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				<title>Painting/sculpting scales onto armor</title>
				<description><![CDATA[ First let me say I've tried searching this, I'm sure it's out there but everything I found was more "dinosaur" scales as opposed to the Alpha Legion Dragon Scales that I'm going for. (Also the search forum function doesn't work for me, just get an error)<br /> <br /> I want to sculpt scales onto the leg armor of my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squads,  more pointed and shingled as seen here <img src="http://images3.wikia.nocookie.net/__cb20120927195345/warhammer40k/images/0/05/Alpha_Legionnaire.jpg" border="0" /><br /> <br /> Anyone have any advice ]]></description>
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				<pubDate><![CDATA[Mon, 28 Apr 2014 21:58:40]]> GMT</pubDate>
				<author><![CDATA[ shauni55]]></author>
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				<title>Painting/sculpting scales onto armor</title>
				<description><![CDATA[ Your Google must be broken - "scale armor" pops up Steamforge's blog which has a good tutorial on several types of scale armor - the variety you are looking for being the first one he addresses:<br /> <br /> <a href="http://www.steamforged.com/sculpting-101-scaly-skin-and-leather/" target="_blank" rel="nofollow">http://www.steamforged.com/sculpting-101-scaly-skin-and-leather/</a>]]></description>
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				<pubDate><![CDATA[Mon, 28 Apr 2014 22:54:51]]> GMT</pubDate>
				<author><![CDATA[ Sean_OBrien]]></author>
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				<title>Painting/sculpting scales onto armor</title>
				<description><![CDATA[ Ty Sean, I probably could have put "armor" in the search as well]]></description>
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				<pubDate><![CDATA[Mon, 28 Apr 2014 22:56:12]]> GMT</pubDate>
				<author><![CDATA[ shauni55]]></author>
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				<title>Painting/sculpting scales onto armor</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> - for the tools he lists at the top of the page...<br /> <br /> I use brass stock that I shape as needed for those sorts of things.  He actually uses bits of leftover sprue.  I find it helps to make my triangular (what he calls the "Angler" tool roughly the size and shape of my scaled that way I can just stab up into the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> to refine the shape.<br /> <br /> I've probably got a half dozen of them now - and I keep a few pieces of brass on hand in case I need to make a new shape.  You can also cut more custom shapes for scales that are not diamond shaped but in the same general design (I have one that I use for making "coin/fish scale" armor for example).<br /> <br /> For doing "inset" work like that - I will occasionally work on the flat instead of on the model itself.  Keep your sculpting as thin as possible while still being structurally sound.  After it has been sculpted and cured - bend it around the object (greaves in the case of the picture).  Trim to fit and then sculpt edging as needed.  I find that this works faster than having to hand sculpt all the half scales that are around the edges of the armor.  To do that though - the putty has to cure flexible.  <span class="glossaryitem" onmouseover='gp(47);'>GS</span> works, but many other putties are too rigid to bend without snapping.<br /> <br /> Compound curves like the shoulder pads generally still need to be dealt with on the curve - but instead of trying to sculpt the partials - use a sharp knife to trim the access putty to the final shapes.  Again - a bit of a change from his tutorial as he recommends sculpting those areas after the bulk has cured...where I tend to be impatient and would rather get it done in one go.]]></description>
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				<pubDate><![CDATA[Mon, 28 Apr 2014 23:54:36]]> GMT</pubDate>
				<author><![CDATA[ Sean_OBrien]]></author>
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				<title>Painting/sculpting scales onto armor</title>
				<description><![CDATA[ Ive been trying to make some tools haha, mainly a V shape to imprint scales, it's really hard to make one that small<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f7b79d5d012878bc6c65a6eee53770e8.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/592448/6774603.page"><b>Sean_OBrien wrote:</b></a><br/><span class="glossaryitem" onmouseover='gp(17);'>BTW</span> - for the tools he lists at the top of the page...<br /> <br /> I use brass stock that I shape as needed for those sorts of things.  He actually uses bits of leftover sprue.  I find it helps to make my triangular (what he calls the "Angler" tool roughly the size and shape of my scaled that way I can just stab up into the <span class="glossaryitem" onmouseover='gp(47);'>GS</span> to refine the shape.<br /> <br /> I've probably got a half dozen of them now - and I keep a few pieces of brass on hand in case I need to make a new shape.  You can also cut more custom shapes for scales that are not diamond shaped but in the same general design (I have one that I use for making "coin/fish scale" armor for example).<br /> <br /> For doing "inset" work like that - I will occasionally work on the flat instead of on the model itself.  Keep your sculpting as thin as possible while still being structurally sound.  After it has been sculpted and cured - bend it around the object (greaves in the case of the picture).  Trim to fit and then sculpt edging as needed.  I find that this works faster than having to hand sculpt all the half scales that are around the edges of the armor.  To do that though - the putty has to cure flexible.  <span class="glossaryitem" onmouseover='gp(47);'>GS</span> works, but many other putties are too rigid to bend without snapping.<br /> <br /> Compound curves like the shoulder pads generally still need to be dealt with on the curve - but instead of trying to sculpt the partials - use a sharp knife to trim the access putty to the final shapes.  Again - a bit of a change from his tutorial as he recommends sculpting those areas after the bulk has cured...where I tend to be impatient and would rather get it done in one go.</div></blockquote><br /> <br /> OK i can't do this! Can i see a pic of your's sean]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 15:56:25]]> GMT</pubDate>
				<author><![CDATA[ shauni55]]></author>
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				<title>Painting/sculpting scales onto armor</title>
				<description><![CDATA[ I'm not at the house right now - but the tools don't have to be all that small in order to do detail work:<br /> <br /> <a href="http://www.steamforged.com/sculpting-101-wigs-braids-beards/" target="_blank" rel="nofollow">http://www.steamforged.com/sculpting-101-wigs-braids-beards/</a><br /> <br /> Take a look at that page - it shows pictures of his "tools" a bit down the page.<br /> <br /> For my own work - I keep a small belt sander (also works wonders for sharpening knives...):<br /> <br /> <a href="http://www.amazon.com/Grizzly-H6070-5-Inch-Sander-30-Inch/dp/B0007D2YAO/ref=sr_1_1?s=power-hand-tools&ie=UTF8&qid=1398797839&sr=1-1" target="_blank" rel="nofollow">http://www.amazon.com/Grizzly-H6070-5-Inch-Sander-30-Inch/<span class="glossaryitem" onmouseover='gp(262);'>dp</span>/B0007D2YAO/ref=sr_1_1?s=power-hand-tools&ie=UTF8&qid=1398797839&sr=1-1</a><br /> <br /> You can do the work with self adhesive sandpaper applied to a sheet of glass (or other flat material).  Just hold the tool at the angle you want and sand back and forth with light pressure.<br /> <br /> Shaping plastic and even brass only takes a few minutes in that manner.]]></description>
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				<pubDate><![CDATA[Tue, 29 Apr 2014 19:00:21]]> GMT</pubDate>
				<author><![CDATA[ Sean_OBrien]]></author>
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