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				<title>1750 Imperial Guard, ABG and Inquisition tank army</title>
				<description><![CDATA[ Hi again! Okay. I've decided to build the 293rd Landsharks (my fluff army), which is a mostly mechanised regiment of heretic guardsmen.<br /> In this army, I have intentionally sacrificed capability for fluff in some areas (such as my lack of a <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>CCS</span></span>, and instead using a Commissar), but I have tried to balance that by going a little over the top on Leman Russes, so it should be okay.<br /> <br /> In summary this army is essentially 42 men, a cheapo Vendetta that is (<span class="glossaryitem" onmouseover='gp(17);'>btw</span>) utterly legal still, and 6 <span class="glossaryitem" onmouseover='gp(57);'>HS</span> units... In one force org...<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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<br /> <u><b>Primary Detachment [Astra Militarum]:</u></b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> -Lord Commissar w/Carapace Armour, Power Sword [85 pts]<br /> <br /> Troops:<br /> -Veteran Squad w/Bolt Pistol, Melta Bombs, Chimera [131 pts]<br /> -Veteran Squad w/Chimera [125 pts]<br /> -Veteran Squad [60 pts]<br /> -Veteran Squad [60 pts]<br /> <br /> Fortification:<br /> -Aegis Defence Line with Flak Gun [100 pts]<br /> <br /> Heavy Support:<br /> -Leman Russ Executioner w/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> Sponsons, Extra Armour [175 pts]<br /> -Leman Russ Exterminator w/Lascannon, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> Sponsons, Extra Armour [165 pts]<br /> -Manticore w/Extra Armour [170 pts]<br /> <br /> <br /> <u><b>Allied Detachment [Armoured Battle Group]:</u></b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> -<span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> CCT [160 pts]<br /> <br /> Troops:<br /> -<span class="glossaryitem" onmouseover='gp(89);'>LRBT</span> [150 pts]<br /> <br /> Fast Attack:<br /> -Vendetta [130 pts]<br /> <br /> Heavy Support:<br /> -Medusa Siege Gun w/Bastion Breacher Shells [140 pts]<br /> <br /> <br /> <b><u>Inquisitorial Detachment:</u></b><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> -Ordo Malleus Inquisitor w/Power Armour, Power Fist, Combi-flamer, Mastery 1 [88 pts]<br /> -- 3x Servo Skulls [9 pts]<br /> <br /> Total: 1748 pts<br /> 
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</div><br /> <br /> Any thoughts?]]></description>
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				<pubDate><![CDATA[Thu, 1 May 2014 19:18:58]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>1750 Imperial Guard, ABG and Inquisition tank army</title>
				<description><![CDATA[ I'm curious, why pick a Malleus inquisitor? I usually find that unless you want him for Terminator Armor and force Thunder Hammers, the other Inquisitors are better. To support shooting, Psycollum is hilariously good against almost every top tier army. In assault, a Xenos Inquisitor with grenades and a priest will make Guardsmen kill Terminators with ease. If he's just for the psychics, then it's kind of moot all the way around anyways.]]></description>
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				<pubDate><![CDATA[Fri, 2 May 2014 06:54:19]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
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				<title>1750 Imperial Guard, ABG and Inquisition tank army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/592957/6787092.page"><b>Waaaghpower wrote:</b></a><br/>I'm curious, why pick a Malleus inquisitor? I usually find that unless you want him for Terminator Armor and force Thunder Hammers, the other Inquisitors are better. To support shooting, Psycollum is hilariously good against almost every top tier army. In assault, a Xenos Inquisitor with grenades and a priest will make Guardsmen kill Terminators with ease. If he's just for the psychics, then it's kind of moot all the way around anyways.</div></blockquote><br /> It was half fluff half tank boost really.<br /> <br /> Servo skulls to limit my opponent somewhat, Psychic powers to essentially twin-link one of my tanks per turn,, and keep him near my rear field to defend the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and artillery from deepstrikes / fast enemies.]]></description>
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				<pubDate><![CDATA[Fri, 2 May 2014 07:03:34]]> GMT</pubDate>
				<author><![CDATA[ Selym]]></author>
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				<title>1750 Imperial Guard, ABG and Inquisition tank army</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ef4e3ea889fd8890ef586a1dcfb35afe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/592957/6787108.page"><b>Selym wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/592957/6787092.page"><b>Waaaghpower wrote:</b></a><br/>I'm curious, why pick a Malleus inquisitor? I usually find that unless you want him for Terminator Armor and force Thunder Hammers, the other Inquisitors are better. To support shooting, Psycollum is hilariously good against almost every top tier army. In assault, a Xenos Inquisitor with grenades and a priest will make Guardsmen kill Terminators with ease. If he's just for the psychics, then it's kind of moot all the way around anyways.</div></blockquote><br /> It was half fluff half tank boost really.<br /> <br /> Servo skulls to limit my opponent somewhat, Psychic powers to essentially twin-link one of my tanks per turn,, and keep him near my rear field to defend the <span class="glossaryitem" onmouseover='gp(637);'>ADL</span> and artillery from deepstrikes / fast enemies.</div></blockquote><br /> Fair enough, but any inquisitor does that. I was just curious if you had a reason for Malleus specifically.]]></description>
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				<pubDate><![CDATA[Fri, 2 May 2014 16:36:40]]> GMT</pubDate>
				<author><![CDATA[ Waaaghpower]]></author>
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