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		<title><![CDATA[Latest posts for the thread "Space Marines - Iron Hands"]]></title>
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				<title>Space Marines - Iron Hands</title>
				<description><![CDATA[ Hey Dakka, <br /> <br /> I has recently revisited my Space Marines and am going to be running them as Iron Hands. I have a few questions as to what I should add. I have my heart set on adding a 5 man Sternguard Squad w/ Heavy Flamer, 2x Combi-Melta's and Sergeant has a Combi-Plasma.\<br /> <br /> What is dakka's opinions on Clan Raukaan? Is it worth it? Should I swap the Shield Eternal for Gorgon's Chain? <br /> <br /> What else should I add to make this viable. Another Stormtalon and take the Adeptus Astartes Storm WIng Formation?<br /> <br /> Help me out guys.<br /> <br /> Currently I have:<br /> <br /> Chapter Master w/ Artificer Armour + Bike + Shield Eternal + Thunder Hammer<br /> <br /> 5 man Space Marine Bikes w/ 2x Grav Guns<br /> <br /> 10 man Tactical Squad in Rhino w/ Missile Launcher + Meltagun<br /> <br /> 10 man Tactical Squad in Rhino w/ Missile Launcher + Meltagun<br /> <br /> 5 man Assault Terminator Squad w/ 3x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>+<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 2x <span class="glossaryitem" onmouseover='gp(80);'>LC</span><br /> <br /> Stormtalon Gunship w/ Skyhammer Missile Launcher <br /> <br /> Stormraven Gunship w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span> + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon<br /> <br /> 3 man Centurion Squad w/ Grav-Cannons + Grav-<span class="glossaryitem" onmouseover='gp(243);'>Amps</span> + <span class="glossaryitem" onmouseover='gp(328);'>ML</span> + Omniscope<br /> <br /> Vindicator w/ Siege Shield<br /> <br /> <br /> <br /> <br /> Thanks<br /> <br /> Robbo.]]></description>
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				<pubDate><![CDATA[Thu, 1 May 2014 23:49:11]]> GMT</pubDate>
				<author><![CDATA[ Robbo97]]></author>
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				<title>Space Marines - Iron Hands</title>
				<description><![CDATA[ Your Sternguard unit is too unfocused. It's better to have the same kind of weapons to deal with a problem. 2 meltas+3 combi are better vs vehicles, 2 plasmas+3 combi are better vs <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>/Heavy Infantry (<span class="glossaryitem" onmouseover='gp(265);'>FnP</span> helps here) while 2 Heavy Flamers + 3 combi deal with hordes. mixing weapons in a unit that doesn't possess split fire or akin abilities isn't optimal.<br /> <br /> Gorgon's Chains are better than Shield Eternal, specially if you can attach him into a command squad with an Apothecary. Give the Veterans some grav-guns and then charge enemy <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, as they'll strike at <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 1 (Concussive on gravs). If you're near losing <span class="glossaryitem" onmouseover='gp(468);'>EW</span>, start making <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>! rolls.<br /> <br /> I like the Aerial formation; you can put your grav -squad there and deploy with Skies of Fury near the enemy. The Termies are better in a Land Raider to carry them (or <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them to create a diversion); the <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> aren't a good choice - I'd go full <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span>]]></description>
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				<pubDate><![CDATA[Fri, 2 May 2014 02:01:06]]> GMT</pubDate>
				<author><![CDATA[ Vector Strike]]></author>
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				<title>Space Marines - Iron Hands</title>
				<description><![CDATA[ I was looking for an all round Sternguard. Any other suggestions?<br /> <br /> Yeah. I am going to run Clan Raukaan I think.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s are already glued on. :/]]></description>
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				<pubDate><![CDATA[Fri, 2 May 2014 02:20:24]]> GMT</pubDate>
				<author><![CDATA[ Robbo97]]></author>
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				<title>Space Marines - Iron Hands</title>
				<description><![CDATA[ I run Iron Hands also so welcome to our side!<br /> <br /> What i would do is decide how you want to focus your army.<br /> <br /> Do you like running alot of armour? Then make sure everyone has a transport and add some firepower in the forms of a stalker for <span class="glossaryitem" onmouseover='gp(805);'>AA</span>, and a pair of lascannon predators for anti tank/<span class="glossaryitem" onmouseover='gp(93);'>mc</span>.<br /> <br /> Like the speed and mobility of bikes? Run an all bike list, but dont forget your <span class="glossaryitem" onmouseover='gp(805);'>AA</span>.  Again I like to use the stalker for this.<br /> <br /> What about a crushing alpha strike? Then stick everyone in pods and drop doom onto your foes. Just remember to keep your number of pods odd so you can maximize your alpha.<br /> <br /> Basically what im getting at is have a direction you want to take your list in.  What I can see that you lack are more troops, at 1999pts i run 5 full <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads so I have ten scoring units.  Also i feel the shield eternal is way more beneficial to your <span class="glossaryitem" onmouseover='gp(746);'>cm</span> than the gorgons belt.  <br /> <br /> And finally, i have to agree with vector strike by saying to have one type of combi in your sternguard.  I personally use meltas to good effect but just pick a type and stick with it.<br /> <br /> By the way you can always carefully cut the lascannons off. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sat, 3 May 2014 20:01:27]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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				<title>Space Marines - Iron Hands</title>
