codex... Like I said, I love Vanquishers, nothing puts fear on a face like a 2D6 AP2 pene roll...

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5500pts
1500pts
Sons of Orar 2000pts
1850pts
2500pts
Knights 1850pts
 
   
Made in us
Guard Heavy Weapon Crewman





major_payne wrote:
Lol, yeah sorry, just getting used to the new Astra codex... Like I said, I love Vanquishers, nothing puts fear on a face like a 2D6 AP2 pene roll...


Not to mention the 72" range. I'm pretty sure it is the longest range armour bane weapon, and that makes me a happy commander.

"In battle, you're either killing or dying. So don't stop not dying!"

"The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance come to naught in the face of honest human intolerance backed by a sufficient number of guns" 
   
 
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