				<description><![CDATA[ Yeah, I have revised the list and am not going to run the Clan Raukaan Supplement any longer. Without further adue. The List.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chapter Master w/ Artificer Armour + Bike + Shield Eternal + Thunder Hammer - 250<br /> <br /> Troops<br /> 8 man Space Marine Bikes w/ 2x Grav Guns - 198<br /> <br /> 10 man Tactical Squad in Rhino w/ Missile Launcher + Meltagun - 200<br /> <br /> 10 man Tactical Squad in Rhino w/ Missile Launcher + Meltagun - 200<br /> <br /> Elites<br /> 5 man Space Marine Sternguard Squad w/ Heavy Flamer, 2x Combi-Melta's, Combi- Flamer - 160<br /> <br /> 5 man Assault Terminator Squad w/ 3x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>+<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 2x <span class="glossaryitem" onmouseover='gp(80);'>LC</span> - 215<br /> <br /> Fast Attack<br /> Stormtalon Gunship w/ Skyhammer Missile Launcher - 125<br /> <br /> Heavy Support<br /> Stormraven Gunship w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span> + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon - 200<br /> <br /> Predator Annihilator - 140<br /> <br /> Vindicator w/ Siege Shield - 135<br /> <br /> <br /> <br /> <br /> Any more suggestions to add. I have a lot of points spare<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2014 23:45:53]]> GMT</pubDate>
				<author><![CDATA[ Robbo97]]></author>
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				<title>Re:Space Marines - Iron Hands</title>
				<description><![CDATA[ Better allocate the weapons on those Sternguard.  You want 2 or 3 of the same combiweapons per 5 Sternguard bodies (I personally go with combi-meltas because Sternguard have the tools to deal with pretty much every other unit type).  By splitting their combi-weapons into different types, you're not making them more versatile.  You're simply making them suck against multiple target types.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 00:57:29]]> GMT</pubDate>
				<author><![CDATA[ j31c3n]]></author>
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				<title>Space Marines - Iron Hands</title>
				<description><![CDATA[ But there is only 2x Combi Meltas in the box.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 02:06:02]]> GMT</pubDate>
				<author><![CDATA[ Robbo97]]></author>
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				<title>Space Marines - Iron Hands</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/592993/6799049.page"><b>Robbo97 wrote:</b></a><br/>But there is only 2x Combi Meltas in the box.</div></blockquote>Your tactical squads each come with a combi weapon! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 02:13:01]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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				<title>Space Marines - Iron Hands</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/592993/6799049.page"><b>Robbo97 wrote:</b></a><br/>But there is only 2x Combi Meltas in the box.</div></blockquote><br /> <br /> there are sites that sell bitz. eBay is the largest one]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 02:28:31]]> GMT</pubDate>
				<author><![CDATA[ Vector Strike]]></author>
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				<title>Space Marines - Iron Hands</title>
				<description><![CDATA[ Yeah. I used my Combi-Weapon. Can't remember what on though. I have gone through a lot of models. For a student. I need help.<br /> <br /> Yeah. Its a lot of effort just for a combi weapon]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 02:40:58]]> GMT</pubDate>
				<author><![CDATA[ Robbo97]]></author>
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				<title>Space Marines - Iron Hands</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/592993/6799132.page"><b>Robbo97 wrote:</b></a><br/>Yeah. I used my Combi-Weapon. Can't remember what on though. I have gone through a lot of models. For a student. I need help.<br /> <br /> Yeah. Its a lot of effort just for a combi weapon</div></blockquote>See if your local game store has a bitz box, you can usually find some good stuff in there.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 02:49:18]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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				<title>Space Marines - Iron Hands</title>
				<description><![CDATA[ My main local game store shut down. which sucks but I will sort something out]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 02:56:05]]> GMT</pubDate>
				<author><![CDATA[ Robbo97]]></author>
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				<title>Space Marines - Iron Hands</title>
				<description><![CDATA[ You can always make your own from combining a melta gun with bolter, cut barrels off and position.  Put a cable on bolter too and no one can tell the difference.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 14:25:31]]> GMT</pubDate>
				<author><![CDATA[ Mr. bigglesworth]]></author>
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				<title>Space Marines - Iron Hands</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e8de7568b8461078b8dc4fb0fdfb4cad.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/592993/6786597.page"><b>Vector Strike wrote:</b></a><br/><br /> <br /> Gorgon's Chains are better than Shield Eternal, specially if you can attach him into a command squad with an Apothecary. Give the Veterans some grav-guns and then charge enemy <span class="glossaryitem" onmouseover='gp(93);'>MCs</span>, as they'll strike at <span class="glossaryitem" onmouseover='gp(74);'>Init</span> 1 (Concussive on gravs). If you're near losing <span class="glossaryitem" onmouseover='gp(468);'>EW</span>, start making <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>! rolls.<br /> </div></blockquote><br /> <br /> The biggest thing with Gorgon's Chain is that it doesnt take a hand, so you can take a lightning claw, get +1 attack and have the option to strike at <span class="glossaryitem" onmouseover='gp(74);'>init</span> 5 against 3+ save guys.  ]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 15:29:20]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Space Marines - Iron Hands</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/592993/6798598.page"><b>Robbo97 wrote:</b></a><br/>Yeah, I have revised the list and am not going to run the Clan Raukaan Supplement any longer. Without further adue. The List.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Chapter Master w/ Artificer Armour + Bike + Shield Eternal + Thunder Hammer - 250<br /> <br /> Troops<br /> 8 man Space Marine Bikes w/ 2x Grav Guns - 198<br /> <br /> 10 man Tactical Squad in Rhino w/ Missile Launcher + Meltagun - 200<br /> <br /> 10 man Tactical Squad in Rhino w/ Missile Launcher + Meltagun - 200<br /> <br /> Elites<br /> 5 man Space Marine Sternguard Squad w/ Heavy Flamer, 2x Combi-Melta's, Combi- Flamer - 160<br /> <br /> 5 man Assault Terminator Squad w/ 3x <span class="glossaryitem" onmouseover='gp(224);'>TH</span>+<span class="glossaryitem" onmouseover='gp(221);'>SS</span>, 2x <span class="glossaryitem" onmouseover='gp(80);'>LC</span> - 215<br /> <br /> Fast Attack<br /> Stormtalon Gunship w/ Skyhammer Missile Launcher - 125<br /> <br /> Heavy Support<br /> Stormraven Gunship w/<span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(330);'>MM</span> + <span class="glossaryitem" onmouseover='gp(126);'>TL</span> Lascannon - 200<br /> <br /> Predator Annihilator - 140<br /> <br /> Vindicator w/ Siege Shield - 135<br /> <br /> <br /> <br /> <br /> Any more suggestions to add. I have a lot of points spare<br /> </div></blockquote> <br /> ...Why drop the supplement when we told you it was better?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 15:37:47]]> GMT</pubDate>
				<author><![CDATA[ Kain]]></author>
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				<title>Space Marines - Iron Hands</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/592993/6800440.page"><b>Mr. bigglesworth wrote:</b></a><br/>You can always make your own from combining a melta gun with bolter, cut barrels off and position.  Put a cable on bolter too and no one can tell the difference.</div></blockquote><br /> <br /> especially for Ironhands, I think some conversion for combi meltas is required.  To show how each is a unique artifact.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 15:58:39]]> GMT</pubDate>
				<author><![CDATA[ Exergy]]></author>
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				<title>Re:Space Marines - Iron Hands</title>
				<description><![CDATA[ There are a lot of conflicting statements in this thread about sternguard, often within the same post.<br /> <br /> If you just need 2-3 combis of a given type then having 2 combis of 2 different types is not going to make your unit suck vs multiple targets.<br /> <br /> However I do agree with 1 poster: Combi-meltas(4 of them) are the way to go, paired with a regular melta. The sternguard special ammo deals with every unit type other than vehicles. You fire 2 combis and the regular melta at one vehicle, and the other 2 plus regular melta at another; The 4 members with combis also shoot at other unit types(well so does the melta but he is more a bonus shot).<br /> <br /> 5 combi meltas at a single tank is wasteful; 3 melta shots should do the trick.<br /> <br /> While I do love the Heavy Flamer, it rarely fits with the rest of the sternguard.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 17:42:49]]> GMT</pubDate>
				<author><![CDATA[ Kommissar Kel]]></author>
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				<title>Re:Space Marines - Iron Hands</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ba379318f58bb1e10ab02fad7ce3c806.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/592993/6801198.page"><b>Kommissar Kel wrote:</b></a><br/><br /> While I do love the Heavy Flamer, it rarely fits with the rest of the sternguard.</div></blockquote>Thank you, its just a waste of points to give sternguard a heavy flamer when your paying for special ammo.]]></description>
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				<pubDate><![CDATA[Tue, 6 May 2014 18:14:39]]> GMT</pubDate>
				<author><![CDATA[ ghilliemarine]]></author>
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